====== Ammo: 5.45x39mm Soviet/Russian ====== ===== Overview ===== The 5.45x39mm is the modern standard for the Russian Armed Forces (AFRF). Designed as a response to the NATO 5.56mm, it features a high velocity and flat trajectory. It is famous for its "poison bullet" effect—an extreme tumbling (yaw) upon impact—making it devastating against unarmored targets even with standard ball rounds. ===== Modern Combat Rounds ===== ==== 7N10 (Enhanced Penetration) ==== * **Visual ID:** Purple/Violet Ring * **Role:** Standard Issue (Current) * **Description: **The 7N10 is the primary "improved" round for modern Russian infantry. It features a lengthened steel core to bridge the gap between ball and armor-piercing rounds. * **Pros:** Good balance of availability and penetration; reliably defeats mid-tier body armor. * **Cons:** Struggles against heavy Level IV ceramic plates. ==== 7N22 (Armor Piercing) ==== * **Visual ID:** Black Tip / Dark Ring * **Role:** Specialized Anti-Armor * **Description: **The 7N22 utilizes a hardened high-carbon steel penetrator. This is the direct answer to high-end NATO body armor. * **Pros:** Excellent armor penetration; maintains lethal energy through light cover (plywood/car doors). * **Cons:** Rare in common stockpiles; slightly lower "flesh damage" due to the rigid core design. ==== 7N24 (Super Armor Piercing) ==== * **Visual ID:** Black Tip / Specialized Markings * **Role:** Elite Anti-Armor * **Description: **Often referred to as the "Tungsten" round, the 7N24 features a tungsten-carbide core for maximum penetration. * **Pros:** Will punch through nearly any infantry-scale armor available in RHS. * **Cons:** Extremely rare; tends to over-penetrate unarmored targets, resulting in lower immediate "stopping power." ===== Legacy & Specialty Rounds ===== ==== 7N6 / 7N6M (Ball) ==== * **Visual ID:** Red Ring / Plain * **Role:** Cold War Standard * **Description:** The original 5.45 round. Famous for its internal hollow air pocket in the tip that causes the bullet to tumble immediately upon impact. * **Pros:** Devastating soft-tissue damage; extremely high fragmentation in unarmored targets. * **Cons:** Very poor penetration against modern ceramic ballistic plates. ==== 7U1 (Subsonic) ==== * **Visual ID:** Black Tip with Green Ring * **Role:** Subsonic / Stealth * **Description: **Specifically designed for use with the **PBS-4 Suppressor**. * **Pros:** Nearly silent; eliminates the supersonic "crack," allowing for covert sentry removal. * **Cons:** **Severe trajectory drop.** Muzzle velocity is ~300 m/s. Effective range is limited to <100m. ===== Tracers & Signalling ===== ^ Type ^ Matching Round ^ Notes ^ | **7T3** | 7N6 / 7N6M | Green tip. Standard Soviet tracer (Green trace). | | **7T3M** | 7N10 / 7N22 | Improved tracer with longer burn time and better ballistic matching. | ===== Ballistic Comparison Table ===== ^ Round ^ Weight ^ Velocity ^ Armor Pen. ^ Soft Damage ^ Ideal Range ^ | **7N6M** | 53 gr | High | Low | Very High | 0 - 350m | | **7N10** | 56 gr | High | Medium | High | 0 - 400m | | **7N22** | 57 gr | High | High | Medium | 0 - 400m | | **7N24** | 63 gr | High | Extreme | Low | 0 - 350m | | **7U1** | 80 gr | Subsonic | Very Low | High | 0 - 100m | ===== Deployment Summary ===== * **Frontline Infantry:** Standardize on **7N10**. It is the most versatile round for the modern "armored" AI meta in Arma 3. * **Special Operations:** Prioritize **7N22** or **7N24** for missions where heavy Western-standard plate carriers are expected. * **Stealth Infiltration:** Use **7U1** only in conjunction with a **PBS-4 suppressor**. Ensure your optics are zeroed specifically for subsonic velocity. * **Machine Gunners (RPK-74):** Use a mix of **7N10** and **7T3M** tracers to walk fire onto targets at range.