arma_3:antistasi_commanders_guide:armor_for_the_guerilla
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| + | ====== Armor in the Insurgency: The Steel Beast ====== | ||
| + | <WRAP round INFO> | ||
| + | |||
| + | This article is part of the [[arma_3: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | "Lead me, follow me, or get out of my way." | ||
| + | |||
| + | — General George S. Patton Jr. | ||
| + | </ | ||
| + | |||
| + | ===== 1. PURPOSE ===== | ||
| + | |||
| + | This document establishes the official doctrine for the acquisition, | ||
| + | |||
| + | ===== 2. SITUATION ===== | ||
| + | |||
| + | ==== a. The Armored Paradox ==== | ||
| + | |||
| + | As an insurgency, our relationship with armor is defined by a fundamental paradox: the enemy' | ||
| + | |||
| + | ==== b. The Core Constraint: The Law of Scarcity ==== | ||
| + | |||
| + | We are scrappers, not manufacturers. Every AFV in our arsenal is a battlefield prize won with blood. We possess no factories for replacement, | ||
| + | |||
| + | <WRAP alert> | ||
| + | **Guerilla Commander' | ||
| + | |||
| + | A captured vehicle is a fleeting opportunity. The enemy will immediately vector air assets, quick-reaction forces (QRF), and hunter-killer teams to destroy it. Your first battle with a new AFV is not against the next garrison, but against the clock. Have a recovery and concealment plan //before// you initiate the capture. | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 3. CONCEPT OF OPERATIONS ===== | ||
| + | |||
| + | Our armor doctrine is built on a single, non-negotiable principle: **//The Combined Arms Team//**. An AFV operating without infantry is a blind, clumsy giant waiting to be slain. Infantry operating without armored support against a fortified foe is sacrificial. The relationship is symbiotic and mandatory. | ||
| + | |||
| + | ==== a. The Symbiotic Combat Team ==== | ||
| + | < | ||
| + | graph TD | ||
| + | subgraph Combat Team | ||
| + | A(< | ||
| + | B(< | ||
| + | C(< | ||
| + | D(< | ||
| + | end | ||
| + | |||
| + | A -- Provides Overwhelming Fire Support --> C; | ||
| + | B -- Identifies & Eliminates AT Threats --> A; | ||
| + | C -- Clears Terrain Unsafe for Armor --> A; | ||
| + | A -- Creates Breaches For --> C; | ||
| + | D -. Controls & Coordinates .-> A; | ||
| + | D -. Commands .-> B; | ||
| + | D -. Leads .-> C; | ||
| + | |||
| + | style A fill:# | ||
| + | style B fill:# | ||
| + | style C fill:# | ||
| + | style D fill:# | ||
| + | </ | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | "Tanks are a new and powerful weapon, but they are not a cure-all. They cannot replace infantry, and they are helpless without their support." | ||
| + | |||
| + | — Heinz Guderian | ||
| + | </ | ||
| + | |||
| + | ==== b. Core Tactical Roles ==== | ||
| + | |||
| + | (1) **The Breacher (MBT/ | ||
| + | |||
| + | (2) **The Hammer and Anvil (MBT/ | ||
| + | |||
| + | (3) **Shock and Awe (IFV/ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 4. TAXONOMY OF CAPTURED STEEL: KNOW YOUR BEAST ===== | ||
| + | |||
| + | Not all armor is created equal. Misunderstanding a vehicle' | ||
| + | |||
| + | ^ Vehicle Class ^ Primary Role ^ Strengths ^ Critical Weaknesses ^ Example ^ | ||
| + | | **MBT** | Breakthrough / Anti-Armor | Heavy armor, powerful main gun | Poor visibility, slow, vulnerable to air/ATGM | T-72, M1 Abrams | | ||
| + | | **IFV** | Infantry Support | Autocannon, ATGM, carries troops | Lighter armor, vulnerable to cannons | BMP-2, M2 Bradley | | ||
| + | | **APC** | Protected Transport | Carries a full squad, HMG | Thin armor, purely defensive | M113, BTR-60 | | ||
| + | | **MRAP/ | ||
| + | | **SPAA** | Air Defense / Infantry Shredder | Very high rate of fire | No anti-armor capability, thin armor | ZSU-23-4 " | ||
| + | | **SPA** | Indirect Fire Support | Long-range artillery, area denial | No direct-fire ability, helpless if spotted | M109, 2S1 Gvozdika | | ||
| + | |||
| + | ==== a. Main Battle Tank (MBT) ==== | ||
| + | |||
| + | - **Use for:** Spearheading assaults on bases, forming a base of fire, and hunting enemy armored columns. | ||
| + | |||
| + | - **Do NOT use for:** Routine patrols or as a battle taxi. Its fuel consumption and high profile are prohibitive. | ||
| + | |||
| + | ==== b. Infantry Fighting Vehicle (IFV) ==== | ||
| + | |||
| + | - **Use for:** Aggressive flanking maneuvers, urban combat support, and destroying lighter vehicles. | ||
| + | |||
| + | - **Do NOT use for:** Engaging MBTs head-on without a decisive ATGM advantage. | ||
