arma_3:server_configs
Differences
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| arma_3:server_configs [2025/12/27 20:43] – dragonfly | arma_3:server_configs [2026/01/16 03:43] (current) – dragonfly | ||
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| Listed on this page are all our config files for Arma 3, sanitized for security. | Listed on this page are all our config files for Arma 3, sanitized for security. | ||
| - | |||
| - | <WRAP important> | ||
| - | |||
| - | **Spoiler alert!** | ||
| - | |||
| - | Reading configs will betray certain mechanics before you discover them in-game! | ||
| - | |||
| - | </ | ||
| <WRAP alert> | <WRAP alert> | ||
| Line 31: | Line 23: | ||
| </ | </ | ||
| - | < | + | < |
| - | SandboxVars = { | + | // GLOBAL SETTINGS |
| - | | + | hostname |
| - | -- Changing this also sets the "Population Multiplier" | + | password |
| - | -- 1 = Insane | + | passwordAdmin |
| - | -- 2 = Very High | + | serverCommandPassword |
| - | -- 3 = High | + | logFile |
| - | -- 4 = Normal | + | |
| - | -- 5 = Low | + | |
| - | -- 6 = None | + | |
| - | Zombies = 4, | + | |
| - | -- How zombies are distributed across the map. Default = Urban Focused | + | |
| - | -- 1 = Urban Focused | + | |
| - | -- 2 = Uniform | + | |
| - | Distribution = 1, | + | |
| - | -- Controls whether some randomization is applied to zombie distribution. | + | |
| - | ZombieVoronoiNoise = true, | + | |
| - | -- How frequently new zombies are added to the world. Default = Normal | + | |
| - | -- 1 = High | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Low | + | |
| - | -- 4 = None | + | |
| - | ZombieRespawn = 2, | + | |
| - | -- Zombie allowed to migrate to empty cells. | + | |
| - | ZombieMigrate = true, | + | |
| - | -- Default = 1 Hour, 30 Minutes | + | |
| - | -- 1 = 15 Minutes | + | |
| - | -- 2 = 30 Minutes | + | |
| - | -- 3 = 1 Hour | + | |
| - | -- 4 = 1 Hour, 30 Minutes | + | |
| - | -- 5 = 2 Hours | + | |
| - | -- 6 = 3 Hours | + | |
| - | -- 7 = 4 Hours | + | |
| - | -- 8 = 5 Hours | + | |
| - | -- 9 = 6 Hours | + | |
| - | -- 10 = 7 Hours | + | |
| - | -- 11 = 8 Hours | + | |
| - | -- 12 = 9 Hours | + | |
| - | -- 13 = 10 Hours | + | |
| - | -- 14 = 11 Hours | + | |
| - | -- 15 = 12 Hours | + | |
| - | -- 16 = 13 Hours | + | |
| - | -- 17 = 14 Hours | + | |
| - | -- 18 = 15 Hours | + | |
| - | -- 19 = 16 Hours | + | |
| - | -- 20 = 17 Hours | + | |
| - | -- 21 = 18 Hours | + | |
| - | -- 22 = 19 Hours | + | |
| - | -- 23 = 20 Hours | + | |
| - | -- 24 = 21 Hours | + | |
| - | -- 25 = 22 Hours | + | |
| - | -- 26 = 23 Hours | + | |
| - | -- 27 = Real-time | + | |
| - | DayLength = 3, | + | |
| - | StartYear = 1, | + | |
| - | -- Month in which the game starts. Default = July | + | |
| - | -- 1 = January | + | |
| - | -- 2 = February | + | |
| - | -- 3 = March | + | |
| - | -- 4 = April | + | |
| - | -- 5 = May | + | |
| - | -- 6 = June | + | |
| - | -- 7 = July | + | |
| - | -- 8 = August | + | |
| - | -- 9 = September | + | |
| - | -- 10 = October | + | |
| - | -- 11 = November | + | |
| - | -- 12 = December | + | |
| - | StartMonth = 7, | + | |
| - | -- Day of the month in which the games starts. | + | |
| - | StartDay = 9, | + | |
| - | -- Hour of the day in which the game starts. Default = 9 AM | + | |
| - | -- 1 = 7 AM | + | |
| - | -- 2 = 9 AM | + | |
| - | -- 3 = 12 PM | + | |
| - | -- 4 = 2 PM | + | |
| - | -- 5 = 5 PM | + | |
| - | -- 6 = 9 PM | + | |
| - | -- 7 = 12 AM | + | |
| - | -- 8 = 2 AM | + | |
| - | -- 9 = 5 AM | + | |
| - | StartTime = 2, | + | |
| - | -- Whether the time of day changes naturally, or it's always day/night. Default = Normal | + | |
| - | -- 1 = Normal | + | |
| - | -- 2 = Endless Day | + | |
| - | -- 3 = Endless Night | + | |
| - | DayNightCycle = 1, | + | |
| - | -- Whether weather changes or remains at a single state. Default = Normal | + | |
| - | -- 1 = Normal | + | |
| - | -- 2 = No Weather | + | |
| - | -- 3 = Endless Rain | + | |
| - | -- 4 = Endless Storm | + | |
| - | -- 5 = Endless Snow | + | |
| - | -- 6 = Endless Blizzard | + | |
| - | ClimateCycle = 1, | + | |
| - | -- Whether fog occurs naturally, never occurs, or is always present. Default = Normal | + | |
| - | -- 1 = Normal | + | |
| - | -- 2 = No Fog | + | |
| - | -- 3 = Endless Fog | + | |
| - | FogCycle = 1, | + | |
| - | -- How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources | + | |
| - | -- 1 = Instant | + | |
| - | -- 2 = 0-30 Days | + | |
| - | -- 3 = 0-2 Months | + | |
| - | -- 4 = 0-6 Months | + | |
| - | -- 5 = 0-1 Year | + | |
| - | -- 6 = 0-5 Years | + | |
| - | -- 7 = 2-6 Months | + | |
| - | -- 8 = 6-12 Months | + | |
| - | -- 9 = Disabled | + | |
| - | WaterShut = 3, | + | |
| - | -- How long after the default start date (July 9, 1993) that the world' | + | |
| - | -- 1 = Instant | + | |
| - | -- 2 = 0-30 Days | + | |
| - | -- 3 = 0-2 Months | + | |
| - | -- 4 = 0-6 Months | + | |
| - | -- 5 = 0-1 Year | + | |
| - | -- 6 = 0-5 Years | + | |
| - | -- 7 = 2-6 Months | + | |
| - | -- 8 = 6-12 Months | + | |
| - | -- 9 = Disabled | + | |
| - | ElecShut = 3, | + | |
| - | -- How long alarm batteries can last for after the power shuts off. Default = 0-30 Days | + | |
| - | -- 1 = Instant | + | |
| - | -- 2 = 0-30 Days | + | |
| - | -- 3 = 0-2 Months | + | |
| - | -- 4 = 0-6 Months | + | |
| - | -- 5 = 0-1 Year | + | |
| - | -- 6 = 0-5 Years | + | |
| - | AlarmDecay = 2, | + | |
| - | -- How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water. Min: -1 Max: 2147483647 Default: 14 | + | |
| - | WaterShutModifier = 30, | + | |
| - | -- How long after the default start date (July 9, 1993) that the world' | + | |
| - | ElecShutModifier = 30, | + | |
| - | -- How long alarm batteries can last for after the power shuts off. Min: -1 Max: 2147483647 Default: 14 | + | |
| - | AlarmDecayModifier = 14, | + | |
| - | -- Any food that can rot or spoil. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | FoodLootNew = 0.6, | + | |
| - | -- All items that can be read, includes fliers Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | LiteratureLootNew = 0.6, | + | |
| - | -- Medicine, bandages and first aid tools. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | MedicalLootNew = 0.6, | + | |
| - | -- Fishing Rods, Tents, camping gear etc. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | SurvivalGearsLootNew = 0.6, | + | |
| - | -- Canned and dried food, beverages. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | CannedFoodLootNew = 0.6, | + | |
| - | -- Weapons that are not tools in other categories. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | WeaponLootNew = 0.6, | + | |
| - | -- Also includes weapon attachments. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | RangedWeaponLootNew = 0.6, | + | |
| - | -- Loose ammo, boxes and magazines. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | AmmoLootNew = 0.6, | + | |
| - | -- Vehicle parts and the tools needed to install them. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | | + | |
| - | -- Everything else. Also affects foraging for all items in Town/Road zones. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | OtherLootNew = 0.6, | + | |
| - | -- All wearable items that are not containers. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | ClothingLootNew = 0.6, | + | |
| - | -- Backpacks and other wearable/equippable containers, eg. cases. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | ContainerLootNew = 0.6, | + | |
| - | -- Keys for buildings/ | + | |
| - | KeyLootNew = 0.6, | + | |
| - | -- VHS tapes and CDs. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | MediaLootNew = 0.6, | + | |
| - | -- Spiffo items, plushies, and other collectible keepsake items eg. Photos. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | MementoLootNew = 0.6, | + | |
| - | -- Items that are used in cooking, including those (eg. knives) which can be weapons. Does not include food. Includes both usable and unusable items. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | CookwareLootNew = 0.6, | + | |
| - | -- Items and weapons that are used as ingredients for crafting or building. This is a general category that does not include items belonging | + | |
| - | | + | |
| - | -- Items and weapons which are used in both animal and plant agriculture, | + | |
| - | FarmingLootNew = 0.6, | + | |
| - | -- Items and weapons which are Tools but don't fit in other categories such as Mechanics or Farming. Min: 0.00 Max: 4.00 Default: 0.60 | + | |
| - | ToolLootNew = 0.6, | + | |
| - | -- <BHC> [!] It is recommended that you DO NOT change this. [!] < | + | |
| - | RollsMultiplier = 1.0, | + | |
| - | -- A comma-separated list of item types that won't spawn as ordinary loot. | + | |
| - | LootItemRemovalList = "", | + | |
| - | -- If enabled, items on the Loot Item Removal List, or that have their rarity set to ' | + | |
| - | RemoveStoryLoot = false, | + | |
| - | -- If enabled, items on the Loot Item Removal List, or that have their rarity set to ' | + | |
| - | RemoveZombieLoot = false, | + | |
| - | -- If greater than 0, the spawn of loot is increased relative to the number of nearby zombies, | + | |
| - | ZombiePopLootEffect = 10, | + | |
| - | -- Min: 0.00 Max: 0.20 Default: 0.05 | + | |
| - | InsaneLootFactor = 0.05, | + | |
| - | -- Min: 0.05 Max: 0.60 Default: 0.20 | + | |
| - | ExtremeLootFactor = 0.2, | + | |
| - | -- Min: 0.20 Max: 1.00 Default: 0.60 | + | |
| - | RareLootFactor = 0.6, | + | |
| - | -- Min: 0.60 Max: 2.00 Default: 1.00 | + | |
| - | NormalLootFactor = 1.0, | + | |
| - | -- Min: 1.00 Max: 3.00 Default: 2.00 | + | |
| - | CommonLootFactor = 2.0, | + | |
| - | -- Min: 2.00 Max: 4.00 Default: 3.00 | + | |
| - | AbundantLootFactor = 3.0, | + | |
| - | -- The global temperature. Default = Normal | + | |
| - | -- 1 = Very Cold | + | |
| - | -- 2 = Cold | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Hot | + | |
| - | -- 5 = Very Hot | + | |
| - | Temperature = 3, | + | |
| - | -- How often it rains. Default = Normal | + | |
| - | -- 1 = Very Dry | + | |
| - | -- 2 = Dry | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Rainy | + | |
| - | -- 5 = Very Rainy | + | |
| - | Rain = 3, | + | |
| - | -- Number of days until the erosion system (which adds vines, long grass, new trees etc. to the world) will reach 100% growth. Default = Normal (100 Days) | + | |
| - | -- 1 = Very Fast (20 Days) | + | |
| - | -- 2 = Fast (50 Days) | + | |
| - | -- 3 = Normal (100 Days) | + | |
| - | -- 4 = Slow (200 Days) | + | |
| - | -- 5 = Very Slow (500 Days) | + | |
| - | ErosionSpeed = 3, | + | |
| - | -- For a custom Erosion Speed. Zero means use the Erosion Speed option. Maximum is 36,500 days (approximately 100 years). Min: -1 Max: 36500 Default: 0 | + | |
| - | ErosionDays = 0, | + | |
| - | -- The speed of plant growth. Default = Normal | + | |
| - | -- 1 = Very Fast | + | |
| - | -- 2 = Fast | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Slow | + | |
| - | -- 5 = Very Slow | + | |
| - | Farming = 3, | + | |
| - | -- How long it takes for food to break down in a composter. Default = 2 Weeks | + | |
| - | -- 1 = 1 Week | + | |
| - | -- 2 = 2 Weeks | + | |
| - | -- 3 = 3 Weeks | + | |
| - | -- 4 = 4 Weeks | + | |
| - | -- 5 = 6 Weeks | + | |
| - | -- 6 = 8 Weeks | + | |
| - | -- 7 = 10 Weeks | + | |
| - | -- 8 = 12 Weeks | + | |
| - | CompostTime = 1, | + | |
| - | -- How fast the player' | + | |
| - | -- 1 = Very Fast | + | |
| - | -- 2 = Fast | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Slow | + | |
| - | -- 5 = Very Slow | + | |
| - | StatsDecrease = 4, | + | |
| - | -- The abundance of items found in Foraging mode. Default = Normal | + | |
| - | -- 1 = Very Poor | + | |
| - | -- 2 = Poor | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Abundant | + | |
| - | -- 5 = Very Abundant | + | |
| - | NatureAbundance = 3, | + | |
| - | -- How likely the player is to activate a house alarm when breaking into a new house. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | Alarm = 4, | + | |
| - | -- How frequently the doors of homes and buildings will be locked when discovered. Default = Very Often | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | LockedHouses = 4, | + | |
| - | -- Spawn with Chips, a Water Bottle, a Small Backpack, a Baseball Bat, and a Hammer. | + | |
| - | StarterKit = true, | + | |
| - | -- Nutritional value of food affects the player' | + | |
| - | Nutrition = true, | + | |
| - | -- How fast that food will spoil, inside or outside of a fridge. Default = Normal | + | |
| - | -- 1 = Very Fast | + | |
| - | -- 2 = Fast | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Slow | + | |
| - | -- 5 = Very Slow | + | |
| - | FoodRotSpeed = 3, | + | |
| - | -- How effective a fridge will be at keeping food fresh for longer. Default = Normal | + | |
| - | -- 1 = Very Low | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | -- 6 = No decay | + | |
| - | FridgeFactor = 4, | + | |
| - | -- When greater than 0, loot will not respawn | + | |
| - | SeenHoursPreventLootRespawn = 0, | + | |
| - | -- When greater than 0, after X hours, all containers in towns and trailer parks in the world will respawn loot. To spawn loot a container must have been looted at least once. Loot respawn is not impacted by visibility or subsequent looting. Min: 0 Max: 2147483647 Default: 0 | + | |
| - | HoursForLootRespawn = 0, | + | |
| - | -- Containers with a number of items greater, or equal to, this setting will not respawn. Min: 0 Max: 2147483647 Default: 5 | + | |
| - | MaxItemsForLootRespawn = 5, | + | |
| - | -- Items will not respawn in buildings that players have barricaded or built in. | + | |
| - | ConstructionPreventsLootRespawn = true, | + | |
| - | -- A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours. | + | |
| - | WorldItemRemovalList = " | + | |
| - | -- Number of hours since an item was dropped on the ground before it is removed. | + | |
| - | HoursForWorldItemRemoval = 24.0, | + | |
| - | -- If true, any items *not* in WorldItemRemovalList will be removed. | + | |
| - | ItemRemovalListBlacklistToggle = false, | + | |
| - | -- How long after the end of the world to begin. This will affect starting world erosion and food spoilage. Does not affect the starting date. Default = 0 | + | |
| - | -- 1 = 0 | + | |
| - | -- 2 = 1 | + | |
| - | -- 3 = 2 | + | |
| - | -- 4 = 3 | + | |
| - | -- 5 = 4 | + | |
| - | -- 6 = 5 | + | |
| - | -- 7 = 6 | + | |
| - | -- 8 = 7 | + | |
| - | -- 9 = 8 | + | |
| - | -- 10 = 9 | + | |
| - | -- 11 = 10 | + | |
| - | -- 12 = 11 | + | |
| - | -- 13 = 12 | + | |
| - | TimeSinceApo = 1, | + | |
| - | -- How much water plants will lose per day, and their ability to avoid disease. Default = Normal | + | |
| - | -- 1 = Very High | + | |
| - | -- 2 = High | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Low | + | |
| - | -- 5 = Very Low | + | |
