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arma_3:assets:explosives_trigger_systems [2026/01/04 06:46] – removed - external edit (Unknown date) arma_3:assets:explosives_trigger_systems [2026/01/04 06:46] (current) – ↷ Links adapted because of a move operation dragonfly
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 +====== Explosives and Trigger Systems ======
  
 +<WRAP round INFO>This article is a part of [[:arma_3:asset_guides|Arma 3 Asset Guides]].</WRAP>
 +
 +===== Setting Explosives =====
 +
 +  - Pull desired explosive into your inventory
 +  - Use ACE Self-Interaction menu → ''Explosives''  then ''Place''  or ''Attach''  to vehicle or surface
 +  - Once placed/attached, use ACE Interaction again on the explosive itself to ''Select a Trigger''
 +  - When ready to detonate, have your ACE Interaction menu open and use the activation method.
 +
 +===== Explosive Triggers =====
 +
 +==== Pressure Plate ====
 +
 +  * Built-in trigger that activates when either stepped or driven upon.
 +  * Self-detonating. <wrap em>Make sure friendlies and civs don't step on these triggers!</wrap>
 +  * Range: 0.5m (proximity-based)
 +
 +==== M57 Firing Device ====
 +
 +<WRAP tip 50%>The [[arma_3:assets:explosives_trigger_systems#Cellphone|Cellphone]] is a superior activation method!</WRAP>
 +
 +  * Wired trigger designed for demolition purposes.
 +  * Use ACE self-interaction menu to detonate.
 +  * Range: 250m
 +
 +==== M152 Firing Device ====
 +
 +<WRAP box important>**This device (M152) does not work in Antistasi!**</WRAP>
 +
 +  * Long-range wireless trigger designed for demolition and sabotage purposes.
 +  * Uses same 3D model as M57 Firing Device in world.
 +  * Use ACE self-interaction menu to detonate.
 +  * Range: 5000m
 +
 +==== Cellphone ====
 +
 +<WRAP box centeralign right 35%>
 +{{:arma_3:pasted:20250101-130420.png}}
 +The humble cellphone doing its job.
 +</WRAP>
 +
 +<WRAP tip 50%>A savvy traveler always carries their cellphone!</WRAP>
 +
 +  * Indestructible Nokia brick phone, can detonate anywhere cell service exists
 +  * Susceptible to EW/jamming efforts
 +  * Use ACE self-interaction menu to open Cellphone interface. Use arrow keys to cycle through available codes or enter code on numeric keypad.
 +  * Share ordnance with friends by providing them the 4-digit "phone number".
 +  * Range: Unlimited (?)
 +
 +----
 +
 +===== General Explosives =====
 +
 +This section is comprised primarily of explosives which use manual triggers, and/or intended for a specific purpose.
 +
 +==== Demolition Block ====
 +
 +The Demolition Block, or Demo Block, is the standard explosive type in Arma 3.
 +
 +<WRAP help>Demo Blocks are used in Antistasi for breaching vehicles and armor assets with unconscious crew!</WRAP>
 +
 +|**Activation Type(s)**|Manual Trigger|
 +|**Effective Range**|~12m|
 +|**Effective against**|Light vehicles|
 +|**Special Uses**|One charge for APCs/light armor, two for tanks.|
 +|**Notes**|Useful for breaching walls and vehicles. Can destroy armor when multiple charges are used.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:demolitionblock1.jpg?direct&400|}}
 +</WRAP>
 +<WRAP box left 35%>
 +{{:arma_3:demolitionblock2.jpg?direct&400|}}
 +</WRAP>
 +
 +==== Demolition Charge ====
 +
 +The Demolition Charge, or Demo Charge, is essentially a larger version of the [[#Demolition_Block|Demolition Block]].
 +
 +|**Activation Type(s)**|Manual Trigger|
 +|**Effective Range**|~20m|
 +|**Effective against**|All vehicles|
 +|**Notes**|Useful for destroying structures and vehicles.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:demolitioncharge1.jpg?direct&400|}}
 +</WRAP>
 +<WRAP box left 35%>
 +{{:arma_3:demolitioncharge2.jpg?direct&400|}}
 +</WRAP>
 +
 +==== Small IED ====
 +
 +IEDs innocuous looking explosives which are usually hidden and used to ambush convoys. Operated by manual trigger or pressure plate.
 +
 +|**Activation Type(s)**|Manual Trigger, Pressure Plate|
 +|**Effective Range**|~5-10m, depending on target type|
 +|**Effective against**|Infantry, Light vehicles. Will track heavy armor and sometimes destroy medium armor.|
 +|**Notes**|Useful for destroying structures and vehicles.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:smied.jpg?direct&400|}}
 +</WRAP>
 +<WRAP box left 35%>
 +{{:arma_3:smied2.jpg?direct&400|}}
 +</WRAP>
 +
 +==== Large IED ====
 +
 +Large IEDs are slightly more powerful with a larger range than their Small IED brethren.
