arma_3:assets:manpads_manpats
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| + | ====== MANPADS and MANPATS Guide ====== | ||
| + | |||
| + | <WRAP round INFO> | ||
| + | |||
| + | This article is a part of [[: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== MANPATS and MANPADS: Infantry Force Multipliers ===== | ||
| + | |||
| + | Man-Portable Anti-Tank Systems (MANPATS) and Man-Portable Air-Defense Systems (MANPADS) represent critical capabilities for modern infantry and irregular forces. These weapon systems provide individuals or small teams with the ability to engage and destroy high-value targets – armored vehicles and aircraft, respectively – that would otherwise require much heavier or specialized assets. Their portability, | ||
| + | |||
| + | ==== Man-Portable Anti-Tank Systems (MANPATS) ==== | ||
| + | |||
| + | === Definition and Purpose === | ||
| + | |||
| + | [[wp> | ||
| + | |||
| + | === Doctrine & General Principles of Use === | ||
| + | |||
| + | - **[[wp> | ||
| + | - **Point Defense:** Protecting key positions, command posts, or chokepoints from enemy armored assault. MANPATS teams integrate into the overall defensive plan. | ||
| + | - **Overwatch: | ||
| + | - **Maneuver Support:** Accompanying infantry formations to immediately address armored threats encountered during movement or assault. | ||
| + | - **Area Denial:** Deploying multiple MANPATS teams to make specific areas prohibitively dangerous for enemy armor to enter. | ||
| + | - **Asymmetric Warfare:** Used extensively by non-state actors and lighter forces to counter the technological advantages of conventional mechanized armies. | ||
| + | |||
| + | <WRAP box> | ||
| + | <wrap tip> | ||
| + | |||
| + | * **Know Your Weapon:** Understand its maximum effective range, minimum arming distance, flight time, guidance type (e.g., [[wp> | ||
| + | * **Target Selection & Prioritization: | ||
| + | * **Aiming Point:** | ||
| + | * **// | ||
| + | * **//Top Attack (if applicable):// | ||
| + | * **// | ||
| + | * **// | ||
| + | * **//Avoid [[wp> | ||
| + | * **Positioning is Key:** | ||
| + | * **// | ||
| + | * **// | ||
| + | * **// | ||
| + | * **//Escape Route://** Always plan an escape route before engaging. | ||
| + | * **[[wp> | ||
| + | * **Patience: | ||
| + | * **" | ||
| + | * **Teamwork: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Man-Portable Air-Defense Systems (MANPADS) ==== | ||
| + | |||
| + | === Definition & Purpose === | ||
| + | |||
| + | [[wp> | ||
| + | |||
| + | === Doctrine & General Principles of Use === | ||
| + | |||
| + | - **Point Defense:** Protecting critical assets (command posts, bridges, artillery positions, logistics hubs) from low-level air attack or observation. | ||
| + | - **[[wp> | ||
| + | - **Route Security:** Protecting convoys or moving columns from air threats, especially helicopters. | ||
| + | - **Ambush:** Setting up along predictable enemy air corridors, approach/ | ||
| + | - **Integrated Air Defense:** Often used as the lowest tier within a larger [[wp> | ||
| + | - **Support of Ground Operations: | ||
| + | |||
| + | <WRAP box> | ||
| + | <wrap tip> | ||
| + | |||
| + | * **Know Your Weapon:** Understand its engagement envelope (max/min range, max/min altitude, target speed limits), seeker type (e.g., all-aspect IR, older rear-aspect IR), lock-on procedures, and time-to-target. | ||
| + | * **Target Identification (<wrap em> | ||
| + | * **Positioning: | ||
| + | * **// | ||
| + | * **//Clear Sky View://** Ensure you have an unobstructed line of sight to the expected target area. | ||
| + | * **//Sun Position:// | ||
| + | * **//Escape Route://** Plan your immediate movement after firing. | ||
| + | * **Engagement Parameters: | ||
| + | * **//Range & Altitude:// | ||
| + | * **//Aspect Angle://** Understand your missile' | ||
| + | * **//Target Speed://** Ensure the target is not exceeding the missile' | ||
| + | * **Seeker Lock:** Achieve a clear, steady lock-on tone or indication before firing. Understand factors that can interfere with IR seekers (sun, clouds, flares, other heat sources). | ||
| + | * **Aircraft Countermeasures: | ||
| + | * Try to fire when the pilot is less likely to expect an attack (surprise). | ||
| + | * If possible, coordinate multiple launchers to fire sequentially or simultaneously to overwhelm countermeasures. | ||
| + | * Wait until flares have deployed and potentially burned out before firing, if tactically feasible. | ||
| + | * **Patience and Fire Discipline: | ||
| + | * **" | ||
| + | * **Communication: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== AA Launchers ===== | ||
