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arma_3:server_configs [2025/12/27 20:43] dragonflyarma_3:server_configs [2026/01/16 03:43] (current) dragonfly
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 Listed on this page are all our config files for Arma 3, sanitized for security. Listed on this page are all our config files for Arma 3, sanitized for security.
- 
-<WRAP important> 
- 
-**Spoiler alert!** 
- 
-Reading configs will betray certain mechanics before you discover them in-game! 
- 
-</WRAP> 
  
 <WRAP alert> <WRAP alert>
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 </WRAP> </WRAP>
  
-<code ini Server.cfg> +<code Server.cfg> 
-SandboxVars = { +// GLOBAL SETTINGS 
-    VERSION 6, +hostname = "TCGC: Crucible"; // The name of the server that shall be displayed in the public server list 
-    -- Changing this also sets the "Population Multiplierin Advanced Zombie Options. Default = Normal +password <REDACTED>; // Password for joining, eg connecting to the server 
-    -- 1 = Insane +passwordAdmin "<REDACTED>"; // Password to become server admin. When in Arma MP and connected to the servertype '#login xyz
-    -- 2 = Very High +serverCommandPassword <REDACTED>; // Password required by alternate syntax of [[serverCommand]] server-side scripting
-    -- 3 = High +logFile = "server_console.log"; // Where the logfile should go and what it should be called
-    -- 4 = Normal +
-    -- 5 = Low +
-    -- 6 = None +
-    Zombies = 4, +
-    -- How zombies are distributed across the map. Default = Urban Focused +
-    -- 1 = Urban Focused +
-    -- 2 = Uniform +
-    Distribution = 1, +
-    -- Controls whether some randomization is applied to zombie distribution. +
-    ZombieVoronoiNoise = true, +
-    -- How frequently new zombies are added to the world. Default = Normal +
-    -- 1 = High +
-    -- 2 = Normal +
-    -- 3 = Low +
-    -- 4 = None +
-    ZombieRespawn = 2, +
-    -- Zombie allowed to migrate to empty cells. +
-    ZombieMigrate = true, +
-    -- Default = 1 Hour, 30 Minutes +
-    -- 1 = 15 Minutes +
-    -- 2 = 30 Minutes +
-    -- 3 = 1 Hour +
-    -- 4 = 1 Hour, 30 Minutes +
-    -- 5 = 2 Hours +
-    -- 6 = 3 Hours +
-    -- 7 = 4 Hours +
-    -- 8 = 5 Hours +
-    -- 9 = 6 Hours +
-    -- 10 = 7 Hours +
-    -- 11 = 8 Hours +
-    -- 12 = 9 Hours +
-    -- 13 = 10 Hours +
-    -- 14 = 11 Hours +
-    -- 15 = 12 Hours +
-    -- 16 = 13 Hours +
-    -- 17 = 14 Hours +
-    -- 18 = 15 Hours +
-    -- 19 = 16 Hours +
-    -- 20 = 17 Hours +
-    -- 21 = 18 Hours +
-    -- 22 = 19 Hours +
-    -- 23 = 20 Hours +
-    -- 24 = 21 Hours +
-    -- 25 = 22 Hours +
-    -- 26 = 23 Hours +
-    -- 27 = Real-time +
-    DayLength = 3, +
-    StartYear = 1, +
-    -- Month in which the game starts. Default = July +
-    -- 1 = January +
-    -- 2 = February +
-    -- 3 = March +
-    -- 4 = April +
-    -- 5 = May +
-    -- 6 = June +
-    -- 7 = July +
-    -- 8 = August +
-    -- 9 = September +
-    -- 10 = October +
-    -- 11 = November +
-    -- 12 = December +
-    StartMonth = 7, +
-    -- Day of the month in which the games starts. +
-    StartDay = 9, +
-    -- Hour of the day in which the game starts. Default = 9 AM +
-    -- 1 = 7 AM +
-    -- 2 = 9 AM +
-    -- 3 = 12 PM +
-    -- 4 = 2 PM +
-    -- 5 = 5 PM +
-    -- 6 = 9 PM +
-    -- 7 = 12 AM +
-    -- 8 = 2 AM +
-    -- 9 = 5 AM +
-    StartTime = 2, +
-    -- Whether the time of day changes naturally, or it's always day/night. Default = Normal +
-    -- 1 = Normal +
-    -- 2 = Endless Day +
-    -- 3 = Endless Night +
-    DayNightCycle = 1, +
-    -- Whether weather changes or remains at a single state. Default = Normal +
-    -- 1 = Normal +
-    -- 2 = No Weather +
-    -- 3 = Endless Rain +
-    -- 4 = Endless Storm +
-    -- 5 = Endless Snow +
-    -- 6 = Endless Blizzard +
-    ClimateCycle = 1, +
-    -- Whether fog occurs naturally, never occurs, or is always present. Default = Normal +
-    -- 1 = Normal +
-    -- 2 = No Fog +
-    -- 3 = Endless Fog +
-    FogCycle = 1, +
-    -- How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water. Default = 0-30 Days +
-    -- 1 = Instant +
-    -- 2 = 0-30 Days +
-    -- 3 = 0-2 Months +
-    -- 4 = 0-6 Months +
-    -- 5 = 0-1 Year +
-    -- 6 = 0-5 Years +
-    -- 7 = 2-6 Months +
-    -- 8 = 6-12 Months +
-    -- 9 = Disabled +
-    WaterShut = 3, +
-    -- How long after the default start date (July 9, 1993) that the world's electricity turns off for good. Default = 0-30 Days +
-    -- 1 = Instant +
-    -- 2 = 0-30 Days +
-    -- 3 = 0-2 Months +
-    -- 4 = 0-6 Months +
-    -- 5 = 0-1 Year +
-    -- 6 = 0-5 Years +
-    -- 7 = 2-6 Months +
-    -- 8 = 6-12 Months +
-    -- 9 = Disabled +
-    ElecShut = 3, +
-    -- How long alarm batteries can last for after the power shuts off. Default = 0-30 Days +
-    -- 1 = Instant +
-    -- 2 = 0-30 Days +
-    -- 3 = 0-2 Months +
-    -- 4 = 0-6 Months +
-    -- 5 = 0-1 Year +
-    -- 6 = 0-5 Years +
-    AlarmDecay = 2, +
-    -- How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water. Min: -1 Max: 2147483647 Default: 14 +
-    WaterShutModifier = 30, +
-    -- How long after the default start date (July 9, 1993) that the world's electricity turns off for good. Min: -1 Max: 2147483647 Default: 14 +
-    ElecShutModifier = 30, +
-    -- How long alarm batteries can last for after the power shuts off. Min: -1 Max: 2147483647 Default: 14 +
-    AlarmDecayModifier = 14, +
-    -- Any food that can rot or spoil. Min: 0.00 Max: 4.00 Default: 0.60 +
-    FoodLootNew = 0.6, +
-    -- All items that can be read, includes fliers Min: 0.00 Max: 4.00 Default: 0.60 +
-    LiteratureLootNew = 0.6, +
-    -- Medicine, bandages and first aid tools. Min: 0.00 Max: 4.00 Default: 0.60 +
-    MedicalLootNew = 0.6, +
-    -- Fishing Rods, Tents, camping gear etc. Min: 0.00 Max: 4.00 Default: 0.60 +
-    SurvivalGearsLootNew = 0.6, +
-    -- Canned and dried food, beverages. Min: 0.00 Max: 4.00 Default: 0.60 +
-    CannedFoodLootNew = 0.6, +
-    -- Weapons that are not tools in other categories. Min: 0.00 Max: 4.00 Default: 0.60 +
-    WeaponLootNew = 0.6, +
-    -- Also includes weapon attachments. Min: 0.00 Max: 4.00 Default: 0.60 +
-    RangedWeaponLootNew = 0.6, +
-    -- Loose ammo, boxes and magazines. Min: 0.00 Max: 4.00 Default: 0.60 +
-    AmmoLootNew = 0.6, +
-    -- Vehicle parts and the tools needed to install them. Min: 0.00 Max: 4.00 Default: 0.60 +
-    MechanicsLootNew 0.6, +
-    -- Everything else. Also affects foraging for all items in Town/Road zones. Min: 0.00 Max: 4.00 Default: 0.60 +
-    OtherLootNew = 0.6, +
-    -- All wearable items that are not containers. Min: 0.00 Max: 4.00 Default: 0.60 +
-    ClothingLootNew = 0.6, +
-    -- Backpacks and other wearable/equippable containers, eg. cases. Min: 0.00 Max: 4.00 Default: 0.60 +
-    ContainerLootNew = 0.6, +
-    -- Keys for buildings/carskey rings, and locks. Min: 0.00 Max: 4.00 Default: 0.60 +
-    KeyLootNew = 0.6, +
-    -- VHS tapes and CDs. Min: 0.00 Max: 4.00 Default: 0.60 +
-    MediaLootNew = 0.6, +
-    -- Spiffo items, plushies, and other collectible keepsake items eg. Photos. Min: 0.00 Max: 4.00 Default: 0.60 +
-    MementoLootNew = 0.6, +
-    -- Items that are used in cooking, including those (eg. knives) which can be weapons. Does not include food. Includes both usable and unusable items. Min: 0.00 Max: 4.00 Default: 0.60 +
-    CookwareLootNew = 0.6, +
-    -- Items and weapons that are used as ingredients for crafting or building. This is a general category that does not include items belonging to other categories such as Cookware or Medical. Does not include Tools. Min: 0.00 Max: 4.00 Default: 0.60 +
-    MaterialLootNew 0.6, +
-    -- Items and weapons which are used in both animal and plant agriculture, such as Seeds, Trowels, or Shovels. Min: 0.00 Max: 4.00 Default: 0.60 +
-    FarmingLootNew = 0.6, +
-    -- Items and weapons which are Tools but don't fit in other categories such as Mechanics or Farming. Min: 0.00 Max: 4.00 Default: 0.60 +
-    ToolLootNew = 0.6, +
-    -- <BHC[!] It is recommended that you DO NOT change this. [!] <RGB:1,1,1>   Can be used to adjust the number of rolls made on loot tables when spawning loot. Will not reduce the number of rolls below 1. Can negatively affect performance if set to high values. It is highly recommended that this not be changed. Min: 0.10 Max: 100.00 Default: 1.00 +
-    RollsMultiplier = 1.0, +
-    -- A comma-separated list of item types that won't spawn as ordinary loot. +
-    LootItemRemovalList = "", +
-    -- If enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn in randomised world stories. +
-    RemoveStoryLoot = false, +
-    -- If enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn worn by, or attached to, zombies. +
-    RemoveZombieLoot = false, +
-    -- If greater than 0, the spawn of loot is increased relative to the number of nearby zombies,  with the effect multiplied by this number. Min: 0 Max: 20 Default: 10 +
-    ZombiePopLootEffect = 10, +
-    -- Min: 0.00 Max: 0.20 Default: 0.05 +
-    InsaneLootFactor = 0.05, +
-    -- Min: 0.05 Max: 0.60 Default: 0.20 +
-    ExtremeLootFactor = 0.2, +
-    -- Min: 0.20 Max: 1.00 Default: 0.60 +
-    RareLootFactor = 0.6, +
-    -- Min: 0.60 Max: 2.00 Default: 1.00 +
-    NormalLootFactor = 1.0, +
-    -- Min: 1.00 Max: 3.00 Default: 2.00 +
-    CommonLootFactor = 2.0, +
-    -- Min: 2.00 Max: 4.00 Default: 3.00 +
-    AbundantLootFactor = 3.0, +
-    -- The global temperature. Default = Normal +
-    -- 1 = Very Cold +
-    -- 2 = Cold +
-    -- 3 = Normal +
-    -- 4 = Hot +
-    -- 5 = Very Hot +
-    Temperature = 3, +
-    -- How often it rains. Default = Normal +
-    -- 1 = Very Dry +
-    -- 2 = Dry +
-    -- 3 = Normal +
-    -- 4 = Rainy +
-    -- 5 = Very Rainy +
-    Rain = 3, +
-    -- Number of days until the erosion system (which adds vines, long grass, new trees etc. to the world) will reach 100% growth. Default = Normal (100 Days) +
-    -- 1 = Very Fast (20 Days) +
-    -- 2 = Fast (50 Days) +
-    -- 3 = Normal (100 Days) +
-    -- 4 = Slow (200 Days) +
-    -- 5 = Very Slow (500 Days) +
-    ErosionSpeed = 3, +
-    -- For a custom Erosion Speed. Zero means use the Erosion Speed option. Maximum is 36,500 days (approximately 100 years). Min: -1 Max: 36500 Default: 0 +
-    ErosionDays = 0, +
-    -- The speed of plant growth. Default = Normal +
-    -- 1 = Very Fast +
-    -- 2 = Fast +
-    -- 3 = Normal +
-    -- 4 = Slow +
-    -- 5 = Very Slow +
-    Farming = 3, +
-    -- How long it takes for food to break down in a composter. Default = 2 Weeks +
-    -- 1 = 1 Week +
-    -- 2 = 2 Weeks +
-    -- 3 = 3 Weeks +
-    -- 4 = 4 Weeks +
-    -- 5 = 6 Weeks +
-    -- 6 = 8 Weeks +
-    -- 7 = 10 Weeks +
-    -- 8 = 12 Weeks +
-    CompostTime = 1, +
-    -- How fast the player's hunger, thirst, and fatigue will decrease. Default = Normal +
-    -- 1 = Very Fast +
-    -- 2 = Fast +
-    -- 3 = Normal +
-    -- 4 = Slow +
-    -- 5 = Very Slow +
-    StatsDecrease = 4, +
-    -- The abundance of items found in Foraging mode. Default = Normal +
-    -- 1 = Very Poor +
-    -- 2 = Poor +
-    -- 3 = Normal +
-    -- 4 = Abundant +
-    -- 5 = Very Abundant +
-    NatureAbundance = 3, +
-    -- How likely the player is to activate a house alarm when breaking into a new house. Default = Sometimes +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    Alarm = 4, +
-    -- How frequently the doors of homes and buildings will be locked when discovered. Default = Very Often +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    LockedHouses = 4, +
-    -- Spawn with Chips, a Water Bottle, a Small Backpack, a Baseball Bat, and a Hammer. +
-    StarterKit = true, +
-    -- Nutritional value of food affects the player's condition. Turning this off will stop the player gaining or losing weight. +
-    Nutrition = true, +
-    -- How fast that food will spoil, inside or outside of a fridge. Default = Normal +
-    -- 1 = Very Fast +
-    -- 2 = Fast +
-    -- 3 = Normal +
-    -- 4 = Slow +
-    -- 5 = Very Slow +
-    FoodRotSpeed = 3, +
-    -- How effective a fridge will be at keeping food fresh for longer. Default = Normal +
-    -- 1 = Very Low +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    -- 6 = No decay +
-    FridgeFactor = 4, +
-    -- When greater than 0, loot will not respawn in zones that have been visited within this number of in-game hours. Min: 0 Max: 2147483647 Default: 0 +
-    SeenHoursPreventLootRespawn = 0, +
-    -- When greater than 0, after X hours, all containers in towns and trailer parks in the world will respawn loot. To spawn loot a container must have been looted at least once. Loot respawn is not impacted by visibility or subsequent looting. Min: 0 Max: 2147483647 Default: 0 +
-    HoursForLootRespawn = 0, +
-    -- Containers with a number of items greater, or equal to, this setting will not respawn. Min: 0 Max: 2147483647 Default: 5 +
-    MaxItemsForLootRespawn = 5, +
-    -- Items will not respawn in buildings that players have barricaded or built in. +
-    ConstructionPreventsLootRespawn = true, +
-    -- A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours. +
-    WorldItemRemovalList = "Base.Hat,Base.Glasses,Base.Maggots,Base.Slug,Base.Slug2,Base.Snail,Base.Worm,Base.Dung_Mouse,Base.Dung_Rat", +
-    -- Number of hours since an item was dropped on the ground before it is removed.  Items are removed the next time that part of the map is loaded.   Zero means items are not removed. Min: 0.00 Max: 2147483647.00 Default: 24.00 +
-    HoursForWorldItemRemoval = 24.0, +
-    -- If true, any items *not* in WorldItemRemovalList will be removed. +
-    ItemRemovalListBlacklistToggle = false, +
-    -- How long after the end of the world to begin. This will affect starting world erosion and food spoilage. Does not affect the starting date. Default = 0 +
-    -- 1 = 0 +
-    -- 2 = 1 +
-    -- 3 = 2 +
-    -- 4 = 3 +
-    -- 5 = 4 +
-    -- 6 = 5 +
-    -- 7 = 6 +
-    -- 8 = 7 +
-    -- 9 = 8 +
-    -- 10 = 9 +
-    -- 11 = 10 +
-    -- 12 = 11 +
-    -- 13 = 12 +
-    TimeSinceApo = 1, +
-    -- How much water plants will lose per day, and their ability to avoid disease. Default = Normal +
-    -- 1 = Very High +
-    -- 2 = High +
-    -- 3 = Normal +
-    -- 4 = Low +
-    -- 5 = Very Low +
-    PlantResilience = 3, +
-    -- The yield of plants when harvested. Default = Normal +
-    -- 1 = Very Poor +
-    -- 2 = Poor +
-    -- 3 = Normal +
-    -- 4 = Abundant +
-    -- 5 = Very Abundant +
-    PlantAbundance = 3, +
-    -- Recovery from being tired after performing actions. Default = Normal +
-    -- 1 = Very Fast +
-    -- 2 = Fast +
-    -- 3 = Normal +
-    -- 4 = Slow +
-    -- 5 = Very Slow +
-    EndRegen = 3, +
-    -- How regularly a helicopter passes over the Event Zone. Default = Once +
-    -- 1 = Never +
-    -- 2 = Once +
-    -- 3 = Sometimes +
-    -- 4 = Often +
-    Helicopter = 2, +
-    -- How often zombie-attracting metagame events like distant gunshots will occur. Default = Sometimes +
-    -- 1 = Never +
-    -- 2 = Sometimes +
-    -- 3 = Often +
-    MetaEvent = 2, +
-    -- How often events during the player's sleep, like nightmares, occur. Default = Never +
-    -- 1 = Never +
-    -- 2 = Sometimes +
-    -- 3 = Often +
-    SleepingEvent = 1, +
-    -- How much fuel is consumed by generators per in-game hour. Min: 0.00 Max: 100.00 Default: 0.10 +
-    GeneratorFuelConsumption = 0.1, +
-    -- The chance of electrical generators spawning on the map. Default = Rare +
-    -- 1 = None (not recommended) +
-    -- 2 = Insanely Rare +
-    -- 3 = Extremely Rare +
-    -- 4 = Rare +
-    -- 5 = Normal +
-    -- 6 = Common +
-    -- 7 = Abundant +
-    GeneratorSpawning = 4, +
-    -- How often a looted map will have notes on it, written by a deceased survivor. Default = Sometimes +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    AnnotatedMapChance = 4, +
-    -- Adds free points during character creation. Min: -100 Max: 100 Default: 0 +
-    CharacterFreePoints = 10, +
-    -- Gives player-built constructions extra hit points so they are  more resistant to zombie damage. Default = Normal +
-    -- 1 = Very Low +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    ConstructionBonusPoints = 3, +
-    -- The level of ambient lighting at night. Default = Normal +
-    -- 1 = Pitch Black +
-    -- 2 = Dark +
-    -- 3 = Normal +
-    -- 4 = Bright +
-    NightDarkness = 3, +
-    -- The time from dusk to dawn. Default = Normal +
-    -- 1 = Always Night +
-    -- 2 = Long +
-    -- 3 = Normal +
-    -- 4 = Short +
-    -- 5 = Always Day +
-    NightLength = 3, +
-    -- If survivors can get broken limbs from impacts, zombie damage, falls etc. +
-    BoneFracture = true, +
-    -- The impact that injuries have on your body, and their healing time. Default = Normal +
-    -- 1 = Low +
-    -- 2 = Normal +
-    -- 3 = High +
-    InjurySeverity = 2, +
-    -- How long, in hours, before dead zombie bodies disappear from the world.  If 0, maggots will not spawn on corpses. Min: -1.00 Max: 2147483647.00 Default: 216.00 +
-    HoursForCorpseRemoval = 216.0, +
-    -- The impact that nearby decaying bodies has on the player's health and emotions. Default = Normal +
-    -- 1 None +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Insane +
-    DecayingCorpseHealthImpact = 3, +
-    -- Whether nearby "living" zombies have the same impact on the player's health and emotions. +
-    ZombieHealthImpact = false, +
-    -- How much blood is sprayed on floors and walls by injuries. Default = Normal +
-    -- 1 = None +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Ultra Gore +
-    BloodLevel = 3, +
-    -- How quickly clothing degrades, becomes dirty, and bloodied. Default = Normal +
-    -- 1 = Disabled +
-    -- 2 = Slow +
-    -- 3 = Normal +
-    -- 4 = Fast +
-    ClothingDegradation = 3, +
-    -- If fires spread when started. +
-    FireSpread = false, +
-    -- Number of in-game days before rotten food is removed from the map.  -1 means rotten food is never removed. Min: -1 Max: 2147483647 Default: -1 +
-    DaysForRottenFoodRemoval = -1, +
-    -- If enabled, generators will work on exterior tiles.  This will allow, for example, the powering of gas pumps. +
-    AllowExteriorGenerator = true, +
-    -- Maximum intensity of fog. Default = Normal +
-    -- 1 = Normal +
-    -- 2 = Moderate +
-    -- 3 = Low +
-    -- 4 = None +
-    MaxFogIntensity = 1, +
-    -- Maximum intensity of rain. Default = Normal +
-    -- 1 = Normal +
-    -- 2 = Moderate +
-    -- 3 = Low +
-    MaxRainFxIntensity = 1, +
-    -- If snow will accumulate on the ground.  If disabled, snow will still show on vegetation and rooftops. +
-    EnableSnowOnGround = true, +
-    -- If melee attacking slows you down. +
-    AttackBlockMovements = true, +
-    -- The chance of finding randomized buildings on the map (eg. burnt out houses,  ones containing loot stashes or dead bodies). Default = Rare +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    -- 7 = Always Tries +
-    SurvivorHouseChance = 3, +
-    -- The chance of road stories (eg. police roadblocks) spawning. Default = Rare +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    -- 7 = Always Tries +
-    VehicleStoryChance = 3, +
-    -- The chance of stories specific to map zones (eg. a campsite in a forest) spawning. Default = Rare +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    -- 7 = Always Tries +
-    ZoneStoryChance = 3, +
-    -- Allows you to select from every piece of clothing in the game when customizing your character +
-    AllClothesUnlocked = false, +
-    -- If tainted water will show a warning marking it as such. +
-    EnableTaintedWaterText = true, +
-    -- If vehicles will spawn. +
-    EnableVehicles = true, +
-    -- How frequently vehicles can be discovered on the map. Default = Low +
-    -- 1 = None +
-    -- 2 = Very Low +
-    -- 3 = Low +
-    -- 4 = Normal +
-    -- 5 = High +
-    CarSpawnRate = 4, +
-    -- General engine loudness to zombies. Min: 0.00 Max: 100.00 Default: 1.00 +
-    ZombieAttractionMultiplier = 1.0, +
-    -- Whether found vehicles are locked, need keys to start etc. +
-    VehicleEasyUse = false, +
-    -- How full the gas tank of discovered vehicles will be. Default = Low +
-    -- 1 = Very Low +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    -- 6 = Full +
-    InitialGas = 3, +
-    -- If enabled, gas pumps will never run out of fuel +
-    FuelStationGasInfinite = true, +
-    -- The minimum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount. Min: 0.00 Max: 1.00 Default: 0.00 +
-    FuelStationGasMin = 0.0, +
-    -- The maximum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount. Min: 0.00 Max: 1.00 Default: 0.70 +
-    FuelStationGasMax = 0.7, +
-    -- The chance, as a percentage, that individual gas pumps will initially have no fuel. Min: 0 Max: 100 Default: 20 +
-    FuelStationGasEmptyChance = 20, +
-    -- How likely cars will be locked Default = Rare +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    LockedCar = 3, +
-    -- How gas-hungry vehicles are. Min: 0.00 Max: 100.00 Default: 1.00 +
-    CarGasConsumption = 0.5, +
-    -- General condition discovered vehicles will be in. Default = Low +
-    -- 1 = Very Low +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    CarGeneralCondition = 3, +
-    -- The amount of damage dealt to vehicles that crash. Default = Normal +
-    -- 1 = Very Low +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    CarDamageOnImpact = 2, +
-    -- Damage received by the player from being crashed into. Default = None +
-    -- 1 = None +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    -- 5 = Very High +
-    DamageToPlayerFromHitByACar = 1, +
-    -- If traffic jams consisting of wrecked cars  will appear on main roads. +
-    TrafficJam = true, +
-    -- How frequently discovered vehicles have active alarms. Default = Extremely Rare +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    CarAlarm = 2, +
-    -- If the player can get injured from being in a car accident. +
-    PlayerDamageFromCrash = false, +
-    -- How many in-game hours before a wailing siren shuts off. Min: 0.00 Max: 168.00 Default: 0.00 +
-    SirenShutoffHours = 0.0, +
-    -- The chance of finding a vehicle with gas in its tank. Default = Low +
-    -- 1 = Low +
-    -- 2 = Normal +
-    -- 3 = High +
-    ChanceHasGas = 1, +
-    -- Whether a player can discover a car that has been cared for  after the Knox infection struck. Default = Low +