| - | PlantResilience = 3, | + | |
| - | -- The yield of plants when harvested. Default = Normal | + | |
| - | -- 1 = Very Poor | + | |
| - | -- 2 = Poor | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Abundant | + | |
| - | -- 5 = Very Abundant | + | |
| - | PlantAbundance = 3, | + | |
| - | -- Recovery from being tired after performing actions. Default = Normal | + | |
| - | -- 1 = Very Fast | + | |
| - | -- 2 = Fast | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Slow | + | |
| - | -- 5 = Very Slow | + | |
| - | EndRegen = 3, | + | |
| - | -- How regularly a helicopter passes over the Event Zone. Default = Once | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Once | + | |
| - | -- 3 = Sometimes | + | |
| - | -- 4 = Often | + | |
| - | Helicopter = 2, | + | |
| - | -- How often zombie-attracting metagame events like distant gunshots will occur. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Sometimes | + | |
| - | -- 3 = Often | + | |
| - | MetaEvent = 2, | + | |
| - | -- How often events during the player's sleep, like nightmares, occur. Default = Never | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Sometimes | + | |
| - | -- 3 = Often | + | |
| - | SleepingEvent = 1, | + | |
| - | -- How much fuel is consumed by generators per in-game hour. Min: 0.00 Max: 100.00 Default: 0.10 | + | |
| - | GeneratorFuelConsumption = 0.1, | + | |
| - | -- The chance of electrical generators spawning on the map. Default = Rare | + | |
| - | -- 1 = None (not recommended) | + | |
| - | -- 2 = Insanely Rare | + | |
| - | -- 3 = Extremely Rare | + | |
| - | -- 4 = Rare | + | |
| - | -- 5 = Normal | + | |
| - | -- 6 = Common | + | |
| - | -- 7 = Abundant | + | |
| - | GeneratorSpawning = 4, | + | |
| - | -- How often a looted map will have notes on it, written by a deceased survivor. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | AnnotatedMapChance = 4, | + | |
| - | -- Adds free points during character creation. Min: -100 Max: 100 Default: 0 | + | |
| - | CharacterFreePoints = 10, | + | |
| - | -- Gives player-built constructions extra hit points so they are more resistant to zombie damage. Default = Normal | + | |
| - | -- 1 = Very Low | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | ConstructionBonusPoints = 3, | + | |
| - | -- The level of ambient lighting at night. Default = Normal | + | |
| - | -- 1 = Pitch Black | + | |
| - | -- 2 = Dark | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Bright | + | |
| - | NightDarkness = 3, | + | |
| - | -- The time from dusk to dawn. Default = Normal | + | |
| - | -- 1 = Always Night | + | |
| - | -- 2 = Long | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Short | + | |
| - | -- 5 = Always Day | + | |
| - | NightLength = 3, | + | |
| - | -- If survivors can get broken limbs from impacts, zombie damage, falls etc. | + | |
| - | BoneFracture = true, | + | |
| - | -- The impact that injuries have on your body, and their healing time. Default = Normal | + | |
| - | -- 1 = Low | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = High | + | |
| - | InjurySeverity = 2, | + | |
| - | -- How long, in hours, before dead zombie bodies disappear from the world. | + | |
| - | HoursForCorpseRemoval = 216.0, | + | |
| - | -- The impact that nearby decaying bodies has on the player's health and emotions. Default = Normal | + | |
| - | -- 1 = None | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Insane | + | |
| - | DecayingCorpseHealthImpact = 3, | + | |
| - | -- Whether nearby " | + | |
| - | ZombieHealthImpact = false, | + | |
| - | -- How much blood is sprayed on floors and walls by injuries. Default = Normal | + | |
| - | -- 1 = None | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Ultra Gore | + | |
| - | BloodLevel = 3, | + | |
| - | -- How quickly clothing degrades, becomes dirty, and bloodied. Default = Normal | + | |
| - | -- 1 = Disabled | + | |
| - | -- 2 = Slow | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Fast | + | |
| - | ClothingDegradation = 3, | + | |
| - | -- If fires spread when started. | + | |
| - | FireSpread = false, | + | |
| - | -- Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed. Min: -1 Max: 2147483647 Default: -1 | + | |
| - | DaysForRottenFoodRemoval = -1, | + | |
| - | -- If enabled, generators will work on exterior tiles. | + | |
| - | AllowExteriorGenerator = true, | + | |
| - | -- Maximum intensity of fog. Default = Normal | + | |
| - | -- 1 = Normal | + | |
| - | -- 2 = Moderate | + | |
| - | -- 3 = Low | + | |
| - | -- 4 = None | + | |
| - | MaxFogIntensity = 1, | + | |
| - | -- Maximum intensity of rain. Default = Normal | + | |
| - | -- 1 = Normal | + | |
| - | -- 2 = Moderate | + | |
| - | -- 3 = Low | + | |
| - | MaxRainFxIntensity = 1, | + | |
| - | -- If snow will accumulate on the ground. | + | |
| - | EnableSnowOnGround = true, | + | |
| - | -- If melee attacking slows you down. | + | |
| - | AttackBlockMovements = true, | + | |
| - | -- The chance of finding randomized buildings on the map (eg. burnt out houses, | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always Tries | + | |
| - | SurvivorHouseChance = 3, | + | |
| - | -- The chance of road stories (eg. police roadblocks) spawning. Default = Rare | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always Tries | + | |
| - | VehicleStoryChance = 3, | + | |
| - | -- The chance of stories specific to map zones (eg. a campsite in a forest) spawning. Default = Rare | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always Tries | + | |
| - | ZoneStoryChance = 3, | + | |
| - | -- Allows you to select from every piece of clothing in the game when customizing your character | + | |
| - | AllClothesUnlocked = false, | + | |
| - | -- If tainted water will show a warning marking it as such. | + | |
| - | EnableTaintedWaterText = true, | + | |
| - | -- If vehicles will spawn. | + | |
| - | EnableVehicles = true, | + | |
| - | -- How frequently vehicles can be discovered on the map. Default = Low | + | |
| - | -- 1 = None | + | |
| - | -- 2 = Very Low | + | |
| - | -- 3 = Low | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = High | + | |
| - | CarSpawnRate = 4, | + | |
| - | -- General engine loudness to zombies. Min: 0.00 Max: 100.00 Default: 1.00 | + | |
| - | ZombieAttractionMultiplier = 1.0, | + | |
| - | -- Whether found vehicles are locked, need keys to start etc. | + | |
| - | VehicleEasyUse = false, | + | |
| - | -- How full the gas tank of discovered vehicles will be. Default = Low | + | |
| - | -- 1 = Very Low | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | -- 6 = Full | + | |
| - | InitialGas = 3, | + | |
| - | -- If enabled, gas pumps will never run out of fuel | + | |
| - | FuelStationGasInfinite = true, | + | |
| - | -- The minimum amount of gasoline that can spawn in gas pumps. Check the " | + | |
| - | FuelStationGasMin = 0.0, | + | |
| - | -- The maximum amount of gasoline that can spawn in gas pumps. Check the " | + | |
| - | FuelStationGasMax = 0.7, | + | |
| - | -- The chance, as a percentage, that individual gas pumps will initially have no fuel. Min: 0 Max: 100 Default: 20 | + | |
| - | FuelStationGasEmptyChance = 20, | + | |
| - | -- How likely cars will be locked Default = Rare | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | LockedCar = 3, | + | |
| - | -- How gas-hungry vehicles are. Min: 0.00 Max: 100.00 Default: 1.00 | + | |
| - | CarGasConsumption = 0.5, | + | |
| - | -- General condition discovered vehicles will be in. Default = Low | + | |
| - | -- 1 = Very Low | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | CarGeneralCondition = 3, | + | |
| - | -- The amount of damage dealt to vehicles that crash. Default = Normal | + | |
| - | -- 1 = Very Low | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | CarDamageOnImpact = 2, | + | |
| - | -- Damage received by the player from being crashed into. Default = None | + | |
| - | -- 1 = None | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | -- 5 = Very High | + | |
| - | DamageToPlayerFromHitByACar = 1, | + | |
| - | -- If traffic jams consisting of wrecked cars will appear on main roads. | + | |
| - | TrafficJam = true, | + | |
| - | -- How frequently discovered vehicles have active alarms. Default = Extremely Rare | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | CarAlarm = 2, | + | |
| - | -- If the player can get injured from being in a car accident. | + | |
| - | PlayerDamageFromCrash = false, | + | |
| - | -- How many in-game hours before a wailing siren shuts off. Min: 0.00 Max: 168.00 Default: 0.00 | + | |
| - | SirenShutoffHours = 0.0, | + | |
| - | -- The chance of finding a vehicle with gas in its tank. Default = Low | + | |
| - | -- 1 = Low | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = High | + | |
| - | ChanceHasGas = 1, | + | |
| - | -- Whether a player can discover a car that has been cared for after the Knox infection struck. Default = Low | + | |
| - | -- 1 = None | + | |
| - | -- 2 = Low | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = High | + | |
| - | RecentlySurvivorVehicles = 2, | + | |
| - | -- If certain melee weapons will be able to strike multiple zombies in one hit. | + | |
| - | MultiHitZombies = true, | + | |
| - | -- Chance of being bitten when a zombie attacks from behind. Default = High | + | |
| - | -- 1 = Low | + | |
| - | -- 2 = Medium | + | |
| - | -- 3 = High | + | |
| - | RearVulnerability = 3, | + | |
| - | -- If zombies will head towards the sound of vehicle sirens. | + | |
| - | SirenEffectsZombies = true, | + | |
| - | -- Speed at which animals stats (hunger, thirst etc.) reduce. Default = Normal | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalStatsModifier = 4, | + | |
| - | -- Speed at which animals stats (hunger, thirst etc.) reduce while in meta. Default = Normal | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalMetaStatsModifier = 4, | + | |
| - | -- How long animals will be pregnant for before giving birth. Default = Very Fast | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalPregnancyTime = 2, | + | |
| - | -- Speed at which animals age. Default = Fast | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalAgeModifier = 3, | + | |
| - | -- Default = Fast | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalMilkIncModifier = 3, | + | |
| - | -- Default = Fast | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalWoolIncModifier = 3, | + | |
| - | -- The chance of finding animals in farm. Default = Always | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always | + | |
| - | AnimalRanchChance = 7, | + | |
| - | -- The number of hours grass will regrow after being eaten by an animal or cut by the player. Min: 1 Max: 9999 Default: 240 | + | |
| - | AnimalGrassRegrowTime = 240, | + | |
| - | -- If a meta (ie. not actually visible in-game) fox may attack | + | |
| - | AnimalMetaPredator = false, | + | |
| - | -- If animals with a mating season will respect it. Otherwise they can reproduce/lay eggs all year round. | + | |
| - | AnimalMatingSeason = true, | + | |
| - | -- How long before baby animals will hatch from eggs. Default = Fast | + | |
| - | -- 1 = Ultra Fast | + | |
| - | -- 2 = Very Fast | + | |
| - | -- 3 = Fast | + | |
| - | -- 4 = Normal | + | |
| - | -- 5 = Slow | + | |
| - | -- 6 = Very Slow | + | |
| - | AnimalEggHatch = 3, | + | |
| - | -- If true, animal calls will attract nearby zombies. | + | |
| - | AnimalSoundAttractZombies = false, | + | |
| - | -- The chance of animals leaving tracks. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | AnimalTrackChance = 4, | + | |
| - | -- The chance of creating a path for animals to be hunted. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | AnimalPathChance = 4, | + | |
| - | -- The frequency and intensity of eg. rats in infested buildings. Min: 0 Max: 50 Default: 25 | + | |
| - | MaximumRatIndex = 25, | + | |
| - | -- How long it takes for the Maximum Vermin Index to be reached. Min: 0 Max: 365 Default: 90 | + | |
| - | DaysUntilMaximumRatIndex = 90, | + | |
| - | -- If a piece of media hasn't been fully seen or read, this setting determines whether it's displayed fully, displayed as "???", | + | |
| - | -- 1 = Fully revealed | + | |
| - | -- 2 = Shown as ??? | + | |
| - | -- 3 = Completely hidden | + | |
| - | MetaKnowledge = 3, | + | |
| - | -- If true, you will be able to see any recipes that can be done with a station, even if you haven' | + | |
| - | SeeNotLearntRecipe = true, | + | |
| - | -- If a building has more than this amount of rooms it will not be looted. Min: 0 Max: 200 Default: 50 | + | |
| - | MaximumLootedBuildingRooms = 50, | + | |
| - | -- If poison can be added to food. Default = True | + | |
| - | -- 1 = True | + | |
| - | -- 2 = False | + | |
| - | -- 3 = Only bleach poisoning is disabled | + | |
| - | EnablePoisoning = 1, | + | |
| - | -- If/when maggots can spawn in corpses. Default = In and Around Bodies | + | |
| - | -- 1 = In and Around Bodies | + | |
| - | -- 2 = In Bodies Only | + | |
| - | -- 3 = Never | + | |
| - | MaggotSpawn = 1, | + | |
| - | -- The higher the value, the longer lightbulbs last before breaking. | + | |
| - | LightBulbLifespan = 1.0, | + | |
| - | -- The abundance | + | |
| - | -- 1 = Very Poor | + | |
| - | -- 2 = Poor | + | |
| - | -- 3 = Normal | + | |
| - | -- 4 = Abundant | + | |
| - | -- 5 = Very Abundant | + | |
| - | FishAbundance = 3, | + | |
| - | -- When a skill is at this level or above, television/ | + | |
| - | LevelForMediaXPCutoff = 3, | + | |
| - | -- When a skill is at this level or above, scrapping furniture does not provide XP for the relevant skill. Does not apply to Electrical. Min: 0 Max: 10 Default: 0 | + | |
| - | LevelForDismantleXPCutoff = 0, | + | |
| - | -- Number of days before old blood splats are removed. Removal happens when map chunks are loaded. 0 means they will never disappear. Min: 0 Max: 365 Default: 0 | + | |
| - | BloodSplatLifespanDays = 0, | + | |
| - | -- Number of days before one can benefit from reading previously read literature items. Min: 1 Max: 365 Default: 90 | + | |
| - | LiteratureCooldown = 90, | + | |
| - | -- If there are diminishing returns on bonus trait points provided from selecting multiple negative traits. Default = None | + | |
| - | -- 1 = None | + | |
| - | -- 2 = 1 point penalty for every 3 negative traits selected | + | |
| - | -- 3 = 1 point penalty for every 2 negative traits selected | + | |
| - | -- 4 = 1 point penalty for every negative trait selected after the first | + | |
| - | NegativeTraitsPenalty = 1, | + | |
| - | -- The number of in-game minutes it takes to read one page of a skill book. Min: 0.00 Max: 60.00 Default: 2.00 | + | |
| - | MinutesPerPage = 0.05, | + | |
| - | -- When enabled, crops and herbs grown inside buildings will die. Does not affect houseplants. | + | |
| - | KillInsideCrops = true, | + | |
| - | -- When enabled, the growth of plants is affected by seasons. | + | |
