arma_3:ammo:545x39
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Table of Contents
Ammo: 5.45x39mm Soviet/Russian
Overview
The 5.45x39mm is the modern standard for the Russian Armed Forces (AFRF). Designed as a response to the NATO 5.56mm, it features a high velocity and flat trajectory. It is famous for its “poison bullet” effect—an extreme tumbling (yaw) upon impact—making it devastating against unarmored targets even with standard ball rounds.
Modern Combat Rounds
7N10 (Enhanced Penetration)
- Visual ID: Purple/Violet Ring
- Role: Standard Issue (Current)
- The 7N10 is the primary “improved” round for modern Russian infantry. It features a lengthened steel core to bridge the gap between ball and armor-piercing rounds.
- Pros: Good balance of availability and penetration; reliably defeats mid-tier body armor.
- Cons: Struggles against heavy Level IV ceramic plates.
7N22 (Armor Piercing)
- Visual ID: Black Tip / Dark Ring
- Role: Specialized Anti-Armor
- The 7N22 utilizes a hardened high-carbon steel penetrator. This is the direct answer to high-end NATO body armor.
- Pros: Excellent armor penetration; maintains lethal energy through light cover (plywood/car doors).
- Cons: Rare in common stockpiles; slightly lower “flesh damage” due to the rigid core design.
7N24 (Super Armor Piercing)
- Visual ID: Black Tip / Specialized Markings
- Role: Elite Anti-Armor
- Often referred to as the “Tungsten” round, the 7N24 features a tungsten-carbide core for maximum penetration.
- Pros: Will punch through nearly any infantry-scale armor available in RHS.
- Cons: Extremely rare; tends to over-penetrate unarmored targets, resulting in lower immediate “stopping power.”
Legacy & Specialty Rounds
7N6 / 7N6M (Ball)
- Visual ID: Red Ring / Plain
- Role: Cold War Standard
- Description: The original 5.45 round. Famous for its internal hollow air pocket in the tip that causes the bullet to tumble immediately upon impact.
- Pros: Devastating soft-tissue damage; extremely high fragmentation in unarmored targets.
- Cons: Very poor penetration against modern ceramic ballistic plates.
7U1 (Subsonic)
- Visual ID: Black Tip with Green Ring
- Role: Subsonic / StealthSpecifically designed for use with the PBS-4 Suppressor.
- Pros: Nearly silent; eliminates the supersonic “crack,” allowing for covert sentry removal.
- Cons: Severe trajectory drop. Muzzle velocity is ~300 m/s. Effective range is limited to <100m.
Tracers & Signalling
| Type | Matching Round | Notes |
|---|---|---|
| 7T3 | 7N6 / 7N6M | Green tip. Standard Soviet tracer (Green trace). |
| 7T3M | 7N10 / 7N22 | Improved tracer with longer burn time and better ballistic matching. |
Ballistic Comparison Table
| Round | Weight | Velocity | Armor Pen. | Soft Damage | Ideal Range |
|---|---|---|---|---|---|
| 7N6M | 53 gr | High | Low | Very High | 0 - 350m |
| 7N10 | 56 gr | High | Medium | High | 0 - 400m |
| 7N22 | 57 gr | High | High | Medium | 0 - 400m |
| 7N24 | 63 gr | High | Extreme | Low | 0 - 350m |
| 7U1 | 80 gr | Subsonic | Very Low | High | 0 - 100m |
Deployment Summary
- Frontline Infantry: Standardize on 7N10. It is the most versatile round for the modern “armored” AI meta in Arma 3.
- Special Operations: Prioritize 7N22 or 7N24 for missions where heavy Western-standard plate carriers are expected.
- Stealth Infiltration: Use 7U1 only in conjunction with a PBS-4 suppressor. Ensure your optics are zeroed specifically for subsonic velocity.
- Machine Gunners (RPK-74): Use a mix of 7N10 and 7T3M tracers to walk fire onto targets at range.
arma_3/ammo/545x39.1767507681.txt.gz · Last modified: by dragonfly