-    -- 1 = None +
-    -- 2 = Low +
-    -- 3 = Normal +
-    -- 4 = High +
-    RecentlySurvivorVehicles = 2, +
-    -- If certain melee weapons will be able to strike multiple zombies in one hit. +
-    MultiHitZombies = true, +
-    -- Chance of being bitten when a zombie attacks from behind. Default = High +
-    -- 1 = Low +
-    -- 2 = Medium +
-    -- 3 = High +
-    RearVulnerability = 3, +
-    -- If zombies will head towards the sound of vehicle sirens. +
-    SirenEffectsZombies = true, +
-    -- Speed at which animals stats (hunger, thirst etc.) reduce. Default = Normal +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalStatsModifier = 4, +
-    -- Speed at which animals stats (hunger, thirst etc.) reduce while in meta. Default = Normal +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalMetaStatsModifier = 4, +
-    -- How long animals will be pregnant for before giving birth. Default = Very Fast +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalPregnancyTime = 2, +
-    -- Speed at which animals age. Default = Fast +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalAgeModifier = 3, +
-    -- Default = Fast +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalMilkIncModifier = 3, +
-    -- Default = Fast +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalWoolIncModifier = 3, +
-    -- The chance of finding animals in farm. Default = Always +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    -- 7 = Always +
-    AnimalRanchChance = 7, +
-    -- The number of hours grass will regrow after being  eaten by an animal or cut by the player. Min: 1 Max: 9999 Default: 240 +
-    AnimalGrassRegrowTime = 240, +
-    -- If a meta (ie. not actually visible in-game) fox may attack  your chickens if the hutch's door is left open at night. +
-    AnimalMetaPredator = false, +
-    -- If animals with a mating season will respect it.  Otherwise they can reproduce/lay eggs all year round.  +
-    AnimalMatingSeason = true, +
-    -- How long before baby animals will hatch from eggs. Default = Fast +
-    -- 1 = Ultra Fast +
-    -- 2 = Very Fast +
-    -- 3 = Fast +
-    -- 4 = Normal +
-    -- 5 = Slow +
-    -- 6 = Very Slow +
-    AnimalEggHatch = 3, +
-    -- If true, animal calls will attract nearby zombies. +
-    AnimalSoundAttractZombies = false, +
-    -- The chance of animals leaving tracks. Default = Sometimes +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    AnimalTrackChance = 4, +
-    -- The chance of creating a path for animals to be hunted. Default = Sometimes +
-    -- 1 = Never +
-    -- 2 = Extremely Rare +
-    -- 3 = Rare +
-    -- 4 = Sometimes +
-    -- 5 = Often +
-    -- 6 = Very Often +
-    AnimalPathChance = 4, +
-    -- The frequency and intensity of eg. rats in infested buildings. Min: 0 Max: 50 Default: 25 +
-    MaximumRatIndex = 25, +
-    -- How long it takes for the Maximum Vermin Index to be reached. Min: 0 Max: 365 Default: 90 +
-    DaysUntilMaximumRatIndex = 90, +
-    -- If a piece of media hasn't been fully seen or read, this setting determines whether it's displayed fully, displayed as "???", or hidden completely. Default = Completely hidden +
-    -- 1 = Fully revealed +
-    -- 2 = Shown as ??? +
-    -- 3 = Completely hidden +
-    MetaKnowledge = 3, +
-    -- If true, you will be able to see any recipes that can be done with a station, even if you haven't learnt them yet. +
-    SeeNotLearntRecipe = true, +
-    -- If a building has more than this amount of rooms it will not be looted. Min: 0 Max: 200 Default: 50 +
-    MaximumLootedBuildingRooms = 50, +
-    -- If poison can be added to food. Default = True +
-    -- 1 = True +
-    -- 2 = False +
-    -- 3 = Only bleach poisoning is disabled +
-    EnablePoisoning = 1, +
-    -- If/when maggots can spawn in corpses. Default = In and Around Bodies +
-    -- 1 = In and Around Bodies +
-    -- 2 = In Bodies Only +
-    -- 3 = Never +
-    MaggotSpawn = 1, +
-    -- The higher the value, the longer lightbulbs last before breaking.  If 0, lightbulbs will never break.  Does not affect vehicle headlights. Min: 0.00 Max: 1000.00 Default: 1.00 +
-    LightBulbLifespan = 1.0, +
-    -- The abundance of fish in rivers and lakes. Default = Normal +
-    -- 1 = Very Poor +
-    -- 2 = Poor +
-    -- 3 = Normal +
-    -- 4 = Abundant +
-    -- 5 = Very Abundant +
-    FishAbundance = 3, +
-    -- When a skill is at this level or above, television/VHS/other media  will not provide XP for it. Min: 0 Max: 10 Default: 3 +
-    LevelForMediaXPCutoff = 3, +
-    -- When a skill is at this level or above, scrapping furniture does not provide XP for the relevant skill. Does not apply to Electrical. Min: 0 Max: 10 Default: 0 +
-    LevelForDismantleXPCutoff = 0, +
-    -- Number of days before old blood splats are removed. Removal happens when map chunks are loaded. 0 means they will never disappear. Min: 0 Max: 365 Default: 0 +
-    BloodSplatLifespanDays = 0, +
-    -- Number of days before one can benefit from reading previously read literature items. Min: 1 Max: 365 Default: 90 +
-    LiteratureCooldown = 90, +
-    -- If there are diminishing returns on bonus trait points provided from selecting multiple negative traits. Default = None +
-    -- 1 = None +
-    -- 2 = 1 point penalty for every 3 negative traits selected +
-    -- 3 = 1 point penalty for every 2 negative traits selected +
-    -- 4 = 1 point penalty for every negative trait selected after the first +
-    NegativeTraitsPenalty = 1, +
-    -- The number of in-game minutes it takes to read one page of a skill book. Min: 0.00 Max: 60.00 Default: 2.00 +
-    MinutesPerPage = 0.05, +
-    -- When enabled, crops and herbs grown inside buildings will die. Does not affect houseplants. +
-    KillInsideCrops = true, +
-    -- When enabled, the growth of plants is affected by seasons. +
-    PlantGrowingSeasons = true, +
-    -- <BHC> [!] It is recommended that you DO NOT change this. Changing this can result in performance issues. [!<RGB:1,1,1>   When enabled, dirt can be placed, and farming performed on other than the ground level. +
-    PlaceDirtAboveground = false, +
-    -- The speed of plant growthMin: 0.10 Max: 100.00 Default: 1.00 +
-    FarmingSpeedNew 1.0, +
-    -- The abundance of harvested crops. Min: 0.10 Max: 10.00 Default: 1.00 +
-    FarmingAmountNew = 1.0, +
-    -- The chance that any building will already be looted when found. Check the "Advanced" box below to use a custom numberMin: 0 Max: 200 Default: 50 +
-    MaximumLooted = 50, +
-    -- How long it takes for Maximum Looted Building Chance to be reached. Min: 0 Max: 3650 Default: 90 +
-    DaysUntilMaximumLooted = 90, +
-    -- The chance that any rural building will already be looted when found. Check the "Advanced" box below to use a custom number. Min: 0.00 Max: 2.00 Default: 0.50 +
-    RuralLooted = 0.5, +
-    -- The maximum loot that won't spawn when Days Until Maximum Diminished Loot is reached. Check the "Advanced" box below to use an exact percentage. Min: 0 Max: 100 Default: 0 +
-    MaximumDiminishedLoot = 0, +
-    -- How long it takes for Maximum Diminished Loot Percentage to be reached. Min: 0 Max: 3650 Default: 3650 +
-    DaysUntilMaximumDiminishedLoot = 3650, +
-    -- Functions as a multiplier when applying muscle strain from swinging weapons or carrying heavy loads. Min: 0.00 Max: 10.00 Default: 1.00 +
-    MuscleStrainFactor = 1.0, +
-    -- Functions as a multiplier when applying discomfort from worn items. Min: 0.00 Max: 10.00 Default: 1.00 +
-    DiscomfortFactor = 1.0, +
-    -- If greater than zero damage can be taken from serious wound infections. Min: 0.00 Max: 10.00 Default: 0.00 +
-    WoundInfectionFactor = 0.0, +
-    -- If true clothing with randomized tints will not be so dark to be virtually black. +
-    NoBlackClothes = true, +
-    -- Disables the failure chances when climbing sheet ropes or over walls. +
-    EasyClimbing = false, +
-    -- The maximum hours of fuel that can be placed in a campfire, wood stove etc. Min: 1 Max: 168 Default: 8 +
-    MaximumFireFuelHours = 8, +
-    -- Replaces Chance-To-Hit mechanics with Chance-To-Damage calculations.  This mode prioritizes player aiming. +
-    FirearmUseDamageChance = true, +
-    -- A multiplier for the distance at which zombies can hear gunshots. Min: 0.20 Max: 2.00 Default: 1.00 +
-    FirearmNoiseMultiplier = 1.0, +
-    -- Multiplier for firearm jamming chance. 0 disables jamming. Min: 0.00 Max: 10.00 Default: 0.00 +
-    FirearmJamMultiplier = 0.0, +
-    -- Multiplier for Moodle effects on hit chance. 0 disables Moodle penalty. Min: 0.00 Max: 10.00 Default: 1.00 +
-    FirearmMoodleMultiplier = 1.0, +
-    -- Multiplier for the effects of weather (wind, rain and fog) on hit chance. 0 disables weather effect. Min: 0.00 Max: 10.00 Default: 1.00 +
-    FirearmWeatherMultiplier = 1.0, +
-    -- Enable to have headgear like welding masks affect hit chance +
-    FirearmHeadGearEffect = true, +
-    -- Chance to turn a dirt floor into a clay floor. Applies to lakes. Min: 0.00 Max: 1.00 Default: 0.05 +
-    ClayLakeChance = 0.05, +
-    -- Chance to turn a dirt floor into a clay floor. Applies to rivers. Min: 0.00 Max: 1.00 Default: 0.05 +
-    ClayRiverChance = 0.05, +
-    -- Min: 1 Max: 100 Default: 20 +
-    GeneratorTileRange = 20, +
-    -- How many levels both above and below a generator it can provide with electricity. Min: 1 Max: 15 Default: 3 +
-    GeneratorVerticalPowerRange = 3, +
-    Basement = { +
-        -- How frequently basements spawn at random locations. Default = Sometimes +
-        -- 1 = Never +
-        -- 2 = Extremely Rare +
-        -- 3 = Rare +
-        -- 4 = Sometimes +
-        -- 5 = Often +
-        -- 6 = Very Often +
-        -- 7 = Always +
-        SpawnFrequency = 4, +
-    }, +
-    Map = { +
-        -- If enabled, a mini-map window will be available. +
-        AllowMiniMap = true, +
-        -- If enabled, the world map can be accessed. +
-        AllowWorldMap = true, +
-        -- If enabled, the world map will be completely filled in on starting the game. +
-        MapAllKnown = false, +
-        -- If enabled, maps can't be read unless there's a source of light available. +
-        MapNeedsLight = true, +
-    }, +
-    ZombieLore = { +
-        -- How fast zombies move. Default = Random +
-        -- 1 = Sprinters +
-        -- 2 = Fast Shamblers +
-        -- 3 = Shamblers +
-        -- 4 = Random +
-        Speed = 2, +
-        -- If Random Speed is enabled, this controls what percentage of zombies are Sprinters. Check the "Advanced" box below to use a custom percentage. Min: 0 Max: 100 Default: 0 +
-        SprinterPercentage = 0, +
-        -- The damage zombies inflict per attack. Default = Normal +
-        -- 1 = Superhuman +
-        -- 2 = Normal +
-        -- 3 = Weak +
-        -- 4 = Random +
-        Strength = 2, +
-        -- The difficulty of killing a zombie. Default = Random +
-        -- 1 = Tough +
-        -- 2 = Normal +
-        -- 3 = Fragile +
-        -- 4 = Random +
-        Toughness = 2, +
-        -- How the Knox Virus spreads. Default = Blood and Saliva +
-        -- 1 = Blood and Saliva +
-        -- 2 = Saliva Only +
-        -- 3 = Everyone's Infected +
-        -- 4 = None +
-        Transmission = 2, +
-        -- How quickly the infection takes effect. Default = 2-3 Days +
-        -- 1 = Instant +
-        -- 2 = 0-30 Seconds +
-        -- 3 = 0-1 Minutes +
-        -- 4 = 0-12 Hours +
-        -- 5 = 2-3 Days +
-        -- 6 = 1-2 Weeks +
-        -- 7 = Never +
-        Mortality = 5, +
-        -- How quickly infected corpses rise as zombies. Default = 0-1 Minutes +
-        -- 1 = Instant +
-        -- 2 = 0-30 Seconds +
-        -- 3 = 0-1 Minutes +
-        -- 4 = 0-12 Hours +
-        -- 5 = 2-3 Days +
-        -- 6 = 1-2 Weeks +
-        Reanimate = 3, +
-        -- Zombie intelligence. Default = Basic Navigation +
-        -- 1 = Navigate and Use Doors +
-        -- 2 = Navigate +
-        -- 3 = Basic Navigation +
-        -- 4 = Random +
-        Cognition = 3, +
-        -- How often zombies can crawl under parked vehicles. Default = Often +
-        -- 1 = Crawlers Only +
-        -- 2 = Extremely Rare +
-        -- 3 = Rare +
-        -- 4 = Sometimes +
-        -- 5 = Often +
-        -- 6 = Very Often +
-        -- 7 = Always +
-        CrawlUnderVehicle = 5, +
-        -- How long zombies remember a player after seeing or hearing them. Default = Normal +
-        -- 1 = Long +
-        -- 2 = Normal +
-        -- 3 = Short +
-        -- 4 = None +
-        -- 5 = Random +
-        -- 6 = Random between Normal and None +
-        Memory = 2, +
-        -- Zombie vision radius. Default = Random between Normal and Poor +
-        -- 1 = Eagle +
-        -- 2 = Normal +
-        -- 3 = Poor +
-        -- 4 = Random +
-        -- 5 = Random between Normal and Poor +
-        Sight = 2, +
-        -- Zombie hearing radius. Default = Random between Normal and Poor +
-        -- 1 = Pinpoint +
-        -- 2 = Normal +
-        -- 3 = Poor +
-        -- 4 = Random +
-        -- 5 = Random between Normal and Poor +
-        Hearing = 2, +
-        -- Activates the new advanced stealth mechanics, which allows you to hide from zombies behind cars, takes traits and weather into account, and much more. +
-        SpottedLogic = true, +
-        -- If zombies that have not seen/heard player can attack doors and constructions while roaming. +
-        ThumpNoChasing = false, +
-        -- If zombies can destroy player constructions and defenses. +
-        ThumpOnConstruction = false, +
-        -- Whether zombies are more "active" during the day or night.  "Active" zombies will use the speed set in the "Speed" setting.  "Inactive" zombies will be slower, and tend not to give chase. Default = Both +
-        -- 1 = Both +
-        -- 2 = Night +
-        -- 3 = Day +
-        ActiveOnly = 1, +
-        -- If zombies trigger house alarms when breaking through windows or doors. +
-        TriggerHouseAlarm = false, +
-        -- If multiple attacking zombies can drag you down and kill you.  Dependent on zombie strength. +
-        ZombiesDragDown = true, +
-        -- If crawler zombies beside a player contribute to the chance of being dragged down and killed by a group of zombies. +
-        ZombiesCrawlersDragDown = false, +
-        -- If zombies have a chance to lunge at you after climbing over a fence or through a window if you're too close. +
-        ZombiesFenceLunge = true, +
-        -- Serves as a multiplier when determining the effectiveness of armor worn by zombies. Min: 0.00 Max: 100.00 Default: 2.00 +
-        ZombiesArmorFactor = 2.0, +
-        -- The maximum defense percentage that any worn protective garments can provide to a zombie. Min: 0 Max: 100 Default: 85 +
-        ZombiesMaxDefense = 85, +
-        -- Percentage chance of having a random attached weapon. Min: 0 Max: 100 Default: 6 +
-        ChanceOfAttachedWeapon = 6, +
-        -- How much damage zombies take when falling from height. Min: 0.00 Max: 100.00 Default: 1.00 +
-        ZombiesFallDamage = 1.0, +
-        -- Whether some dead-looking zombies will reanimate and attack the player. Default = World Zombies +
-        -- 1 = World Zombies +
-        -- 2 = World and Combat Zombies +
-        -- 3 = Never +
-        DisableFakeDead = 1, +
-        -- Zombies will not spawn where players spawn. Default = Inside the building and around it +
-        -- 1 = Inside the building and around it +
-        -- 2 = Inside the building +
-        -- 3 = Inside the room +
-        -- 4 = Zombies can spawn anywhere +
-        PlayerSpawnZombieRemoval = 1, +
-        -- How many zombies it takes to damage a tall fence. Min: -1 Max: 100 Default: 50 +
-        FenceThumpersRequired = 50, +
-        -- How quickly zombies damage tall fences. Min: 0.01 Max: 100.00 Default: 1.00 +
-        FenceDamageMultiplier = 1.0, +
-    }, +
-    ZombieConfig = { +
-        -- Set by the "Zombie Count" population option, or by a custom number here. Insane = 2.5, Very High = 1.6, High = 1.2, Normal = 0.65, Low = 0.15, None = 0.0. Min: 0.00 Max: 4.00 Default: 0.65 +
-        PopulationMultiplier = 0.65, +
-        -- A multiplier for the desired zombie population at the start of the game. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.00 +
-        PopulationStartMultiplier = 1.0, +
-        -- A multiplier for the desired zombie population on the peak day. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.50 +
-        PopulationPeakMultiplier = 1.5, +
-        -- The day when the population reaches its peak. Min: 1 Max: 365 Default: 28 +
-        PopulationPeakDay = 28, +
-        -- The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled. Min: 0.00 Max: 8760.00 Default: 72.00 +
-        RespawnHours = 72.0, +
-        -- The number of hours that a chunk must be unseen before zombies may respawn in it. Min: 0.00 Max: 8760.00 Default: 16.00 +
-        RespawnUnseenHours = 16.0, +
-        -- The fraction of a cell's desired population that may respawn every RespawnHours. Min: 0.00 Max: 1.00 Default: 0.10 +
-        RespawnMultiplier = 0.1, +
-        -- The number of hours that must pass before zombies migrate  to empty parts of the same cell. If 0, migration is disabled. Min: 0.00 Max: 8760.00 Default: 12.00 +
-        RedistributeHours = 12.0, +
-        -- The distance a zombie will try to walk towards the last sound it heard. Min: 10 Max: 1000 Default: 100 +
-        FollowSoundDistance = 100, +
-        -- The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones. Min: 0 Max: 1000 Default: 20 +
-        RallyGroupSize = 20, +
-        -- The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller).   For example, at 50% variance with a default group size of 20, groups will vary in size from 10-30. Min: 0 Max: 100 Default: 50 +
-        RallyGroupSizeVariance = 50, +
-        -- The distance real zombies travel to form groups when idle. Min: 5 Max: 50 Default: 20 +
-        RallyTravelDistance = 20, +
-        -- The distance between zombie groups. Min: 5 Max: 25 Default: 15 +
-        RallyGroupSeparation = 15, +
-        -- How close members of a zombie group stay to the group's "leader". Min: 1 Max: 10 Default: 3 +
-        RallyGroupRadius = 3, +
-        -- Min: 10 Max: 500 Default: 300 +
-        ZombiesCountBeforeDelete = 300, +
-    }, +
-    MultiplierConfig = { +
-        -- The rate at which all skills level up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Global = 2.0, +
-        -- When enabled, all skills will use the Global Multiplier. +
-        GlobalToggle = true, +
-        -- Rate at which Fitness skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Fitness = 1.0, +
-        -- Rate at which Strength skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Strength = 1.0, +
-        -- Rate at which Sprinting skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Sprinting = 1.0, +
-        -- Rate at which Lightfooted skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Lightfoot = 1.0, +
-        -- Rate at which Nimble skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Nimble = 1.0, +
-        -- Rate at which Sneaking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Sneak = 1.0, +
-        -- Rate at which Axe skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Axe = 1.0, +
-        -- Rate at which Long Blunt skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Blunt = 1.0, +
-        -- Rate at which Short Blunt skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        SmallBlunt = 1.0, +
-        -- Rate at which Long Blade skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        LongBlade = 1.0, +
-        -- Rate at which Short Blade skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        SmallBlade = 1.0, +
-        -- Rate at which Spear skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Spear = 1.0, +
-        -- Rate at which Maintenance skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Maintenance = 1.0, +
-        -- Rate at which Carpentry skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Woodwork = 1.0, +
-        -- Rate at which Cooking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Cooking = 1.0, +
-        -- Rate at which Agriculture skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Farming = 1.0, +
-        -- Rate at which First Aid skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Doctor = 1.0, +
-        -- Rate at which Electrical skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Electricity = 1.0, +
-        -- Rate at which Welding skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        MetalWelding = 1.0, +
-        -- Rate at which Mechanics skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Mechanics = 1.0, +
-        -- Rate at which Tailoring skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Tailoring = 1.0, +
-        -- Rate at which Aiming skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Aiming = 1.0, +
-        -- Rate at which Reloading skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Reloading = 1.0, +
-        -- Rate at which Fishing skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Fishing = 1.0, +
-        -- Rate at which Trapping skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Trapping = 1.0, +
-        -- Rate at which Foraging skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        PlantScavenging = 1.0, +
-        -- Rate at which Knapping skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        FlintKnapping = 1.0, +
-        -- Rate at which Masonry skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Masonry = 1.0, +
-        -- Rate at which Pottery skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Pottery = 1.0, +
-        -- Rate at which Carving skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Carving = 1.0, +
-        -- Rate at which Animal Care skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Husbandry = 1.0, +
-        -- Rate at which Tracking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Tracking = 1.0, +
-        -- Rate at which Blacksmithing skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Blacksmith = 1.0, +
-        -- Rate at which Butchering skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Butchering = 1.0, +
-        -- Rate at which Glassmaking skill levels up. Min: 0.00 Max: 1000.00 Default: 1.00 +
-        Glassmaking = 1.0, +
-    }, +
-+
-</code>+
  