| - | PlantGrowingSeasons = true, | + | |
| - | -- < | + | |
| - | PlaceDirtAboveground = false, | + | |
| - | | + | |
| - | | + | |
| - | -- The abundance of harvested crops. Min: 0.10 Max: 10.00 Default: 1.00 | + | |
| - | FarmingAmountNew = 1.0, | + | |
| - | -- The chance that any building will already be looted when found. Check the "Advanced" | + | |
| - | MaximumLooted = 50, | + | |
| - | -- How long it takes for Maximum Looted Building Chance to be reached. Min: 0 Max: 3650 Default: 90 | + | |
| - | DaysUntilMaximumLooted = 90, | + | |
| - | -- The chance that any rural building will already be looted when found. Check the "Advanced" | + | |
| - | RuralLooted = 0.5, | + | |
| - | -- The maximum loot that won't spawn when Days Until Maximum Diminished Loot is reached. Check the " | + | |
| - | MaximumDiminishedLoot = 0, | + | |
| - | -- How long it takes for Maximum Diminished Loot Percentage to be reached. Min: 0 Max: 3650 Default: 3650 | + | |
| - | DaysUntilMaximumDiminishedLoot = 3650, | + | |
| - | -- Functions as a multiplier when applying muscle strain from swinging weapons or carrying heavy loads. Min: 0.00 Max: 10.00 Default: 1.00 | + | |
| - | MuscleStrainFactor = 1.0, | + | |
| - | -- Functions as a multiplier when applying discomfort from worn items. Min: 0.00 Max: 10.00 Default: 1.00 | + | |
| - | DiscomfortFactor = 1.0, | + | |
| - | -- If greater than zero damage can be taken from serious wound infections. Min: 0.00 Max: 10.00 Default: 0.00 | + | |
| - | WoundInfectionFactor = 0.0, | + | |
| - | -- If true clothing with randomized tints will not be so dark to be virtually black. | + | |
| - | NoBlackClothes = true, | + | |
| - | -- Disables the failure chances when climbing sheet ropes or over walls. | + | |
| - | EasyClimbing = false, | + | |
| - | -- The maximum hours of fuel that can be placed in a campfire, wood stove etc. Min: 1 Max: 168 Default: 8 | + | |
| - | MaximumFireFuelHours = 8, | + | |
| - | -- Replaces Chance-To-Hit mechanics with Chance-To-Damage calculations. | + | |
| - | FirearmUseDamageChance = true, | + | |
| - | -- A multiplier for the distance at which zombies can hear gunshots. Min: 0.20 Max: 2.00 Default: 1.00 | + | |
| - | FirearmNoiseMultiplier = 1.0, | + | |
| - | -- Multiplier for firearm jamming chance. 0 disables jamming. Min: 0.00 Max: 10.00 Default: 0.00 | + | |
| - | FirearmJamMultiplier = 0.0, | + | |
| - | -- Multiplier for Moodle effects on hit chance. 0 disables Moodle penalty. Min: 0.00 Max: 10.00 Default: 1.00 | + | |
| - | FirearmMoodleMultiplier = 1.0, | + | |
| - | -- Multiplier for the effects of weather (wind, rain and fog) on hit chance. 0 disables weather effect. Min: 0.00 Max: 10.00 Default: 1.00 | + | |
| - | FirearmWeatherMultiplier = 1.0, | + | |
| - | -- Enable to have headgear like welding masks affect hit chance | + | |
| - | FirearmHeadGearEffect = true, | + | |
| - | -- Chance to turn a dirt floor into a clay floor. Applies to lakes. Min: 0.00 Max: 1.00 Default: 0.05 | + | |
| - | ClayLakeChance = 0.05, | + | |
| - | -- Chance to turn a dirt floor into a clay floor. Applies to rivers. Min: 0.00 Max: 1.00 Default: 0.05 | + | |
| - | ClayRiverChance = 0.05, | + | |
| - | -- Min: 1 Max: 100 Default: 20 | + | |
| - | GeneratorTileRange = 20, | + | |
| - | -- How many levels both above and below a generator it can provide with electricity. Min: 1 Max: 15 Default: 3 | + | |
| - | GeneratorVerticalPowerRange = 3, | + | |
| - | Basement = { | + | |
| - | -- How frequently basements spawn at random locations. Default = Sometimes | + | |
| - | -- 1 = Never | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always | + | |
| - | SpawnFrequency = 4, | + | |
| - | }, | + | |
| - | Map = { | + | |
| - | -- If enabled, a mini-map window will be available. | + | |
| - | AllowMiniMap = true, | + | |
| - | -- If enabled, the world map can be accessed. | + | |
| - | AllowWorldMap = true, | + | |
| - | -- If enabled, the world map will be completely filled in on starting the game. | + | |
| - | MapAllKnown = false, | + | |
| - | -- If enabled, maps can't be read unless there' | + | |
| - | MapNeedsLight = true, | + | |
| - | }, | + | |
| - | ZombieLore = { | + | |
| - | -- How fast zombies move. Default = Random | + | |
| - | -- 1 = Sprinters | + | |
| - | -- 2 = Fast Shamblers | + | |
| - | -- 3 = Shamblers | + | |
| - | -- 4 = Random | + | |
| - | Speed = 2, | + | |
| - | -- If Random Speed is enabled, this controls | + | |
| - | SprinterPercentage = 0, | + | |
| - | -- The damage zombies inflict per attack. Default = Normal | + | |
| - | -- 1 = Superhuman | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Weak | + | |
| - | -- 4 = Random | + | |
| - | Strength = 2, | + | |
| - | -- The difficulty of killing a zombie. Default = Random | + | |
| - | -- 1 = Tough | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Fragile | + | |
| - | -- 4 = Random | + | |
| - | Toughness = 2, | + | |
| - | -- How the Knox Virus spreads. Default = Blood and Saliva | + | |
| - | -- 1 = Blood and Saliva | + | |
| - | -- 2 = Saliva Only | + | |
| - | -- 3 = Everyone' | + | |
| - | -- 4 = None | + | |
| - | Transmission = 2, | + | |
| - | -- How quickly the infection takes effect. Default = 2-3 Days | + | |
| - | -- 1 = Instant | + | |
| - | -- 2 = 0-30 Seconds | + | |
| - | -- 3 = 0-1 Minutes | + | |
| - | -- 4 = 0-12 Hours | + | |
| - | -- 5 = 2-3 Days | + | |
| - | -- 6 = 1-2 Weeks | + | |
| - | -- 7 = Never | + | |
| - | Mortality = 5, | + | |
| - | -- How quickly infected corpses rise as zombies. Default = 0-1 Minutes | + | |
| - | -- 1 = Instant | + | |
| - | -- 2 = 0-30 Seconds | + | |
| - | -- 3 = 0-1 Minutes | + | |
| - | -- 4 = 0-12 Hours | + | |
| - | -- 5 = 2-3 Days | + | |
| - | -- 6 = 1-2 Weeks | + | |
| - | Reanimate = 3, | + | |
| - | -- Zombie intelligence. Default = Basic Navigation | + | |
| - | -- 1 = Navigate and Use Doors | + | |
| - | -- 2 = Navigate | + | |
| - | -- 3 = Basic Navigation | + | |
| - | -- 4 = Random | + | |
| - | Cognition = 3, | + | |
| - | -- How often zombies can crawl under parked vehicles. Default = Often | + | |
| - | -- 1 = Crawlers Only | + | |
| - | -- 2 = Extremely Rare | + | |
| - | -- 3 = Rare | + | |
| - | -- 4 = Sometimes | + | |
| - | -- 5 = Often | + | |
| - | -- 6 = Very Often | + | |
| - | -- 7 = Always | + | |
| - | CrawlUnderVehicle = 5, | + | |
| - | -- How long zombies remember a player after seeing or hearing them. Default = Normal | + | |
| - | -- 1 = Long | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Short | + | |
| - | -- 4 = None | + | |
| - | -- 5 = Random | + | |
| - | -- 6 = Random between Normal and None | + | |
| - | Memory = 2, | + | |
| - | -- Zombie vision radius. Default = Random between Normal and Poor | + | |
| - | -- 1 = Eagle | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Poor | + | |
| - | -- 4 = Random | + | |
| - | -- 5 = Random between Normal and Poor | + | |
| - | Sight = 2, | + | |
| - | -- Zombie hearing radius. Default = Random between Normal and Poor | + | |
| - | -- 1 = Pinpoint | + | |
| - | -- 2 = Normal | + | |
| - | -- 3 = Poor | + | |
| - | -- 4 = Random | + | |
| - | -- 5 = Random between Normal and Poor | + | |
| - | Hearing = 2, | + | |
| - | -- Activates the new advanced stealth mechanics, which allows you to hide from zombies behind cars, takes traits and weather into account, and much more. | + | |
| - | SpottedLogic = true, | + | |
| - | -- If zombies that have not seen/heard player can attack doors and constructions while roaming. | + | |
| - | ThumpNoChasing = false, | + | |
| - | -- If zombies can destroy player constructions and defenses. | + | |
| - | ThumpOnConstruction = false, | + | |
| - | -- Whether zombies are more " | + | |
| - | -- 1 = Both | + | |
| - | -- 2 = Night | + | |
| - | -- 3 = Day | + | |
| - | ActiveOnly = 1, | + | |
| - | -- If zombies trigger house alarms when breaking through windows or doors. | + | |
| - | TriggerHouseAlarm = false, | + | |
| - | -- If multiple attacking zombies can drag you down and kill you. Dependent on zombie strength. | + | |
| - | ZombiesDragDown = true, | + | |
| - | -- If crawler zombies beside a player contribute to the chance of being dragged down and killed by a group of zombies. | + | |
| - | ZombiesCrawlersDragDown = false, | + | |
| - | -- If zombies have a chance to lunge at you after climbing over a fence or through a window if you're too close. | + | |
| - | ZombiesFenceLunge = true, | + | |
| - | -- Serves as a multiplier when determining the effectiveness of armor worn by zombies. Min: 0.00 Max: 100.00 Default: 2.00 | + | |
| - | ZombiesArmorFactor = 2.0, | + | |
| - | -- The maximum defense percentage that any worn protective garments can provide to a zombie. Min: 0 Max: 100 Default: 85 | + | |
| - | ZombiesMaxDefense = 85, | + | |
| - | -- Percentage chance of having a random attached weapon. Min: 0 Max: 100 Default: 6 | + | |
| - | ChanceOfAttachedWeapon = 6, | + | |
| - | -- How much damage zombies take when falling from height. Min: 0.00 Max: 100.00 Default: 1.00 | + | |
| - | ZombiesFallDamage = 1.0, | + | |
| - | -- Whether some dead-looking zombies will reanimate and attack the player. Default = World Zombies | + | |
| - | -- 1 = World Zombies | + | |
| - | -- 2 = World and Combat Zombies | + | |
| - | -- 3 = Never | + | |
| - | DisableFakeDead = 1, | + | |
| - | -- Zombies will not spawn where players spawn. Default = Inside the building and around | + | |
| - | -- 1 = Inside the building and around it | + | |
| - | -- 2 = Inside the building | + | |
| - | -- 3 = Inside the room | + | |
| - | -- 4 = Zombies can spawn anywhere | + | |
| - | PlayerSpawnZombieRemoval = 1, | + | |
| - | -- How many zombies it takes to damage a tall fence. Min: -1 Max: 100 Default: 50 | + | |
| - | FenceThumpersRequired = 50, | + | |
| - | -- How quickly zombies damage tall fences. Min: 0.01 Max: 100.00 Default: 1.00 | + | |
| - | FenceDamageMultiplier = 1.0, | + | |
| - | }, | + | |
| - | ZombieConfig = { | + | |
| - | -- Set by the " | + | |
| - | PopulationMultiplier = 0.65, | + | |
| - | -- A multiplier for the desired zombie population at the start of the game. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.00 | + | |
| - | PopulationStartMultiplier = 1.0, | + | |
| - | -- A multiplier for the desired zombie population on the peak day. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.50 | + | |
| - | PopulationPeakMultiplier = 1.5, | + | |
| - | -- The day when the population reaches its peak. Min: 1 Max: 365 Default: 28 | + | |
| - | PopulationPeakDay = 28, | + | |
| - | -- The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled. Min: 0.00 Max: 8760.00 Default: 72.00 | + | |
| - | RespawnHours = 72.0, | + | |
| - | -- The number of hours that a chunk must be unseen before zombies may respawn in it. Min: 0.00 Max: 8760.00 Default: 16.00 | + | |
| - | RespawnUnseenHours = 16.0, | + | |
| - | -- The fraction of a cell's desired population that may respawn every RespawnHours. Min: 0.00 Max: 1.00 Default: 0.10 | + | |
| - | RespawnMultiplier = 0.1, | + | |
| - | -- The number of hours that must pass before zombies migrate | + | |
| - | RedistributeHours = 12.0, | + | |
| - | -- The distance a zombie will try to walk towards the last sound it heard. Min: 10 Max: 1000 Default: 100 | + | |
| - | FollowSoundDistance = 100, | + | |
| - | -- The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones. Min: 0 Max: 1000 Default: 20 | + | |
| - | RallyGroupSize = 20, | + | |
| - | -- The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller). | + | |
| - | RallyGroupSizeVariance = 50, | + | |
| - | -- The distance real zombies travel to form groups when idle. Min: 5 Max: 50 Default: 20 | + | |
| - | RallyTravelDistance = 20, | + | |
| - | -- The distance between zombie groups. Min: 5 Max: 25 Default: 15 | + | |
| - | RallyGroupSeparation = 15, | + | |
| - | -- How close members of a zombie group stay to the group' | + | |
| - | RallyGroupRadius = 3, | + | |
| - | -- Min: 10 Max: 500 Default: 300 | + | |
| - | ZombiesCountBeforeDelete = 300, | + | |
| - | }, | + | |
| - | MultiplierConfig = { | + | |
| - | -- The rate at which all skills level up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Global = 2.0, | + | |
| - | -- When enabled, all skills will use the Global Multiplier. | + | |
| - | GlobalToggle = true, | + | |
| - | -- Rate at which Fitness skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Fitness = 1.0, | + | |
| - | -- Rate at which Strength skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Strength = 1.0, | + | |
| - | -- Rate at which Sprinting skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Sprinting = 1.0, | + | |
| - | -- Rate at which Lightfooted skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Lightfoot = 1.0, | + | |
| - | -- Rate at which Nimble skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Nimble = 1.0, | + | |
| - | -- Rate at which Sneaking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Sneak = 1.0, | + | |
| - | -- Rate at which Axe skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Axe = 1.0, | + | |
| - | -- Rate at which Long Blunt skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Blunt = 1.0, | + | |
| - | -- Rate at which Short Blunt skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | SmallBlunt = 1.0, | + | |
| - | -- Rate at which Long Blade skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | LongBlade = 1.0, | + | |
| - | -- Rate at which Short Blade skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | SmallBlade = 1.0, | + | |
| - | -- Rate at which Spear skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Spear = 1.0, | + | |
| - | -- Rate at which Maintenance skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Maintenance = 1.0, | + | |
| - | -- Rate at which Carpentry skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Woodwork = 1.0, | + | |
| - | -- Rate at which Cooking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Cooking = 1.0, | + | |
| - | -- Rate at which Agriculture skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Farming = 1.0, | + | |
| - | -- Rate at which First Aid skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Doctor = 1.0, | + | |
| - | -- Rate at which Electrical skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Electricity = 1.0, | + | |
| - | -- Rate at which Welding skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | MetalWelding = 1.0, | + | |
| - | -- Rate at which Mechanics skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Mechanics = 1.0, | + | |
| - | -- Rate at which Tailoring skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Tailoring = 1.0, | + | |
| - | -- Rate at which Aiming skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Aiming = 1.0, | + | |
| - | -- Rate at which Reloading skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Reloading = 1.0, | + | |