| + | |||
| + | ==== 9K38 Igla ==== | ||
| + | |||
| + | <WRAP box 37% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **9K38 Igla** (NATO reporting name: SA-18 Grouse) is a Russian-designed man-portable air-defense system (MANPADS) that operates as an infrared homing surface-to-air missile (SAM). Entering service with the Russian Army in 1983, the Igla is a [[wp> | ||
| + | |||
| + | The Igla is strong against helicopters, | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **NATO Reporting Name:** SA-18 Grouse | ||
| + | * **9K310 Igla-1:** Earlier variant (NATO: SA-16 Gimlet) | ||
| + | * **9K338 Igla-S:** Improved variant (NATO: SA-24 Grinch) | ||
| + | * **Grom:** Polish derivative | ||
| + | * **Anza Mk-II:** Pakistani derivative | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ 9K38 |^ | ||
| + | | **Description** | Infrared anti-air missile. | | ||
| + | | **Strengths** | Effective against helicopters, | ||
| + | | **Weaknesses** | Susceptible to flares and other infrared countermeasures. Line-of-sight dependent. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== FIM-43 Redeye (RBS 69) ==== | ||
| + | |||
| + | <WRAP box 20% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | The FIM-43 | ||
| + | </ | ||
| + | |||
| + | The **FIM-43 Redeye** is an early American man-portable air-defense system (MANPADS). Entering service in the late 1960s, the Redeye was one of the first generation infrared homing surface-to-air missiles. It operates on a " | ||
| + | |||
| + | The Redeye is effective against older aircraft and helicopters lacking significant infrared countermeasures. However, its seeker is relatively primitive compared to modern MANPADS, making it less reliable against faster targets or those employing flares effectively. | ||
| + | |||
| + | <WRAP box 60% centeralign center> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | An FIM-43 team. | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **RBS 69:** Swedish designation | ||
| + | * **Hamlet:** Danish designation | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FIM-43 Missile |^ | ||
| + | | **Description** | Early generation infrared anti-air missile. | | ||
| + | | **Strengths** | Simple to operate. Fire-and-forget capability. Effective against slow, low-flying targets with high heat signatures. | | ||
| + | | **Weaknesses** | Susceptible to flares and other infrared countermeasures. Seeker can be confused by solar heat or ground clutter. Limited range and speed compared to modern systems. Less effective against faster or more agile aircraft. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== FIM-92F Stinger ==== | ||
| + | |||
| + | <WRAP box 35% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **FIM-92 Stinger** is a man-portable air-defense system that operates as an infrared homing surface-to-air missile. Introduced in 2001 as part of a software upgrade for the earlier FIM-92E, the **FIM-92F** variant is a passive system, meaning it emits no signal radiation that could be detected, and uses an infrared seeker to track and engage targets. It is effective against helicopters, | ||
| + | |||
| + | Stinger missiles are heat-seeking, | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **FIM-92A: | ||
| + | * **FIM-92B: | ||
| + | * **FIM-92C/ | ||
| + | * **FIM-92E: | ||
| + | * **FIM-92G/ | ||
| + | * **ATAS:** Air-To-Air Stinger (helicopter/ | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FIM-92F |^ | ||
| + | | **Description** | Infrared anti-air missile (RMP Block I software upgrade). | | ||
| + | | **Strengths** | Effective against helicopters, | ||
| + | | **Weaknesses** | Susceptible to advanced flares and other infrared countermeasures. Line-of-sight dependent. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Shorts Blowpipe ==== | ||
| + | |||
| + | <WRAP box 35% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **Shorts Blowpipe** is a man-portable surface-to-air missile (MANPADS) system that was in use primarily by the British Army and Royal Marines during the Cold War. Unlike infrared-guided missiles like the Stinger, the Blowpipe uses a [[wp> | ||
| + | |||
| + | Blowpipes are infamous for their low accuracy and poor performance, | ||
| + | |||
| + | <WRAP box 80% centeralign center> | ||
| + | |||
| + | A brief historical video featuring the Shorts Blowpipe. | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **Javelin GL:** Later improved version with Semi-Automatic Command Line of Sight (SACLOS) guidance (not to be confused with FGM-148 Javelin ATGM). | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Blowpipe Missile |^ | ||