-++++ 
  
-===== ServerSettings.ini =====+// WELCOME MESSAGE ("Thanks For Joining Us!"
 +// It can be several lines, separated by comma 
 +// Empty messages "" will not be displayed at all but are only for increasing the interval 
 +motd[] 
 + "", "", "", "", "", "", "", "", "", "", "", "", 
 + "Welcome to The Collective's Arma 3 Antistasi server!", 
 +    "", 
 +    "We hope you enjoy your stay.", 
 + "", 
 + "Rules:", 
 + "1. Don't be an ass", 
 + "2. Follow rule 1.", 
 +    "", 
 +    "", "", "", "", "", "", 
 +    "Join Us On Discord! ~ https://thecollectivegc.com/discord" 
 +}; 
 +motdInterval 5; // Time interval (in seconds) between each message
  
-++++ Click here to expand | 
  
-<WRAP alert>+// JOINING RULES 
 +maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. 
 +kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. 
 +verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
 +equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. 
 +allowedFilePatching = 1; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) 
 +filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled 
 +//requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  
-**Admin's warning!** 
  
-Do __NOT__ blindly copy these contents into the live server!!!+// VOTING 
 +voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. 
 +voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  
-</WRAP> 
  
-<code ini ServerSettings.ini> +// INGAME SETTINGS 
-# Players can hurt and kill other players +disableVoN = 0; // If set to 1, Voice over Net will not be available 
-PVP=false+vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) 
 +vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 
 +persistent 1; // If 1, missions still run on even after the last player disconnected. 
 +timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full"
 +BattlEye = 0; // Server to use BattlEye system 
 +allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) 
 +allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) 
 +allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) 
 +zeusCompositionScriptLevel = 2; 
 +//allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
  
-# PVP is logged to admin chat 
-PVPLogToolChat=true 
  
-# PVP is logged to file +// TIMEOUTS 
-PVPLogToolFile=true+disconnectTimeout 90; 
 +maxDesync = 350; 
 +maxPing = 300; 
 +maxPacketLoss = 75; 
 +kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; 
 +kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; 
 +votingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in mission voting 
 +roleTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in role selection 
 +briefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in briefing (map) screen 
 +debriefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in debriefing screen 
 +lobbyIdleTimeout = 300; 
 +steamProtocolMaxDataSize = 3196;
  
-# Game time stops when there are no players online 
-PauseEmpty=true 
  
-# Toggles global chat on or off. +// SCRIPTING ISSUES 
-GlobalChat=true+onUserConnected ""; 
 +onUserDisconnected = ""; 
 +doubleIdDetected = "";
  
-ChatStreams=s,r,a,w,y,sh,f,all 
  
-# Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos. +// SIGNATURE VERIFICATION 
-Open=true+onUnsignedData "kick (_this select 0)"; // unsigned data detected 
 +onHackedData = "kick (_this select 0)"; // tampering of the signature detected 
 +onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  
-# The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use < LINE>, without the space, to create a separate lines within your text. Use: \<RGB:1,0,0> This message will show up red! 
-ServerWelcomeMessage=<RGB:255,153,0>Welcome to TCGC: Necropolis!<LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Get your server at GTXGaming.co.uk 
  
-ServerImageLoginScreen=+// MISSIONS CYCLE (see below) 
 +randomMissionOrder false; // Randomly iterate through Missions list 
 +autoSelectMission = false; // Server auto selects next mission in cycle
  
-ServerImageLoadingScreen=+class Missions { 
 +   class Mission1 { 
 +      template ="Antistasi_Tanoa.Tanoa"; 
 +      difficulty = "Custom"; //can be Recruit, Regular, Veteran or Custom. Custom needs setting up though. 
 +      class Params { 
 +         autoLoadLastGame = 60; //Automatically starts the mission 60 seconds after the first player connected to the server and no admin is logged in. {"No automatic load","1min","2min","3min","5min","10min"
 +         LogLevel = 2; //Sets the log level during the setup. {"Error", "Info", "Debug", "Verbose"
 +         A3A_logDebugConsole = 1; //Sets the Log debug console use during setup. {"None", "All non-dev", "All"
 +      }; 
 +   }; 
 +};
  
-ServerImageIcon=+missionWhitelist[] {}; // An empty whitelist means there is no restriction on what missions available
  
-# Add unknown usernames to the whitelist when players join. Clients will supply their own username/password on joining. (This is for Open=true servers) 
-AutoCreateUserInWhiteList=true 
  
-# Display usernames above player's heads in-game. +// ADMINS 
-DisplayUserName=true+admins[] 
 + <REDACTED> 
 +}; 
 +</code>
  
-# Display first & last name above player's heads. +++++
-ShowFirstAndLastName=false+
  
-UsernameDisguises=false+===== Basic.cfg =====
  
-HideDisguisedUserName=false+++++ Click here to expand |
  
-SwitchZombiesOwnershipEachUpdate=false+<WRAP alert>
  
-# Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0) +**Admin's warning!**
-SpawnPoint=0,0,0+
  
-# Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, players are free to hurt each other at any time if PVP is enabled. +Do __NOT__ blindly copy these contents into the live server!!!
-SafetySystem=true+
  
-# Display a skull icon over the head of players who have entered PVP mode +</WRAP>
-ShowSafety=true+
  
-# The time it takes for a player to enter and leave PVP mode Min: 0 Max: 1000 Default: 2 +<code c Basic.cfg> 
-SafetyToggleTimer=2+MinBandwidth = 768000; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 
 +MaxBandwidth 1000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
  
-# The delay before a player can enter or leave PVP mode again, having recently done so Min0 Max: 1000 Default: 3 +MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default128 
-SafetyCooldownTimer=3+MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 
 +MaxSizeNonguaranteed 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
  
-# Min: Max: 60 Default: 60 +MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 
-SafetyDisconnectDelay=60+MinErrorToSendNear 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
  
-# Item types new players spawn with. Separate multiple item types with commas. Example: Base.Axe,Base.Bag_BigHikingBag +MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect
-SpawnItems=+</code>
  
-# Default starting port for player data. If UDP, this is this one of two ports used. Min: 0 Max: 65535 Default: 16261 +++++
-DefaultPort=17200+
  
-# Min: 0 Max: 65535 Default: 16262 +===== ServerProfile.Arma3Profile =====
-UDPPort=17300+
  
-# Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere Min: 0 Max: 2147483647 Default: 99654781 +++++ Click here to expand |
-ResetID=905010+
  
-# Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt +<WRAP alert>
-Mods=+
  
-# Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\ +**Admin's warning!**
-Map=Muldraugh, KY+
  
-# Kick clients whose game files don't match the server's. +Do __NOT__ blindly copy these contents into the live server!!!
-DoLuaChecksum=true+
  
-DenyLoginOnOverloadedServer=true+</WRAP>
  
-# Shows the server on the in-game browser(Note: Steam-enabled servers are always visible in the Steam server browser) +<code c ServerProfile.Arma3Profile> 
-Public=true+class DifficultyPresets 
 +
 + class CustomDifficulty 
 +
 + class Options 
 +
 + /* Simulation */
  
-# Name of the server displayed in the in-game browser and, if applicable, the Steam browser + reducedDamage 0; // Reduced damage
-PublicName=TCGC: Necropolis+
  
-# Description displayed in the in-game public server browser. Typing   will create a new line in your description + /* Situational awareness */
-PublicDescription=Powered by The Collective Gaming Community+
  
-# Maximum number of players that can be on the server at one time. This excludes admins. + groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always) 
-# WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution. Min: Max: 100 Default: 32 + friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) 
-MaxPlayers=10+ enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) 
 + detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) 
 + commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) 
 + waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) 
 + tacticalPing = 1; // Tactical ping (0 = disable, 1 enable)
  
-# Ping limit, in milliseconds, before a player is kicked from the server. (Set to 0 to disable) Min: 0 Max: 2147483647 Default: 0 + /* Personal awareness */
-PingLimit=0+
  
-# Items will not respawn in buildings that players have claimed as a safehouse + weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) 
-SafehousePreventsLootRespawn=true+ stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) 
 + staminaBar = 1; // Stamina bar 
 + weaponCrosshair = 1; // Weapon crosshair 
 + visionAid 0; // Vision aid
  
-# Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers + /* View */
-DropOffWhiteListAfterDeath=false+
  
-# All forms of fire are disabled - except for campfires + thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99)) 
-NoFire=true+ cameraShake 1; // Camera shake
  
-# If checked, every time a player dies a global message will be displayed in the chat + /* Multiplayer */
-AnnounceDeath=true+
  
-# Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area) Min: 0 Max: 2147483647 Default: 0 + scoreTable = 1; // Score table 
-SaveWorldEveryMinutes=30+ deathMessages = 1; // Killed by 
 + vonID 1; // VoN ID
  
-# Both admins and players can claim safehouses + /* Misc */
-PlayerSafehouse=true+
  
-# Only admins can claim safehouses +            mapContentFriendly = 1; 
-AdminSafehouse=false+            mapContentEnemy = 0; 
 +            mapContentMines = 0 
 + autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. 
 + multipleSaves = 0; // Multiple saves 
 + }; 
 +  
 + // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). 
 + // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. 
 + aiLevelPreset 3; 
 + };
  
-# Allow non-members to enter a safehouse without being invited + class CustomAILevel 
-SafehouseAllowTrepass=false+
 + skillAI 0.55 
 + precisionAI = 0.20 
 + }; 
 +}; 
 +activeKeys[]= 
 +
 + "BIS_Antistasi_SefrouRamal.SefrouRamal_done" 
 +}; 
 +</code>
  
-# Allow fire to damage safehouses +++++
-SafehouseAllowFire=false+
  
-# Allow non-members to take items from safehouses +===== Addon Options (RHS) =====
-SafehouseAllowLoot=false+
  
-# Players will respawn in a safehouse that they were a member of before they died +++++ Click here to expand | 
-SafehouseAllowRespawn=true+
  
-# Players must have survived this number of in-game days before they are allowed to claim a safehouse Min: 0 Max: 2147483647 Default: 0 +<code c AddonOptions.txt> 
-SafehouseDaySurvivedToClaim=0+// ACE Advanced Ballistics 
 +ace_advanced_ballistics_ammoTemperatureEnabled = true; 
 +ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; 
 +ace_advanced_ballistics_bulletTraceEnabled = true; 
 +ace_advanced_ballistics_enabled = true; 
 +ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; 
 +ace_advanced_ballistics_simulationInterval = 0.05;
  
-# Players are automatically removed from a safehouse they have not visited for this many real-world hours Min: Max: 2147483647 Default: 144 +// ACE Advanced Fatigue 
-SafeHouseRemovalTime=144+ace_advanced_fatigue_enabled = true; 
 +ace_advanced_fatigue_enableStaminaBar = true; 
 +ace_advanced_fatigue_fadeStaminaBar = true; 
 +ace_advanced_fatigue_loadFactor = 0.4; 
 +ace_advanced_fatigue_performanceFactor 1.25; 
 +ace_advanced_fatigue_recoveryFactor = 5; 
 +ace_advanced_fatigue_terrainGradientFactor = 0.5;
  
-# Governs whether players can claim non-residential buildings. +// ACE Advanced Missile Guidance 
-SafehouseAllowNonResidential=true+ace_missileguidance_chaffEffectivenessCoef 1; 
 +ace_missileguidance_flareAngleCoef = 1; 
 +ace_missileguidance_flareEffectivenessCoef = 1;
  
-SafehouseDisableDisguises=true+// ACE Advanced Throwing 
 +ace_advanced_throwing_enabled = true
 +ace_advanced_throwing_enablePickUp = true; 
 +ace_advanced_throwing_enablePickUpAttached = true; 
 +ace_advanced_throwing_enableTempWindInfo = true; 
 +ace_advanced_throwing_showMouseControls = true; 
 +ace_advanced_throwing_showThrowArc = true; 
 +ace_advanced_throwing_throwStepSetting = 8;
  
-# Min: 0 Max: 2147483647 Default: 20000 +// ACE Advanced Vehicle Damage 
-MaxSafezoneSize=20000+ace_vehicle_damage_enableCarDamage true; 
 +ace_vehicle_damage_enabled = true;
  
-# Allow players to destroy world objects with sledgehammers +// ACE AI 
-AllowDestructionBySledgehammer=true+ace_ai_assignNVG false;
  
-# Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true)+// ACE Arsenal 
-SledgehammerOnlyInSafehouse=false+ace_arsenal_allowDefaultLoadouts = true
 +ace_arsenal_allowSharedLoadouts = true; 
 +ace_arsenal_camInverted = false; 
 +ace_arsenal_defaultToFavorites = false; 
 +ace_arsenal_enableIdentityTabs = true; 
 +ace_arsenal_enableModIcons = 1; 
 +ace_arsenal_EnableRPTLog = false; 
 +ace_arsenal_favoritesColor = [0.9,0.875,0.6]; 
 +ace_arsenal_fontHeight = 4.5; 
 +ace_arsenal_loadoutsSaveFace = false
 +ace_arsenal_loadoutsSaveInsignia = true; 
 +ace_arsenal_loadoutsSaveVoice = false; 
 +ace_arsenal_showUnavailableItems = 0;
  
-# Time in seconds before the war starts. Min: 60 Max: 2147483647 Default: 600 +// ACE Artillery 
-WarStartDelay=600+ace_artillerytables_advancedCorrections false; 
 +ace_artillerytables_disableArtilleryComputer = false; 
 +ace_mk6mortar_airResistanceEnabled = false; 
 +ace_mk6mortar_allowCompass = true; 
 +ace_mk6mortar_allowComputerRangefinder = true; 
 +ace_mk6mortar_useAmmoHandling = false;
  
-# War duration in seconds. Min: 60 Max: 2147483647 Default: 3600 +// ACE Captives 
-WarDuration=3600+ace_captives_allowHandcuffOwnSide true; 
 +ace_captives_allowSurrender = true; 
 +ace_captives_requireSurrender = 1; 
 +ace_captives_requireSurrenderAi = false;
  
-# Safehouse hit points limit. Min: 0 Max: 2147483647 Default: 3 +// ACE Casings 
-WarSafehouseHitPoints=3+ace_casings_enabled true; 
 +ace_casings_maxCasings = 250;
  
-# ServerPlayerID determines if a character is from another serveror single playerThis value may be changed by soft resets. If this number does match the clientthe client must create a new characterThis is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere +// ACE Common 
-ServerPlayerID=<REDACTED>+ace_common_allowFadeMusic = true; 
 +ace_common_checkExtensions = false; 
 +ace_common_checkPBOsAction = 0; 
 +ace_common_checkPBOsCheckAll = false; 
 +ace_common_checkPBOsWhitelist = "[]"; 
 +ace_common_deployedSwayFactor = 0.4; 
 +ace_common_displayTextColor = [0,0,0,0.1]; 
 +ace_common_displayTextFontColor = [1,1,1,1]; 
 +ace_common_enableSway = true; 
 +ace_common_epilepsyFriendlyMode = false; 
 +ace_common_magneticDeclination = false; 
 +ace_common_progressBarInfo = 2; 
 +ace_common_restedSwayFactor = 0.55; 
 +ace_common_settingFeedbackIcons 1; 
 +ace_common_settingProgressBarLocation = 0; 
 +ace_common_swayFactor = 0.7;
  