| - | -- Rate at which Fishing skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Fishing = 1.0, | + | |
| - | -- Rate at which Trapping skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Trapping = 1.0, | + | |
| - | -- Rate at which Foraging skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | PlantScavenging = 1.0, | + | |
| - | -- Rate at which Knapping skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | FlintKnapping = 1.0, | + | |
| - | -- Rate at which Masonry skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Masonry = 1.0, | + | |
| - | -- Rate at which Pottery skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Pottery = 1.0, | + | |
| - | -- Rate at which Carving skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Carving = 1.0, | + | |
| - | -- Rate at which Animal Care skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Husbandry = 1.0, | + | |
| - | -- Rate at which Tracking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Tracking = 1.0, | + | |
| - | -- Rate at which Blacksmithing skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Blacksmith = 1.0, | + | |
| - | -- Rate at which Butchering skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Butchering = 1.0, | + | |
| - | -- Rate at which Glassmaking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 | + | |
| - | Glassmaking = 1.0, | + | |
| - | }, | + | |
| - | } | + | |
| - | </ | + | |
| - | ++++ | ||
| - | ===== ServerSettings.ini ===== | + | // WELCOME MESSAGE (" |
| + | // It can be several lines, separated by comma | ||
| + | // Empty messages "" | ||
| + | motd[] | ||
| + | "", | ||
| + | " | ||
| + | "", | ||
| + | "We hope you enjoy your stay.", | ||
| + | "", | ||
| + | " | ||
| + | "1. Don't be an ass", | ||
| + | "2. Follow rule 1.", | ||
| + | "", | ||
| + | "", | ||
| + | "Join Us On Discord! ~ https:// | ||
| + | }; | ||
| + | motdInterval | ||
| - | ++++ Click here to expand | | ||
| - | <WRAP alert> | + | // JOINING RULES |
| + | maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. | ||
| + | kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. | ||
| + | verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). | ||
| + | equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. | ||
| + | allowedFilePatching = 1; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) | ||
| + | filePatchingExceptions[] = {" | ||
| + | // | ||
| - | **Admin' | ||
| - | Do __NOT__ blindly copy these contents into the live server!!! | + | // VOTING |
| + | voteMissionPlayers = 1; // Tells the server | ||
| + | voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective | ||
| - | </ | ||
| - | <code ini ServerSettings.ini> | + | // INGAME SETTINGS |
| - | # Players can hurt and kill other players | + | disableVoN = 0; // If set to 1, Voice over Net will not be available |
| - | PVP=false | + | vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) |
| + | vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 | ||
| + | persistent | ||
| + | timeStampFormat = " | ||
| + | BattlEye = 0; // Server to use BattlEye system | ||
| + | allowedLoadFileExtensions[] = {" | ||
| + | allowedPreprocessFileExtensions[] = {" | ||
| + | allowedHTMLLoadExtensions[] = {" | ||
| + | zeusCompositionScriptLevel = 2; | ||
| + | // | ||
| - | # PVP is logged to admin chat | ||
| - | PVPLogToolChat=true | ||
| - | # PVP is logged to file | + | // TIMEOUTS |
| - | PVPLogToolFile=true | + | disconnectTimeout |
| + | maxDesync = 350; | ||
| + | maxPing = 300; | ||
| + | maxPacketLoss = 75; | ||
| + | kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; | ||
| + | kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; | ||
| + | votingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in mission voting | ||
| + | roleTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in role selection | ||
| + | briefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in briefing (map) screen | ||
| + | debriefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in debriefing screen | ||
| + | lobbyIdleTimeout = 300; | ||
| + | steamProtocolMaxDataSize = 3196; | ||
| - | # Game time stops when there are no players online | ||
| - | PauseEmpty=true | ||
| - | # Toggles global chat on or off. | + | // SCRIPTING ISSUES |
| - | GlobalChat=true | + | onUserConnected |
| + | onUserDisconnected = ""; | ||
| + | doubleIdDetected = ""; | ||
| - | ChatStreams=s, | ||
| - | # Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos. | + | // SIGNATURE VERIFICATION |
| - | Open=true | + | onUnsignedData |
| + | onHackedData = "kick (_this select 0)"; | ||
| + | onDifferentData = ""; | ||
| - | # The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use < LINE>, without the space, to create a separate lines within your text. Use: \< | ||
| - | ServerWelcomeMessage=< | ||
| - | ServerImageLoginScreen= | + | // MISSIONS CYCLE (see below) |
| + | randomMissionOrder | ||
| + | autoSelectMission = false; // Server auto selects next mission in cycle | ||
| - | ServerImageLoadingScreen= | + | class Missions { |
| + | class Mission1 { | ||
| + | template | ||
| + | difficulty = " | ||
| + | class Params { | ||
| + | | ||
| + | | ||
| + | | ||
| + | }; | ||
| + | }; | ||
| + | }; | ||
| - | ServerImageIcon= | + | missionWhitelist[] |
| - | # Add unknown usernames to the whitelist when players join. Clients will supply their own username/ | ||
| - | AutoCreateUserInWhiteList=true | ||
| - | # Display usernames above player' | + | // ADMINS |
| - | DisplayUserName=true | + | admins[] |
| + | < | ||
| + | }; | ||
| + | </ | ||
| - | # Display first & last name above player' | + | ++++ |
| - | ShowFirstAndLastName=false | + | |
| - | UsernameDisguises=false | + | ===== Basic.cfg ===== |
| - | HideDisguisedUserName=false | + | ++++ Click here to expand | |
| - | SwitchZombiesOwnershipEachUpdate=false | + | <WRAP alert> |
| - | # Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0) | + | **Admin' |
| - | SpawnPoint=0, | + | |
| - | # Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, | + | Do __NOT__ blindly copy these contents into the live server!!! |
| - | SafetySystem=true | + | |
| - | # Display a skull icon over the head of players who have entered PVP mode | + | </ |
| - | ShowSafety=true | + | |
| - | # The time it takes for a player | + | <code c Basic.cfg> |
| - | SafetyToggleTimer=2 | + | MinBandwidth = 768000; |
| + | MaxBandwidth | ||
| - | # The delay before a player | + | MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 |
| - | SafetyCooldownTimer=3 | + | MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. |
| + | MaxSizeNonguaranteed | ||
| - | # Min: 0 Max: 60 Default: | + | MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. |
| - | SafetyDisconnectDelay=60 | + | MinErrorToSendNear |
| - | # Item types new players spawn with. Separate multiple item types with commas. Example: Base.Axe, | + | MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. |
| - | SpawnItems= | + | </ |
| - | # Default starting port for player data. If UDP, this is this one of two ports used. Min: 0 Max: 65535 Default: 16261 | + | ++++ |
| - | DefaultPort=17200 | + | |
| - | # Min: 0 Max: 65535 Default: 16262 | + | ===== ServerProfile.Arma3Profile ===== |
| - | UDPPort=17300 | + | |
| - | # Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere Min: 0 Max: 2147483647 Default: 99654781 | + | ++++ Click here to expand | |
| - | ResetID=905010 | + | |
| - | # Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt | + | <WRAP alert> |
| - | Mods= | + | |
| - | # Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\ | + | **Admin' |
| - | Map=Muldraugh, | + | |
| - | # Kick clients whose game files don't match the server's. | + | Do __NOT__ blindly copy these contents into the live server!!! |
| - | DoLuaChecksum=true | + | |
| - | DenyLoginOnOverloadedServer=true | + | </ |
| - | # Shows the server on the in-game browser. (Note: Steam-enabled servers are always visible in the Steam server browser) | + | <code c ServerProfile.Arma3Profile> |
| - | Public=true | + | class DifficultyPresets |
| + | { | ||
| + | class CustomDifficulty | ||
| + | { | ||
| + | class Options | ||
| + | { | ||
| + | /* Simulation */ | ||
| - | # Name of the server displayed in the in-game browser and, if applicable, the Steam browser | + | reducedDamage |
| - | PublicName=TCGC: Necropolis | + | |
| - | # Description displayed in the in-game public server browser. Typing | + | /* Situational awareness */ |
| - | PublicDescription=Powered by The Collective Gaming Community | + | |
| - | # Maximum number of players that can be on the server at one time. This excludes admins. | + | groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always) |
| - | # WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution. Min: 1 Max: 100 Default: 32 | + | friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) |
| - | MaxPlayers=10 | + | enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) |
| + | detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) | ||
| + | commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) | ||
| + | waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) | ||
| + | tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable) | ||
| - | # Ping limit, in milliseconds, | + | /* Personal awareness */ |
| - | PingLimit=0 | + | |
| - | # Items will not respawn in buildings that players have claimed as a safehouse | + | weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) |
| - | SafehousePreventsLootRespawn=true | + | stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) |
| + | staminaBar = 1; // Stamina bar | ||
| + | weaponCrosshair = 1; // Weapon crosshair | ||
| + | visionAid | ||
| - | # Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers | + | /* View */ |
| - | DropOffWhiteListAfterDeath=false | + | |
| - | # All forms of fire are disabled | + | thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled |
| - | NoFire=true | + | cameraShake |
| - | # If checked, every time a player dies a global message will be displayed in the chat | + | /* Multiplayer */ |
| - | AnnounceDeath=true | + | |
| - | # Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area) Min: 0 Max: 2147483647 Default: 0 | + | scoreTable = 1; // Score table |
| - | SaveWorldEveryMinutes=30 | + | deathMessages = 1; // Killed by |
| + | vonID | ||
| - | # Both admins and players can claim safehouses | + | /* Misc */ |
| - | PlayerSafehouse=true | + | |
| - | # Only admins | + | mapContentFriendly = 1; |
| - | AdminSafehouse=false | + | mapContentEnemy = 0; |
| + | mapContentMines = 0 | ||
| + | autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn' | ||
| + | multipleSaves = 0; // Multiple saves | ||
| + | }; | ||
| + | |||
| + | // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). | ||
| + | // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. | ||
| + | aiLevelPreset | ||
| + | }; | ||
| - | # Allow non-members to enter a safehouse without being invited | + | class CustomAILevel |
| - | SafehouseAllowTrepass=false | + | { |
| + | skillAI | ||
| + | precisionAI = 0.20 | ||
| + | }; | ||
| + | }; | ||
| + | activeKeys[]= | ||
| + | { | ||
| + | " | ||
| + | }; | ||
| + | </ | ||
| - | # Allow fire to damage safehouses | + | ++++ |
| - | SafehouseAllowFire=false | + | |
| - | # Allow non-members to take items from safehouses | + | ===== Addon Options (RHS) ===== |
| - | SafehouseAllowLoot=false | + | |
| - | # Players will respawn in a safehouse that they were a member of before they died | + | ++++ Click here to expand | |
| - | SafehouseAllowRespawn=true | + | |
| - | # Players must have survived this number of in-game days before they are allowed to claim a safehouse Min: 0 Max: 2147483647 Default: 0 | + | <code c AddonOptions.txt> |
| - | SafehouseDaySurvivedToClaim=0 | + | // ACE Advanced Ballistics |
| + | ace_advanced_ballistics_ammoTemperatureEnabled = true; | ||
| + | ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; | ||
| + | ace_advanced_ballistics_bulletTraceEnabled = true; | ||
| + | ace_advanced_ballistics_enabled = true; | ||
| + | ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; | ||
| + | ace_advanced_ballistics_simulationInterval | ||
| - | # Players are automatically removed from a safehouse they have not visited for this many real-world hours Min: 0 Max: 2147483647 Default: 144 | + | // ACE Advanced Fatigue |
| - | SafeHouseRemovalTime=144 | + | ace_advanced_fatigue_enabled = true; |
| + | ace_advanced_fatigue_enableStaminaBar = true; | ||
| + | ace_advanced_fatigue_fadeStaminaBar = true; | ||
| + | ace_advanced_fatigue_loadFactor = 0.4; | ||
| + | ace_advanced_fatigue_performanceFactor | ||
| + | ace_advanced_fatigue_recoveryFactor = 5; | ||
| + | ace_advanced_fatigue_terrainGradientFactor = 0.5; | ||
| - | # Governs whether players can claim non-residential buildings. | + | // ACE Advanced Missile Guidance |
| - | SafehouseAllowNonResidential=true | + | ace_missileguidance_chaffEffectivenessCoef |
| + | ace_missileguidance_flareAngleCoef = 1; | ||
| + | ace_missileguidance_flareEffectivenessCoef = 1; | ||
| - | SafehouseDisableDisguises=true | + | // ACE Advanced Throwing |
| + | ace_advanced_throwing_enabled | ||
| + | ace_advanced_throwing_enablePickUp = true; | ||
| + | ace_advanced_throwing_enablePickUpAttached = true; | ||
| + | ace_advanced_throwing_enableTempWindInfo = true; | ||
| + | ace_advanced_throwing_showMouseControls = true; | ||
| + | ace_advanced_throwing_showThrowArc = true; | ||
| + | ace_advanced_throwing_throwStepSetting = 8; | ||
| - | # Min: 0 Max: 2147483647 Default: 20000 | + | // ACE Advanced Vehicle Damage |
| - | MaxSafezoneSize=20000 | + | ace_vehicle_damage_enableCarDamage |
| + | ace_vehicle_damage_enabled = true; | ||
| - | # Allow players to destroy world objects with sledgehammers | + | // ACE AI |
| - | AllowDestructionBySledgehammer=true | + | ace_ai_assignNVG |
| - | # Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true). | + | // ACE Arsenal |
| - | SledgehammerOnlyInSafehouse=false | + | ace_arsenal_allowDefaultLoadouts = true; |
| + | ace_arsenal_allowSharedLoadouts = true; | ||
| + | ace_arsenal_camInverted = false; | ||
| + | ace_arsenal_defaultToFavorites = false; | ||
| + | ace_arsenal_enableIdentityTabs = true; | ||
| + | ace_arsenal_enableModIcons = 1; | ||
| + | ace_arsenal_EnableRPTLog = false; | ||
| + | ace_arsenal_favoritesColor = [0.9, | ||
| + | ace_arsenal_fontHeight = 4.5; | ||
| + | ace_arsenal_loadoutsSaveFace | ||
| + | ace_arsenal_loadoutsSaveInsignia = true; | ||
| + | ace_arsenal_loadoutsSaveVoice = false; | ||
| + | ace_arsenal_showUnavailableItems = 0; | ||
| - | # Time in seconds before the war starts. Min: 60 Max: 2147483647 Default: 600 | + | // ACE Artillery |
| - | WarStartDelay=600 | + | ace_artillerytables_advancedCorrections |
