arma_3:antistasi_commanders_guide:defensive_operations
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| + | ====== Defensive Operations: How to Hold What You Take ====== | ||
| + | <WRAP round INFO> | ||
| + | |||
| + | This article is part of the [[arma_3: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | " | ||
| + | |||
| + | — Carl von Clausewitz | ||
| + | </ | ||
| + | |||
| + | ===== 1. PURPOSE ===== | ||
| + | |||
| + | To establish the doctrinal framework for organizing and conducting defensive operations. Capturing an objective is only the first phase of an operation; consolidating and holding that ground against a guaranteed enemy counter-attack is the measure of true success. This document provides the principles required to turn a temporary victory into a permanent gain. | ||
| + | |||
| + | ===== 2. SITUATION ===== | ||
| + | |||
| + | Following the seizure of any objective of value—be it an outpost, a factory, or a town—personnel must assume that a swift and violent enemy counter-attack is imminent. The enemy possesses the numbers and armored assets to attempt to retake lost territory immediately. Our defense must therefore be planned with urgency and executed with discipline. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== a. The Defender' | ||
| + | |||
| + | **We are outnumbered, | ||
| + | |||
| + | ==== b. The Defender' | ||
| + | |||
| + | **We choose the ground on which we will fight.** The interval between capturing an objective and the arrival of the enemy QRF is our greatest asset. This time must be used to prepare the battlefield to our overwhelming advantage. | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | “He who is prudent and lies in wait for an enemy who is not, will be victorious.”\\ | ||
| + | |||
| + | — Sun Tzu | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 3. CONCEPT OF OPERATIONS ===== | ||
| + | |||
| + | Our defense is not a static line to be held at all costs. It is an elastic, active system designed to absorb the enemy' | ||
| + | |||
| + | < | ||
| + | graph TD | ||
| + | subgraph " | ||
| + | A[< | ||
| + | B[< | ||
| + | C[< | ||
| + | end | ||
| + | |||
| + | style A fill:# | ||
| + | style B fill:# | ||
| + | style C fill:# | ||
| + | </ | ||
| + | |||
| + | ==== a. The Three Pillars of Guerrilla Defense ==== | ||
| + | |||
| + | === (1) Preparation of the Battlefield === | ||
| + | |||
| + | **The fight is won or lost before the first shot of the counter-attack is fired.** All available time must be devoted to shaping the terrain. | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | “Give me six hours to chop down a tree and I will spend the first four sharpening the axe.”\\ | ||
| + | |||
| + | — Abraham Lincoln | ||
| + | </ | ||
| + | |||
| + | == (a) Observation == | ||
| + | //Post Observation Posts (OPs) on all likely avenues of approach. Early warning is the trigger for all subsequent defensive actions.// | ||
| + | |||
| + | == (b) Fields of Fire == | ||
| + | // | ||
| + | |||
| + | <WRAP INFO> | ||
| + | **Insurgent Commander' | ||
| + | |||
| + | Destroyed foliage will " | ||
| + | </ | ||
| + | |||
| + | == (c) Obstacles == | ||
| + | //Use mines, roadblocks, and disabled vehicles to disrupt, slow, and canalize the attacking force into designated kill zones. An enemy forced to dismount in the open is an enemy ripe for destruction.// | ||
| + | |||
| + | === (2) Defense in Depth === | ||
| + | |||
| + | < | ||
| + | graph TD | ||
| + | direction LR | ||
| + | subgraph "Enemy Attack Vector" | ||
| + | E(Enemy Force); | ||
| + | end | ||
| + | |||
| + | subgraph " | ||
| + | SA["< | ||
| + | MBA["< | ||
| + | R["< | ||
| + | end | ||
| + | | ||
| + | E --> SA | ||
| + | |||
| + | classDef enemy fill:# | ||
| + | class E enemy | ||
| + | </ | ||
| + | |||