| + | | **Description** | Radio-guided anti-air missile. Operator must maintain line of sight and guide the missile to target using a thumb joystick. | | ||
| + | | **Strengths** | Not susceptible to infrared countermeasures like flares. Early all-weather capability. | | ||
| + | | **Weaknesses** | Difficult to use due to MCLOS guidance. High minimum range. Slow missile speed. Line-of-sight dependent. Vulnerable to jamming. Low accuracy and poor performance, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Titan MPRL ==== | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **Titan MPRL** (Multi-Purpose Rocket Launcher) is a fictional Arma 3 launcher system. This variant, when loaded with AA missiles, functions as a dedicated man-portable air-defense system, heavily inspired by modern MANPADS like the **FIM-92 Stinger**. It provides infantry units with a capable defense against helicopters, | ||
| + | |||
| + | The Titan AA system is a potent threat to air assets, offering good range and maneuverability. Its effectiveness is primarily limited by the target' | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Titan AA Missile |^ | ||
| + | | **Description** | Infrared homing anti-air missile. | | ||
| + | | **Strengths** | Effective against helicopters, | ||
| + | | **Weaknesses** | Susceptible to flares and other infrared countermeasures. Requires line-of-sight for initial lock-on. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== AT & Miscellaneous Launchers ===== | ||
| + | |||
| + | ==== APILAS ==== | ||
| + | |||
| + | <WRAP box 30% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **APILAS** (Armor-Piercing Infantry Light Arm System) is a French man-portable, | ||
| + | |||
| + | APILAS is known for its powerful warhead and good accuracy for an unguided system, but also for its extremely large and dangerous backblast area (reportedly up to 15 meters), making it unsuitable for firing from confined spaces. Its bulk and weight are also notable compared to smaller disposable launchers like the LAW or AT4. | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ APILAS Rocket |^ | ||
| + | | **Description** | 112mm High-Explosive Anti-Tank (HEAT) rocket. | | ||
| + | | **Strengths** | Very high penetration for its time (>700mm RHA). Effective against contemporary MBTs (frontal armor dependent). Relatively accurate for unguided system. Disposable. | | ||
| + | | **Weaknesses** | Extremely large backblast danger zone. Heavy and bulky compared to smaller LAWs. Single shot. Unguided. Less effective against modern ERA or composite armor. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== FGM-148 Javelin ==== | ||
| + | |||
| + | <WRAP box 30% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **FGM-148 Javelin** is a man-portable, | ||
| + | |||
| + | The Javelin has a long history of development, | ||
| + | |||
| + | <WRAP box 37% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | Javelins can one-shot almost everything from low-flying helicopters to armored troop transports and MBTs. Indeed the only defense against a Javelin is to never be spotted by its operator in the first place, though modern [[wp> | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **AAWS-M:** Advanced Anti-Tank Weapon System-Medium (Development name) | ||
| + | * **FGM-148F: | ||
| + | * **FGM-148G: | ||
| + | * **LWCLU:** Lightweight Command Launch Unit | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FGM-148 |^ | ||
| + | | **Description** | Infrared anti-tank missile with top-attack capability. | | ||
| + | | **Strengths** | Top-down attack profile. Fire-and-forget. High penetration. Soft launch. Reusable CLU. Can one-shot almost everything from low-flying helicopters to MBTs. | | ||
| + | | **Weaknesses** | Expensive. Heavy. Minimum range. Vulnerable to active protection systems. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FGM-148 Empty Tube |^ | ||
| + | | **Description** | A spent Javelin round. Only to be discarded. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== M136 Launcher/ | ||
| + | |||
| + | <WRAP box 25% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **M136 AT4** is a man-portable, | ||
| + | |||
| + | The AT4 is valued for its simplicity, reliability, | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **AT4:** Standard HEAT version | ||
| + | * **AT4 CS:** Confined Space variant (reduced backblast) | ||
| + | * **AT4 HEDP:** High Explosive Dual Purpose variant | ||
| + | * **AT8:** Bunker-busting variant | ||
| + | * **AT12:** Tandem-charge variant (cancelled) | ||