| + | ace_artillerytables_disableArtilleryComputer = false; | ||
| + | ace_mk6mortar_airResistanceEnabled = false; | ||
| + | ace_mk6mortar_allowCompass = true; | ||
| + | ace_mk6mortar_allowComputerRangefinder = true; | ||
| + | ace_mk6mortar_useAmmoHandling = false; | ||
| - | # War duration in seconds. Min: 60 Max: 2147483647 Default: 3600 | + | // ACE Captives |
| - | WarDuration=3600 | + | ace_captives_allowHandcuffOwnSide |
| + | ace_captives_allowSurrender = true; | ||
| + | ace_captives_requireSurrender = 1; | ||
| + | ace_captives_requireSurrenderAi = false; | ||
| - | # Safehouse hit points limit. Min: 0 Max: 2147483647 Default: 3 | + | // ACE Casings |
| - | WarSafehouseHitPoints=3 | + | ace_casings_enabled |
| + | ace_casings_maxCasings = 250; | ||
| - | # ServerPlayerID determines if a character is from another server, or single player. This value may be changed by soft resets. If this number does match the client, the client must create a new character. This is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere | + | // ACE Common |
| - | ServerPlayerID=< | + | ace_common_allowFadeMusic = true; |
| + | ace_common_checkExtensions = false; | ||
| + | ace_common_checkPBOsAction = 0; | ||
| + | ace_common_checkPBOsCheckAll = false; | ||
| + | ace_common_checkPBOsWhitelist = " | ||
| + | ace_common_deployedSwayFactor = 0.4; | ||
| + | ace_common_displayTextColor = [0,0,0,0.1]; | ||
| + | ace_common_displayTextFontColor = [1,1,1,1]; | ||
| + | ace_common_enableSway = true; | ||
| + | ace_common_epilepsyFriendlyMode = false; | ||
| + | ace_common_magneticDeclination = false; | ||
| + | ace_common_progressBarInfo = 2; | ||
| + | ace_common_restedSwayFactor = 0.55; | ||
| + | ace_common_settingFeedbackIcons | ||
| + | ace_common_settingProgressBarLocation = 0; | ||
| + | ace_common_swayFactor = 0.7; | ||
| - | # The port for the RCON (Remote Console) Min: 0 Max: 65535 Default: 27015 | + | // ACE Cook-off |
| - | RCONPort=< | + | ace_cookoff_ammoCookoffDuration = 0.75; |
| + | ace_cookoff_cookoffDuration = 0.5; | ||
| + | ace_cookoff_cookoffEnableProjectiles = true; | ||
| + | ace_cookoff_cookoffEnableSound = true; | ||
| + | ace_cookoff_destroyVehicleAfterCookoff = false; | ||
| + | ace_cookoff_enableAmmobox = true; | ||
| + | ace_cookoff_enableAmmoCookoff = true; | ||
| + | ace_cookoff_enableFire = true; | ||
| + | ace_cookoff_probabilityCoef = 0.5; | ||
| + | ace_cookoff_removeAmmoDuringCookoff | ||
| - | # RCON password (Pick a strong password) | + | // ACE Crew Served Weapons |
| - | RCONPassword=< | + | ace_csw_ammoHandling |
| + | ace_csw_defaultAssemblyMode = false; | ||
| + | ace_csw_dragAfterDeploy = false; | ||
| + | ace_csw_handleExtraMagazines = true; | ||
| + | ace_csw_handleExtraMagazinesType = 0; | ||
| + | ace_csw_progressBarTimeCoefficent = 0.9; | ||
| - | # Enables global text chat integration with a Discord channel | + | // ACE Dragging |
| - | DiscordEnable=false | + | ace_dragging_allowRunWithLightweight = true; |
| + | ace_dragging_dragAndFire = true; | ||
| + | ace_dragging_skipContainerWeight | ||
| + | ace_dragging_weightCoefficient = 1; | ||
| - | # Discord bot access token | + | // ACE Explosives |
| - | DiscordToken= | + | ace_explosives_customTimerDefault |
| + | ace_explosives_customTimerMax = 900; | ||
| + | ace_explosives_customTimerMin = 5; | ||
| + | ace_explosives_explodeOnDefuse = true; | ||
| + | ace_explosives_punishNonSpecialists = true; | ||
| + | ace_explosives_requireSpecialist = false; | ||
| - | # The Discord channel name. (Try the separate channel ID option if having difficulties) | + | // ACE Field Rations |
| - | DiscordChannel= | + | ace_field_rations_zeusUpdates = false; |
| + | acex_field_rations_affectAdvancedFatigue = true; | ||
| + | acex_field_rations_enabled = false; | ||
| + | acex_field_rations_hudShowLevel = 0; | ||
| + | acex_field_rations_hudTransparency = -1; | ||
| + | acex_field_rations_hudType = 0; | ||
| + | acex_field_rations_hungerSatiated = 1.495; | ||
| + | acex_field_rations_nearDepletedConsequence = 1; | ||
| + | acex_field_rations_terrainObjectActions = true; | ||
| + | acex_field_rations_thirstQuenched = 1.495; | ||
| + | acex_field_rations_timeWithoutFood = 8; | ||
| + | acex_field_rations_timeWithoutWater = 4; | ||
| + | acex_field_rations_waterSourceActions | ||
| - | # The Discord channel ID. (Use if having difficulties with Discord channel name option) | + | // ACE Fire |
| - | DiscordChannelID= | + | ace_fire_dropWeapon |
| + | ace_fire_enabled = true; | ||
| + | ace_fire_enableFlare = true; | ||
| + | ace_fire_enableScreams = true; | ||
| - | # The Slack incoming webhook URL | + | // ACE Fortify |
| - | WebhookAddress= | + | ace_fortify_markObjectsOnMap |
| + | ace_fortify_timeCostCoefficient = 1; | ||
| + | ace_fortify_timeMin = 1.5; | ||
| + | acex_fortify_settingHint = 2; | ||
| - | # Clients must know this password to join the server. (Ignored when hosting a server via the Host button) | + | // ACE Fragmentation Simulation |
| - | Password=< | + | ace_frag_enabled |
| + | ace_frag_reflectionsEnabled = true; | ||
| + | ace_frag_spallEnabled = false; | ||
| + | ace_frag_spallIntensity = 1; | ||
| - | # Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button. Min: 0 Max: 2147483647 Default: 0 | + | // ACE G-Forces |
| - | MaxAccountsPerUser=0 | + | ace_gforces_coef |
| + | ace_gforces_enabledFor = 1; | ||
| - | # Allow co-op/splitscreen players | + | // ACE Goggles |
| - | AllowCoop=true | + | ace_goggles_drawOverlay |
| + | ace_goggles_effects = 0; | ||
| + | ace_goggles_showClearGlasses = false; | ||
| + | ace_goggles_showInThirdPerson = false; | ||
| - | # Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep | + | // ACE Grenades |
| - | SleepAllowed=true | + | ace_grenades_convertExplosives |
| - | # Players get tired and need to sleep. (Ignored if SleepAllowed=false) | + | // ACE Headless |
| - | SleepNeeded=false | + | acex_headless_delay = 15; |
| + | acex_headless_enabled | ||
| + | acex_headless_endMission = 0; | ||
| + | acex_headless_log | ||
| + | acex_headless_transferLoadout = 0; | ||
| - | # WIP: Activating this setting may cause visual desynchronization of player positions. | + | // ACE Hearing |
| - | KnockedDownAllowed=false | + | ace_hearing_autoAddEarplugsToUnits = 2; |
| + | ace_hearing_disableEarRinging = true; | ||
| + | ace_hearing_earplugsVolume = 0.5; | ||
| + | ace_hearing_enableCombatDeafness | ||
| + | ace_hearing_enabledForZeusUnits = true; | ||
| + | ace_hearing_enableNoiseDucking = true; | ||
| + | ace_hearing_explosionDeafnessCoefficient = 0.15; | ||
| + | ace_hearing_unconsciousnessVolume = 0.4; | ||
| - | SneakModeHideFromOtherPlayers=true | + | // ACE Interaction |
| + | ace_interaction_disableNegativeRating = false; | ||
| + | ace_interaction_enableAnimActions = true; | ||
| + | ace_interaction_enableGroupRenaming = true; | ||
| + | ace_interaction_enableMagazinePassing = true; | ||
| + | ace_interaction_enableTeamManagement = true; | ||
| + | ace_interaction_enableThrowablePassing = true; | ||
| + | ace_interaction_enableWeaponAttachments = true; | ||
| + | ace_interaction_interactWithEnemyCrew = 0; | ||
| + | ace_interaction_interactWithTerrainObjects = false; | ||
| + | ace_interaction_remoteTeamManagement | ||
| - | UltraSpeedDoesnotAffectToAnimals=false | + | // ACE Interaction Menu |
| + | ace_gestures_showOnInteractionMenu = 2; | ||
| + | ace_interact_menu_actionOnKeyRelease = true; | ||
| + | ace_interact_menu_addBuildingActions = false; | ||
| + | ace_interact_menu_alwaysUseCursorInteraction = false; | ||
| + | ace_interact_menu_alwaysUseCursorSelfInteraction = true; | ||
| + | ace_interact_menu_colorShadowMax = [0, | ||
| + | ace_interact_menu_colorShadowMin = [0, | ||
| + | ace_interact_menu_colorTextMax = [1, | ||
| + | ace_interact_menu_colorTextMin = [1, | ||
| + | ace_interact_menu_consolidateSingleChild = false; | ||
| + | ace_interact_menu_cursorKeepCentered = false; | ||
| + | ace_interact_menu_cursorKeepCenteredSelfInteraction = false; | ||
| + | ace_interact_menu_menuAnimationSpeed = 0; | ||
| + | ace_interact_menu_menuBackground = 0; | ||
| + | ace_interact_menu_menuBackgroundSelf = 0; | ||
| + | ace_interact_menu_selectorColor = [1,0,0]; | ||
| + | ace_interact_menu_shadowSetting = 2; | ||
| + | ace_interact_menu_textSize = 2; | ||
| + | ace_interact_menu_useListMenu = true; | ||
| + | ace_interact_menu_useListMenuSelf | ||
| - | # List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049 | + | // ACE Interaction Menu (Self) - More |
| - | WorkshopItems= | + | ace_interact_menu_more__ACE_Animations |
| + | ace_interact_menu_more__ACE_CheckAirTemperature | ||
| + | ace_interact_menu_more__ace_csw = false; | ||
| + | ace_interact_menu_more__ACE_Equipment = false; | ||
| + | ace_interact_menu_more__ACE_Explosives = false; | ||
| + | ace_interact_menu_more__ace_field_rations = false; | ||
| + | ace_interact_menu_more__ace_fortify = false; | ||
| + | ace_interact_menu_more__ace_gestures = false; | ||
| + | ace_interact_menu_more__ace_intelitems = false; | ||
| + | ace_interact_menu_more__ACE_MapFlashlight = false; | ||
| + | ace_interact_menu_more__ACE_MapGpsHide = false; | ||
| + | ace_interact_menu_more__ACE_MapGpsShow = false; | ||
| + | ace_interact_menu_more__ACE_MapTools = false; | ||
| + | ace_interact_menu_more__ACE_Medical = false; | ||
| + | ace_interact_menu_more__ace_medical_ai_heal = false; | ||
| + | ace_interact_menu_more__ACE_Medical_Menu = false; | ||
| + | ace_interact_menu_more__ACE_MoveRallypoint = false; | ||
| + | ace_interact_menu_more__ACE_PlottingBoard = false; | ||
| + | ace_interact_menu_more__ACE_PlottingBoardHide = false; | ||
| + | ace_interact_menu_more__ACE_RepackMagazines = false; | ||
| + | ace_interact_menu_more__ace_sandbag_place = false; | ||
| + | ace_interact_menu_more__ACE_StartSurrenderingSelf = false; | ||
| + | ace_interact_menu_more__ACE_StopEscortingSelf = false; | ||
| + | ace_interact_menu_more__ACE_StopSurrenderingSelf = false; | ||
| + | ace_interact_menu_more__ACE_Tags = false; | ||
| + | ace_interact_menu_more__ACE_TeamManagement = false; | ||
| + | ace_interact_menu_more__ace_zeus_create = false; | ||
| + | ace_interact_menu_more__ace_zeus_delete = false; | ||
| + | ace_interact_menu_more__aceax_ingame_gear = false; | ||
| + | ace_interact_menu_more__acex_sitting_Stand = false; | ||
| + | ace_interact_menu_more__SwitchToCamera = false; | ||
| + | ace_interact_menu_more__tsp_animate_drop = false; | ||
| - | # Show Steam usernames and avatars in the Players list. | + | // ACE Interaction Menu (Self) - Move to Root |
| - | SteamScoreboard=false | + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures |
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Advance = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_CeaseFire = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Cover = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Engage = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Follow = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Forward = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Freeze = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Go = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Hold = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Point = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Regroup = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Stop = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Up = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Warning = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_cancel = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_contact = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoIvan = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoStefan = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_kata = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_metal = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_pushups = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_squats = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_stefan = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_zozo = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_abort = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_bang = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_breach = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_frag = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_peek = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_ready = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_shotgun = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_bird = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_dab = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_heart = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_horns = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_jackoff = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_loser = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_mahalo = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_ok = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_paper = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_peace = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_rock = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_scissors = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsdown = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsup = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_column = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_halt = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_line = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_wedge = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_inspect = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_suicide = false; | ||
| + | ace_interact_menu_moveToRoot__ace_csw__ace_csw_placeTripod = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags__ace_flags_furlFlag = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_marker_flags = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_activate = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_connectHeadphones = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_deactivate = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_disconnectHeadphones = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_mk6mortar_rangetable = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutInEarplugs = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutOnEHP = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEarplugs = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEHP = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trench_layFucker = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeBig = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeSmall = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeGiant = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeLongNameEmplacment = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeShort = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeVehicle = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_ui_checkWeaponZeroing = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__ace_wardrobe = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__dirt_compat_ace_field_rations_ACEXWaterToCleanDirt = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_insert = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_remove = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Cellphone = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Place = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false; | ||
| + | ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignCompass = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignNorth = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoard = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardAcrylic = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardRuler = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmLeft = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmRight = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_Head = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegLeft = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegRight = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso__TriageCard = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicMaptool = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicUp = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardMaptool = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardUp = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerMaptool = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerUp = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerHide = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerShow = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardWipe = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamMain = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_remoteTeamManagement = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false; | ||
| + | ace_interact_menu_moveToRoot__ACE_TeamManagement__diwako_dui_buddy_buddy_action_team_remove = false; | ||
| + | ace_interact_menu_moveToRoot__tsp_animate_drop__ACE_Chemlight_IR = false; | ||
| + | ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_green = false; | ||
| + | ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_red = false; | ||
| - | # Enable the Steam VAC system | + | // ACE Kill Tracker |
| - | SteamVAC=true | + | ace_killtracker_showCrewKills |
| + | ace_killtracker_showMedicalWounds = 2; | ||
| + | ace_killtracker_trackAI = true; | ||
| - | # Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails | + | // ACE Logistics |
| - | UPnP=true | + | ace_cargo_carryAfterUnload = true; |
| + | ace_cargo_checkSizeInteraction = false; | ||
| + | ace_cargo_enable = true; | ||
| + | ace_cargo_enableDeploy = true; | ||
| + | ace_cargo_enableRename = true; | ||
| + | ace_cargo_loadTimeCoefficient = 4; | ||
| + | ace_cargo_openAfterUnload = 0; | ||
| + | ace_cargo_paradropTimeCoefficent = 2.5; | ||
| + | ace_cargo_unloadOnKilled = 0.5; | ||
| + | ace_rearm_distance = 20; | ||
| + | ace_rearm_enabled = true; | ||
| + | ace_rearm_level = 0; | ||
| + | ace_rearm_supply = 0; | ||
| + | ace_refuel_cargoRate = 10; | ||
| + | ace_refuel_enabled = true; | ||
| + | ace_refuel_hoseLength = 12; | ||
| + | ace_refuel_progressDuration = 2; | ||
| + | ace_refuel_rate = 1; | ||
| + | ace_towing_addRopeToVehicleInventory | ||
| - | # VOIP is enabled when checked | + | // ACE Magazine Repack |
| - | VoiceEnable=true | + | ace_magazinerepack_repackAnimation |
| + | ace_magazinerepack_repackLoadedMagazines = true; | ||
| + | ace_magazinerepack_timePerAmmo = 1.5; | ||
| + | ace_magazinerepack_timePerBeltLink = 8; | ||
| + | ace_magazinerepack_timePerMagazine = 2; | ||
| - | # The minimum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 10.00 | + | // ACE Map |
| - | VoiceMinDistance=10.0 | + | ace_map_BFT_Enabled = true; |
| + | ace_map_BFT_HideAiGroups = false; | ||
| + | ace_map_BFT_Interval = 1; | ||
| + | ace_map_BFT_ShowPlayerNames = true; | ||
| + | ace_map_DefaultChannel = 1; | ||
| + | ace_map_mapGlow = true; | ||
| + | ace_map_mapIllumination = true; | ||
| + | ace_map_mapLimitZoom = false; | ||
| + | ace_map_mapShake = true; | ||
| + | ace_map_mapShowCursorCoordinates = true; | ||
| + | ace_markers_moveRestriction = 0; | ||
| + | ace_markers_timestampEnabled = true; | ||
| + | ace_markers_timestampFormat = "HH:MM"; | ||
| + | ace_markers_timestampHourFormat = 24; | ||
| + | ace_markers_timestampTimezone = 0; | ||
| + | ace_markers_TimestampUTCMinutesOffset = 0; | ||
| + | ace_markers_timestampUTCOffset | ||
| - | # The maximum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 100.00 | + | // ACE Map Gestures |
| - | VoiceMaxDistance=100.0 | + | ace_map_gestures_allowCurator = true; |
| + | ace_map_gestures_allowSpectator = true; | ||
| + | ace_map_gestures_briefingMode = 0; | ||
| + | ace_map_gestures_defaultColor = [1,0.88,0,0.7]; | ||
| + | ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; | ||
| + | ace_map_gestures_enabled | ||
| + | ace_map_gestures_interval = 0.03; | ||
| + | ace_map_gestures_maxRange = 7; | ||
| + | ace_map_gestures_maxRangeCamera = 14; | ||
| + | ace_map_gestures_nameTextColor = [0.2, | ||
| + | ace_map_gestures_onlyShowFriendlys = false; | ||
| - | # Toggle directional audio for VOIP | + | // ACE Map Tools |
| - | Voice3D=true | + | ace_maptools_drawStraightLines |
| + | ace_maptools_plottingBoardAllowChannelDrawing = 1; | ||
| + | ace_maptools_rotateModifierKey = 1; | ||
| - | # Min: 10.00 Max: 150.00 Default: 70.00 | + | // ACE Medical |
| - | SpeedLimit=70.0 | + | ace_medical_ai_enabledFor = 2; |
| + | ace_medical_ai_requireItems = 0; | ||
| + | ace_medical_AIDamageThreshold = 0.5; | ||
| + | ace_medical_alternateArmorPenetration = true; | ||
| + | ace_medical_bleedingCoefficient = 1; | ||
| + | ace_medical_blood_bloodLifetime = 900; | ||
| + | ace_medical_blood_enabledFor = 2; | ||
| + | ace_medical_blood_maxBloodObjects = 500; | ||
| + | ace_medical_deathChance = 1; | ||
| + | ace_medical_dropWeaponUnconsciousChance = 0; | ||
| + | ace_medical_enableVehicleCrashes = true; | ||
| + | ace_medical_fatalDamageSource = 2; | ||
| + | ace_medical_fractureChance = 0.65; | ||
| + | ace_medical_fractures = 1; | ||
| + | ace_medical_ivFlowRate = 1; | ||
| + | ace_medical_limbDamageThreshold = 5; | ||
| + | ace_medical_limping = 1; | ||
| + | ace_medical_painCoefficient = 1; | ||
| + | ace_medical_painUnconsciousChance = 0.1; | ||
| + | ace_medical_painUnconsciousThreshold | ||
| + | ace_medical_playerDamageThreshold = 8.5; | ||
| + | ace_medical_spontaneousWakeUpChance = 0.35; | ||
| + | ace_medical_spontaneousWakeUpEpinephrineBoost = 8.75; | ||
| + | ace_medical_statemachine_AIUnconsciousness = true; | ||
| + | ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; | ||
| + | ace_medical_statemachine_cardiacArrestTime = 300; | ||
| + | ace_medical_statemachine_fatalInjuriesAI = 0; | ||
| + | ace_medical_statemachine_fatalInjuriesPlayer = 0; | ||
| + | ace_medical_useLimbDamage = 0; | ||
| + | ace_medical_vitals_simulateSpO2 = true; | ||
| + | ace_medical_windowOnWakeUp = 1; | ||
| - | LoginQueueEnabled=false | + | // ACE Medical Interface |
| + | ace_medical_feedback_bloodVolumeEffectType = 0; | ||
| + | ace_medical_feedback_enableHUDIndicators = true; | ||
| + | ace_medical_feedback_painEffectType = 0; | ||
| + | ace_medical_gui_bloodLossColor_0 = [0, | ||
| + | ace_medical_gui_bloodLossColor_1 = [1, | ||
| + | ace_medical_gui_bloodLossColor_2 = [1, | ||
| + | ace_medical_gui_bloodLossColor_3 = [1, | ||
| + | ace_medical_gui_bloodLossColor_4 = [1, | ||
| + | ace_medical_gui_bloodLossColor_5 = [1, | ||
| + | ace_medical_gui_bloodLossColor_6 = [1, | ||
| + | ace_medical_gui_bloodLossColor_7 = [1, | ||
| + | ace_medical_gui_bloodLossColor_8 = [1, | ||
| + | ace_medical_gui_bloodLossColor_9 = [1, | ||
| + | ace_medical_gui_bodyPartOutlineColor = [1, | ||
| + | ace_medical_gui_damageColor_0 = [0, | ||
| + | ace_medical_gui_damageColor_1 = [0.75, | ||
| + | ace_medical_gui_damageColor_2 = [0.62, | ||
| + | ace_medical_gui_damageColor_3 = [0.54, | ||
| + | ace_medical_gui_damageColor_4 = [0.48, | ||
| + | ace_medical_gui_damageColor_5 = [0.42, | ||
| + | ace_medical_gui_damageColor_6 = [0.37, | ||
| + | ace_medical_gui_damageColor_7 = [0.31, | ||
| + | ace_medical_gui_damageColor_8 = [0.22, | ||
| + | ace_medical_gui_damageColor_9 = [0, | ||
| + | ace_medical_gui_enableActions = 0; | ||
| + | ace_medical_gui_enableMedicalMenu = 1; | ||
| + | ace_medical_gui_enableSelfActions = true; | ||
| + | ace_medical_gui_interactionMenuShowTriage = 1; | ||
| + | ace_medical_gui_maxDistance = 3; | ||
| + | ace_medical_gui_openAfterTreatment = true; | ||
| + | ace_medical_gui_peekMedicalInfoReleaseDelay = 1; | ||
| + | ace_medical_gui_peekMedicalOnHit = false; | ||
| + | ace_medical_gui_peekMedicalOnHitDuration = 1; | ||
| + | ace_medical_gui_showBleeding = 2; | ||
| + | ace_medical_gui_showBloodlossEntry = true; | ||
| + | ace_medical_gui_showDamageEntry = false; | ||
| + | ace_medical_gui_tourniquetWarning | ||
| - | # Min: 20 Max: 1200 Default: 60 | + | // ACE Medical Treatment |
| - | LoginQueueConnectTimeout=60 | + | ace_medical_treatment_advancedBandages |
| + | ace_medical_treatment_advancedDiagnose = 0; | ||
| + | ace_medical_treatment_advancedMedication = false; | ||
| + | ace_medical_treatment_allowBodyBagUnconscious = false; | ||
| + | ace_medical_treatment_allowGraveDigging = 1; | ||
| + | ace_medical_treatment_allowLitterCreation = true; | ||
| + | ace_medical_treatment_allowSelfIV = 1; | ||
| + | ace_medical_treatment_allowSelfPAK = 1; | ||
| + | ace_medical_treatment_allowSelfStitch = 0; | ||
| + | ace_medical_treatment_allowSharedEquipment = 0; | ||
| + | ace_medical_treatment_bandageEffectiveness = 1; | ||
| + | ace_medical_treatment_bandageRollover = true; | ||
| + | ace_medical_treatment_clearTrauma = 1; | ||
| + | ace_medical_treatment_consumePAK = 0; | ||
| + | ace_medical_treatment_consumeSurgicalKit = 0; | ||
| + | ace_medical_treatment_convertItems = 0; | ||
| + | ace_medical_treatment_cprSuccessChanceMax = 0.852272; | ||
| + | ace_medical_treatment_cprSuccessChanceMin = 0.55; | ||
| + | ace_medical_treatment_graveDiggingMarker = true; | ||
| + | ace_medical_treatment_holsterRequired = 0; | ||
| + | ace_medical_treatment_litterCleanupDelay = 600; | ||
| + | ace_medical_treatment_locationAdenosine = 0; | ||
| + | ace_medical_treatment_locationEpinephrine = 0; | ||
| + | ace_medical_treatment_locationIV = 0; | ||
| + | ace_medical_treatment_locationMorphine = 0; | ||
| + | ace_medical_treatment_locationPAK = 0; | ||
| + | ace_medical_treatment_locationsBoostTraining = false; | ||
| + | ace_medical_treatment_locationSplint = 0; | ||
| + | ace_medical_treatment_locationSurgicalKit = 3; | ||
| + | ace_medical_treatment_maxLitterObjects = 500; | ||
| + | ace_medical_treatment_medicAdenosine = 0; | ||
| + | ace_medical_treatment_medicEpinephrine = 0; | ||
| + | ace_medical_treatment_medicIV = 0; | ||
| + | ace_medical_treatment_medicMorphine = 0; | ||
| + | ace_medical_treatment_medicPAK = 0; | ||
| + | ace_medical_treatment_medicSplint = 0; | ||
| + | ace_medical_treatment_medicSurgicalKit = 0; | ||
| + | ace_medical_treatment_numericalPulse = 1; | ||
| + | ace_medical_treatment_timeCoefficientPAK = 1; | ||
| + | ace_medical_treatment_treatmentTimeAutoinjector = 3; | ||
| + | ace_medical_treatment_treatmentTimeBodyBag = 15; | ||
| + | ace_medical_treatment_treatmentTimeCoeffZeus = 1; | ||
| + | ace_medical_treatment_treatmentTimeCPR = 15; | ||
| + | ace_medical_treatment_treatmentTimeGrave = 30; | ||
| + | ace_medical_treatment_treatmentTimeIV = 7; | ||
| + | ace_medical_treatment_treatmentTimeSplint = 5; | ||
| + | ace_medical_treatment_treatmentTimeTourniquet = 3; | ||
| + | ace_medical_treatment_treatmentTimeTrainedAutoinjector = 2; | ||
| + | ace_medical_treatment_treatmentTimeTrainedIV = 5.5; | ||
| + | ace_medical_treatment_treatmentTimeTrainedSplint = 4; | ||
| + | ace_medical_treatment_treatmentTimeTrainedTourniquet = 2.5; | ||
| + | ace_medical_treatment_woundReopenChance = 1; | ||
| + | ace_medical_treatment_woundStitchTime = 5; | ||
| - | # Set the IP from which the server is broadcast. This is for network configurations with multiple IP addresses, such as server farms | + | // ACE Name Tags |
| - | server_browser_announced_ip= | + | ace_nametags_ambientBrightnessAffectViewDist = 1; |
| + | ace_nametags_defaultNametagColor = [0.77,0.51, | ||
| + | ace_nametags_nametagColorBlue = [0.67, | ||
| + | ace_nametags_nametagColorGreen = [0.67, | ||
| + | ace_nametags_nametagColorMain = [1, | ||
| + | ace_nametags_nametagColorRed = [1, | ||
| + | ace_nametags_nametagColorYellow = [1, | ||
| + | ace_nametags_playerNamesMaxAlpha = 0.8; | ||
| + | ace_nametags_playerNamesViewDistance = 10; | ||
| + | ace_nametags_showCursorTagForVehicles = false; | ||
| + | ace_nametags_showNamesForAI = false; | ||
| + | ace_nametags_showPlayerNames = 1; | ||
| + | ace_nametags_showPlayerRanks = true; | ||
| + | ace_nametags_showSoundWaves = 1; | ||
| + | ace_nametags_showVehicleCrewInfo = true; | ||
| + | ace_nametags_tagSize | ||
| - | # Players can respawn in-game at the coordinates where they died | + | // ACE Nightvision |
| - | PlayerRespawnWithSelf=false | + | ace_nightvision_aimDownSightsBlur = 1; |
| + | ace_nightvision_disableNVGsWithSights | ||
| + | ace_nightvision_effectScaling = 0.2; | ||
| + | ace_nightvision_fogScaling = 1.89107; | ||
| + | ace_nightvision_noiseScaling = 0.111914; | ||
| + | ace_nightvision_shutterEffects = true; | ||
| - | # Players can respawn in-game at a split screen | + | // ACE Overheating |
| - | PlayerRespawnWithOther=false | + | ace_overheating_cookoffCoef = 1; |
| + | ace_overheating_coolingCoef = 1.5; | ||
| + | ace_overheating_displayTextOnJam = true; | ||
| + | ace_overheating_enabled = true; | ||
| + | ace_overheating_heatCoef = 0.75; | ||
| + | ace_overheating_jamChanceCoef = 1; | ||
| + | ace_overheating_overheatingDispersion = true; | ||
| + | ace_overheating_overheatingRateOfFire = true; | ||
| + | ace_overheating_particleEffectsAndDispersionDistance = 3000; | ||
| + | ace_overheating_showParticleEffects = true; | ||
| + | ace_overheating_showParticleEffectsForEveryone = false; | ||
| + | ace_overheating_suppressorCoef = 0.25; | ||
| + | ace_overheating_unJamFailChance = 0.1; | ||
| + | ace_overheating_unJamOnreload = true; | ||
| + | ace_overheating_unJamOnSwapBarrel | ||
| - | # Governs how fast time passes while players sleep. Value multiplies the speed of the time that passes during sleeping. Min: 1.00 Max: 100.00 Default: 40.00 | + | // ACE Pointing |