-# The port for the RCON (Remote Console) Min: Max: 65535 Default: 27015 +// ACE Cook-off 
-RCONPort=<REDACTED>+ace_cookoff_ammoCookoffDuration = 0.75; 
 +ace_cookoff_cookoffDuration = 0.5; 
 +ace_cookoff_cookoffEnableProjectiles = true; 
 +ace_cookoff_cookoffEnableSound = true; 
 +ace_cookoff_destroyVehicleAfterCookoff = false; 
 +ace_cookoff_enableAmmobox = true; 
 +ace_cookoff_enableAmmoCookoff = true; 
 +ace_cookoff_enableFire = true; 
 +ace_cookoff_probabilityCoef = 0.5; 
 +ace_cookoff_removeAmmoDuringCookoff true;
  
-# RCON password (Pick a strong password) +// ACE Crew Served Weapons 
-RCONPassword=<REDACTED>+ace_csw_ammoHandling 2; 
 +ace_csw_defaultAssemblyMode = false; 
 +ace_csw_dragAfterDeploy = false; 
 +ace_csw_handleExtraMagazines = true; 
 +ace_csw_handleExtraMagazinesType = 0; 
 +ace_csw_progressBarTimeCoefficent = 0.9;
  
-# Enables global text chat integration with a Discord channel +// ACE Dragging 
-DiscordEnable=false+ace_dragging_allowRunWithLightweight = true; 
 +ace_dragging_dragAndFire = true; 
 +ace_dragging_skipContainerWeight = false
 +ace_dragging_weightCoefficient = 1;
  
-# Discord bot access token +// ACE Explosives 
-DiscordToken=+ace_explosives_customTimerDefault 30; 
 +ace_explosives_customTimerMax = 900; 
 +ace_explosives_customTimerMin = 5; 
 +ace_explosives_explodeOnDefuse = true; 
 +ace_explosives_punishNonSpecialists = true; 
 +ace_explosives_requireSpecialist = false;
  
-# The Discord channel name(Try the separate channel ID option if having difficulties) +// ACE Field Rations 
-DiscordChannel=+ace_field_rations_zeusUpdates = false; 
 +acex_field_rations_affectAdvancedFatigue = true; 
 +acex_field_rations_enabled = false; 
 +acex_field_rations_hudShowLevel = 0; 
 +acex_field_rations_hudTransparency = -1; 
 +acex_field_rations_hudType = 0; 
 +acex_field_rations_hungerSatiated = 1.495; 
 +acex_field_rations_nearDepletedConsequence = 1; 
 +acex_field_rations_terrainObjectActions = true; 
 +acex_field_rations_thirstQuenched = 1.495; 
 +acex_field_rations_timeWithoutFood = 8; 
 +acex_field_rations_timeWithoutWater = 4; 
 +acex_field_rations_waterSourceActions 2;
  
-# The Discord channel ID. (Use if having difficulties with Discord channel name option) +// ACE Fire 
-DiscordChannelID=+ace_fire_dropWeapon 1; 
 +ace_fire_enabled = true; 
 +ace_fire_enableFlare = true; 
 +ace_fire_enableScreams = true;
  
-# The Slack incoming webhook URL +// ACE Fortify 
-WebhookAddress=+ace_fortify_markObjectsOnMap 1; 
 +ace_fortify_timeCostCoefficient = 1; 
 +ace_fortify_timeMin = 1.5; 
 +acex_fortify_settingHint = 2;
  
-# Clients must know this password to join the server. (Ignored when hosting a server via the Host button) +// ACE Fragmentation Simulation 
-Password=<REDACTED>+ace_frag_enabled true; 
 +ace_frag_reflectionsEnabled = true; 
 +ace_frag_spallEnabled = false; 
 +ace_frag_spallIntensity = 1;
  
-# Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button. Min: 0 Max: 2147483647 Default: 0 +// ACE G-Forces 
-MaxAccountsPerUser=0+ace_gforces_coef 1; 
 +ace_gforces_enabledFor = 1;
  
-# Allow co-op/splitscreen players +// ACE Goggles 
-AllowCoop=true+ace_goggles_drawOverlay = true
 +ace_goggles_effects = 0; 
 +ace_goggles_showClearGlasses = false; 
 +ace_goggles_showInThirdPerson = false;
  
-# Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep +// ACE Grenades 
-SleepAllowed=true+ace_grenades_convertExplosives = true;
  
-# Players get tired and need to sleep. (Ignored if SleepAllowed=false) +// ACE Headless 
-SleepNeeded=false+acex_headless_delay = 15; 
 +acex_headless_enabled = false; 
 +acex_headless_endMission = 0; 
 +acex_headless_log = false
 +acex_headless_transferLoadout = 0;
  
-# WIP: Activating this setting may cause visual desynchronization of player positions+// ACE Hearing 
-KnockedDownAllowed=false+ace_hearing_autoAddEarplugsToUnits = 2; 
 +ace_hearing_disableEarRinging = true; 
 +ace_hearing_earplugsVolume = 0.5; 
 +ace_hearing_enableCombatDeafness true; 
 +ace_hearing_enabledForZeusUnits = true; 
 +ace_hearing_enableNoiseDucking = true; 
 +ace_hearing_explosionDeafnessCoefficient = 0.15; 
 +ace_hearing_unconsciousnessVolume = 0.4;
  
-SneakModeHideFromOtherPlayers=true+// ACE Interaction 
 +ace_interaction_disableNegativeRating = false; 
 +ace_interaction_enableAnimActions = true; 
 +ace_interaction_enableGroupRenaming = true; 
 +ace_interaction_enableMagazinePassing = true; 
 +ace_interaction_enableTeamManagement = true; 
 +ace_interaction_enableThrowablePassing = true; 
 +ace_interaction_enableWeaponAttachments = true; 
 +ace_interaction_interactWithEnemyCrew = 0; 
 +ace_interaction_interactWithTerrainObjects = false; 
 +ace_interaction_remoteTeamManagement = true;
  
-UltraSpeedDoesnotAffectToAnimals=false+// ACE Interaction Menu 
 +ace_gestures_showOnInteractionMenu = 2; 
 +ace_interact_menu_actionOnKeyRelease = true; 
 +ace_interact_menu_addBuildingActions = false; 
 +ace_interact_menu_alwaysUseCursorInteraction = false; 
 +ace_interact_menu_alwaysUseCursorSelfInteraction = true; 
 +ace_interact_menu_colorShadowMax = [0,0,0,1]; 
 +ace_interact_menu_colorShadowMin = [0,0,0,0.25]; 
 +ace_interact_menu_colorTextMax = [1,1,1,1]; 
 +ace_interact_menu_colorTextMin = [1,1,1,0.25]; 
 +ace_interact_menu_consolidateSingleChild = false; 
 +ace_interact_menu_cursorKeepCentered = false; 
 +ace_interact_menu_cursorKeepCenteredSelfInteraction = false; 
 +ace_interact_menu_menuAnimationSpeed = 0; 
 +ace_interact_menu_menuBackground = 0; 
 +ace_interact_menu_menuBackgroundSelf = 0; 
 +ace_interact_menu_selectorColor = [1,0,0]; 
 +ace_interact_menu_shadowSetting = 2; 
 +ace_interact_menu_textSize = 2; 
 +ace_interact_menu_useListMenu = true; 
 +ace_interact_menu_useListMenuSelf = false;
  
-# List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049 +// ACE Interaction Menu (Self) - More 
-WorkshopItems=+ace_interact_menu_more__ACE_Animations false
 +ace_interact_menu_more__ACE_CheckAirTemperature false; 
 +ace_interact_menu_more__ace_csw = false; 
 +ace_interact_menu_more__ACE_Equipment = false; 
 +ace_interact_menu_more__ACE_Explosives = false; 
 +ace_interact_menu_more__ace_field_rations = false; 
 +ace_interact_menu_more__ace_fortify = false; 
 +ace_interact_menu_more__ace_gestures = false; 
 +ace_interact_menu_more__ace_intelitems = false; 
 +ace_interact_menu_more__ACE_MapFlashlight = false; 
 +ace_interact_menu_more__ACE_MapGpsHide = false; 
 +ace_interact_menu_more__ACE_MapGpsShow = false; 
 +ace_interact_menu_more__ACE_MapTools = false; 
 +ace_interact_menu_more__ACE_Medical = false; 
 +ace_interact_menu_more__ace_medical_ai_heal = false; 
 +ace_interact_menu_more__ACE_Medical_Menu = false; 
 +ace_interact_menu_more__ACE_MoveRallypoint = false; 
 +ace_interact_menu_more__ACE_PlottingBoard = false; 
 +ace_interact_menu_more__ACE_PlottingBoardHide = false; 
 +ace_interact_menu_more__ACE_RepackMagazines = false; 
 +ace_interact_menu_more__ace_sandbag_place = false; 
 +ace_interact_menu_more__ACE_StartSurrenderingSelf = false; 
 +ace_interact_menu_more__ACE_StopEscortingSelf = false; 
 +ace_interact_menu_more__ACE_StopSurrenderingSelf = false; 
 +ace_interact_menu_more__ACE_Tags = false; 
 +ace_interact_menu_more__ACE_TeamManagement = false; 
 +ace_interact_menu_more__ace_zeus_create = false; 
 +ace_interact_menu_more__ace_zeus_delete = false; 
 +ace_interact_menu_more__aceax_ingame_gear = false; 
 +ace_interact_menu_more__acex_sitting_Stand = false; 
 +ace_interact_menu_more__SwitchToCamera = false; 
 +ace_interact_menu_more__tsp_animate_drop = false;
  
-# Show Steam usernames and avatars in the Players list. +// ACE Interaction Menu (Self) - Move to Root 
-SteamScoreboard=false+ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures = false
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Advance = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_CeaseFire = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Cover = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Engage = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Follow = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Forward = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Freeze = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Go = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Hold = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Point = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Regroup = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Stop = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Up = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Warning = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_cancel = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_contact = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoIvan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoStefan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_kata = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_metal = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_pushups = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_squats = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_stefan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_zozo = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_abort = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_bang = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_breach = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_frag = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_peek = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_ready = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_shotgun = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_bird = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_dab = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_heart = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_horns = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_jackoff = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_loser = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_mahalo = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_ok = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_paper = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_peace = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_rock = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_scissors = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsdown = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsup = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_column = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_halt = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_line = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_wedge = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_inspect = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_suicide = false; 
 +ace_interact_menu_moveToRoot__ace_csw__ace_csw_placeTripod = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags__ace_flags_furlFlag = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_marker_flags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_activate = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_connectHeadphones = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_deactivate = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_disconnectHeadphones = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_mk6mortar_rangetable = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutInEarplugs = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutOnEHP = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEarplugs = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEHP = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trench_layFucker = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeBig = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeSmall = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeGiant = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeLongNameEmplacment = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeShort = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeVehicle = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_ui_checkWeaponZeroing = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_wardrobe = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__dirt_compat_ace_field_rations_ACEXWaterToCleanDirt = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_insert = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_remove = false; 
 +ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Cellphone = false; 
 +ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Place = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignCompass = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignNorth = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoard = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardAcrylic = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardRuler = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmLeft = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmRight = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Head = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegLeft = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegRight = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso__TriageCard = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerHide = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerShow = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardWipe = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamMain = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_remoteTeamManagement = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__diwako_dui_buddy_buddy_action_team_remove = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__ACE_Chemlight_IR = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_green = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_red = false;
  
-# Enable the Steam VAC system +// ACE Kill Tracker 
-SteamVAC=true+ace_killtracker_showCrewKills = true
 +ace_killtracker_showMedicalWounds = 2; 
 +ace_killtracker_trackAI = true;
  
-# Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rulesThe server will fall back to default ports if this fails +// ACE Logistics 
-UPnP=true+ace_cargo_carryAfterUnload = true; 
 +ace_cargo_checkSizeInteraction = false; 
 +ace_cargo_enable = true; 
 +ace_cargo_enableDeploy = true; 
 +ace_cargo_enableRename = true; 
 +ace_cargo_loadTimeCoefficient = 4; 
 +ace_cargo_openAfterUnload = 0; 
 +ace_cargo_paradropTimeCoefficent = 2.5; 
 +ace_cargo_unloadOnKilled = 0.5; 
 +ace_rearm_distance = 20; 
 +ace_rearm_enabled = true; 
 +ace_rearm_level = 0; 
 +ace_rearm_supply = 0; 
 +ace_refuel_cargoRate = 10; 
 +ace_refuel_enabled = true; 
 +ace_refuel_hoseLength = 12; 
 +ace_refuel_progressDuration = 2; 
 +ace_refuel_rate = 1; 
 +ace_towing_addRopeToVehicleInventory = true;
  
-# VOIP is enabled when checked +// ACE Magazine Repack 
-VoiceEnable=true+ace_magazinerepack_repackAnimation = true
 +ace_magazinerepack_repackLoadedMagazines = true; 
 +ace_magazinerepack_timePerAmmo = 1.5; 
 +ace_magazinerepack_timePerBeltLink = 8; 
 +ace_magazinerepack_timePerMagazine = 2;
  
-# The minimum tile distance over which VOIP sounds can be heard. Min: 0.00 Max100000.00 Default: 10.00 +// ACE Map 
-VoiceMinDistance=10.0+ace_map_BFT_Enabled = true; 
 +ace_map_BFT_HideAiGroups = false; 
 +ace_map_BFT_Interval = 1; 
 +ace_map_BFT_ShowPlayerNames = true; 
 +ace_map_DefaultChannel = 1; 
 +ace_map_mapGlow = true; 
 +ace_map_mapIllumination = true; 
 +ace_map_mapLimitZoom = false; 
 +ace_map_mapShake = true; 
 +ace_map_mapShowCursorCoordinates = true; 
 +ace_markers_moveRestriction = 0
 +ace_markers_timestampEnabled = true; 
 +ace_markers_timestampFormat = "HH:MM"; 
 +ace_markers_timestampHourFormat = 24; 
 +ace_markers_timestampTimezone = 0; 
 +ace_markers_TimestampUTCMinutesOffset = 0; 
 +ace_markers_timestampUTCOffset = 0;
  
-# The maximum tile distance over which VOIP sounds can be heardMin: 0.00 Max: 100000.00 Default: 100.00 +// ACE Map Gestures 
-VoiceMaxDistance=100.0+ace_map_gestures_allowCurator = true; 
 +ace_map_gestures_allowSpectator = true; 
 +ace_map_gestures_briefingMode = 0; 
 +ace_map_gestures_defaultColor = [1,0.88,0,0.7]; 
 +ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; 
 +ace_map_gestures_enabled true; 
 +ace_map_gestures_interval = 0.03; 
 +ace_map_gestures_maxRange = 7; 
 +ace_map_gestures_maxRangeCamera = 14; 
 +ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; 
 +ace_map_gestures_onlyShowFriendlys = false;
  
-# Toggle directional audio for VOIP +// ACE Map Tools 
-Voice3D=true+ace_maptools_drawStraightLines = true
 +ace_maptools_plottingBoardAllowChannelDrawing = 1; 
 +ace_maptools_rotateModifierKey = 1;
  
-# Min: 10.00 Max: 150.00 Default: 70.00 +// ACE Medical 
-SpeedLimit=70.0+ace_medical_ai_enabledFor = 2; 
 +ace_medical_ai_requireItems = 0; 
 +ace_medical_AIDamageThreshold = 0.5; 
 +ace_medical_alternateArmorPenetration = true; 
 +ace_medical_bleedingCoefficient = 1; 
 +ace_medical_blood_bloodLifetime = 900; 
 +ace_medical_blood_enabledFor = 2; 
 +ace_medical_blood_maxBloodObjects = 500; 
 +ace_medical_deathChance = 1; 
 +ace_medical_dropWeaponUnconsciousChance = 0; 
 +ace_medical_enableVehicleCrashes = true; 
 +ace_medical_fatalDamageSource = 2; 
 +ace_medical_fractureChance = 0.65; 
 +ace_medical_fractures = 1; 
 +ace_medical_ivFlowRate = 1; 
 +ace_medical_limbDamageThreshold = 5; 
 +ace_medical_limping = 1; 
 +ace_medical_painCoefficient = 1; 
 +ace_medical_painUnconsciousChance = 0.1; 
 +ace_medical_painUnconsciousThreshold 0.55; 
 +ace_medical_playerDamageThreshold = 8.5; 
 +ace_medical_spontaneousWakeUpChance = 0.35; 
 +ace_medical_spontaneousWakeUpEpinephrineBoost = 8.75; 
 +ace_medical_statemachine_AIUnconsciousness = true; 
 +ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; 
 +ace_medical_statemachine_cardiacArrestTime = 300; 
 +ace_medical_statemachine_fatalInjuriesAI = 0; 
 +ace_medical_statemachine_fatalInjuriesPlayer = 0; 
 +ace_medical_useLimbDamage = 0; 
 +ace_medical_vitals_simulateSpO2 = true; 
 +ace_medical_windowOnWakeUp = 1;
  
-LoginQueueEnabled=false+// ACE Medical Interface 
 +ace_medical_feedback_bloodVolumeEffectType = 0; 
 +ace_medical_feedback_enableHUDIndicators = true; 
 +ace_medical_feedback_painEffectType = 0; 
 +ace_medical_gui_bloodLossColor_0 = [0,0,0,1]; 
 +ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1]; 
 +ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1]; 
 +ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1]; 
 +ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1]; 
 +ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1]; 
 +ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1]; 
 +ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1]; 
 +ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1]; 
 +ace_medical_gui_bloodLossColor_9 = [1,0,0,1]; 
 +ace_medical_gui_bodyPartOutlineColor = [1,1,1,1]; 
 +ace_medical_gui_damageColor_0 = [0,0,0,1]; 
 +ace_medical_gui_damageColor_1 = [0.75,0.95,1,1]; 
 +ace_medical_gui_damageColor_2 = [0.62,0.86,1,1]; 
 +ace_medical_gui_damageColor_3 = [0.54,0.77,1,1]; 
 +ace_medical_gui_damageColor_4 = [0.48,0.67,1,1]; 
 +ace_medical_gui_damageColor_5 = [0.42,0.57,1,1]; 
 +ace_medical_gui_damageColor_6 = [0.37,0.47,1,1]; 
 +ace_medical_gui_damageColor_7 = [0.31,0.36,1,1]; 
 +ace_medical_gui_damageColor_8 = [0.22,0.23,1,1]; 
 +ace_medical_gui_damageColor_9 = [0,0,1,1]; 
 +ace_medical_gui_enableActions = 0; 
 +ace_medical_gui_enableMedicalMenu = 1; 
 +ace_medical_gui_enableSelfActions = true; 
 +ace_medical_gui_interactionMenuShowTriage = 1; 
 +ace_medical_gui_maxDistance = 3; 
 +ace_medical_gui_openAfterTreatment = true; 
 +ace_medical_gui_peekMedicalInfoReleaseDelay = 1; 
 +ace_medical_gui_peekMedicalOnHit = false; 
 +ace_medical_gui_peekMedicalOnHitDuration = 1; 
 +ace_medical_gui_showBleeding = 2; 
 +ace_medical_gui_showBloodlossEntry = true; 
 +ace_medical_gui_showDamageEntry = false; 
 +ace_medical_gui_tourniquetWarning = false;
  