| + | * **Pansarskott m/86 (Pskott m/86):** Swedish designation (also sometimes referred to as Granatgevär m/86) | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ M136 (AT4 Rocket) |^ | ||
| + | | **Description** | 84mm High-Explosive Anti-Tank (HEAT) rocket. | | ||
| + | | **Strengths** | Lightweight, | ||
| + | | **Weaknesses** | Unguided. Single shot. Significant backblast danger area (except CS). Limited effectiveness against modern heavy armor (especially frontal). | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== M3 MAAWS (Carl Gustaf) ==== | ||
| + | |||
| + | <WRAP box 25% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The M3 Multi-Role Anti-Armor Anti-Personnel Weapon System (MAAWS), commonly referred to as the Carl Gustaf, is a renowned 84mm recoilless rifle that has been a cornerstone of modern warfare for decades. With its origins dating back to the late 1940s, this time-tested design was first developed by the Royal Swedish Army, and has since evolved into a highly versatile and effective weapon system. The Carl Gustaf is capable of engaging a wide range of targets, from heavily armored vehicles and fortifications to bunkers, infantry, and other soft targets, making it an invaluable asset on the battlefield. | ||
| + | |||
| + | Throughout its long history, the Carl Gustaf has undergone numerous design iterations and upgrades, resulting in various models and variants that have been adopted by military forces around the world. The system has seen extensive use in various conflicts, including the Vietnam War, the War in Afghanistan, | ||
| + | |||
| + | One of the key factors contributing to the Carl Gustaf' | ||
| + | |||
| + | The Carl Gustaf' | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | <WRAP box 44% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | * **Carl Gustaf:** Original Swedish name | ||
| + | * **M1:** Original 1946 version | ||
| + | * **M2:** Improved 1964 version | ||
| + | * **M3:** Lightweight version (1991), basis for MAAWS | ||
| + | * **M4 (Carl Gustaf M4):** Latest lightweight version (2014) | ||
| + | * **Granatgevär m/48 (GRG m/48):** Swedish Army designation for M2 | ||
| + | |||
| + | <WRAP box 80% centeralign center> | ||
| + | |||
| + | A brilliant documentary on the M3 MAAWS/Carl Gustaf presented by The Tank Museum. | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FFV441 HE |^ | ||
| + | | **Ammunition** | FFV441 HE | | ||
| + | | **Description** | High-Explosive round. | | ||
| + | | **Strengths** | Effective against infantry and light structures. | | ||
| + | | **Weaknesses** | Limited effectiveness against armor. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FFV751 HEAT |^ | ||
| + | | **Ammunition** | FFV751 HEAT | | ||
| + | | **Description** | High-Explosive Anti-Tank round (Tandem charge). | | ||
| + | | **Strengths** | Effective against most armor types, including ERA. | | ||
| + | | **Weaknesses** | May be defeated by active protection systems. Not as effective against infantry or structures as HE/HEDP. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ FFV502 HEDP |^ | ||
| + | | **Ammunition** | FFV502 HEDP | | ||
| + | | **Description** | High-Explosive Dual-Purpose round. | | ||
| + | | **Strengths** | Effective against infantry, light armor, and structures. | | ||
| + | | **Weaknesses** | Less effective against heavy armor than dedicated HEAT rounds. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== M47 Dragon ==== | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **M47 Dragon** (later designated FGM-77) was an American man-portable anti-tank guided missile (ATGM) system. Entering service in 1975, it was intended to provide infantry and light forces with medium-range anti-tank capability, replacing recoilless rifles like the M67. The Dragon uses a wire-guided [[wp> | ||
| + | |||
| + | <WRAP box 30% right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The Dragon was relatively lightweight for an early ATGM but suffered from numerous drawbacks. Its guidance required the gunner to remain exposed and track the target until impact, its missile was slow, and its side-thruster system made it difficult to control accurately, especially at longer ranges or in wind. Its HEAT warhead also became less effective against newer armor types over time. It was largely replaced by the FGM-148 Javelin. | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **FGM-77:** Post-1962 designation | ||
| + | * **Dragon II:** Improved warhead variant | ||
| + | * **Super-Dragon: | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ M47 (FGM-77) Missile |^ | ||
| + | | **Description** | Wire-guided [[wp> | ||