| + | **The enemy must fight through multiple layers, not a single hard shell.** Each layer weakens the attacker and drains their initiative. | ||
| + | |||
| + | == (a) The Security Area == | ||
| + | //The outermost layer. This is the domain of your OPs and early warning screens. Their job is not to fight, but to detect the enemy and report their composition, | ||
| + | |||
| + | == (b) The Main Battle Area (MBA) == | ||
| + | //This is where you intend to destroy the enemy. Positions are mutually supporting and built around key terrain and heavy weapons. The MBA should be covered by your interlocking fields of fire and obstacles.// | ||
| + | |||
| + | == (c) The Reserve == | ||
| + | //A designated element, held back in a covered and concealed position. The reserve is NOT a group of resting soldiers; it is the commander' | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | “He who defends everything defends nothing.”\\ | ||
| + | |||
| + | — Frederick the Great | ||
| + | </ | ||
| + | |||
| + | === (3) The Counter-Attack === | ||
| + | |||
| + | **A passive defense gives the initiative to the enemy. Seize it back.** The counter-attack is the culmination of your defensive plan. | ||
| + | |||
| + | == (a) The Objective == | ||
| + | //The counter-attack is not a blind charge. It is a planned assault against a specific enemy element at a specific location (e.g., " | ||
| + | |||
| + | == (b) The Trigger == | ||
| + | //The counter-attack must be initiated based on a pre-determined trigger. Example: "Once the enemy BMP is destroyed, Team B will counter-attack from the west." This ensures a coordinated action at a moment of enemy vulnerability.// | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | “The defensive form of warfare is not a simple shield, but a shield made up of well-directed blows.”\\ | ||
| + | |||
| + | — Carl von Clausewitz | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 4. TACTICAL APPLICATION ===== | ||
| + | |||
| + | === (1) Interlocking Fields of Fire === | ||
| + | |||
| + | **No position fights alone.** The concept of interlocking or overlapping fields of fire means positioning your automatic weapons so that the fire from one weapon can cover the ground that another weapon cannot. An enemy squad attempting to flank Position A must walk directly into the kill zone of Position B. This web of fire is the foundation of a strong defense. | ||
| + | |||
| + | < | ||
| + | graph TD | ||
| + | subgraph " | ||
| + | PosA(Position A< | ||
| + | PosB(Position B< | ||
| + | end | ||
| + | |||
| + | subgraph "Enemy Approach" | ||
| + | Enemy(Enemy Squad< | ||
| + | end | ||
| + | |||
| + | subgraph "Kill Zone" | ||
| + | KZ; | ||
| + | end | ||
| + | |||
| + | PosA -- "Field of Fire< | ||
| + | PosB -- "Field of Fire< | ||
| + | Enemy -- " | ||
| + | |||
| + | style KZ fill:# | ||
| + | style PosA fill:# | ||
| + | style PosB fill:# | ||
| + | style Enemy fill:# | ||
| + | </ | ||
| + | |||
| + | {{..: | ||
| + | |||
| + | === (2) Tactical Use of Obstacles === | ||
| + | |||
| + | **Obstacles are not just walls; they are tools to manipulate enemy behavior.** Placed correctly, they force the attacker to conform to our plan. An obstacle is only effective when covered by observation and fire. The four tactical effects of obstacles are: Disrupt, Turn, Fix, and Block. | ||
| + | |||
| + | < | ||
| + | graph LR | ||
| + | A[Disrupt: Break up enemy formations, disrupt tempo, and command & control] --> B[Turn: Force enemy to change direction into a vulnerable area] | ||
| + | B --> C[Fix: Slow the enemy advance within an area to allow for targeting with fires] | ||
| + | C --> D[Block: Physically stop the enemy' | ||
| + | </ | ||
| + | |||
| + | - **Disrupt: | ||
| + | |||