| + | |||
| + | ==== c. Armored Personnel Carrier (APC) ==== | ||
| + | |||
| + | - **Use for:** Rapidly deploying squads, providing a mobile HMG base of fire, and casualty evacuation. | ||
| + | |||
| + | - **Do NOT use for:** Assaulting positions. Its thin armor will be shredded by anything heavier than small arms. | ||
| + | |||
| + | ==== d. Light Armored Vehicle (LAV) / MRAP ==== | ||
| + | |||
| + | - **Use for:** Reconnaissance, | ||
| + | |||
| + | - **Do NOT use for:** Any form of direct, sustained engagement. Speed is its only true armor. | ||
| + | |||
| + | ==== e. Self-Propelled Anti-Aircraft (SPAA) ==== | ||
| + | |||
| + | - **Use for:** Area air defense, and secondarily, | ||
| + | |||
| + | - **Do NOT use for:** Any anti-armor role. It is a high-priority target for all enemy ground forces. | ||
| + | |||
| + | ==== f. Self-Propelled Artillery (SPA) ==== | ||
| + | |||
| + | - **Use for:** Area denial and destroying static enemy fortifications from extreme range. A strategic asset for softening up a target before an assault. | ||
| + | |||
| + | - **Do NOT use for:** Anything other than indirect fire. If an enemy sees your SPA, it is already dead. Requires a dedicated security element. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 5. ACQUISITION AND EMPLOYMENT ===== | ||
| + | |||
| + | ==== a. Acquisition: | ||
| + | |||
| + | Capturing an AFV is a specialized ambush focused on disablement, | ||
| + | |||
| + | ==== b. Target Priority ==== | ||
| + | |||
| + | Gunners must engage threats in a specific order to ensure the survival of the AFV and the success of the mission: (1) Known ATGM Teams / Launchers. (2) Enemy MBTs. (3) Enemy IFVs / LAVs that pose a direct threat. (4) Crew-Served Weapons (HMG, GMG). (5) Massed Infantry (use coaxial MG to conserve main gun ammunition). | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 6. COMMANDER' | ||
| + | |||
| + | - **OBJECTIVE: | ||
| + | |||
| + | - **INTELLIGENCE: | ||
| + | |||
| + | - **ASSET & CREW:** Is the AFV fully repaired, fueled, and armed? Is the crew experienced and briefed? | ||
| + | - (a) **Commander: | ||
| + | - (b) **Gunner:** Best shot available. | ||
| + | - %%(c)%% **Driver:** Skilled in tactical movement. | ||
| + | |||
| + | - **SUPPORT PACKAGE:** Is there a dedicated, full-strength infantry squad assigned as a screen? Do they understand their role? | ||
| + | |||
| + | - **PLANNING: | ||
| + | |||
| + | - **WITHDRAWAL: | ||
| + | |||
| + | <WRAP INFO> | ||
| + | **Guerilla Commander' | ||
| + | |||
| + | A tank is a command-level asset, not a squad-level toy. Its deployment is a deliberate decision, not a whim. If you cannot answer " | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 7. LOGISTICS & PRESERVATION: | ||
| + | |||
| + | An AFV is a logistical black hole. Its hunger for fuel, ammunition, and repair parts will dictate the tempo of your operations. | ||
| + | |||
| + | ==== a. The "3 R' | ||
| + | |||
| + | This is the mandatory, immediate action upon mission completion. | ||
| + | |||
| + | - **Rearm:** Tally expended ammunition and immediately replenish it from captured supplies. | ||
| + | - **Refuel:** An AFV should never be stored with less than a full tank of fuel. | ||
| + | - **Repair:** Conduct a full systems check. Repair any and all damage // | ||
| + | |||
| + | ==== b. Hide Your Fist ==== | ||
| + | |||
| + | When not in use, an AFV must be invisible. (1) **Concealment: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 8. THE CARDINAL SINS OF GUERRILLA ARMOR ===== | ||
| + | |||
| + | <wrap alert> | ||
| + | |||
| + | 1. **The Lone Wolf:** Deploying an AFV without a dedicated, integrated infantry screen. | ||
| + | |||
| + | 2. **Ignoring the Sky:** Failing to account for enemy attack helicopters. If air threats are active, armor stays hidden. | ||
| + | |||
| + | 3. **Ammunition Profligacy: | ||
| + | |||
| + | 4. **Forgetting the Exit:** Committing to an attack without a planned and reconnoitered withdrawal route. | ||
| + | |||
| + | 5. **Static Defense:** Using an AFV as a fixed turret. A stationary tank that has been spotted is a dead tank. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 9. SUMMARY ===== | ||
| + | |||
| + | Armor is a tool of escalation. It is not an "I win" button but a complex weapon system that demands discipline, forethought, | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | "The battle is won by the victory, not by the number of corpses." | ||
| + | |||
| + | — Latin Proverb | ||
| + | </ | ||