| + | | **Strengths** | Guided missile accuracy potential. Portable for an early [[wp> | ||
| + | | **Weaknesses** | Requires gunner to track target until impact (vulnerable). Slow missile flight time. Difficult to control accurately due to side-thruster system. Wire guidance limits range and can snag. Limited effectiveness against [[wp> | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== M72A6/LAW ==== | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **M72 LAW** (Light Anti-Tank Weapon) is a man-portable, | ||
| + | |||
| + | The LAW's primary advantages are its extremely light weight and simplicity. It provides basic anti-armor capability at the squad level. However, its 66mm warhead has limited penetration against anything other than light armor or older vehicles. Like the AT4, it has a significant [[wp> | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **M72:** Original version | ||
| + | * **M72A1 - M72A7:** Incremental improvements to motor and warhead | ||
| + | * **M72E8 / M72E10:** Confined Space (CS) variants | ||
| + | * **M72 EC LAW:** Enhanced Capacity variants (A8/A9/A10, improved penetration) | ||
| + | * **M72 ASM RC:** Anti-Structure Munition (Reduced Caliber) variant | ||
| + | * [[wp> | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ M72A6/LAW Rocket |^ | ||
| + | | **Description** | 66mm High-Explosive Anti-Tank (HEAT) rocket (Improved A6 variant). | | ||
| + | | **Strengths** | Extremely lightweight and compact when collapsed. Very simple to operate. Disposable. Effective against very light armor, soft vehicles, and structures. | | ||
| + | | **Weaknesses** | Unguided. Single shot. Significant backblast. Limited range and accuracy. Low penetration against modern or even medium armor. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Mk153 SMAW ==== | ||
| + | |||
| + | <WRAP box 25% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | A Mk153 SMAW | ||
| + | </ | ||
| + | |||
| + | The **Mk153 SMAW** (Shoulder-Launched Multipurpose Assault Weapon) is a man-portable, | ||
| + | |||
| + | The Mk153 SMAW's effectiveness stems from its ease of use, and adaptability to various threat environments thanks to its ability to fire a wide variety of warheads. It is employed globally by both conventional armies and special operations forces. The Mk153 SMAW can be used with included iron sights, or equipped with a scope. The system has undergone numerous upgrades and improvements over the years, including the introduction of new warhead designs and propulsion systems. | ||
| + | |||
| + | <WRAP box 70% centeralign center> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **SMAW-D:** Disposable variant (" | ||
| + | * **SMAW-NE: | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Mk 3 HEDP |^ | ||
| + | | **Ammunition** | Mk 3 HEDP | | ||
| + | | **Description** | High-Explosive Dual-Purpose round. | | ||
| + | | **Strengths** | Effective against infantry and medium armor/ | ||
| + | | **Weaknesses** | Less effective against heavy armor than dedicated HEAT rounds. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Mk 6 HEAA |^ | ||
| + | | **Ammunition** | Mk 6 HEAA | | ||
| + | | **Description** | High-Explosive Anti-Armor round. | | ||
| + | | **Strengths** | Effective against most armor types (pre-ERA). | | ||
| + | | **Weaknesses** | May be defeated by active protection systems or modern ERA. Not as effective against infantry or structures. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Mk 80 NE |^ | ||
| + | | **Ammunition** | Mk 80 NE | | ||
| + | | **Description** | Novel Explosive (Thermobaric) round. | | ||
| + | | **Strengths** | Highly effective against structures and emplacements. Significant blast effect. | | ||
| + | | **Weaknesses** | Less effective against armored vehicles compared to dedicated HEAT rounds. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Spotting Rifle Cartridge |^ | ||
| + | | **Ammunition** | Spotting Rifle Cartridge | | ||
| + | | **Description** | 9x51mm spotting rifle cartridge, trajectory matched to HEAA round. | | ||
| + | | **Strengths** | Used for ranging targets accurately before firing main rocket. | | ||
| + | | **Weaknesses** | Limited range. Tracer can give away position. Not matched to HEDP or NE rounds. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== NLAW ==== | ||
| + | |||
| + | <WRAP box 20% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | The Next-generation Light Anti-tank Weapon (NLAW) is a modern, lightweight, | ||
| + | |||
| + | The NLAW system features a unique, non-line-of-sight (NLOS) capability, allowing users to engage targets from cover and concealment, | ||