-# Min: 20 Max: 1200 Default: 60 +// ACE Medical Treatment 
-LoginQueueConnectTimeout=60+ace_medical_treatment_advancedBandages 0; 
 +ace_medical_treatment_advancedDiagnose = 0; 
 +ace_medical_treatment_advancedMedication = false; 
 +ace_medical_treatment_allowBodyBagUnconscious = false; 
 +ace_medical_treatment_allowGraveDigging = 1; 
 +ace_medical_treatment_allowLitterCreation = true; 
 +ace_medical_treatment_allowSelfIV = 1; 
 +ace_medical_treatment_allowSelfPAK = 1; 
 +ace_medical_treatment_allowSelfStitch = 0; 
 +ace_medical_treatment_allowSharedEquipment = 0; 
 +ace_medical_treatment_bandageEffectiveness = 1; 
 +ace_medical_treatment_bandageRollover = true; 
 +ace_medical_treatment_clearTrauma = 1; 
 +ace_medical_treatment_consumePAK = 0; 
 +ace_medical_treatment_consumeSurgicalKit = 0; 
 +ace_medical_treatment_convertItems = 0; 
 +ace_medical_treatment_cprSuccessChanceMax = 0.852272; 
 +ace_medical_treatment_cprSuccessChanceMin = 0.55; 
 +ace_medical_treatment_graveDiggingMarker = true; 
 +ace_medical_treatment_holsterRequired = 0; 
 +ace_medical_treatment_litterCleanupDelay = 600; 
 +ace_medical_treatment_locationAdenosine = 0; 
 +ace_medical_treatment_locationEpinephrine = 0; 
 +ace_medical_treatment_locationIV = 0; 
 +ace_medical_treatment_locationMorphine = 0; 
 +ace_medical_treatment_locationPAK = 0; 
 +ace_medical_treatment_locationsBoostTraining = false; 
 +ace_medical_treatment_locationSplint = 0; 
 +ace_medical_treatment_locationSurgicalKit = 3; 
 +ace_medical_treatment_maxLitterObjects = 500; 
 +ace_medical_treatment_medicAdenosine = 0; 
 +ace_medical_treatment_medicEpinephrine = 0; 
 +ace_medical_treatment_medicIV = 0; 
 +ace_medical_treatment_medicMorphine = 0; 
 +ace_medical_treatment_medicPAK = 0; 
 +ace_medical_treatment_medicSplint = 0; 
 +ace_medical_treatment_medicSurgicalKit = 0; 
 +ace_medical_treatment_numericalPulse = 1; 
 +ace_medical_treatment_timeCoefficientPAK = 1; 
 +ace_medical_treatment_treatmentTimeAutoinjector = 3; 
 +ace_medical_treatment_treatmentTimeBodyBag = 15; 
 +ace_medical_treatment_treatmentTimeCoeffZeus = 1; 
 +ace_medical_treatment_treatmentTimeCPR = 15; 
 +ace_medical_treatment_treatmentTimeGrave = 30; 
 +ace_medical_treatment_treatmentTimeIV = 7; 
 +ace_medical_treatment_treatmentTimeSplint = 5; 
 +ace_medical_treatment_treatmentTimeTourniquet = 3; 
 +ace_medical_treatment_treatmentTimeTrainedAutoinjector = 2; 
 +ace_medical_treatment_treatmentTimeTrainedIV = 5.5; 
 +ace_medical_treatment_treatmentTimeTrainedSplint = 4; 
 +ace_medical_treatment_treatmentTimeTrainedTourniquet = 2.5; 
 +ace_medical_treatment_woundReopenChance = 1; 
 +ace_medical_treatment_woundStitchTime = 5;
  
-# Set the IP from which the server is broadcastThis is for network configurations with multiple IP addressessuch as server farms +// ACE Name Tags 
-server_browser_announced_ip=+ace_nametags_ambientBrightnessAffectViewDist = 1; 
 +ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; 
 +ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; 
 +ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; 
 +ace_nametags_nametagColorMain = [1,1,1,1]; 
 +ace_nametags_nametagColorRed = [1,0.67,0.67,1]; 
 +ace_nametags_nametagColorYellow = [1,1,0.67,1]; 
 +ace_nametags_playerNamesMaxAlpha = 0.8; 
 +ace_nametags_playerNamesViewDistance = 10; 
 +ace_nametags_showCursorTagForVehicles = false; 
 +ace_nametags_showNamesForAI = false; 
 +ace_nametags_showPlayerNames = 1; 
 +ace_nametags_showPlayerRanks = true; 
 +ace_nametags_showSoundWaves = 1; 
 +ace_nametags_showVehicleCrewInfo = true; 
 +ace_nametags_tagSize 2;
  
-# Players can respawn in-game at the coordinates where they died +// ACE Nightvision 
-PlayerRespawnWithSelf=false+ace_nightvision_aimDownSightsBlur = 1; 
 +ace_nightvision_disableNVGsWithSights = false
 +ace_nightvision_effectScaling = 0.2; 
 +ace_nightvision_fogScaling = 1.89107; 
 +ace_nightvision_noiseScaling = 0.111914; 
 +ace_nightvision_shutterEffects = true;
  
-# Players can respawn in-game at a split screen Remote Play player's location +// ACE Overheating 
-PlayerRespawnWithOther=false+ace_overheating_cookoffCoef = 1; 
 +ace_overheating_coolingCoef = 1.5; 
 +ace_overheating_displayTextOnJam = true; 
 +ace_overheating_enabled = true; 
 +ace_overheating_heatCoef = 0.75; 
 +ace_overheating_jamChanceCoef = 1; 
 +ace_overheating_overheatingDispersion = true; 
 +ace_overheating_overheatingRateOfFire = true; 
 +ace_overheating_particleEffectsAndDispersionDistance = 3000; 
 +ace_overheating_showParticleEffects = true; 
 +ace_overheating_showParticleEffectsForEveryone = false; 
 +ace_overheating_suppressorCoef = 0.25; 
 +ace_overheating_unJamFailChance = 0.1; 
 +ace_overheating_unJamOnreload = true; 
 +ace_overheating_unJamOnSwapBarrel = false;
  
-# Governs how fast time passes while players sleepValue multiplies the speed of the time that passes during sleepingMin: 1.00 Max: 100.00 Default: 40.00 +// ACE Pointing 
-FastForwardMultiplier=40.0+ace_finger_enabled = false; 
 +ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; 
 +ace_finger_indicatorForSelf true; 
 +ace_finger_maxRange = 4; 
 +ace_finger_proximityScaling = false; 
 +ace_finger_sizeCoef = 1;
  
-# Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline) +// ACE Pylons 
-DisableSafehouseWhenPlayerConnected=false+ace_pylons_enabledForZeus = true; 
 +ace_pylons_enabledFromAmmoTrucks = true; 
 +ace_pylons_rearmNewPylons = false
 +ace_pylons_requireEngineer = false; 
 +ace_pylons_requireToolkit = true; 
 +ace_pylons_searchDistance = 15; 
 +ace_pylons_timePerPylon = 5;
  
-# Players can create factions when true +// ACE Quick Mount 
-Faction=true+ace_quickmount_distance = 3; 
 +ace_quickmount_enabled = true
 +ace_quickmount_enableMenu = 3; 
 +ace_quickmount_priority = 0; 
 +ace_quickmount_speed = 18;
  
-# Players must survive this number of in-game days before being allowed to create a faction Min: Max: 2147483647 Default: +// ACE Repair 
-FactionDaySurvivedToCreate=0+ace_repair_addSpareParts = true; 
 +ace_repair_autoShutOffEngineWhenStartingRepair = false; 
 +ace_repair_consumeItem_toolKit = 0
 +ace_repair_displayTextOnRepair = true; 
 +ace_repair_enabled = true; 
 +ace_repair_engineerSetting_fullRepair = 1; 
 +ace_repair_engineerSetting_repair = 0; 
 +ace_repair_engineerSetting_wheel = 0
 +ace_repair_fullRepairLocation = 2; 
 +ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_locationsBoostTraining = false; 
 +ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_miscRepairTime = 15; 
 +ace_repair_patchWheelEnabled = 0; 
 +ace_repair_patchWheelLocation = ["ground","vehicle"]; 
 +ace_repair_patchWheelMaximumRepair = 0.3; 
 +ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_patchWheelTime = 5; 
 +ace_repair_repairDamageThreshold = 0.6; 
 +ace_repair_repairDamageThreshold_engineer = 0.4; 
 +ace_repair_timeCoefficientFullRepair = 1.5; 
 +ace_repair_wheelChangeTime = 10; 
 +ace_repair_wheelRepairRequiredItems = [];
  
-# Number of players required as faction members before the faction owner can create a group tag Min: 1 Max: 2147483647 Default: 1 +// ACE Respawn 
-FactionPlayersRequiredForTag=1+ace_respawn_removeDeadBodiesDisconnected true; 
 +ace_respawn_savePreDeathGear = false;
  
-# Disables radio transmissions from players with an access level +// ACE Scopes 
-DisableRadioStaff=false+ace_scopes_correctZeroing = true; 
 +ace_scopes_deduceBarometricPressureFromTerrainAltitude = false
 +ace_scopes_defaultZeroRange = 100; 
 +ace_scopes_enabled = true; 
 +ace_scopes_forceUseOfAdjustmentTurrets = false; 
 +ace_scopes_inScopeAdjustment = false; 
 +ace_scopes_overwriteZeroRange = false; 
 +ace_scopes_simplifiedZeroing = false; 
 +ace_scopes_useLegacyUI = false; 
 +ace_scopes_zeroReferenceBarometricPressure = 1013.25; 
 +ace_scopes_zeroReferenceHumidity = 0; 
 +ace_scopes_zeroReferenceTemperature = 15;
  
-# Disables radio transmissions from players with 'admin' access level +// ACE Sitting 
-DisableRadioAdmin=true+acex_sitting_enable = true;
  
-# Disables radio transmissions from players with 'gm' access level +// ACE Spectator 
-DisableRadioGM=true+ace_spectator_enableAI false; 
 +ace_spectator_maxFollowDistance = 5; 
 +ace_spectator_restrictModes = 0; 
 +ace_spectator_restrictVisions = 0;
  
-# Disables radio transmissions from players with 'overseer' access level +// ACE Switch Units 
-DisableRadioOverseer=false+ace_switchunits_enableSafeZone = true; 
 +ace_switchunits_enableSwitchUnits = false; 
 +ace_switchunits_safeZoneRadius = 100; 
 +ace_switchunits_switchToCivilian = false; 
 +ace_switchunits_switchToEast = false; 
 +ace_switchunits_switchToIndependent = false; 
 +ace_switchunits_switchToWest = false;
  
-# Disables radio transmissions from players with 'moderator' access level +// ACE Trenches 
-DisableRadioModerator=false+ace_trenches_bigEnvelopeDigDuration 25; 
 +ace_trenches_bigEnvelopeRemoveDuration = 15; 
 +ace_trenches_smallEnvelopeDigDuration = 20; 
 +ace_trenches_smallEnvelopeRemoveDuration = 12;
  
-# Disables radio transmissions from invisible players +// ACE Uncategorized 
-DisableRadioInvisible=true+ace_fastroping_autoAddFRIES = true
 +ace_fastroping_requireRopeItems = false; 
 +ace_flags_enableCarrying = true; 
 +ace_flags_enablePlacing = true; 
 +ace_gunbag_swapGunbagEnabled = true; 
 +ace_hitreactions_minDamageToTrigger = 0.1; 
 +ace_hitreactions_weaponDropChanceArmHitAI = 0; 
 +ace_hitreactions_weaponDropChanceArmHitPlayer = 0; 
 +ace_inventory_inventoryDisplaySize = 0; 
 +ace_laser_dispersionCount = 2; 
 +ace_laser_showLaserOnMap = 3; 
 +ace_marker_flags_placeAnywhere = false; 
 +ace_microdagr_mapDataAvailable = 2; 
 +ace_microdagr_waypointPrecision = 3; 
 +ace_noradio_enabled = true; 
 +ace_optionsmenu_showNewsOnMainMenu = true; 
 +ace_overpressure_backblastDistanceCoefficient = 1; 
 +ace_overpressure_overpressureDistanceCoefficient = 1; 
 +ace_parachute_failureChance = 0; 
 +ace_parachute_hideAltimeter = true; 
 +ace_tagging_quickTag = 1;
  
-# Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example:  -vehicle. Inputting * means do NOT write any vehicle command. Inputting:  +vehicle.installPart means DO write that command +// ACE User Interface 
-ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart+ace_ui_allowSelectiveUI true; 
 +ace_ui_ammoCount = true; 
 +ace_ui_ammoType = true; 
 +ace_ui_commandMenu = true; 
 +ace_ui_enableSpeedIndicator = true; 
 +ace_ui_firingMode = true; 
 +ace_ui_groupBar = false; 
 +ace_ui_gunnerAmmoCount = true; 
 +ace_ui_gunnerAmmoType = true; 
 +ace_ui_gunnerFiringMode = true; 
 +ace_ui_gunnerLaunchableCount = true; 
 +ace_ui_gunnerLaunchableName = true; 
 +ace_ui_gunnerMagCount = true; 
 +ace_ui_gunnerWeaponLowerInfoBackground = true; 
 +ace_ui_gunnerWeaponName = true; 
 +ace_ui_gunnerWeaponNameBackground = true; 
 +ace_ui_gunnerZeroing = true; 
 +ace_ui_hideDefaultActionIcon = false; 
 +ace_ui_magCount = true; 
 +ace_ui_soldierVehicleWeaponInfo = true; 
 +ace_ui_staminaBar = true; 
 +ace_ui_stance = true; 
 +ace_ui_throwableCount = true; 
 +ace_ui_throwableName = true; 
 +ace_ui_vehicleAltitude = true; 
 +ace_ui_vehicleCompass = true; 
 +ace_ui_vehicleDamage = true; 
 +ace_ui_vehicleFuelBar = true; 
 +ace_ui_vehicleInfoBackground = true; 
 +ace_ui_vehicleName = true; 
 +ace_ui_vehicleNameBackground = true; 
 +ace_ui_vehicleRadar = true; 
 +ace_ui_vehicleSpeed = true; 
 +ace_ui_weaponLowerInfoBackground = true; 
 +ace_ui_weaponName = true; 
 +ace_ui_weaponNameBackground = true; 
 +ace_ui_zeroing = true;
  
-# Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log. +// ACE Vehicle Lock 
-ClientActionLogs=ISEnterVehicle;ISExitVehicle;ISTakeEngineParts;+ace_vehiclelock_defaultLockpickStrength 10; 
 +ace_vehiclelock_lockVehicleInventory = false; 
 +ace_vehiclelock_vehicleStartingLockState = -1;
  
-# Track changes in player perk levels in PerkLog.txt server log +// ACE Vehicles 
-PerkLogs=true+ace_novehicleclanlogo_enabled = false; 
 +ace_vehicles_hideEjectAction = true; 
 +ace_vehicles_keepEngineRunning = true; 
 +ace_vehicles_speedLimiterStep = 5; 
 +ace_viewports_enabled = true;
  
-# Maximum number of items that can be placed in a container.  Zero means there is no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit of 50 will mean only 50 nails can be stored.) Min: Max: 9000 Default: +// ACE View Distance Limiter 
-ItemNumbersLimitPerContainer=0+ace_viewdistance_enabled = true; 
 +ace_viewdistance_limitViewDistance = 10000; 
 +ace_viewdistance_objectViewDistanceCoeff = 0
 +ace_viewdistance_viewDistanceAirVehicle = 0; 
 +ace_viewdistance_viewDistanceLandVehicle = 0; 
 +ace_viewdistance_viewDistanceOnFoot = 0;
  
-# Number of days before old blood splats are removed. +// ACE View Restriction 
-# Removal happens when map chunks are loaded. +acex_viewrestriction_mode = 0; 
-# Zero means they will never disappear Min: Max: 365 Default: +acex_viewrestriction_modeSelectiveAir = 0
-BloodSplatLifespanDays=0+acex_viewrestriction_modeSelectiveFoot = 0; 
 +acex_viewrestriction_modeSelectiveLand = 0
 +acex_viewrestriction_modeSelectiveSea = 0; 
 +acex_viewrestriction_preserveView = false;
  
-# Allow use of non-ASCII (cyrillic etc) characters in usernames +// ACE Volume 
-AllowNonAsciiUsername=false+acex_volume_enabled = false
 +acex_volume_fadeDelay = 1; 
 +acex_volume_lowerInVehicles = true; 
 +acex_volume_reduction = 4; 
 +acex_volume_remindIfLowered = false; 
 +acex_volume_showNotification = false;
  
-BanKickGlobalSound=true+// ACE Wardrobe 
 +ace_wardrobe_enableAction = true;
  
-# If enabled, when HoursForCorpseRemoval triggers, it will also remove player’s corpses from the ground. +// ACE Weapons 
-RemovePlayerCorpsesOnCorpseRemoval=false+ace_common_persistentLaserEnabled = true; 
 +ace_reload_displayText = true; 
 +ace_reload_showCheckAmmoSelf = false
 +ace_reloadlaunchers_displayStatusText = true; 
 +ace_weaponselect_displayText = true;
  
-# If true, player can use the "delete all" button on bins. +// ACE Weather 
-TrashDeleteAll=true+ace_weather_enabled = true
 +ace_weather_showCheckAirTemperature = true; 
 +ace_weather_updateInterval = 60; 
 +ace_weather_windSimulation = true;
  
-# If true, player can hit again when struck by another player+// ACE Wind Deflection 
-PVPMeleeWhileHitReaction=false+ace_winddeflection_enabled = true
 +ace_winddeflection_simulationInterval = 0.05; 
 +ace_winddeflection_vehicleEnabled true;
  
-# If true, players will have to mouse over someone to see their display name. +// ACE Zeus 
-MouseOverToSeeDisplayName=true+ace_zeus_autoAddObjects = false; 
 +ace_zeus_canCreateZeus = -1; 
 +ace_zeus_radioOrdnance = false; 
 +ace_zeus_remoteWind = false; 
 +ace_zeus_revealMines = 0; 
 +ace_zeus_zeusAscension = false; 
 +ace_zeus_zeusBird = true;
  
-# If true, automatically hide the player you can't see (like zombies)+// Advanced Vault System 
-HidePlayersBehindYou=true+AVS_EnableVoiceSounds = true
 +AVS_Jump_MAINWEAP_X = "4"; 
 +AVS_Jump_MAINWEAP_Z = "1.7"; 
 +AVS_Jump_PIST_X = "6"; 
 +AVS_Jump_PIST_Z = "2.3"; 
 +AVS_Jump_UNARMED_X = "8"; 
 +AVS_Jump_UNARMED_Z = "2.7"; 
 +AVS_Jumping = true; 
 +AVS_Rolling = true; 
 +AVS_Sliding = true;
  
-# Damage multiplier for PVP melee attacksMin: 0.00 Max: 500.00 Default: 30.00 +// Aiming Deadzone Fix 
-PVPMeleeDamageModifier=30.0+PCT_lookfix_aim_coef = 0.299874; 
 +PCT_lookFix_allow_vertical = false; 
 +PCT_lookfix_coef = 0.399438; 
 +PCT_lookFix_freelook true; 
 +PCT_lookFix_function = 1; 
 +PCT_lookFix_RTZ = true; 
 +PCT_lookfix_RTZ_constant = 0.304579; 
 +PCT_lookFix_vertical_cap = 0;
  
-# Damage multiplier for PVP ranged attacks. Min: 0.00 Max: 500.00 Default: 50.00 +// Antistasi 
-PVPFirearmDamageModifier=50.0+HR_GRG_dLock false; 
 +HR_GRG_LockLimit_Guest = 2; 
 +HR_GRG_LockLimit_Member = 3; 
 +HR_GRG_PoolBase = 20; 
 +HR_GRG_PoolIncr = 4; 
 +HR_GRG_Pylons_Enabled = true; 
 +HR_GRG_renderPlacementRays = false; 
 +HR_GRG_ServiceDisabled_Rearm = false; 
 +HR_GRG_ServiceDisabled_Refuel = false; 
 +HR_GRG_ServiceDisabled_Repair = false;
  
-# Modify the range of zombie attraction to cars. (Lower values can help with lag.) Min: 0.00 Max: 10.00 Default: 0.50 +// Antistasi Ultimate 
-CarEngineAttractionModifier=0.5+A3U_setting_enableAdvancedTowing true; 
 +A3U_setting_enableCosmetics = true; 
 +A3U_setting_tierWarElite = 8; 
 +A3U_setting_tierWarHRLoss = 2; 
 +A3U_setting_tierWarMilitia = 3; 
 +A3U_setting_tierWarPunishments = 3;
  
-# Governs whether players bump (and knock over) other players when running through them+// Community Base Addons 
-PlayerBumpPlayer=false+cba_diagnostic_ConsoleIndentType = -1; 
 +cba_diagnostic_watchInfoRefreshRate = 0.2; 
 +cba_disposable_dropUsedLauncher = 2; 
 +cba_disposable_replaceDisposableLauncher = true; 
 +cba_events_repetitionMode = 2; 
 +cba_network_loadoutValidation = 0; 
 +cba_optics_usePipOptics = true; 
 +cba_quicktime_qteShorten = false
 +cba_ui_notifyLifetime = 4; 
 +cba_ui_StorePasswords = 1;
  
-# Controls display of remote players on the in-game map1=Hidden 2=Friends 3=Everyone Min: 1 Max: 3 Default: 1 +// D.I.R.T. Dynamic Textures 
-MapRemotePlayerVisibility=1+dirt_compat_ace_field_rations_allowACEXWaterToCleanDirt = true; 
 +dirt_main_additionalSelections = "camo,camo2"; 
 +dirt_main_affectAI = true; 
 +dirt_main_burnDecrease = 0.003; 
 +dirt_main_burnIncrease 0.2
 +dirt_main_enable true; 
 +dirt_main_explosionEH true; 
 +dirt_main_groundDecrease 0.003; 
 +dirt_main_groundIncrease = 0.02; 
 +dirt_main_maxDistance = 500; 
 +dirt_main_maxDistanceAnimations = 50; 
 +dirt_main_maxDynTextures = 100; 
 +dirt_main_precipitationDecrease = 0.003; 
 +dirt_main_precipitationDecreaseDirt = true; 
 +dirt_main_precipitationIncrease = 0.02; 
 +dirt_main_preWarmUp = true; 
 +dirt_main_sortByDistance = true; 
 +dirt_main_updateFrequency = 2;
  