 +
 +|**Activation Type(s)**|Manual Trigger, Pressure Plate|
 +|**Effective Range**|~10-20m, depending on target type|
 +|**Effective against**|Infantry, Light Vehicles. Will track heavy armor and sometimes destroy medium armor.|
 +|**Notes**|Useful for destroying structures and vehicles.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:lgied1.jpg?direct&400|}}
 +</WRAP>
 +<WRAP box left 35%>
 +{{:arma_3:lgied2.jpg?direct&400|}}
 +</WRAP>
 +
 +==== M18A1 Claymore ====
 +
 +Directional Explosive.
 +
 +|**Activation Type(s)**|Manual Trigger|
 +|**Effective Range**|50-100m depending on arc|
 +|**Effective against**|Infantry|
 +
 +<WRAP box left 35%>
 +{{:arma_3:claymore.jpg?direct&400|}}
 +</WRAP>
 +
 +----
 +
 +===== Anti-Personnel Mines =====
 +
 +==== M2 SLAM Directional Mine ====
 +
 +A directional mine able to be placed and activated on its side or bottom.
 +
 +|**Activation Type(s)**|Manual Trigger, Proximity|
 +|**Effective Range**|20-70m, depending on target type|
 +|**Effective against**|Infantry, Light Vehicles. Will kill infantry a narrow cone when used in side mode.|
 +|**Notes**| <wrap important>Cannot be disarmed. Will explode instead!</wrap>|
 +
 +<WRAP box left 35%>
 +{{:arma_3:slammine.jpg?direct&400|}}
 +</WRAP>
 +
 +==== M14 ====
 +
 +Omni-Directional Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|0.5-2m|
 +|**Effective against**|Infantry|
 +|**Notes**|Designed to maim rather than kill, this mine is also referred to as a "toe popper".|
 +
 +<WRAP box left 35%>
 +{{:arma_3:m14.jpg?direct&400|}}
 +</WRAP>
 +
 +==== M26 ====
 +
 +Omni-directional Bounding Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|25-50m|
 +|**Effective against**|Infantry|
 +|**Notes**|Mine uses a small initial charge to "bound" up from the ground for an airburst explosion.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:m26.jpg?direct&400|}}
 +</WRAP>
 +
 +==== PMR-2 ====
 +
 +Omni-directional Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|3-7m|
 +|**Effective against**|Infantry|
 +
 +<WRAP box left 35%>
 +{{:arma_3:pmr2.jpg?direct&400|}}
 +</WRAP>
 +
 +==== PMR-3 ====
 +
 +Tripwire Mine
 +
 +|**Activation Type(s)**|Tripwire|
 +|**Effective Range**|15-25m|
 +|**Effective against**|Infantry|
 +|**Notes**|Has a large dispersion due to being above ground. Can be blown up by vehicles crossing the tripwire.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:pmr-3.jpg?direct&400|}}
 +</WRAP>
 +<WRAP box left 35%>
 +{{:arma_3:pmr3.jpg?direct&400|}}
 +</WRAP>
 +
 +==== VS-50 ====
 +
 +Omni-directional Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|5-10m|
 +|**Effective against**|Infantry|
 +
 +<WRAP box left 35%>
 +{{:arma_3:vs-50.jpg?direct&400|}}
 +</WRAP>
 +
 +----
 +
 +===== Anti-Tank Mines =====
 +
 +==== M15 ====
 +
 +Large Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|5-10m|
 +|**Effective against**|Light vehicles, Armor|
 +
 +<WRAP box left 35%>
 +{{:arma_3:m15.jpg?direct&400|}}
 +</WRAP>
 +
 +==== M19 ====
 +
 +Extra-Large Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|5-10m|
 +|**Effective against**|Light vehicles, Armor|
 +|**Notes**|Strongest anti-tank mine in-game as of this writing.|
 +
 +<WRAP box left 35%>
 +{{:arma_3:m19.jpg?direct&400|}}
 +</WRAP>
 +
 +==== TM-62M ====
 +
 +Large Mine
 +
 +|**Activation Type(s)**|Pressure Plate|
 +|**Effective Range**|5-10m|
 +|**Effective against**|Light vehicles, Armor|
 +
 +<WRAP box left 35%>
 +{{:arma_3:tm-62m.jpg?direct&400|}}
 +</WRAP>
 +
 +----
 +
 +====== Related Content ======
 +
 +  * [[https://forums.ahoyworld.net/topic/7869-guide-explosives-mines/|https://forums.ahoyworld.net/topic/7869-guide-explosives-mines/]]
 +
 +
 +~~DISCUSSION~~
 +
 +{{tag>Arma_3 Explosives Weapons}}