| + | |||
| + | One of the key advantages of the NLAW system is its ease of use and minimal training requirements. The system is designed to be simple and intuitive, allowing infantry units to quickly and effectively engage armored targets. The NLAW's lightweight and compact design also make it easily transportable, | ||
| + | |||
| + | The NLAW system has undergone several upgrades and improvements, | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | NLAW: Original designation | ||
| + | Robot 57: Swedish designation for NLAW | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |< 100% 2em >| | ||
| + | ^ NLAW HEAT |^ | ||
| + | | **Ammunition** | NLAW HEAT | | ||
| + | | **Description** | High-Explosive Anti-Tank round. | | ||
| + | | **Strengths** | Effective against most armor types. | | ||
| + | | **Weaknesses** | May be defeated by active protection systems. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Panzerfaust 3 ==== | ||
| + | |||
| + | The Panzerfaust 3 is a German-made, | ||
| + | |||
| + | The Panzerfaust 3 system features a simple and intuitive design, with a disposable launch tube and a rocket-propelled warhead. The system' | ||
| + | |||
| + | One of the key advantages of the Panzerfaust 3 system is its low cost and simplicity, making it an attractive option for infantry units that require a lightweight and portable anti-tank capability. The system' | ||
| + | |||
| + | The Panzerfaust 3 system has undergone several upgrades and improvements, | ||
| + | |||
| + | <WRAP box 47% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box 47% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |< 100% 2em >| | ||
| + | ^ DM22 HEAT |^ | ||
| + | | **Ammunition** | DM22 HEAT | | ||
| + | | **Description** | High-Explosive Anti-Tank round. | | ||
| + | | **Strengths** | Effective against most armor types. | | ||
| + | | **Weaknesses** | May be defeated by active protection systems. | | ||
| + | |||
| + | |< 100% 2em >| | ||
| + | ^ DM32 HEAT (Designation: | ||
| + | | **Ammunition** | DM32 HEAT | | ||
| + | | **Description** | High-Explosive Anti-Tank round (Tandem charge). | | ||
| + | | **Strengths** | Effective against most armor types, including ERA. | | ||
| + | | **Weaknesses** | May be defeated by active protection systems. Not as effective against infantry or structures as HE/HEDP. | | ||
| + | |||
| + | |< 100% 2em >| | ||
| + | ^ DM12 HEDP |^ | ||
| + | | **Ammunition** | DM12 HEDP | | ||
| + | | **Description** | High-Explosive Dual-Purpose round. | | ||
| + | | **Strengths** | Effective against infantry, light armor, and structures. | | ||
| + | | **Weaknesses** | Less effective against heavy armor than dedicated HEAT rounds. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== RPG-7 ==== | ||
| + | |||
| + | <WRAP box centeralign center> | ||
| + | {{: | ||
| + | </ | ||
| + | |||
| + | <WRAP box 40% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The legendary **RPG-7** (Ручной Противотанковый Гранатомёт - Ruchnoy Protivotankoviy Granatomyot) is a portable, reusable, unguided, shoulder-launched, | ||
| + | |||
| + | The RPG-7' | ||
| + | |||
| + | <WRAP box 80% centeralign center> | ||
| + | |||
| + | A brief documentary on the RPG-7 presented by The Tank Museum in Bovington Camp, England. | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | </ | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **RPG-7V:** Base model | ||
| + | * **RPG-7D:** Paratrooper model (breaks down) | ||
| + | * **RPG-7V1 / D1:** Models capable of firing later rounds (VL, VR, TBG) | ||
| + | * **RPG-7V2 / D2:** Modernized versions with universal scope mount | ||
| + | * **Type 69:** Chinese licensed copy/ | ||
| + | * **PSRL-1:** US-made modernized variant by AirTronic | ||
| + | * **MA-10:** Myanmar variant | ||
| + | * **B-40:** Original Vietnamese designation (based on RPG-2) | ||
| + | * **Numerous other unlicensed copies and local designations** | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ PG-7V |^ | ||
| + | | **Ammunition** | PG-7V | | ||
| + | | **Description** | Original standard HEAT warhead. | | ||
| + | | **Strengths** | Simple, reliable, and cost-effective. | | ||
| + | | **Weaknesses** | Limited penetration (260-330mm RHA) compared to more modern warheads. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ PG-7VM |^ | ||
| + | | **Ammunition** | PG-7VM | | ||
| + | | **Description** | Improved HEAT warhead (lighter, slightly better penetration). | | ||
| + | | **Strengths** | Improved penetration (300-375mm RHA) over PG-7V. | | ||