-# Min: 1 Max: 300 Default: 5 +// Death and Hit Reactions 
-BackupsCount=20+WBK_DeathAnimMod_Death_Chance "100"; 
 +WBK_DeathAnimMod_Death_NearWall = true; 
 +WBK_DeathAnimMod_Deaths_AI = true; 
 +WBK_DeathAnimMod_Deaths_HUGEANIMS = true; 
 +WBK_DeathAnimMod_Deaths_NECKSHOTS = true; 
 +WBK_DeathAnimMod_Deaths_PLR = true; 
 +WBK_DeathAnimMod_Flinch_AI = true; 
 +WBK_DeathAnimMod_Flinch_PLR = true; 
 +WBK_DeathAnimMod_Hit_AI = true; 
 +WBK_DeathAnimMod_Hit_Chance = "100"; 
 +WBK_DeathAnimMod_Hit_Chance_PLR = "15"; 
 +WBK_DeathAnimMod_Hit_PLR = true;
  
-BackupsOnStart=true+// Drongo's Drone Tweaks 
 +ddtAR2XAP = true
 +ddtBehaviourAware = true; 
 +ddtBehaviourCareless = false; 
 +ddtBehaviourCombat = true; 
 +ddtBehaviourSafe = true; 
 +ddtBehaviourStealth = false; 
 +ddtCooldownSeconds = "120"; 
 +ddtCycleLength = "30"; 
 +ddtCycleLengthAttack = "30"; 
 +ddtCycleLengthRC40 = "30"; 
 +ddtDebug = false; 
 +ddtExclusionBomber = "1000"; 
 +ddtExclusionFPV = "2000"; 
 +ddtExclusionRecon = "1500"; 
 +ddtLoiterChance = "50"; 
 +ddtRangeBomber = "2000"; 
 +ddtRangeFPV = "3000"; 
 +ddtReconAltCBA = "[100,200]"; 
 +ddtReconRad = "[2000,4000]"; 
 +ddtSideEast = true; 
 +ddtSideRes = true; 
 +ddtSideWest = true; 
 +ddtSoftThreshold = "100";
  
-BackupsOnVersionChange=true+// Drongo's DYEL 
 +dyelActiveInventory = true
 +dyelArrestDebug = true; 
 +dyelCarryBodies = true; 
 +dyelCarrySimpleObjects = true; 
 +dyelChat = true; 
 +dyelDebug = false; 
 +dyelGroupManagement = true; 
 +dyelInventoryMenu = false; 
 +dyelWeightLimit = "1000";
  
-# Min: 0 Max: 1500 Default: 0 +// DUI - Squad Radar - Indicators 
-BackupsPeriod=0+diwako_dui_indicators_crew_range_enabled false; 
 +diwako_dui_indicators_fov_scale = false; 
 +diwako_dui_indicators_icon_buddy = true; 
 +diwako_dui_indicators_icon_leader = true; 
 +diwako_dui_indicators_icon_medic = true; 
 +diwako_dui_indicators_range = 20; 
 +diwako_dui_indicators_range_crew = 300; 
 +diwako_dui_indicators_range_scale = false; 
 +diwako_dui_indicators_rangeLimit = 100; 
 +diwako_dui_indicators_show = true; 
 +diwako_dui_indicators_size = 1; 
 +diwako_dui_indicators_style = "standard"; 
 +diwako_dui_indicators_useACENametagsRange = true;
  
-# Disables vehicle towing +// DUI - Squad Radar - Line Compass 
-DisableVehicleTowing=false+diwako_dui_linecompass_ACEFingeringColor = [1,0.66,0,1]; 
 +diwako_dui_linecompass_AllowNumericDrawBearing = true; 
 +diwako_dui_linecompass_CompassAvailableShown = true; 
 +diwako_dui_linecompass_compassRange = 35; 
 +diwako_dui_linecompass_compassRangeLimit = 50; 
 +diwako_dui_linecompass_CustomWaypointColor = [0,0,0.87,1]; 
 +diwako_dui_linecompass_DefaultIconColor = [0.5,0.87,0.5,1]; 
 +diwako_dui_linecompass_DrawBearing = 2; 
 +diwako_dui_linecompass_Enabled = false
 +diwako_dui_linecompass_enableOcclusion = false; 
 +diwako_dui_linecompass_IconOutline = 0; 
 +diwako_dui_linecompass_occlusionFadeSpeed = 3.5; 
 +diwako_dui_linecompass_SwapOrder = false; 
 +diwako_dui_linecompass_WaypointColor = [0,0,0.87,1];
  
-# Disables trailer towing +// DUI - Squad Radar - Main 
-DisableTrailerTowing=false+diwako_dui_ace_hide_interaction = true; 
 +diwako_dui_colors = "standard"; 
 +diwako_dui_font = "RobotoCondensed"; 
 +diwako_dui_icon_style = "standard"; 
 +diwako_dui_main_hide_dialog = true; 
 +diwako_dui_main_hide_ui_by_default = false; 
 +diwako_dui_main_squadBlue = [0,0,1,1]; 
 +diwako_dui_main_squadGreen = [0,1,0,1]; 
 +diwako_dui_main_squadMain = [1,1,1,1]; 
 +diwako_dui_main_squadRed = [1,0,0,1]; 
 +diwako_dui_main_squadYellow = [1,1,0,1]; 
 +diwako_dui_main_trackingColor = [0.93,0.26,0.93,1]; 
 +diwako_dui_reset_ui_pos = false;
  
-# Disables burnt vehicle towing +// DUI - Squad Radar - Nametags 
-DisableBurntTowing=false+diwako_dui_nametags_customRankStyle "[[""PRIVATE"",""CORPORAL"",""SERGEANT"",""LIEUTENANT"",""CAPTAIN"",""MAJOR"",""COLONEL""],[""Pvt."",""Cpl."",""Sgt."",""Lt."",""Capt."",""Maj."",""Col.""]]"; 
 +diwako_dui_nametags_deadColor = [0.2,0.2,0.2,1]; 
 +diwako_dui_nametags_deadRenderDistance = 3.5; 
 +diwako_dui_nametags_drawRank = true; 
 +diwako_dui_nametags_enabled = true; 
 +diwako_dui_nametags_enableFOVBoost = true; 
 +diwako_dui_nametags_enableOcclusion = true; 
 +diwako_dui_nametags_fadeInTime = 0.05; 
 +diwako_dui_nametags_fadeOutTime = 0.5; 
 +diwako_dui_nametags_fontGroup = "RobotoCondensedLight"; 
 +diwako_dui_nametags_fontGroupNameSize = 8; 
 +diwako_dui_nametags_fontName = "RobotoCondensedBold"; 
 +diwako_dui_nametags_fontNameSize = 10; 
 +diwako_dui_nametags_groupColor = [1,1,1,1]; 
 +diwako_dui_nametags_groupFontShadow = 1; 
 +diwako_dui_nametags_groupNameOtherGroupColor = [0.6,0.85,0.6,1]; 
 +diwako_dui_nametags_nameFontShadow = 1; 
 +diwako_dui_nametags_nameOtherGroupColor = [0.2,1,0,1]; 
 +diwako_dui_nametags_rankNameStyle = "default"; 
 +diwako_dui_nametags_renderDistance = 40; 
 +diwako_dui_nametags_showUnconAsDead = true; 
 +diwako_dui_nametags_useLIS = true; 
 +diwako_dui_nametags_useSideIsFriendly = true;
  
-# Path to the file with the list of words to be prohibitedEach word must be on a separate line +// DUI - Squad Radar - Radar 
-BadWordListFile=+diwako_dui_compass_hide_alone_group = false; 
 +diwako_dui_compass_hide_blip_alone_group = false; 
 +diwako_dui_compass_icon_scale = 1; 
 +diwako_dui_compass_opacity = 1; 
 +diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\milint\limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\milint\full.paa"]; 
 +diwako_dui_compassRange = 35; 
 +diwako_dui_compassRefreshrate = 0; 
 +diwako_dui_dir_showMildot = false; 
 +diwako_dui_dir_size = 1.4; 
 +diwako_dui_distanceWarning = 3; 
 +diwako_dui_enable_compass = true; 
 +diwako_dui_enable_compass_dir = 2; 
 +diwako_dui_enable_occlusion = false; 
 +diwako_dui_enable_occlusion_cone = 360; 
 +diwako_dui_hudScaling = 1; 
 +diwako_dui_namelist = true; 
 +diwako_dui_namelist_bg = 0; 
 +diwako_dui_namelist_only_buddy_icon = false; 
 +diwako_dui_namelist_size = 1; 
 +diwako_dui_namelist_text_shadow = 2; 
 +diwako_dui_namelist_width = 215; 
 +diwako_dui_radar_ace_finger = true; 
 +diwako_dui_radar_ace_medic = true; 
 +diwako_dui_radar_always_show_unit_numbers = false; 
 +diwako_dui_radar_compassRangeCrew = 500; 
 +diwako_dui_radar_compassRangeLimit = 50; 
 +diwako_dui_radar_dir_padding = 25; 
 +diwako_dui_radar_dir_shadow = 2; 
 +diwako_dui_radar_enable_seat_icons = 2; 
 +diwako_dui_radar_group_by_vehicle = false; 
 +diwako_dui_radar_icon_opacity = 1; 
 +diwako_dui_radar_icon_opacity_no_player = true; 
 +diwako_dui_radar_icon_priority_setting = 1; 
 +diwako_dui_radar_icon_scale_crew = 6; 
 +diwako_dui_radar_leadingZeroes = false; 
 +diwako_dui_radar_namelist_hideWhenLeader = false; 
 +diwako_dui_radar_namelist_vertical_spacing = 1; 
 +diwako_dui_radar_occlusion_fade_in_time = 1; 
 +diwako_dui_radar_occlusion_fade_time = 10; 
 +diwako_dui_radar_pointer_color = [1,0.5,0,1]; 
 +diwako_dui_radar_pointer_style = "standard"; 
 +diwako_dui_radar_show_cardinal_points = true; 
 +diwako_dui_radar_sortType = "none"; 
 +diwako_dui_radar_sqlFirst = false; 
 +diwako_dui_radar_syncGroup = false; 
 +diwako_dui_radar_vehicleCompassEnabled = false; 
 +diwako_dui_use_layout_editor false;
  
-# Path to the file with the list of words that should be allowed, even if they contain bad wordEach word should be on a separate line+// Dynamic Camo System 
-GoodWordListFile=+DYNCAS_enabled = true; 
 +DYNCAS_ghillieReduction = 0.2; 
 +DYNCAS_lowerLimit = 0.6; 
 +DYNCAS_nightCompensation 0.8; 
 +DYNCAS_targetList = 0; 
 +DYNCAS_updateFrequency = 1; 
 +DYNCAS_upperLimit = 1.4;
  
-# What to do with the sender of a bad word in the chat: 1 - ban, 2 - kick, 3 - record the violation in the database, 4 - mute +// FPV Settings 
-BadWordPolicy=3+FPV_DefaultText "TCGC"; 
 +FPV_isUavCaptive = true; 
 +FPV_MaxFlightDistance = 1500;
  
-# The symbol or piece of text that will replace the bad word +// GRAD Trenches 
-BadWordReplacement=[HIDDEN]+grad_trenches_functions_allowBigEnvelope true; 
 +grad_trenches_functions_allowCamouflage = true; 
 +grad_trenches_functions_allowDigging = true; 
 +grad_trenches_functions_allowEffects = true; 
 +grad_trenches_functions_allowGiantEnvelope = true; 
 +grad_trenches_functions_allowHitDecay = true; 
 +grad_trenches_functions_allowLongEnvelope = true; 
 +grad_trenches_functions_allowShortEnvelope = true; 
 +grad_trenches_functions_allowSmallEnvelope = true; 
 +grad_trenches_functions_allowTextureLock = true; 
 +grad_trenches_functions_allowTrenchDecay = true; 
 +grad_trenches_functions_allowVehicleEnvelope = true; 
 +grad_trenches_functions_bigEnvelopeDamageMultiplier = 2; 
 +grad_trenches_functions_bigEnvelopeDigTime = 40; 
 +grad_trenches_functions_bigEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_buildFatigueFactor = 1; 
 +grad_trenches_functions_camouflageRequireEntrenchmentTool = true; 
 +grad_trenches_functions_createTrenchMarker = false; 
 +grad_trenches_functions_decayTime = 1800; 
 +grad_trenches_functions_giantEnvelopeDamageMultiplier = 1; 
 +grad_trenches_functions_giantEnvelopeDigTime = 90; 
 +grad_trenches_functions_giantEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_hitDecayMultiplier = 1; 
 +grad_trenches_functions_LongEnvelopeDigTime = 100; 
 +grad_trenches_functions_LongEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_playersInAreaRadius = 0; 
 +grad_trenches_functions_shortEnvelopeDamageMultiplier = 2; 
 +grad_trenches_functions_shortEnvelopeDigTime = 15; 
 +grad_trenches_functions_shortEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_smallEnvelopeDamageMultiplier = 3; 
 +grad_trenches_functions_smallEnvelopeDigTime = 30; 
 +grad_trenches_functions_smallEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_stopBuildingAtFatigueMax = true; 
 +grad_trenches_functions_textureLockDistance = 5; 
 +grad_trenches_functions_timeoutToDecay = 7200; 
 +grad_trenches_functions_vehicleEnvelopeDamageMultiplier = 1; 
 +grad_trenches_functions_vehicleEnvelopeDigTime = 120; 
 +grad_trenches_functions_vehicleEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_vehicleTrenchBuildSpeed = 5;
  
-# Disables safety system anti-cheat protection. +// Hide Among The Grass 
-AntiCheatSafety=4+hatg_setting_building = true; 
 +hatg_setting_complex_detection = true; 
 +hatg_setting_cooldown = 30; 
 +hatg_setting_debug = false; 
 +hatg_setting_debug_conditions = false; 
 +hatg_setting_debug_detection = false; 
 +hatg_setting_debug_surface = false; 
 +hatg_setting_distance_close = 30; 
 +hatg_setting_distance_close_multiplier = 2; 
 +hatg_setting_distance_height = 2; 
 +hatg_setting_distance_reset = 5; 
 +hatg_setting_distance_shots = 4
 +hatg_setting_enable_crouch = true; 
 +hatg_setting_movement_crouch = 5; 
 +hatg_setting_mp_ai = false; 
 +hatg_setting_reveal_nearby = true; 
 +hatg_setting_simple = false; 
 +hatg_setting_simple_object = false; 
 +hatg_setting_surfaces = true;
  
-AntiCheatMovement=4+// Hide Among The Grass -  Equipment 
 +hatg_setting_equipment_ghillie_blacklist "[]"; 
 +hatg_setting_equipment_ghillie_whitelist = "[""U_I_FullGhillie_ard"",""U_O_FullGhillie_ard"",""U_B_FullGhillie_ard"",""U_I_FullGhillie_lsh"",""U_O_FullGhillie_lsh"",""U_B_FullGhillie_lsh"",""U_I_FullGhillie_sard"",""U_O_FullGhillie_sard"",""U_B_FullGhillie_sard"",""U_I_GhillieSuit"",""U_O_GhillieSuit"",""U_B_GhillieSuit"",""U_O_T_FullGhillie_tna_F"",""U_B_T_FullGhillie_tna_F"",""U_O_T_Sniper_F"",""U_B_T_Sniper_F"",""CUP_U_B_CZ_WDL_Ghillie"",""CUP_U_O_RUS_Ghillie"",""CUP_U_B_BAF_DDPM_GHILLIE"",""CUP_U_B_BAF_DPM_GHILLIE"",""CUP_U_B_BAF_MTP_GHILLIE"",""CUP_U_B_CZ_DST_Ghillie"",""CUP_U_O_TK_Ghillie_Top"",""CUP_U_I_Ghillie_Top"",""U_SSU_Stealth_Uniform_Ghillie_HexcamBrown"",""U_SSU_Stealth_Uniform_Ghillie_HexcamGreen"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Alpine"",""U_SSU_Stealth_Uniform_Ghillie_AOR1"",""U_SSU_Stealth_Uniform_Ghillie_AOR2"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Black"",""U_SSU_Stealth_Uniform_Ghillie_Black"",""U_SSU_Stealth_Uniform_Ghillie_M81"",""U_SSU_Stealth_Uniform_Ghillie_MCAM"",""U_SSU_Stealth_Uniform_Ghillie_OCP"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Tropic"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Woodland""]"; 
 +hatg_setting_equipment_suppressor_blacklist = "[""ACE_muzzle_mzls_B"",""ACE_muzzle_mzls_L"",""ACE_muzzle_mzls_H"",""ACE_muzzle_mzls_93mmg"",""ACE_muzzle_mzls_338"",""ACE_muzzle_mzls_smg_01"",""ACE_muzzle_mzls_smg_02"",""muzzle_antenna_01_f"",""muzzle_antenna_02_f"",""muzzle_antenna_03_f"",""CUP_muzzle_mfsup_Flashhider_545x39_Black"",""CUP_muzzle_mfsup_Flashhider_545x39_OD"",""CUP_muzzle_mfsup_Flashhider_545x39_Tan"",""CUP_muzzle_mfsup_Flashhider_556x45_Black"",""CUP_muzzle_mfsup_Flashhider_556x45_OD"",""CUP_muzzle_mfsup_Flashhider_556x45_Tan"",""CUP_muzzle_mfsup_SCAR_L"",""CUP_muzzle_mfsup_SCAR_H"",""CUP_muzzle_mfsup_Flashhider_762x39_Black"",""CUP_muzzle_mfsup_Flashhider_762x39_OD"",""CUP_muzzle_mfsup_Flashhider_762x39_Tan"",""CUP_muzzle_mfsup_Flashhider_762x51_Black"",""CUP_muzzle_mfsup_Flashhider_762x51_OD"",""CUP_muzzle_mfsup_Flashhider_762x51_Tan"",""CUP_muzzle_mfsup_CSA"",""CUP_muzzle_mfsup_CSA_desert"",""CUP_muzzle_mfsup_CSA_woodland"",""CUP_muzzle_mfsup_flashhider_Sa58"",""CUP_muzzle_mfsup_Zendl"",""CUP_muzzle_mfsup_Zendl_desert"",""CUP_muzzle_mfsup_Zendl_woodland"",""CUP_acc_bfa"",""CUP_acc_sffh"",""CUP_muzzle_mfsup_Flashhider_PK_Black"",""CUP_muzzle_mfsup_Flashhider_PK_OD"",""CUP_muzzle_mfsup_Flashhider_PK_Tan"",""rhs_acc_ak5"",""rhs_acc_dtk"",""rhs_acc_dtk1983"",""rhs_acc_dtk1"",""rhs_acc_dtk2"",""rhs_acc_dtk3"",""rhs_acc_pgs64"",""rhs_acc_pgs64_74u"",""rhs_acc_pgs64_74un"",""rhs_acc_uuk"",""rhs_acc_dtk1l"",""rhs_acc_dtkakm"",""rhs_acc_dtkrpk"",""rhsusf_acc_ARDEC_M240"",""rhsgref_acc_falMuzzle_l1a1"",""rhsusf_acc_SF3P556"",""rhsusf_acc_SFMB556"",""rhsgref_acc_zendl"",""rhsusf_acc_m14_flashsuppresor"",""rhsusf_acc_m24_muzzlehider_black"",""rhsusf_acc_m24_muzzlehider_d"",""rhsusf_acc_m24_muzzlehider_wd"",""hlc_muzzle_Miter18T"",""hlc_muzzle_snds_ROTEX3P"",""hlc_muzzle_Gunfighter_comp"",""hlc_muzzle_Brevis"",""hlc_muzzle_MAG58_Brake"",""hlc_muzzle_17SBrake"",""hlc_muzzle_OEMDevice"",""hlc_muzzle_KX3_comp"",""hlc_muzzle_FSC30"",""hlc_muzzle_Cherrybomb"",""hlc_muzzle_SF3P_762R"",""hlc_muzzle_A1_FlashHider"",""hlc_muzzle_XM177E1_Moderator"",""hlc_muzzle_XM177E2_Moderator"",""hlc_muzzle_E1_FlashHider"",""hlc_muzzle_OEMDevice_556"",""hlc_muzzle_snds_ArsenalComp"",""hlc_muzzle_SF3P_762""]"; 
 +hatg_setting_equipment_suppressor_integral = "[""srifle_DMR_02_F"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""CUP_arifle_AS_VAL"",""CUP_arifle_AS_VAL_flash"",""CUP_arifle_AS_VAL_VFG"",""CUP_arifle_AS_VAL_top_rail"",""CUP_arifle_AS_VAL_flash_top"",""CUP_arifle_AS_VAL_VFG_top_rail"",""CUP_srifle_VSSVintorez"",""CUP_srifle_VSSVintorez_flash"",""CUP_srifle_VSSVintorez_VFG"",""CUP_srifle_VSSVintorez_top_rail"",""CUP_srifle_VSSVintorez_flash_top"",""CUP_srifle_VSSVintorez_VFG_top_rail"",""CUP_smg_MP5SD6"",""CUP_arifle_OTS14_GROZA_762_Grip"",""CUP_arifle_OTS14_GROZA_Grip"",""rhs_weap_asval"",""rhs_weap_asval_grip"",""rhs_weap_asval_grip_npz"",""rhs_weap_asval_npz"",""rhs_weap_vss"",""rhs_weap_vss_grip"",""rhs_weap_vss_grip_npz"",""rhs_weap_vss_npz"",""rhs_weap_m3a1_specops"",""hlc_rifle_honeybase"",""hlc_rifle_awcovert_BL"",""hlc_rifle_awcovert_FDE"",""hlc_rifle_awcovert"",""hlc_smg_mp5sd5"",""hlc_smg_mp5sd6""]"; 
 +hatg_setting_equipment_suppressor_whitelist = "[]";
  