| - | FastForwardMultiplier=40.0 | + | ace_finger_enabled = false; |
| + | ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; | ||
| + | ace_finger_indicatorForSelf | ||
| + | ace_finger_maxRange = 4; | ||
| + | ace_finger_proximityScaling = false; | ||
| + | ace_finger_sizeCoef = 1; | ||
| - | # Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline) | + | // ACE Pylons |
| - | DisableSafehouseWhenPlayerConnected=false | + | ace_pylons_enabledForZeus = true; |
| + | ace_pylons_enabledFromAmmoTrucks = true; | ||
| + | ace_pylons_rearmNewPylons | ||
| + | ace_pylons_requireEngineer = false; | ||
| + | ace_pylons_requireToolkit = true; | ||
| + | ace_pylons_searchDistance = 15; | ||
| + | ace_pylons_timePerPylon = 5; | ||
| - | # Players can create factions when true | + | // ACE Quick Mount |
| - | Faction=true | + | ace_quickmount_distance = 3; |
| + | ace_quickmount_enabled | ||
| + | ace_quickmount_enableMenu = 3; | ||
| + | ace_quickmount_priority = 0; | ||
| + | ace_quickmount_speed = 18; | ||
| - | # Players must survive this number of in-game days before being allowed to create a faction Min: 0 Max: 2147483647 Default: | + | // ACE Repair |
| - | FactionDaySurvivedToCreate=0 | + | ace_repair_addSpareParts = true; |
| + | ace_repair_autoShutOffEngineWhenStartingRepair = false; | ||
| + | ace_repair_consumeItem_toolKit = 0; | ||
| + | ace_repair_displayTextOnRepair = true; | ||
| + | ace_repair_enabled = true; | ||
| + | ace_repair_engineerSetting_fullRepair = 1; | ||
| + | ace_repair_engineerSetting_repair = 0; | ||
| + | ace_repair_engineerSetting_wheel | ||
| + | ace_repair_fullRepairLocation = 2; | ||
| + | ace_repair_fullRepairRequiredItems = [" | ||
| + | ace_repair_locationsBoostTraining = false; | ||
| + | ace_repair_miscRepairRequiredItems = [" | ||
| + | ace_repair_miscRepairTime = 15; | ||
| + | ace_repair_patchWheelEnabled = 0; | ||
| + | ace_repair_patchWheelLocation = [" | ||
| + | ace_repair_patchWheelMaximumRepair = 0.3; | ||
| + | ace_repair_patchWheelRequiredItems = [" | ||
| + | ace_repair_patchWheelTime = 5; | ||
| + | ace_repair_repairDamageThreshold = 0.6; | ||
| + | ace_repair_repairDamageThreshold_engineer = 0.4; | ||
| + | ace_repair_timeCoefficientFullRepair = 1.5; | ||
| + | ace_repair_wheelChangeTime = 10; | ||
| + | ace_repair_wheelRepairRequiredItems = []; | ||
| - | # Number of players required as faction members before the faction owner can create a group tag Min: 1 Max: 2147483647 Default: 1 | + | // ACE Respawn |
| - | FactionPlayersRequiredForTag=1 | + | ace_respawn_removeDeadBodiesDisconnected |
| + | ace_respawn_savePreDeathGear = false; | ||
| - | # Disables radio transmissions from players with an access level | + | // ACE Scopes |
| - | DisableRadioStaff=false | + | ace_scopes_correctZeroing = true; |
| + | ace_scopes_deduceBarometricPressureFromTerrainAltitude | ||
| + | ace_scopes_defaultZeroRange = 100; | ||
| + | ace_scopes_enabled = true; | ||
| + | ace_scopes_forceUseOfAdjustmentTurrets = false; | ||
| + | ace_scopes_inScopeAdjustment = false; | ||
| + | ace_scopes_overwriteZeroRange = false; | ||
| + | ace_scopes_simplifiedZeroing = false; | ||
| + | ace_scopes_useLegacyUI = false; | ||
| + | ace_scopes_zeroReferenceBarometricPressure = 1013.25; | ||
| + | ace_scopes_zeroReferenceHumidity = 0; | ||
| + | ace_scopes_zeroReferenceTemperature = 15; | ||
| - | # Disables radio transmissions from players with ' | + | // ACE Sitting |
| - | DisableRadioAdmin=true | + | acex_sitting_enable |
| - | # Disables radio transmissions from players with ' | + | // ACE Spectator |
| - | DisableRadioGM=true | + | ace_spectator_enableAI |
| + | ace_spectator_maxFollowDistance = 5; | ||
| + | ace_spectator_restrictModes = 0; | ||
| + | ace_spectator_restrictVisions = 0; | ||
| - | # Disables radio transmissions from players with ' | + | // ACE Switch Units |
| - | DisableRadioOverseer=false | + | ace_switchunits_enableSafeZone = true; |
| + | ace_switchunits_enableSwitchUnits = false; | ||
| + | ace_switchunits_safeZoneRadius = 100; | ||
| + | ace_switchunits_switchToCivilian = false; | ||
| + | ace_switchunits_switchToEast = false; | ||
| + | ace_switchunits_switchToIndependent = false; | ||
| + | ace_switchunits_switchToWest | ||
| - | # Disables radio transmissions from players with ' | + | // ACE Trenches |
| - | DisableRadioModerator=false | + | ace_trenches_bigEnvelopeDigDuration |
| + | ace_trenches_bigEnvelopeRemoveDuration = 15; | ||
| + | ace_trenches_smallEnvelopeDigDuration = 20; | ||
| + | ace_trenches_smallEnvelopeRemoveDuration = 12; | ||
| - | # Disables radio transmissions from invisible players | + | // ACE Uncategorized |
| - | DisableRadioInvisible=true | + | ace_fastroping_autoAddFRIES |
| + | ace_fastroping_requireRopeItems = false; | ||
| + | ace_flags_enableCarrying = true; | ||
| + | ace_flags_enablePlacing = true; | ||
| + | ace_gunbag_swapGunbagEnabled = true; | ||
| + | ace_hitreactions_minDamageToTrigger = 0.1; | ||
| + | ace_hitreactions_weaponDropChanceArmHitAI = 0; | ||
| + | ace_hitreactions_weaponDropChanceArmHitPlayer = 0; | ||
| + | ace_inventory_inventoryDisplaySize = 0; | ||
| + | ace_laser_dispersionCount = 2; | ||
| + | ace_laser_showLaserOnMap = 3; | ||
| + | ace_marker_flags_placeAnywhere = false; | ||
| + | ace_microdagr_mapDataAvailable = 2; | ||
| + | ace_microdagr_waypointPrecision = 3; | ||
| + | ace_noradio_enabled = true; | ||
| + | ace_optionsmenu_showNewsOnMainMenu = true; | ||
| + | ace_overpressure_backblastDistanceCoefficient = 1; | ||
| + | ace_overpressure_overpressureDistanceCoefficient = 1; | ||
| + | ace_parachute_failureChance = 0; | ||
| + | ace_parachute_hideAltimeter = true; | ||
| + | ace_tagging_quickTag = 1; | ||
| - | # Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example: | + | // ACE User Interface |
| - | ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart | + | ace_ui_allowSelectiveUI |
| + | ace_ui_ammoCount = true; | ||
| + | ace_ui_ammoType = true; | ||
| + | ace_ui_commandMenu = true; | ||
| + | ace_ui_enableSpeedIndicator = true; | ||
| + | ace_ui_firingMode = true; | ||
| + | ace_ui_groupBar = false; | ||
| + | ace_ui_gunnerAmmoCount = true; | ||
| + | ace_ui_gunnerAmmoType = true; | ||
| + | ace_ui_gunnerFiringMode = true; | ||
| + | ace_ui_gunnerLaunchableCount = true; | ||
| + | ace_ui_gunnerLaunchableName = true; | ||
| + | ace_ui_gunnerMagCount = true; | ||
| + | ace_ui_gunnerWeaponLowerInfoBackground = true; | ||
| + | ace_ui_gunnerWeaponName = true; | ||
| + | ace_ui_gunnerWeaponNameBackground = true; | ||
| + | ace_ui_gunnerZeroing = true; | ||
| + | ace_ui_hideDefaultActionIcon = false; | ||
| + | ace_ui_magCount = true; | ||
| + | ace_ui_soldierVehicleWeaponInfo = true; | ||
| + | ace_ui_staminaBar = true; | ||
| + | ace_ui_stance = true; | ||
| + | ace_ui_throwableCount = true; | ||
| + | ace_ui_throwableName = true; | ||
| + | ace_ui_vehicleAltitude = true; | ||
| + | ace_ui_vehicleCompass = true; | ||
| + | ace_ui_vehicleDamage = true; | ||
| + | ace_ui_vehicleFuelBar = true; | ||
| + | ace_ui_vehicleInfoBackground = true; | ||
| + | ace_ui_vehicleName = true; | ||
| + | ace_ui_vehicleNameBackground = true; | ||
| + | ace_ui_vehicleRadar = true; | ||
| + | ace_ui_vehicleSpeed = true; | ||
| + | ace_ui_weaponLowerInfoBackground = true; | ||
| + | ace_ui_weaponName = true; | ||
| + | ace_ui_weaponNameBackground = true; | ||
| + | ace_ui_zeroing = true; | ||
| - | # Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log. | + | // ACE Vehicle Lock |
| - | ClientActionLogs=ISEnterVehicle;ISExitVehicle;ISTakeEngineParts; | + | ace_vehiclelock_defaultLockpickStrength |
| + | ace_vehiclelock_lockVehicleInventory = false; | ||
| + | ace_vehiclelock_vehicleStartingLockState = -1; | ||
| - | # Track changes in player perk levels in PerkLog.txt server log | + | // ACE Vehicles |
| - | PerkLogs=true | + | ace_novehicleclanlogo_enabled = false; |
| + | ace_vehicles_hideEjectAction = true; | ||
| + | ace_vehicles_keepEngineRunning = true; | ||
| + | ace_vehicles_speedLimiterStep = 5; | ||
| + | ace_viewports_enabled | ||
| - | # Maximum number of items that can be placed in a container. | + | // ACE View Distance Limiter |
| - | ItemNumbersLimitPerContainer=0 | + | ace_viewdistance_enabled = true; |
| + | ace_viewdistance_limitViewDistance = 10000; | ||
| + | ace_viewdistance_objectViewDistanceCoeff = 0; | ||
| + | ace_viewdistance_viewDistanceAirVehicle = 0; | ||
| + | ace_viewdistance_viewDistanceLandVehicle = 0; | ||
| + | ace_viewdistance_viewDistanceOnFoot | ||
| - | # Number of days before old blood splats are removed. | + | // ACE View Restriction |
| - | # Removal happens when map chunks are loaded. | + | acex_viewrestriction_mode = 0; |
| - | # Zero means they will never disappear Min: 0 Max: 365 Default: | + | acex_viewrestriction_modeSelectiveAir = 0; |
| - | BloodSplatLifespanDays=0 | + | acex_viewrestriction_modeSelectiveFoot = 0; |
| + | acex_viewrestriction_modeSelectiveLand | ||
| + | acex_viewrestriction_modeSelectiveSea = 0; | ||
| + | acex_viewrestriction_preserveView = false; | ||
| - | # Allow use of non-ASCII (cyrillic etc) characters in usernames | + | // ACE Volume |
| - | AllowNonAsciiUsername=false | + | acex_volume_enabled |
| + | acex_volume_fadeDelay = 1; | ||
| + | acex_volume_lowerInVehicles = true; | ||
| + | acex_volume_reduction = 4; | ||
| + | acex_volume_remindIfLowered = false; | ||
| + | acex_volume_showNotification = false; | ||
| - | BanKickGlobalSound=true | + | // ACE Wardrobe |
| + | ace_wardrobe_enableAction | ||
| - | # If enabled, when HoursForCorpseRemoval triggers, it will also remove player’s corpses from the ground. | + | // ACE Weapons |
| - | RemovePlayerCorpsesOnCorpseRemoval=false | + | ace_common_persistentLaserEnabled = true; |
| + | ace_reload_displayText = true; | ||
| + | ace_reload_showCheckAmmoSelf | ||
| + | ace_reloadlaunchers_displayStatusText = true; | ||
| + | ace_weaponselect_displayText = true; | ||
| - | # If true, player can use the " | + | // ACE Weather |
| - | TrashDeleteAll=true | + | ace_weather_enabled = true; |
| + | ace_weather_showCheckAirTemperature = true; | ||
| + | ace_weather_updateInterval = 60; | ||
| + | ace_weather_windSimulation | ||
| - | # If true, player can hit again when struck by another player. | + | // ACE Wind Deflection |
| - | PVPMeleeWhileHitReaction=false | + | ace_winddeflection_enabled = true; |
| + | ace_winddeflection_simulationInterval = 0.05; | ||
| + | ace_winddeflection_vehicleEnabled | ||
| - | # If true, players will have to mouse over someone to see their display name. | + | // ACE Zeus |
| - | MouseOverToSeeDisplayName=true | + | ace_zeus_autoAddObjects = false; |
| + | ace_zeus_canCreateZeus = -1; | ||
| + | ace_zeus_radioOrdnance = false; | ||
| + | ace_zeus_remoteWind = false; | ||
| + | ace_zeus_revealMines = 0; | ||
| + | ace_zeus_zeusAscension = false; | ||
| + | ace_zeus_zeusBird | ||
| - | # If true, automatically hide the player you can't see (like zombies). | + | // Advanced Vault System |
| - | HidePlayersBehindYou=true | + | AVS_EnableVoiceSounds = true; |
| + | AVS_Jump_MAINWEAP_X = " | ||
| + | AVS_Jump_MAINWEAP_Z = "1.7"; | ||
| + | AVS_Jump_PIST_X = " | ||
| + | AVS_Jump_PIST_Z = " | ||
| + | AVS_Jump_UNARMED_X = " | ||
| + | AVS_Jump_UNARMED_Z = " | ||
| + | AVS_Jumping = true; | ||
| + | AVS_Rolling = true; | ||
| + | AVS_Sliding | ||
| - | # Damage multiplier for PVP melee attacks. Min: 0.00 Max: 500.00 Default: 30.00 | + | // Aiming Deadzone Fix |
| - | PVPMeleeDamageModifier=30.0 | + | PCT_lookfix_aim_coef = 0.299874; |
| + | PCT_lookFix_allow_vertical = false; | ||
| + | PCT_lookfix_coef = 0.399438; | ||
| + | PCT_lookFix_freelook | ||
| + | PCT_lookFix_function = 1; | ||
| + | PCT_lookFix_RTZ = true; | ||
| + | PCT_lookfix_RTZ_constant = 0.304579; | ||
| + | PCT_lookFix_vertical_cap = 0; | ||
| - | # Damage multiplier for PVP ranged attacks. Min: 0.00 Max: 500.00 Default: 50.00 | + | // Antistasi |
| - | PVPFirearmDamageModifier=50.0 | + | HR_GRG_dLock |
| + | HR_GRG_LockLimit_Guest = 2; | ||
| + | HR_GRG_LockLimit_Member = 3; | ||
| + | HR_GRG_PoolBase = 20; | ||
| + | HR_GRG_PoolIncr = 4; | ||
| + | HR_GRG_Pylons_Enabled = true; | ||
| + | HR_GRG_renderPlacementRays = false; | ||
| + | HR_GRG_ServiceDisabled_Rearm = false; | ||
| + | HR_GRG_ServiceDisabled_Refuel = false; | ||
| + | HR_GRG_ServiceDisabled_Repair = false; | ||
| - | # Modify the range of zombie attraction to cars. (Lower values can help with lag.) Min: 0.00 Max: 10.00 Default: 0.50 | + | // Antistasi Ultimate |
| - | CarEngineAttractionModifier=0.5 | + | A3U_setting_enableAdvancedTowing |
| + | A3U_setting_enableCosmetics = true; | ||
| + | A3U_setting_tierWarElite = 8; | ||
| + | A3U_setting_tierWarHRLoss = 2; | ||
| + | A3U_setting_tierWarMilitia = 3; | ||
| + | A3U_setting_tierWarPunishments = 3; | ||
| - | # Governs whether players bump (and knock over) other players when running through them. | + | // Community Base Addons |
| - | PlayerBumpPlayer=false | + | cba_diagnostic_ConsoleIndentType = -1; |
| + | cba_diagnostic_watchInfoRefreshRate = 0.2; | ||
| + | cba_disposable_dropUsedLauncher = 2; | ||
| + | cba_disposable_replaceDisposableLauncher = true; | ||
| + | cba_events_repetitionMode = 2; | ||
| + | cba_network_loadoutValidation = 0; | ||
| + | cba_optics_usePipOptics = true; | ||
| + | cba_quicktime_qteShorten | ||
| + | cba_ui_notifyLifetime = 4; | ||
| + | cba_ui_StorePasswords = 1; | ||
| - | # Controls display of remote players on the in-game map. 1=Hidden | + | // D.I.R.T. |
| - | MapRemotePlayerVisibility=1 | + | dirt_compat_ace_field_rations_allowACEXWaterToCleanDirt = true; |
| + | dirt_main_additionalSelections = " | ||
| + | dirt_main_affectAI = true; | ||
| + | dirt_main_burnDecrease = 0.003; | ||
| + | dirt_main_burnIncrease | ||
| + | dirt_main_enable | ||
| + | dirt_main_explosionEH | ||
| + | dirt_main_groundDecrease | ||
| + | dirt_main_groundIncrease = 0.02; | ||
| + | dirt_main_maxDistance = 500; | ||
| + | dirt_main_maxDistanceAnimations = 50; | ||
| + | dirt_main_maxDynTextures = 100; | ||
| + | dirt_main_precipitationDecrease = 0.003; | ||
| + | dirt_main_precipitationDecreaseDirt = true; | ||
| + | dirt_main_precipitationIncrease = 0.02; | ||
| + | dirt_main_preWarmUp = true; | ||
| + | dirt_main_sortByDistance = true; | ||
| + | dirt_main_updateFrequency = 2; | ||
| - | # Min: 1 Max: 300 Default: 5 | + | // Death and Hit Reactions |
| - | BackupsCount=20 | + | WBK_DeathAnimMod_Death_Chance |
| + | WBK_DeathAnimMod_Death_NearWall = true; | ||
| + | WBK_DeathAnimMod_Deaths_AI = true; | ||
| + | WBK_DeathAnimMod_Deaths_HUGEANIMS = true; | ||
| + | WBK_DeathAnimMod_Deaths_NECKSHOTS = true; | ||
| + | WBK_DeathAnimMod_Deaths_PLR = true; | ||
| + | WBK_DeathAnimMod_Flinch_AI = true; | ||
| + | WBK_DeathAnimMod_Flinch_PLR = true; | ||
| + | WBK_DeathAnimMod_Hit_AI = true; | ||