| + | | **Weaknesses** | Still relatively limited penetration compared to more modern warheads. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ PG-7VS |^ | ||
| + | | **Ammunition** | PG-7VS | | ||
| + | | **Description** | Improved HEAT warhead (better penetration). | | ||
| + | | **Strengths** | Further improved penetration (up to 400-500mm RHA). | | ||
| + | | **Weaknesses** | Still outclassed by tandem-charge and more modern warheads against ERA. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ PG-7VL |^ | ||
| + | | **Ammunition** | PG-7VL | | ||
| + | | **Description** | Improved HEAT warhead (larger charge, higher penetration). | | ||
| + | | **Strengths** | High penetration (500-600mm RHA). | | ||
| + | | **Weaknesses** | Less effective against reactive armor compared to tandem-charge warheads. Heavier than earlier rounds. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ PG-7VR |^ | ||
| + | | **Ammunition** | PG-7VR | | ||
| + | | **Description** | Tandem-charge HEAT warhead. | | ||
| + | | **Strengths** | Defeats Explosive Reactive Armor (ERA). High penetration (up to 600mm RHA after reactive armor). | | ||
| + | | **Weaknesses** | More complex and expensive than single-charge warheads. Heavier, affecting trajectory and range significantly. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ OG-7V |^ | ||
| + | | **Ammunition** | OG-7V | | ||
| + | | **Description** | Fragmentation warhead (antipersonnel). | | ||
| + | | **Strengths** | Effective against personnel and light cover/ | ||
| + | | **Weaknesses** | Ineffective against armored vehicles. Shorter range. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ TBG-7V |^ | ||
| + | | **Ammunition** | TBG-7V | | ||
| + | | **Description** | Thermobaric warhead. | | ||
| + | | **Strengths** | Highly effective against structures and emplacements. Devastating blast effect in enclosed spaces. | | ||
| + | | **Weaknesses** | Less effective against armored vehicles compared to HEAT warheads. Heavier round. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Type 69 Airburst |^ | ||
| + | | **Ammunition** | Type 69 Airburst | | ||
| + | | **Description** | Chinese OG-7 variant with airburst fuse. | | ||
| + | | **Strengths** | Larger warhead than OG-7V. Airburst capability for increased effectiveness against infantry in cover. | | ||
| + | | **Weaknesses** | Less effective against armored vehicles. Accuracy can be affected by airburst detonation timing. | | ||
| + | |||
| + | <WRAP box 80% centeralign center> | ||
| + | |||
| + | RPG Round Types pictured below: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== RPG-18 Mukha ==== | ||
| + | |||
| + | <WRAP box 35% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **RPG-18 Mukha** (Муха, " | ||
| + | |||
| + | Similar to the LAW, the RPG-18' | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **Inspiration: | ||
| + | * **Successors: | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ RPG-18 Rocket |^ | ||
| + | | **Description** | 64mm High-Explosive Anti-Tank (HEAT) rocket. | | ||
| + | | **Strengths** | Lightweight and compact when collapsed. Simple to operate. Disposable. Effective against light armor and fortifications. | | ||
| + | | **Weaknesses** | Unguided. Single shot. Significant backblast. Limited range and accuracy. Low penetration against modern armor. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== RPG-26 Aglen ==== | ||
| + | |||
| + | <WRAP box 35% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **RPG-26 Aglen** (Аглень) is a Soviet/ | ||
| + | |||
| + | The RPG-26 offers better performance than the RPG-18/LAW while retaining the advantages of a simple, lightweight, | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **[[# | ||
| + | * **MRO-A Borodach:** Thermobaric variant with different sights/ | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ RPG-26 Rocket |^ | ||
| + | | **Description** | 72.5mm High-Explosive Anti-Tank (HEAT) rocket. | | ||
| + | | **Strengths** | Lightweight, | ||
| + | | **Weaknesses** | Unguided. Single shot. Significant backblast. Limited effectiveness against modern heavy armor. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== RPG-32 Hashim ==== | ||
| + | |||
| + | <WRAP box 35% centeralign right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **RPG-32 Hashim** (هاشم) is a modern, portable, reusable anti-tank grenade launcher system developed jointly by Russia' | ||
| + | |||