-# Disables character hit anti-cheat protection. +// Hide Among The Grass  UI 
-AntiCheatHit=4+hatg_setting_ui false; 
 +hatg_setting_ui_colour_hidden = [0,1,0,1]; 
 +hatg_setting_ui_colour_revealed = [1,0,0,1]; 
 +hatg_setting_ui_fade = 0; 
 +hatg_setting_ui_font = "PuristaBold"; 
 +hatg_setting_ui_textsize = 2; 
 +hatg_setting_ui_use_image = false; 
 +hatg_setting_ui_x = 0; 
 +hatg_setting_ui_y = 0;
  
-# Disables packet checks anti-cheat protection. +// Ivory 
-AntiCheatPacket=4+ivory_setting_alertsound false; 
 +ivory_setting_alertspeed = 100; 
 +ivory_setting_locnames = false;
  
-# Disables player permissions anti-cheat protection. +// Loot to Vehicle for ACE and Antistasi Modified 
-AntiCheatPermission=4+LootToVehicleExtended_DeleteBodies true; 
 +LootToVehicleExtended_MaxTransferDistance = 15; 
 +LootToVehicleExtended_PlayAnimation = true; 
 +LootToVehicleExtended_TransferSpeedSeconds = 1; 
 +LootToVehicleExtended_TransferUniform = true;
  
-# Disables player XP anti-cheat protection+// Mavic Settings 
-AntiCheatXP=4+Mavic_Drop_Setting_allowedGrenades = "['Mavic_M67', 'Mavic_V40', 'Mavic_F1', 'Mavic_VOG25', 'Mavic_TBG', 'Mavic_M433']"; 
 +Mavic_Drop_Setting_dropAllowed = true; 
 +Mavic_Drop_Setting_windCoef = 0.11; 
 +mavic_setting_enableConnectionDistance = true; 
 +mavic_setting_hudCrosshair = 1; 
 +mavic_setting_hudDistanceUnit = 0; 
 +mavic_setting_hudHeading = false; 
 +mavic_setting_hudHeightUnit = 0; 
 +mavic_setting_hudHSpeedUnit = 0; 
 +mavic_setting_hudVSpeedUnit = 0; 
 +mavic_setting_landingProtection = true; 
 +mavic_setting_lightAllowed = false; 
 +mavic_setting_maxConnectionDistance = 6000; 
 +mavic_setting_showInterface = true; 
 +mavic_setting_vanillaInterface false;
  
-# Disables fire checks anti-cheat protection. +// NIArms 
-AntiCheatFire=4+niarms_gripSwitch true; 
 +niarms_magSwitch = true;
  
-# Disables safehouse anti-cheat protection. +// No More Aircraft Bouncing 
-AntiCheatSafeHouse=4+NMAB_setting_classExclusionsStr ""; 
 +NMAB_setting_pfxHelicopters = true; 
 +NMAB_setting_pfxPlanes = true;
  
-# Disables recipe checks anti-cheat protection+// Project SFX: Remastered 
-AntiCheatRecipe=4+SFX_BreathingSounds_1 = false; 
 +SFX_BreathingSounds_1_1 = 0.5; 
 +SFX_BreathingSounds_2 = true; 
 +SFX_BreathingSounds_2_1 = 1; 
 +SFX_BreathingSounds_3 = true; 
 +SFX_BreathingSounds_3_1 = 1; 
 +SFX_DeathSounds_1 = true; 
 +SFX_DeathSounds_1_1 = true; 
 +SFX_DeathSounds_1_2 = true; 
 +SFX_DeathSounds_2 = 2; 
 +SFX_DeathSounds_2_1 = 40; 
 +SFX_DeathSounds_3 = 4.5; 
 +SFX_DeathSounds_3_1 = 1000; 
 +SFX_DeathSounds_4 = 5; 
 +SFX_DeathSounds_4_1 = 130; 
 +SFX_FemaleFacesArraySetting = "['F_clair','F_jill','B_female_bun_01','B_female_bun_02','B_female_bun_03','B_female_bun_04','fsof_femaleCauc01_BlueEyes_NoHair','fsof_femaleCauc01_BrownEyes_NoHair','fsof_femaleCauc01_GreenEyes_NoHair','fsof_femaleCauc01_HazelEyes_NoHair','fsof_femaleCauc01_BlueEyes_Bun_BlondeHair','fsof_femaleCauc01_BrownEyes_Bun_BlondeHair','fsof_femaleCauc01_GreenEyes_Bun_BlondeHair','fsof_femaleCauc01_HazelEyes_Bun_BlondeHair','fsof_femaleCauc01_BlueEyes_Bun_LBrownHair','fsof_femaleCauc01_BrownEyes_Bun_LBrownHair','fsof_femaleCauc01_GreenEyes_Bun_LBrownHair','fsof_femaleCauc01_HazelEyes_Bun_LBrownHair','fsof_femaleCauc01_BlueEyes_Bun_BrownHair','fsof_femaleCauc01_BrownEyes_Bun_BrownHair','fsof_femaleCauc01_GreenEyes_Bun_BrownHair','fsof_femaleCauc01_HazelEyes_Bun_BrownHair','fsof_femaleCauc01_BlueEyes_Bun_BlackHair','fsof_femaleCauc01_BrownEyes_Bun_BlackHair','fsof_femaleCauc01_GreenEyes_Bun_BlackHair','fsof_femaleCauc01_HazelEyes_Bun_BlackHair','fsof_femaleCauc01t2_BlueEyes_NoHair','fsof_femaleCauc01t2_BrownEyes_NoHair','fsof_femaleCauc01t2_GreenEyes_NoHair','fsof_femaleCauc01t2_HazelEyes_NoHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BlackHair','fsof_FemaleCauc01t3_BlueEyes_NoHair','fsof_FemaleCauc01t3_BrownEyes_NoHair','fsof_FemaleCauc01t3_GreenEyes_NoHair','fsof_FemaleCauc01t3_HazelEyes_NoHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BlackHair','fsof_FemaleCauc01t4_BlueEyes_NoHair','fsof_FemaleCauc01t4_BrownEyes_NoHair','fsof_FemaleCauc01t4_GreenEyes_NoHair','fsof_FemaleCauc01t4_HazelEyes_NoHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BlackHair','fsof_femaleCauc02_BlueEyes_NoHair','fsof_femaleCauc02_BrownEyes_NoHair','fsof_femaleCauc02_GreenEyes_NoHair','fsof_femaleCauc02_HazelEyes_NoHair','fsof_femaleCauc02_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02_BlueEyes_Bun_BrownHair','fsof_femaleCauc02_BrownEyes_Bun_BrownHair','fsof_femaleCauc02_GreenEyes_Bun_BrownHair','fsof_femaleCauc02_HazelEyes_Bun_BrownHair','fsof_femaleCauc02_BlueEyes_Bun_BlackHair','fsof_femaleCauc02_BrownEyes_Bun_BlackHair','fsof_femaleCauc02_GreenEyes_Bun_BlackHair','fsof_femaleCauc02_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t2_BlueEyes_NoHair','fsof_femaleCauc02t2_BrownEyes_NoHair','fsof_femaleCauc02t2_GreenEyes_NoHair','fsof_femaleCauc02t2_HazelEyes_NoHair','fsof_femaleCauc02t2_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t2_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t2_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t2_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t2_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t2_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t2_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t2_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t2_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t2_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t2_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t2_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t2_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t2_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t2_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t2_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t3_BlueEyes_NoHair','fsof_femaleCauc02t3_BrownEyes_NoHair','fsof_femaleCauc02t3_GreenEyes_NoHair','fsof_femaleCauc02t3_HazelEyes_NoHair','fsof_femaleCauc02t3_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t3_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t3_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t3_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t3_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t3_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t3_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t3_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t3_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t3_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t3_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t3_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t3_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t3_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t3_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t3_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t4_BlueEyes_NoHair','fsof_femaleCauc02t4_BrownEyes_NoHair','fsof_femaleCauc02t4_GreenEyes_NoHair','fsof_femaleCauc02t4_HazelEyes_NoHair','fsof_femaleCauc02t4_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t4_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t4_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t4_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t4_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t4_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t4_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t4_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t4_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t4_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t4_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t4_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t4_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t4_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t4_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t4_HazelEyes_Bun_BlackHair','fsof_femaleBlk01_HazelEyes_BlkHair','fsof_femaleBlk01_BrownEyes_BlkHair','fsof_femaleBlk01_BrownEyes_NoHair','fsof_femaleBlk01_HazelEyes_NoHair','fsof_femaleAsi01_BrownEyes_BlkHair','fsof_femaleAsi01_BrownEyes_NoHair','TCGM_Fem_Gonzalez','TCGM_Fem_Fox','TCGM_Fem_FoxBun','TCGM_Fem_Fenty','TCGM_Fem_Liu','TCGM_Fem_Zhu','TCGM_Fem_Stone','TCGM_Fem_StoneBun','TCGM_Fem_Eilish','TCGM_Fem_EilishBun','TCGM_Fem_Portman','TCGM_Fem_Ayres','TCGM_Fem_Hobson','TCGM_Fem_Lynch','TCGM_MakF_FoxClub1','TCGM_MakF_FoxClub2','TCGM_MakF_FoxGothic1','TCGM_MakF_FoxViking1','TCGM_MakF_FoxPunk1','TCGM_MakF_FoxCommand','TCGM_MakF_FoxQuiet','TCGM_MakF_GonzalezClub1','TCGM_MakF_GonzalezClub2','TCGM_MakF_GonzalezGothic1','TCGM_MakF_GonzalezViking1','TCGM_MakF_GonzalezPunk1','TCGM_MakF_GonzalezCommand','TCGM_MakF_GonzalezQuiet','TCGM_MakF_FentyClub1','TCGM_MakF_FentyClub2','TCGM_MakF_FentyGothic1','TCGM_MakF_FentyViking1','TCGM_MakF_FentyPunk1','TCGM_MakF_FentyCommand','TCGM_MakF_FentyQuiet','TCGM_MakF_LiuClub1','TCGM_MakF_LiuClub2','TCGM_MakF_LiuGothic1','TCGM_MakF_LiuViking1','TCGM_MakF_LiuPunk1','TCGM_MakF_LiuCommand','TCGM_MakF_LiuQuiet','TCGM_MakF_StoneClub1','TCGM_MakF_StoneClub2','TCGM_MakF_StoneGothic1','TCGM_MakF_StoneViking1','TCGM_MakF_StonePunk1','TCGM_MakF_StoneCommand','TCGM_MakF_StoneQuiet','TCGM_MakF_EilishClub1','TCGM_MakF_EilishClub2','TCGM_MakF_EilishGothic1','TCGM_MakF_EilishViking1','TCGM_MakF_EilishPunk1','TCGM_MakF_EilishCommand','TCGM_MakF_EilishQuiet','TCGM_MakF_PortmanClub1','TCGM_MakF_PortmanClub2','TCGM_MakF_PortmanGothic1','TCGM_MakF_PortmanViking1','TCGM_MakF_PortmanPunk1','TCGM_MakF_PortmanCommand','TCGM_MakF_PortmanQuiet','TCGM_MakF_AyresClub1','TCGM_MakF_AyresClub2','TCGM_MakF_AyresGothic1','TCGM_MakF_AyresViking1','TCGM_MakF_AyresPunk1','TCGM_MakF_AyresCommand','TCGM_MakF_AyresQuiet','TCGM_MakF_HobsonClub1','TCGM_MakF_HobsonClub2','TCGM_MakF_HobsonGothic1','TCGM_MakF_HobsonViking1','TCGM_MakF_HobsonPunk1','TCGM_MakF_HobsonCommand','TCGM_MakF_HobsonQuiet','TCGM_MakF_ZhuClub1','TCGM_MakF_ZhuClub2','TCGM_MakF_ZhuGothic1','TCGM_MakF_ZhuViking1','TCGM_MakF_ZhuPunk1','TCGM_MakF_ZhuCommand','TCGM_MakF_ZhuQuiet','TCGM_MakF_LynchClub1','TCGM_MakF_LynchClub2','TCGM_MakF_LynchGothic1','TCGM_MakF_LynchViking1','TCGM_MakF_LynchPunk1','TCGM_MakF_LynchCommand','TCGM_MakF_LynchQuiet','ZEPHIK_Female_face_1','Smith_v2','Tyler','Oakes_v2', 'Mason_v2','Arnott','Arnott_h','Mason','Mason_h','Oakes','Oakes_h','Smith','Smith_h', 'max_female1','max_female2','max_female3','max_female4','max_female5','max_female6','max_female7','max_female8','max_female9','max_female10','max_female11','max_female12','max_female13','max_female14','max_female15','Fem_1','Fem_2','Fem_3','Fem_4','Fem_5','Fem_6','Fem_7','Fem_8','Fem_9','Fem_3B','Fem_5B','Fem_7B','Fem_A','Fem_B','Fem_C','Fem_D','Fem_E','Fem_F']"; 
 +SFX_FiringSounds_1 = true; 
 +SFX_FiringSounds_1_1 = 1.1; 
 +SFX_FiringSounds_2 = true; 
 +SFX_FoleySounds_1 = true; 
 +SFX_FoleySounds_2 = true; 
 +SFX_FoleySounds_3 = true; 
 +SFX_InventorySounds_1 = true; 
 +SFX_InventorySounds_2 = true; 
 +SFX_SupressionSounds_1 = true; 
 +SFX_SupressionSounds_2 = true; 
 +SFX_SupressionSounds_3 = true; 
 +SFX_SupressionSounds_4 = true; 
 +SFX_VehicleSounds_1 = true; 
 +SFX_VehicleSounds_2 = 3; 
 +SFX_VehicleSounds_2_1 = 300; 
 +SFX_VehicleSounds_3 = 3; 
 +SFX_VehicleSounds_3_1 = 5000;
  
-AntiCheatPlayer=4+// TRENCHES COMPAT 
 +ILBINEK_TRENCHES_SUNKEN_TIME 30;
  
-# Disables checksum anti-cheat protection+// TSP Animate 
-AntiCheatChecksum=4+tsp_cba_animate_Abort = true; 
 +tsp_cba_animate_Advance = true; 
 +tsp_cba_animate_attachment = true; 
 +tsp_cba_animate_Bang = true; 
 +tsp_cba_animate_Bird = true; 
 +tsp_cba_animate_black = "[""optic_tws_mg""]"; 
 +tsp_cba_animate_Breach = true; 
 +tsp_cba_animate_Cancel = true; 
 +tsp_cba_animate_cant = true; 
 +tsp_cba_animate_captive = true; 
 +tsp_cba_animate_carry = 2; 
 +tsp_cba_animate_Cease Fire = true; 
 +tsp_cba_animate_clacker = true; 
 +tsp_cba_animate_Column = true; 
 +tsp_cba_animate_commands = true; 
 +tsp_cba_animate_compass = true; 
 +tsp_cba_animate_Contact = true; 
 +tsp_cba_animate_Cover = true; 
 +tsp_cba_animate_Dab = true; 
 +tsp_cba_animate_door = true; 
 +tsp_cba_animate_drop = "[[""Green Chemlight"",""Chemlight_green""],[""Red Chemlight"",""Chemlight_red""],[""IR Chemlight"",""ACE_Chemlight_IR""]]"; 
 +tsp_cba_animate_drop_ace = false; 
 +tsp_cba_animate_drop_infinite = false; 
 +tsp_cba_animate_Duo = true; 
 +tsp_cba_animate_Engage = true; 
 +tsp_cba_animate_Follow = true; 
 +tsp_cba_animate_Forward = true; 
 +tsp_cba_animate_Frag = true; 
 +tsp_cba_animate_Freeze = true; 
 +tsp_cba_animate_friend = 2; 
 +tsp_cba_animate_Go = true; 
 +tsp_cba_animate_grenade = true; 
 +tsp_cba_animate_Halt = true; 
 +tsp_cba_animate_Heart = true; 
 +tsp_cba_animate_Hold = true; 
 +tsp_cba_animate_Horns = true; 
 +tsp_cba_animate_Inspect = true; 
 +tsp_cba_animate_Ivan = true; 
 +tsp_cba_animate_Jackoff = true; 
 +tsp_cba_animate_Kata = true; 
 +tsp_cba_animate_ladder = true; 
 +tsp_cba_animate_lift = true; 
 +tsp_cba_animate_Line = true; 
 +tsp_cba_animate_Loser = true; 
 +tsp_cba_animate_Mahalo = true; 
 +tsp_cba_animate_map = true; 
 +tsp_cba_animate_Metal = true; 
 +tsp_cba_animate_nvg = true; 
 +tsp_cba_animate_object = 0.75; 
 +tsp_cba_animate_Ok = true; 
 +tsp_cba_animate_Paper = true; 
 +tsp_cba_animate_Peace = true; 
 +tsp_cba_animate_Peek = true; 
 +tsp_cba_animate_Point = true; 
 +tsp_cba_animate_poll = 0.25; 
 +tsp_cba_animate_port = true; 
 +tsp_cba_animate_Pushups = true; 
 +tsp_cba_animate_Ready = true; 
 +tsp_cba_animate_Regroup = true; 
 +tsp_cba_animate_Rock = true; 
 +tsp_cba_animate_Scissors = true; 
 +tsp_cba_animate_shake = 0; 
 +tsp_cba_animate_Shotgun = true; 
 +tsp_cba_animate_sling = true; 
 +tsp_cba_animate_sling_add = false; 
 +tsp_cba_animate_sling_arsenal = false; 
 +tsp_cba_animate_sling_pos = "[[-0.65, 0.85, 0.72], [-90, 40, 70]]"; 
 +tsp_cba_animate_sling_required = true; 
 +tsp_cba_animate_sling_scroll = true; 
 +tsp_cba_animate_sling_sprint = false; 
 +tsp_cba_animate_sling_style = "adhd"; 
 +tsp_cba_animate_sound = 0.5; 
 +tsp_cba_animate_sprint = true; 
 +tsp_cba_animate_Squats = true; 
 +tsp_cba_animate_Stefan = true; 
 +tsp_cba_animate_Stop = true; 
 +tsp_cba_animate_style = ""; 
 +tsp_cba_animate_style_autorifle = "loose_"; 
 +tsp_cba_animate_style_shotgun = "butt_"; 
 +tsp_cba_animate_style_sniper = "loose_"; 
 +tsp_cba_animate_Suicide = true; 
 +tsp_cba_animate_tactical = true; 
 +tsp_cba_animate_tap = true; 
 +tsp_cba_animate_throw = true; 
 +tsp_cba_animate_ThumbsDown = true; 
 +tsp_cba_animate_ThumbsUp = true; 
 +tsp_cba_animate_uav = true; 
 +tsp_cba_animate_Up = true; 
 +tsp_cba_animate_walk = true; 
 +tsp_cba_animate_walk_default = 1; 
 +tsp_cba_animate_walk_lower = 1; 
 +tsp_cba_animate_walk_max = 1.6; 
 +tsp_cba_animate_Warning = true; 
 +tsp_cba_animate_watch = true; 
 +tsp_cba_animate_Wedge = true; 
 +tsp_cba_animate_Zozo true;
  