| + | WBK_DeathAnimMod_Hit_Chance = " | ||
| + | WBK_DeathAnimMod_Hit_Chance_PLR = " | ||
| + | WBK_DeathAnimMod_Hit_PLR = true; | ||
| - | BackupsOnStart=true | + | // Drongo' |
| + | ddtAR2XAP | ||
| + | ddtBehaviourAware = true; | ||
| + | ddtBehaviourCareless = false; | ||
| + | ddtBehaviourCombat = true; | ||
| + | ddtBehaviourSafe = true; | ||
| + | ddtBehaviourStealth = false; | ||
| + | ddtCooldownSeconds = " | ||
| + | ddtCycleLength = " | ||
| + | ddtCycleLengthAttack = " | ||
| + | ddtCycleLengthRC40 = " | ||
| + | ddtDebug = false; | ||
| + | ddtExclusionBomber = " | ||
| + | ddtExclusionFPV = " | ||
| + | ddtExclusionRecon = " | ||
| + | ddtLoiterChance = " | ||
| + | ddtRangeBomber = " | ||
| + | ddtRangeFPV = " | ||
| + | ddtReconAltCBA = " | ||
| + | ddtReconRad = " | ||
| + | ddtSideEast = true; | ||
| + | ddtSideRes = true; | ||
| + | ddtSideWest = true; | ||
| + | ddtSoftThreshold = " | ||
| - | BackupsOnVersionChange=true | + | // Drongo' |
| + | dyelActiveInventory | ||
| + | dyelArrestDebug = true; | ||
| + | dyelCarryBodies = true; | ||
| + | dyelCarrySimpleObjects = true; | ||
| + | dyelChat = true; | ||
| + | dyelDebug = false; | ||
| + | dyelGroupManagement = true; | ||
| + | dyelInventoryMenu = false; | ||
| + | dyelWeightLimit = " | ||
| - | # Min: 0 Max: 1500 Default: 0 | + | // DUI - Squad Radar - Indicators |
| - | BackupsPeriod=0 | + | diwako_dui_indicators_crew_range_enabled |
| + | diwako_dui_indicators_fov_scale = false; | ||
| + | diwako_dui_indicators_icon_buddy = true; | ||
| + | diwako_dui_indicators_icon_leader = true; | ||
| + | diwako_dui_indicators_icon_medic = true; | ||
| + | diwako_dui_indicators_range = 20; | ||
| + | diwako_dui_indicators_range_crew = 300; | ||
| + | diwako_dui_indicators_range_scale = false; | ||
| + | diwako_dui_indicators_rangeLimit = 100; | ||
| + | diwako_dui_indicators_show = true; | ||
| + | diwako_dui_indicators_size = 1; | ||
| + | diwako_dui_indicators_style = " | ||
| + | diwako_dui_indicators_useACENametagsRange = true; | ||
| - | # Disables vehicle towing | + | // DUI - Squad Radar - Line Compass |
| - | DisableVehicleTowing=false | + | diwako_dui_linecompass_ACEFingeringColor = [1, |
| + | diwako_dui_linecompass_AllowNumericDrawBearing = true; | ||
| + | diwako_dui_linecompass_CompassAvailableShown = true; | ||
| + | diwako_dui_linecompass_compassRange = 35; | ||
| + | diwako_dui_linecompass_compassRangeLimit = 50; | ||
| + | diwako_dui_linecompass_CustomWaypointColor = [0, | ||
| + | diwako_dui_linecompass_DefaultIconColor = [0.5, | ||
| + | diwako_dui_linecompass_DrawBearing = 2; | ||
| + | diwako_dui_linecompass_Enabled | ||
| + | diwako_dui_linecompass_enableOcclusion = false; | ||
| + | diwako_dui_linecompass_IconOutline = 0; | ||
| + | diwako_dui_linecompass_occlusionFadeSpeed = 3.5; | ||
| + | diwako_dui_linecompass_SwapOrder = false; | ||
| + | diwako_dui_linecompass_WaypointColor = [0, | ||
| - | # Disables trailer towing | + | // DUI - Squad Radar - Main |
| - | DisableTrailerTowing=false | + | diwako_dui_ace_hide_interaction = true; |
| + | diwako_dui_colors = " | ||
| + | diwako_dui_font = " | ||
| + | diwako_dui_icon_style = " | ||
| + | diwako_dui_main_hide_dialog = true; | ||
| + | diwako_dui_main_hide_ui_by_default = false; | ||
| + | diwako_dui_main_squadBlue = [0, | ||
| + | diwako_dui_main_squadGreen = [0, | ||
| + | diwako_dui_main_squadMain = [1, | ||
| + | diwako_dui_main_squadRed = [1, | ||
| + | diwako_dui_main_squadYellow = [1, | ||
| + | diwako_dui_main_trackingColor = [0.93, | ||
| + | diwako_dui_reset_ui_pos | ||
| - | # Disables burnt vehicle towing | + | // DUI - Squad Radar - Nametags |
| - | DisableBurntTowing=false | + | diwako_dui_nametags_customRankStyle |
| + | diwako_dui_nametags_deadColor = [0.2, | ||
| + | diwako_dui_nametags_deadRenderDistance = 3.5; | ||
| + | diwako_dui_nametags_drawRank = true; | ||
| + | diwako_dui_nametags_enabled = true; | ||
| + | diwako_dui_nametags_enableFOVBoost = true; | ||
| + | diwako_dui_nametags_enableOcclusion = true; | ||
| + | diwako_dui_nametags_fadeInTime = 0.05; | ||
| + | diwako_dui_nametags_fadeOutTime = 0.5; | ||
| + | diwako_dui_nametags_fontGroup = " | ||
| + | diwako_dui_nametags_fontGroupNameSize = 8; | ||
| + | diwako_dui_nametags_fontName = " | ||
| + | diwako_dui_nametags_fontNameSize = 10; | ||
| + | diwako_dui_nametags_groupColor = [1, | ||
| + | diwako_dui_nametags_groupFontShadow = 1; | ||
| + | diwako_dui_nametags_groupNameOtherGroupColor = [0.6, | ||
| + | diwako_dui_nametags_nameFontShadow = 1; | ||
| + | diwako_dui_nametags_nameOtherGroupColor = [0.2, | ||
| + | diwako_dui_nametags_rankNameStyle = " | ||
| + | diwako_dui_nametags_renderDistance = 40; | ||
| + | diwako_dui_nametags_showUnconAsDead = true; | ||
| + | diwako_dui_nametags_useLIS = true; | ||
| + | diwako_dui_nametags_useSideIsFriendly = true; | ||
| - | # Path to the file with the list of words to be prohibited. Each word must be on a separate line | + | // DUI - Squad Radar - Radar |
| - | BadWordListFile= | + | diwako_dui_compass_hide_alone_group = false; |
| + | diwako_dui_compass_hide_blip_alone_group = false; | ||
| + | diwako_dui_compass_icon_scale = 1; | ||
| + | diwako_dui_compass_opacity = 1; | ||
| + | diwako_dui_compass_style = [" | ||
| + | diwako_dui_compassRange = 35; | ||
| + | diwako_dui_compassRefreshrate = 0; | ||
| + | diwako_dui_dir_showMildot = false; | ||
| + | diwako_dui_dir_size = 1.4; | ||
| + | diwako_dui_distanceWarning = 3; | ||
| + | diwako_dui_enable_compass = true; | ||
| + | diwako_dui_enable_compass_dir = 2; | ||
| + | diwako_dui_enable_occlusion = false; | ||
| + | diwako_dui_enable_occlusion_cone = 360; | ||
| + | diwako_dui_hudScaling = 1; | ||
| + | diwako_dui_namelist = true; | ||
| + | diwako_dui_namelist_bg = 0; | ||
| + | diwako_dui_namelist_only_buddy_icon = false; | ||
| + | diwako_dui_namelist_size = 1; | ||
| + | diwako_dui_namelist_text_shadow = 2; | ||
| + | diwako_dui_namelist_width = 215; | ||
| + | diwako_dui_radar_ace_finger = true; | ||
| + | diwako_dui_radar_ace_medic = true; | ||
| + | diwako_dui_radar_always_show_unit_numbers = false; | ||
| + | diwako_dui_radar_compassRangeCrew = 500; | ||
| + | diwako_dui_radar_compassRangeLimit = 50; | ||
| + | diwako_dui_radar_dir_padding = 25; | ||
| + | diwako_dui_radar_dir_shadow = 2; | ||
| + | diwako_dui_radar_enable_seat_icons = 2; | ||
| + | diwako_dui_radar_group_by_vehicle = false; | ||
| + | diwako_dui_radar_icon_opacity = 1; | ||
| + | diwako_dui_radar_icon_opacity_no_player = true; | ||
| + | diwako_dui_radar_icon_priority_setting = 1; | ||
| + | diwako_dui_radar_icon_scale_crew = 6; | ||
| + | diwako_dui_radar_leadingZeroes = false; | ||
| + | diwako_dui_radar_namelist_hideWhenLeader = false; | ||
| + | diwako_dui_radar_namelist_vertical_spacing = 1; | ||
| + | diwako_dui_radar_occlusion_fade_in_time = 1; | ||
| + | diwako_dui_radar_occlusion_fade_time = 10; | ||
| + | diwako_dui_radar_pointer_color = [1, | ||
| + | diwako_dui_radar_pointer_style = " | ||
| + | diwako_dui_radar_show_cardinal_points = true; | ||
| + | diwako_dui_radar_sortType = " | ||
| + | diwako_dui_radar_sqlFirst = false; | ||
| + | diwako_dui_radar_syncGroup = false; | ||
| + | diwako_dui_radar_vehicleCompassEnabled = false; | ||
| + | diwako_dui_use_layout_editor | ||
| - | # Path to the file with the list of words that should be allowed, even if they contain bad word. Each word should be on a separate line. | + | // Dynamic Camo System |
| - | GoodWordListFile= | + | DYNCAS_enabled = true; |
| + | DYNCAS_ghillieReduction = 0.2; | ||
| + | DYNCAS_lowerLimit = 0.6; | ||
| + | DYNCAS_nightCompensation | ||
| + | DYNCAS_targetList = 0; | ||
| + | DYNCAS_updateFrequency = 1; | ||
| + | DYNCAS_upperLimit = 1.4; | ||
| - | # What to do with the sender of a bad word in the chat: 1 - ban, 2 - kick, 3 - record the violation in the database, 4 - mute | + | // FPV Settings |
| - | BadWordPolicy=3 | + | FPV_DefaultText |
| + | FPV_isUavCaptive = true; | ||
| + | FPV_MaxFlightDistance = 1500; | ||
| - | # The symbol or piece of text that will replace the bad word | + | // GRAD Trenches |
| - | BadWordReplacement=[HIDDEN] | + | grad_trenches_functions_allowBigEnvelope |
| + | grad_trenches_functions_allowCamouflage = true; | ||
| + | grad_trenches_functions_allowDigging = true; | ||
| + | grad_trenches_functions_allowEffects = true; | ||
| + | grad_trenches_functions_allowGiantEnvelope = true; | ||
| + | grad_trenches_functions_allowHitDecay = true; | ||
| + | grad_trenches_functions_allowLongEnvelope = true; | ||
| + | grad_trenches_functions_allowShortEnvelope = true; | ||
| + | grad_trenches_functions_allowSmallEnvelope = true; | ||
| + | grad_trenches_functions_allowTextureLock = true; | ||
| + | grad_trenches_functions_allowTrenchDecay = true; | ||
| + | grad_trenches_functions_allowVehicleEnvelope = true; | ||
| + | grad_trenches_functions_bigEnvelopeDamageMultiplier = 2; | ||
| + | grad_trenches_functions_bigEnvelopeDigTime = 40; | ||
| + | grad_trenches_functions_bigEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_buildFatigueFactor = 1; | ||
| + | grad_trenches_functions_camouflageRequireEntrenchmentTool = true; | ||
| + | grad_trenches_functions_createTrenchMarker = false; | ||
| + | grad_trenches_functions_decayTime = 1800; | ||
| + | grad_trenches_functions_giantEnvelopeDamageMultiplier = 1; | ||
| + | grad_trenches_functions_giantEnvelopeDigTime = 90; | ||
| + | grad_trenches_functions_giantEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_hitDecayMultiplier = 1; | ||
| + | grad_trenches_functions_LongEnvelopeDigTime = 100; | ||
| + | grad_trenches_functions_LongEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_playersInAreaRadius = 0; | ||
| + | grad_trenches_functions_shortEnvelopeDamageMultiplier = 2; | ||
| + | grad_trenches_functions_shortEnvelopeDigTime = 15; | ||
| + | grad_trenches_functions_shortEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_smallEnvelopeDamageMultiplier = 3; | ||
| + | grad_trenches_functions_smallEnvelopeDigTime = 30; | ||
| + | grad_trenches_functions_smallEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_stopBuildingAtFatigueMax = true; | ||
| + | grad_trenches_functions_textureLockDistance = 5; | ||
| + | grad_trenches_functions_timeoutToDecay = 7200; | ||
| + | grad_trenches_functions_vehicleEnvelopeDamageMultiplier = 1; | ||
| + | grad_trenches_functions_vehicleEnvelopeDigTime = 120; | ||
| + | grad_trenches_functions_vehicleEnvelopeRemovalTime = -1; | ||
| + | grad_trenches_functions_vehicleTrenchBuildSpeed = 5; | ||
| - | # Disables safety system anti-cheat protection. | + | // Hide Among The Grass |
| - | AntiCheatSafety=4 | + | hatg_setting_building = true; |
| + | hatg_setting_complex_detection = true; | ||
| + | hatg_setting_cooldown = 30; | ||
| + | hatg_setting_debug = false; | ||
| + | hatg_setting_debug_conditions = false; | ||
| + | hatg_setting_debug_detection = false; | ||
| + | hatg_setting_debug_surface = false; | ||
| + | hatg_setting_distance_close = 30; | ||
| + | hatg_setting_distance_close_multiplier = 2; | ||
| + | hatg_setting_distance_height = 2; | ||
| + | hatg_setting_distance_reset = 5; | ||
| + | hatg_setting_distance_shots | ||
| + | hatg_setting_enable_crouch = true; | ||
| + | hatg_setting_movement_crouch = 5; | ||
| + | hatg_setting_mp_ai = false; | ||
| + | hatg_setting_reveal_nearby = true; | ||
| + | hatg_setting_simple = false; | ||
| + | hatg_setting_simple_object = false; | ||
| + | hatg_setting_surfaces = true; | ||
| - | AntiCheatMovement=4 | + | // Hide Among The Grass - Equipment |
| + | hatg_setting_equipment_ghillie_blacklist | ||
| + | hatg_setting_equipment_ghillie_whitelist = " | ||
| + | hatg_setting_equipment_suppressor_blacklist = " | ||
| + | hatg_setting_equipment_suppressor_integral = " | ||
| + | hatg_setting_equipment_suppressor_whitelist = " | ||
| - | # Disables character hit anti-cheat protection. | + | // Hide Among The Grass - UI |
| - | AntiCheatHit=4 | + | hatg_setting_ui |
| + | hatg_setting_ui_colour_hidden = [0, | ||
| + | hatg_setting_ui_colour_revealed = [1, | ||
| + | hatg_setting_ui_fade = 0; | ||
| + | hatg_setting_ui_font = " | ||
| + | hatg_setting_ui_textsize = 2; | ||
| + | hatg_setting_ui_use_image = false; | ||
| + | hatg_setting_ui_x = 0; | ||
| + | hatg_setting_ui_y = 0; | ||
| - | # Disables packet checks anti-cheat protection. | + | // Ivory |
| - | AntiCheatPacket=4 | + | ivory_setting_alertsound |
| + | ivory_setting_alertspeed = 100; | ||
| + | ivory_setting_locnames = false; | ||
| - | # Disables player permissions anti-cheat protection. | + | // Loot to Vehicle for ACE and Antistasi Modified |
| - | AntiCheatPermission=4 | + | LootToVehicleExtended_DeleteBodies |
| + | LootToVehicleExtended_MaxTransferDistance = 15; | ||
| + | LootToVehicleExtended_PlayAnimation = true; | ||
| + | LootToVehicleExtended_TransferSpeedSeconds = 1; | ||
| + | LootToVehicleExtended_TransferUniform = true; | ||
| - | # Disables player XP anti-cheat protection. | + | // Mavic Settings |
| - | AntiCheatXP=4 | + | Mavic_Drop_Setting_allowedGrenades = " |
| + | Mavic_Drop_Setting_dropAllowed = true; | ||
| + | Mavic_Drop_Setting_windCoef = 0.11; | ||
| + | mavic_setting_enableConnectionDistance = true; | ||
| + | mavic_setting_hudCrosshair = 1; | ||
| + | mavic_setting_hudDistanceUnit = 0; | ||
| + | mavic_setting_hudHeading = false; | ||
| + | mavic_setting_hudHeightUnit = 0; | ||
| + | mavic_setting_hudHSpeedUnit = 0; | ||
| + | mavic_setting_hudVSpeedUnit = 0; | ||
| + | mavic_setting_landingProtection = true; | ||
| + | mavic_setting_lightAllowed = false; | ||
| + | mavic_setting_maxConnectionDistance = 6000; | ||
| + | mavic_setting_showInterface = true; | ||
| + | mavic_setting_vanillaInterface | ||
| - | # Disables fire checks anti-cheat protection. | + | // NIArms |
| - | AntiCheatFire=4 | + | niarms_gripSwitch |
| + | niarms_magSwitch = true; | ||
| - | # Disables safehouse anti-cheat protection. | + | // No More Aircraft Bouncing |
| - | AntiCheatSafeHouse=4 | + | NMAB_setting_classExclusionsStr |
| + | NMAB_setting_pfxHelicopters = true; | ||
| + | NMAB_setting_pfxPlanes = true; | ||
| - | # Disables recipe checks anti-cheat protection. | + | // Project SFX: Remastered |
| - | AntiCheatRecipe=4 | + | SFX_BreathingSounds_1 = false; |
| + | SFX_BreathingSounds_1_1 = 0.5; | ||
| + | SFX_BreathingSounds_2 = true; | ||
| + | SFX_BreathingSounds_2_1 = 1; | ||
| + | SFX_BreathingSounds_3 = true; | ||
| + | SFX_BreathingSounds_3_1 = 1; | ||
| + | SFX_DeathSounds_1 = true; | ||
| + | SFX_DeathSounds_1_1 = true; | ||
| + | SFX_DeathSounds_1_2 = true; | ||
| + | SFX_DeathSounds_2 = 2; | ||
| + | SFX_DeathSounds_2_1 = 40; | ||
| + | SFX_DeathSounds_3 | ||
| + | SFX_DeathSounds_3_1 = 1000; | ||
| + | SFX_DeathSounds_4 = 5; | ||
| + | SFX_DeathSounds_4_1 = 130; | ||
| + | SFX_FemaleFacesArraySetting = " | ||