Table of Contents

FM 4-30: Guerrilla Ordnance Guide (Condensed)

This article is a part of Arma 3 Asset Guides.

Battle Quotes
“The soldier is the Army. No army is better than its soldiers. The soldier is also a citizen. In fact, the highest obligation and privilege of citizenship is that of bearing arms for one's country.”

— General George S. Patton Jr.

1. PURPOSE

To provide a condensed, quick-reference guide for all common small arms munitions and ordnance. Ammunition is our most precious resource. This document enables commanders and fighters to identify and employ the correct ordnance to maximize lethality and conserve assets. Make every shot count.


2. AMMUNITION DESIGNATORS

Designator Description Tactical Assessment
Subsonic Travels below the speed of sound, eliminating supersonic “crack.” Requires a suppressor for stealth. Use for covert sentry removal. Reduced range/penetration.
Tracer Pyrotechnic base leaves a visible light trail. Excellent for directing fire but immediately reveals your position. Use sparingly (e.g., 4:1 mix).
IR-DIM Infrared tracer visible only with NVGs. A decisive night-fighting advantage. Allows fire direction without revealing position to the naked eye.

3. SMALL ARMS AMMUNITION

NOTE: Magazine Standards: STANAG vs. PMAG
“STANAG” refers to the NATO standardization agreement, not a specific magazine. Polymer magazines (PMAG, etc.) are built to this standard and are functionally interchangeable with standard metal magazines.
Caliber Designation Type Tactical Assessment & Recommended Use
.50 / 12.7mm M33 Ball Anti-Materiel Primary tool for destroying light vehicles & static weapons. Devastating vs. personnel and cover.
5.45x39mm 7N6 / 7N6M Standard Ball General purpose. Effective vs. unarmored targets. Use freely.
7N10 Enhanced Pen. Workhorse armor-defeating round. Use for assaults on military positions.
7N22 Armor Piercing Highest penetration. Reserve for confirmed heavy infantry threats.
7T3M Tracer Load in RPK-74 magazines for support gunners.
7U1 Subsonic Suppressed AKS-74U only. For covert, close-range work.
5.56x45mm M193 Standard Ball Excellent vs. unarmored targets (police). Less effective vs. armor or from short barrels.
M855A1 (EPR) Enhanced Pen. PRIMARY COMBAT ROUND. Excellent all-around performance against armor and cover.
M856A1 Tracer Tracer counterpart to M855A1. For support gunners.
Mk262 Mod 1 Sniper Grade SNIPERS/DMRs ONLY. Exceptional accuracy and terminal performance. Do not waste.
Mk318 Mod 0 Barrier-Blind URBAN COMBAT & VEHICLE AMBUSH. Defeats glass/car doors effectively.
SBLR Short Barrel Optimized for carbines with barrels <14.5“. Provides better lethality in SBRs.
7.62x39mm 57-N-231 Standard Ball Good vs. light cover and unarmored targets. Poor vs. modern armor.
57-N-231S Tracer Load in RPK magazines for support gunners.
7.62x51mm 7N1 / 7N14 Sniper Grade SNIPERS ONLY. Strategic asset for long-range engagements. Use is restricted.

4. GRENADES AND EXPLOSIVES

Category Designation Type / Mechanism Tactical Employment
Anti-Tank RKG-3EM Hand Grenade, Shaped Charge Close-range ambush of light armor (top armor). High risk to user.
Concussion Fakel / M84 Stun / “Flashbang” Room clearing. Disorients targets for several seconds. Enter on detonation.
Fragmentation M67 / RGD-5 Timed Frag (3-5s) Standard offensive/defensive grenade. Effective for clearing rooms and trenches.
RGN / RGO Impact/Timed Frag Highly effective. Impact fuze gives targets no time to react. RGO has larger defensive radius.
VOG (“Khattabka”) Improvised Frag Field-modified VOG round. Unreliable and dangerous, but potent. Use as a last resort.
Incendiary M14 TH3 Thermite Equipment destruction. Burns hot enough to destroy radios, weapons, or engine blocks.
M15 WP White Phosphorus Area denial & smoke. Ignites on contact with air, creates smoke, causes severe burns.
Smoke RDG-2 / NSP-N Smoke Screen Essential for maneuver. Use to screen movement, blind enemy positions, or mark locations.

5. COMMANDER'S IMPERATIVE

Logistics win wars. A commander who cannot account for their ammunition and ensure it is used to its maximum potential is a commander who has already failed. Know your rounds. Use them with discipline. Make every shot count.

Battle Quotes
“The supreme art of war is to subdue the enemy without fighting.”

— Sun Tzu