| + | The RPG-32 represents a significant step up in capability from older RPG systems, offering high penetration against modern armor (with tandem rounds) and versatility with its different warhead options. The reusable sight unit makes it more cost-effective over time than fully disposable systems if used frequently, though the initial cost is higher. | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **Nashshab (نشاب): | ||
| + | * **RPG-32 Barkas:** Possible designation for a variant or component. | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ RPG-42 HE Rocket |^ | ||
| + | | **Description** | 105mm High-Explosive / Thermobaric rocket. (Likely corresponds to TBG-32V) | | ||
| + | | **Strengths** | Highly effective against structures, fortifications, | ||
| + | | **Weaknesses** | Less effective against heavy armor compared to dedicated AT rounds. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ RPG-42 Rocket |^ | ||
| + | | **Description** | 105mm tandem-charge High-Explosive Anti-Tank (HEAT) rocket. (Likely corresponds to PG-32V) | | ||
| + | | **Strengths** | High penetration, | ||
| + | | **Weaknesses** | Heavier and more complex than disposable launchers. Requires line-of-sight. Unguided rocket trajectory affected by range and wind. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== RShG-2 ==== | ||
| + | |||
| + | <WRAP box 35% centeralign left> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **RShG-2** (Реактивная Штурмовая Граната-2, | ||
| + | |||
| + | The RShG-2' | ||
| + | |||
| + | === Variants / Other Designations === | ||
| + | |||
| + | * **Based on:** RPG-26 launcher body. | ||
| + | * **Related: | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ RShG-2 Rocket |^ | ||
| + | | **Description** | Thermobaric rocket. | | ||
| + | | **Strengths** | Highly effective against structures and emplacements. Devastating blast effect in enclosed spaces. Effective against personnel in the open and in cover. Lightweight and disposable. | | ||
| + | | **Weaknesses** | Less effective against armored vehicles compared to dedicated HEAT rounds. Single-shot disposable weapon. Significant backblast. | | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Titan MPRL Compact ==== | ||
| + | |||
| + | <WRAP box 35% right> | ||
| + | |||
| + | {{: | ||
| + | |||
| + | </ | ||
| + | |||
| + | The **Titan MPRL Compact** is a fictional Arma 3 launcher, likely representing a lighter, shorter-range guided missile system compared to the standard Titan MPRL AT (Javelin analogue). It might be inspired by systems like the **Spike-SR, NLAW (MBT LAW)**, or smaller ATGM/ | ||
| + | |||
| + | The Compact launcher trades range and potentially warhead power for portability and potentially faster target acquisition or different guidance modes compared to its larger counterparts. | ||
| + | |||
| + | === Ammunition === | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Titan AP Missile |^ | ||
| + | | **Description** | Anti-Personnel / High-Explosive guided missile. | | ||
| + | | **Strengths** | Effective against infantry, light vehicles, and structures. Guided for improved accuracy. Potentially fire-and-forget. | | ||
| + | | **Weaknesses** | Less effective against armored vehicles. Limited range compared to larger systems. | | ||
| + | |||
| + | |||
| + | |< 100% 2em >| | ||
| + | |||
| + | ^ Titan AT Missile |^ | ||
| + | | **Description** | Anti-Tank guided missile (likely HEAT or tandem HEAT). | | ||
| + | | **Strengths** | Effective against armored vehicles. Guided for improved accuracy. Potentially fire-and-forget or top-attack capability depending on in-game implementation. More portable than larger ATGM systems. | | ||
| + | | **Weaknesses** | May have less penetration or range than larger ATGMs like the Javelin/ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Targeting ===== | ||
| + | |||
| + | ==== RPG-7 ==== | ||
| + | |||
| + | <WRAP box 45% right> | ||
| + | |||
| + | PGO-7V3 Ranging Guide below: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | <WRAP help center> | ||
| + | |||
| + | PGO-7V2 and earlier scopes are similar, but have a mark or two missing. | ||
| + | |||
| + | </ | ||
| + | |||
| + | </ | ||
| + | |||
| + | RPG-7 launchers by default come equipped with an iron sight which is fairly ineffective for anything other than a couple round types. The scope zeroing feature in Arma unfortunately does not account for the varying flight characteristics of different rocket types. Meaning, ranging your iron sight to " | ||
| + | |||
| + | Thankfully there is the PGO scope to come to our rescue. [[https:// | ||
| + | |||
| + | The reference image on the right labels in English on range markers available on the 7V3. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ~~DISCUSSION~~ | ||
| + | |||
| + | {{tag> | ||
| + | |||