| + | - **Turn:** Diverts an enemy force from one avenue of approach to another. A well-placed roadblock or destroyed vehicle on a main road forces the enemy column onto a secondary, less-protected route—a route that leads directly into a prepared kill zone (Engagement Area). | ||
| + | |||
| + | - **Fix:** Halts the enemy in a specific location, preventing them from moving. The goal is to hold them in the Engagement Area long enough for defensive fires (machine guns, anti-tank) to have maximum effect. Anti-personnel mines and concertina wire are excellent for fixing dismounted infantry. | ||
| + | |||
| + | - **Block:** To completely deny the enemy access to a specific area. This is used for critical locations you cannot afford to have the enemy reach, such as a flanking route or the direct path to your command post. This requires a complex, covered obstacle like a destroyed tank wedged between two buildings. | ||
| + | |||
| + | < | ||
| + | graph TD | ||
| + | direction TB | ||
| + | | ||
| + | subgraph "Enemy Avenue of Approach" | ||
| + | E_Force(Enemy Armor Column) --> D_Zone; | ||
| + | end | ||
| + | |||
| + | subgraph " | ||
| + | D_Zone(< | ||
| + | T_Obs(< | ||
| + | EA(< | ||
| + | | ||
| + | Alt_Route(Alternate Route) -- " | ||
| + | T_Obs --> Alt_Route | ||
| + | |||
| + | end | ||
| + | |||
| + | subgraph " | ||
| + | MG1(MG Position) --" | ||
| + | AT(AT Position) --" | ||
| + | MG2(MG Position) --" | ||
| + | end | ||
| + | |||
| + | classDef enemy fill:# | ||
| + | class E_Force enemy; | ||
| + | |||
| + | style D_Zone fill:# | ||
| + | style T_Obs fill:# | ||
| + | style EA fill:# | ||
| + | style B_Obs fill:# | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 5. THE DEFENSIVE CHECKLIST ===== | ||
| + | |||
| + | Before the enemy arrives, every leader must be able to answer the following: | ||
| + | |||
| + | === (1) Identify Avenues of Approach === | ||
| + | |||
| + | **Where will the enemy attack from?** Analyze the terrain and road network. | ||
| + | |||
| + | === (2) Determine Key Terrain === | ||
| + | |||
| + | **What ground, if lost, will unhinge the entire defense?** Prioritize its fortification. | ||
| + | |||
| + | === (3) Position Key Weapons === | ||
| + | |||
| + | **Where do the machine guns, anti-tank weapons, and marksmen go?** Place them to cover key terrain and avenues of approach. | ||
| + | |||
| + | === (4) Emplace Obstacles === | ||
| + | |||
| + | **Where will mines and roadblocks cause maximum disruption? | ||
| + | |||
| + | === (5) Establish a Reserve & Counter-Attack Plan === | ||
| + | |||
| + | **Who is the reserve?** What is their position, their route, and their trigger to launch the counter-attack? | ||
| + | |||
| + | === (6) Disseminate the Plan === | ||
| + | |||
| + | **Does every fighter know their position, sector of fire, and the counter-attack plan?!** | ||
| + | |||
| + | <WRAP INFO> | ||
| + | **Insurgent Commander' | ||
| + | |||
| + | A wall is a target. A web is a trap. We do not build walls of men and hope they hold. We weave traps of interlocking fire, obstacles, and planned counter-attacks to ensnare and destroy the enemy. | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 6. SUMMARY ===== | ||
| + | |||
| + | A successful defense is proactive, not reactive. It is an aggressive, calculated action designed to absorb an enemy' | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | “Those skilled in defense hide in the most secret recesses of the earth; those skilled in attack flash forth from the topmost heights of heaven. Thus they are able to preserve themselves and win complete victory.”\\ | ||
| + | |||
| + | — Sun Tzu | ||
| + | </ | ||
| + | |||
| + | <WRAP BOX> | ||
| + | **Battle Quotes**\\ | ||
| + | |||
| + | "Come and get them." (//Molon Labe//)\\ | ||
| + | |||
| + | — King Leonidas of Sparta, at the Battle of Thermopylae | ||
| + | </ | ||