-# Disables item checks anti-cheat protection+// TSP Breach 
-AntiCheatItem=4+tsp_cba_breach = true; 
 +tsp_cba_breach_ace = true; 
 +tsp_cba_breach_ammo = "[  
 +""B_12Gauge_Slug_NoCartridge"",""B_12Gauge_Pellets_Submunition"",  
 +""rhs_ammo_12g_slug"",""rhs_ammo_12g_00buckshot"",""rhs_ammo_m576_buckshot"",  
 +""UK3CB_BAF_B_12Gauge_Slug"",""UK3CB_BAF_B_12Gauge_Pellets"",  
 +""CUP_12Gauge_Slug"",""CUP_B_12Gauge_Pellets"",""CUP_B_12Gauge_74Slug"",  
 +""CUP_12Gauge_Pellets_Submunition_No0_Buck"",""CUP_12Gauge_Pellets_Submunition_No00_Buck"",  
 +""ACE_12Gauge_Pellets_Submunition_No0_Buck"",""HLC_12G_Buck""  
 +]"; 
 +tsp_cba_breach_ammo_multiplier = 1; 
 +tsp_cba_breach_auto = 5; 
 +tsp_cba_breach_break = true; 
 +tsp_cba_breach_fuse = 3; 
 +tsp_cba_breach_lock_blacklist = "[]"; 
 +tsp_cba_breach_lock_door = 0; 
 +tsp_cba_breach_lock_house = 0; 
 +tsp_cba_breach_lockpick = "[0,0.75,0.5,0.05]"; 
 +tsp_cba_breach_military "[  
 +""Land_Budova4_in"",  
 +""Land_Budova4"",  
 +""Barrack2"",  
 +""Land_Barrack2"",  
 +""Land_MilOffices_V1_F"",  
 +""Land_Mil_Barracks_L_EP1"",  
 +""Land_Barrack2_EP1"",  
 +""Land_Mil_Barracks_EP1"",  
 +""Land_Mil_Barracks_no_interior_EP1_CUP"",  
 +""Land_Mil_Barracks_i_EP1"",  
 +""Land_Mil_Barracks_L"",  
 +""Land_Mil_Barracks_no_interior_CUP"",  
 +""Land_Mil_Barracks_i"",  
 +""Land_Mil_Barracks"",  
 +""Land_GuardHouse_02_F"",  
 +""Land_Mil_Guardhouse_EP1"",  
 +""Land_Mil_Guardhouse"",  
 +""Land_Mil_Guardhouse_no_interior_CUP"",  
 +""Land_GuardHouse_02_grey_F"",  
 +""Land_Barracks_03_F"",  
 +""Land_Barracks_05_F"",  
 +""Land_Barracks_02_F"",  
 +""Land_Barracks_04_F"",  
 +""Land_ControlTower_02_F"",  
 +""Land_Mil_Guardhouse_no_interior_EP1_CUP"",  
 +""Land_Radar_01_HQ_F"",  
 +""Land_i_Barracks_V2_F"",  
 +""Land_i_Barracks_V1_F"",  
 +""Land_u_Barracks_V2_F"",  
 +""Land_Barracks_06_F"",  
 +""Land_Mil_House_dam_EP1"",  
 +""Land_Barracks_01_grey_F"",  
 +""Land_Barracks_01_dilapidated_F"",  
 +""Land_Mil_House_EP1"",  
 +""Land_Army_hut2_int"",  
 +""Land_Barracks_01_camo_F"",  
 +""Land_Army_hut_int"",  
 +""Land_Army_hut3_long"",  
 +""Land_Army_hut2"",  
 +""Land_Army_hut3_long_int""  
 +]"; 
 +tsp_cba_breach_paperclip = "[0,0.5,0.25,0.15]"; 
 +tsp_cba_breach_picking_time = 20; 
 +tsp_cba_breach_ragdoll_distance = 5; 
 +tsp_cba_breach_ragdoll_force = 1; 
 +tsp_cba_breach_reinforced = "[  
 +""Land_Ammostore2"",  
 +""Land_Garaz_s_tankem"",  
 +""Land_Garaz_bez_tanku"",  
 +""Land_Cargo_House_V4_F"",  
 +""Land_Cargo_Tower_V1_F"",  
 +""Land_Cargo_HQ_V4_F"",  
 +""Land_Cargo_Tower_V1_No4_F"",  
 +""Land_Cargo_Tower_V1_No5_F"",  
 +""Land_Cargo_Tower_V1_No7_F"",  
 +""Land_Cargo_Tower_V4_F"",  
 +""Land_Cargo_Tower_V1_No2_F"",  
 +""Land_Cargo_Tower_V2_F"",  
 +""Land_Cargo_Tower_V3_F"",  
 +""Land_Cargo_Tower_V1_No1_F"",  
 +""Land_Cargo_Tower_V1_No3_F"",  
 +""Land_Cargo_HQ_V2_F"",  
 +""Land_Medevac_HQ_V1_F"",  
 +""Land_Cargo_HQ_V1_F"",  
 +""Land_Cargo_House_V2_F"",  
 +""Land_Medevac_house_V1_F"",  
 +""Land_Cargo_Tower_V1_No6_F"",  
 +""Land_Cargo_House_V1_F"",  
 +""Land_Cargo_HQ_V3_F"",  
 +""Land_Cargo_House_V3_F""  
 +]"; 
 +tsp_cba_breach_shock = 240; 
 +tsp_cba_breach_stun = true; 
 +tsp_cba_breach_vanilla = false; 
 +tsp_cba_breach_walls = "[  
 +[""AHHH"", ""Land_BrickWall_04_l_5m_F"",""Land_BrickWall_04_l_5m_d_F""],  
 +[""AHHH"", ""Land_BrickWall_03_l_5m_v2_F"",""Land_BrickWall_03_l_5m_v2_d_F""],  
 +[""AHHH"", ""Land_BrickWall_03_l_5m_v1_F"",""Land_BrickWall_03_l_5m_v2_d_F""],  
 +[""AHHH"", ""Land_BrickWall_02_l_5m_F"",""Land_BrickWall_02_l_5m_d_F""],  
 +[""AHHH"", ""Land_BrickWall_01_l_5m_F"",""Land_BrickWall_01_l_5m_d_F""],  
 +[""AHHH"", ""Land_Stone_8m_F"",""Land_Stone_8mD_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_yellow_F"",""Land_WallCity_01_8m_dmg_yellow_F""],  
 +[""AHHH"", ""Land_City_8m_F"",""Land_City_8mD_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_whiteblue_F"",""Land_WallCity_01_8m_dmg_whiteblue_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_blue_F"",""Land_WallCity_01_8m_dmg_blue_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_grey_F"",""Land_WallCity_01_8m_dmg_grey_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_pink_F"",""Land_WallCity_01_8m_dmg_pink_F""],  
 +[""AHHH"", ""Land_SilageWall_01_l_5m_F"",""Land_SilageWall_01_l_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_02_m_8m_F"",""Land_ConcreteWall_02_m_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_01_m_4m_F"",""Land_ConcreteWall_01_m_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_01_m_8m_F"",""Land_ConcreteWall_01_m_d_F""],  
 +[""AHHH"", ""Land_PipeFence_01_m_8m_F"",""Land_PipeFence_01_m_d_F""],  
 +[""AHHH"", ""Land_City2_8m_F"",""Land_City2_8mD_F""],  
 +[""AHHH"", ""Land_Wall_IndCnc_4_F"",""Land_Wall_IndCnc_End_2_F""],  
 +[""AHHH"", ""Land_CamoConcreteWall_01_l_4m_v1_F"",""Land_CamoConcreteWall_01_l_end_v1_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_4m_F"",""Land_Mil_WallBig_4m_damaged_center_F""],  
 +[""mil_wallbig_4m_battered_f"", ""Land_Mil_WallBig_4m_battered_F"",""Land_Mil_WallBig_4m_damaged_right_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_Corner_F"",""Land_Mil_WallBig_debris_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_corner_battered_F"",""Land_Mil_WallBig_debris_F""]  
 +]";
  
-AntiCheatServerCustomization=4+// TSP Breach - Flashbang 
 +tsp_cba_flashbang_brightness 1; 
 +tsp_cba_flashbang_distance = 10; 
 +tsp_cba_flashbang_fire = true; 
 +tsp_cba_flashbang_friends = 0.1; 
 +tsp_cba_flashbang_intensity = 1; 
 +tsp_cba_flashbang_smoke = true; 
 +tsp_cba_flashbang_sparks = true; 
 +tsp_cba_flashbang_spray = 0.4
 +tsp_cba_flashbang_surrender = 0.1; 
 +tsp_cba_flashbang_volume = 5;
  
-# Sets the multiplayer update period in seconds. Statistics is disabled if value is 0. Min: 0 Max: 10 Default: +// TSP Core 
-MultiplayerStatisticsPeriod=1+tsp_cba_angle = -0.1; 
 +tsp_cba_compat false; 
 +tsp_cba_core_chvd = false; 
 +tsp_cba_core_pause = false; 
 +tsp_cba_hint = "None"; 
 +tsp_cba_hint_distance = 20; 
 +tsp_param_faction = false;
  
-# Disables scoreboard. +// UK3CB Factions 
-DisableScoreboard=false+uk3cb_pipstretchfactor 0; 
 +uk3cb_preferedOptic = 0; 
 +uk3cb_preferedOpticHighMag = 0;
  
-# Hides admins in the player list. +// Zeus Enhanced 
-HideAdminsInPlayerList=false+zen_area_markers_editableMarkers = 0; 
 +zen_building_markers_enabled = false; 
 +zen_camera_adaptiveSpeed = true; 
 +zen_camera_defaultSpeedCoef = 1; 
 +zen_camera_fastSpeedCoef = 1; 
 +zen_camera_followTerrain = true; 
 +zen_common_ascensionMessages = true; 
 +zen_common_autoAddObjects = false; 
 +zen_common_cameraBird = true; 
 +zen_common_darkMode = true; 
 +zen_common_disableGearAnim = false; 
 +zen_common_preferredArsenal = 1; 
 +zen_compat_ace_hideModules = true; 
 +zen_context_menu_enabled = 2; 
 +zen_context_menu_overrideWaypoints = false; 
 +zen_editor_addGroupIcons = false; 
 +zen_editor_addModIcons = false; 
 +zen_editor_declutterEmptyTree = true; 
 +zen_editor_disableLiveSearch = false; 
 +zen_editor_moveDisplayToEdge = true; 
 +zen_editor_parachuteSounds = true; 
 +zen_editor_previews_enabled = true; 
 +zen_editor_randomizeCopyPaste = false; 
 +zen_editor_removeWatermark = true; 
 +zen_editor_unitRadioMessages = 0; 
 +zen_placement_enabled = false; 
 +zen_remote_control_cameraExitPosition = 2; 
 +zen_visibility_enabled = 0; 
 +zen_visibility_maxDistance = 5000; 
 +zen_vision_enableBlackHot = false; 
 +zen_vision_enableBlackHotGreenCold = false; 
 +zen_vision_enableBlackHotRedCold = false; 
 +zen_vision_enableGreenHotCold = false; 
 +zen_vision_enableNVG = true; 
 +zen_vision_enableRedGreenThermal = false; 
 +zen_vision_enableRedHotCold = false; 
 +zen_vision_enableWhiteHot = true; 
 +zen_vision_enableWhiteHotRedCold = false;
  
-# The worldgen seed used to generate the world. +// Zeus Enhanced - Attributes 
-# If you want to change this, put a new value in and delete map_worldgen.bin in your save directory. +zen_attributes_enableAbilities = true; 
-Seed=UwwcCJmRdilwJyGc+zen_attributes_enableAmmo = true; 
 +zen_attributes_enableAmmoCargo = true; 
 +zen_attributes_enableArsenal = true; 
 +zen_attributes_enableBuildingMarker = true; 
 +zen_attributes_enableDamage = true; 
 +zen_attributes_enableEngine = true; 
 +zen_attributes_enableExecute = true; 
 +zen_attributes_enableFuel = true; 
 +zen_attributes_enableFuelCargo = true; 
 +zen_attributes_enableGarage = true; 
 +zen_attributes_enableGroupBehaviour = true; 
 +zen_attributes_enableGroupCombatMode = true; 
 +zen_attributes_enableGroupExecute = true; 
 +zen_attributes_enableGroupFormation = true; 
 +zen_attributes_enableGroupID = true; 
 +zen_attributes_enableGroupSide = true; 
 +zen_attributes_enableGroupSkill = true; 
 +zen_attributes_enableGroupSpeed = true; 
 +zen_attributes_enableGroupStance = true; 
 +zen_attributes_enableHealth = true; 
 +zen_attributes_enableInventory = true; 
 +zen_attributes_enableLights = true; 
 +zen_attributes_enableMarkerAlpha = true; 
 +zen_attributes_enableMarkerColor = true; 
 +zen_attributes_enableMarkerText = true; 
 +zen_attributes_enableName = true; 
 +zen_attributes_enablePlateNumber = true; 
 +zen_attributes_enableRank = true; 
 +zen_attributes_enableRepairCargo = true; 
 +zen_attributes_enableRespawnPosition = true; 
 +zen_attributes_enableRespawnVehicle = true; 
 +zen_attributes_enableSensors = true; 
 +zen_attributes_enableSkill = true; 
 +zen_attributes_enableSkills = true; 
 +zen_attributes_enableStance = true; 
 +zen_attributes_enableStates = true; 
 +zen_attributes_enableTraits = true; 
 +zen_attributes_enableVehicleLock = true; 
 +zen_attributes_enableWaypointBehaviour = true; 
 +zen_attributes_enableWaypointCombatMode = true; 
 +zen_attributes_enableWaypointFormation = true; 
 +zen_attributes_enableWaypointLoiterAltitude = true; 
 +zen_attributes_enableWaypointLoiterDirection = true; 
 +zen_attributes_enableWaypointLoiterRadius = true; 
 +zen_attributes_enableWaypointSpeed = true; 
 +zen_attributes_enableWaypointTimeout = true; 
 +zen_attributes_enableWaypointType true;
  
-UsePhysicsHitReaction=false +// Zeus Enhanced - Faction Filter 
- +zen_faction_filter_0_OPF_F true; 
-# Min: 64 Max: 1024 Default: 200 +zen_faction_filter_0_OPF_G_F = true; 
-ChatMessageCharacterLimit=200 +zen_faction_filter_0_OPF_GEN_F = true; 
- +zen_faction_filter_0_OPF_R_F true; 
-# Min: 1 Max: 30 Default: 3 +zen_faction_filter_0_OPF_T_F = true; 
-ChatMessageSlowModeTime=3+zen_faction_filter_0_rhs_faction_msv = true; 
 +zen_faction_filter_0_rhs_faction_rva = true; 
 +zen_faction_filter_0_rhs_faction_tv = true; 
 +zen_faction_filter_0_rhs_faction_vdv = true; 
 +zen_faction_filter_0_rhs_faction_vmf = true; 
 +zen_faction_filter_0_rhs_faction_vpvo = true; 
 +zen_faction_filter_0_rhs_faction_vv = true; 
 +zen_faction_filter_0_rhs_faction_vvs = true; 
 +zen_faction_filter_0_rhs_faction_vvs_c = true; 
 +zen_faction_filter_0_rhsgref_faction_chdkz = true; 
 +zen_faction_filter_0_rhsgref_faction_chdkz_groups = true; 
 +zen_faction_filter_0_rhsgref_faction_tla = true; 
 +zen_faction_filter_0_rhssaf_faction_airforce_opfor = true; 
 +zen_faction_filter_0_rhssaf_faction_army_opfor = true; 
 +zen_faction_filter_0_UK3CB_AAF_O = true; 
 +zen_faction_filter_0_UK3CB_ADA_O = true; 
 +zen_faction_filter_0_UK3CB_ADC_O = true; 
 +zen_faction_filter_0_UK3CB_ADE_O = true; 
 +zen_faction_filter_0_UK3CB_ADG_O = true; 
 +zen_faction_filter_0_UK3CB_ADM_O = true; 
 +zen_faction_filter_0_UK3CB_ADP_O = true; 
 +zen_faction_filter_0_UK3CB_ADR_O = true; 
 +zen_faction_filter_0_UK3CB_APD_O = true; 
 +zen_faction_filter_0_UK3CB_ARD_O = true; 
 +zen_faction_filter_0_UK3CB_CCM_O = true; 
 +zen_faction_filter_0_UK3CB_CHC_O = true; 
 +zen_faction_filter_0_UK3CB_CHD_O = true; 
 +zen_faction_filter_0_UK3CB_CHD_O_groups = true; 
 +zen_faction_filter_0_UK3CB_CHD_W_O = true; 
 +zen_faction_filter_0_UK3CB_CHD_W_O_groups = true; 
 +zen_faction_filter_0_UK3CB_CPD_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_A_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_B_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_F_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_G_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_M_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_N_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_S_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_U_O = true; 
 +zen_faction_filter_0_UK3CB_CSAT_W_O = true; 
 +zen_faction_filter_0_UK3CB_CW_SOV_O_EARLY = true; 
 +zen_faction_filter_0_UK3CB_CW_SOV_O_LATE = true; 
 +zen_faction_filter_0_UK3CB_FIA_O = true; 
 +zen_faction_filter_0_UK3CB_GAF_O = true; 
 +zen_faction_filter_0_UK3CB_ION_O_Desert = true; 
 +zen_faction_filter_0_UK3CB_ION_O_Urban = true; 
 +zen_faction_filter_0_UK3CB_ION_O_Winter = true; 
 +zen_faction_filter_0_UK3CB_ION_O_Woodland = true; 
 +zen_faction_filter_0_UK3CB_KDF_O = true; 
 +zen_faction_filter_0_UK3CB_KRG_O = true; 
 +zen_faction_filter_0_UK3CB_LDF_O = true; 
 +zen_faction_filter_0_UK3CB_LDF_O_groups = true; 
 +zen_faction_filter_0_UK3CB_LFR_O = true; 
 +zen_faction_filter_0_UK3CB_LNM_O = true; 
 +zen_faction_filter_0_UK3CB_LNM_O_groups = true; 
 +zen_faction_filter_0_UK3CB_LSM_O = true; 
 +zen_faction_filter_0_UK3CB_MDF_O = true; 
 +zen_faction_filter_0_UK3CB_MEC_O = true; 
 +zen_faction_filter_0_UK3CB_MEE_O = true; 
 +zen_faction_filter_0_UK3CB_MEI_O = true; 
 +zen_faction_filter_0_UK3CB_NAP_O = true; 
 +zen_faction_filter_0_UK3CB_NAP_O_groups = true; 
 +zen_faction_filter_0_UK3CB_NFA_O = true; 
 +zen_faction_filter_0_UK3CB_NFA_O_groups = true; 
 +zen_faction_filter_0_UK3CB_NPD_O = true; 
 +zen_faction_filter_0_UK3CB_PLM_O = true; 
 +zen_faction_filter_0_UK3CB_TKA_O = true; 
 +zen_faction_filter_0_UK3CB_TKC_O = true; 
 +zen_faction_filter_0_UK3CB_TKM_O = true; 
 +zen_faction_filter_0_UK3CB_TKP_O = true; 
 +zen_faction_filter_0_UK3CB_TNM_O = true; 
 +zen_faction_filter_0_UK3CB_TPD_O = true; 
 +zen_faction_filter_0_UK3CB_WEI_O = true; 
 +zen_faction_filter_0_UK3CB_WEI_O_groups = true; 
 +zen_faction_filter_1_BLU_CTRG_F = true; 
 +zen_faction_filter_1_BLU_F = true; 
 +zen_faction_filter_1_BLU_G_F = true; 
 +zen_faction_filter_1_BLU_GEN_F = true; 
 +zen_faction_filter_1_BLU_T_F = true; 
 +zen_faction_filter_1_BLU_W_F = true; 
 +zen_faction_filter_1_rhs_faction_socom = true; 
 +zen_faction_filter_1_rhs_faction_usaf = true; 
 +zen_faction_filter_1_rhs_faction_usarmy_d = true; 
 +zen_faction_filter_1_rhs_faction_usarmy_wd = true; 
 +zen_faction_filter_1_rhs_faction_usmc_d = true; 
 +zen_faction_filter_1_rhs_faction_usmc_wd = true; 
 +zen_faction_filter_1_rhs_faction_usn = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_air_b = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ground_b = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ground_b_groups = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ng_b = true; 
 +zen_faction_filter_1_rhsgref_faction_hidf = true; 
 +zen_faction_filter_1_UK3CB_AAF_B = true; 
 +zen_faction_filter_1_UK3CB_ADA_B = true; 
 +zen_faction_filter_1_UK3CB_ADC_B = true; 
 +zen_faction_filter_1_UK3CB_ADG_B = true; 
 +zen_faction_filter_1_UK3CB_ADM_B = true; 
 +zen_faction_filter_1_UK3CB_ADP_B = true; 
 +zen_faction_filter_1_UK3CB_ADR_B = true; 
 +zen_faction_filter_1_UK3CB_ANA_B = true; 
 +zen_faction_filter_1_UK3CB_ANP_B = true; 
 +zen_faction_filter_1_UK3CB_APD_B = true; 
 +zen_faction_filter_1_UK3CB_ARD_B = true; 
 +zen_faction_filter_1_UK3CB_CCM_B = true; 
 +zen_faction_filter_1_UK3CB_CHC_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_B_groups = true; 
 +zen_faction_filter_1_UK3CB_CHD_W_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_W_B_groups = true; 
 +zen_faction_filter_1_UK3CB_CPD_B = true; 
 +zen_faction_filter_1_UK3CB_CW_US_B_EARLY = true; 
 +zen_faction_filter_1_UK3CB_CW_US_B_LATE = true; 
 +zen_faction_filter_1_UK3CB_FIA_B = true; 
 +zen_faction_filter_1_UK3CB_GAF_B = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Desert = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Urban = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Winter = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Woodland = true; 
 +zen_faction_filter_1_UK3CB_KDF_B = true; 
 +zen_faction_filter_1_UK3CB_KRG_B = true; 
 +zen_faction_filter_1_UK3CB_LDF_B = true; 
 +zen_faction_filter_1_UK3CB_LDF_B_groups = true; 
 +zen_faction_filter_1_UK3CB_LFR_B = true; 
 +zen_faction_filter_1_UK3CB_LNM_B = true; 
 +zen_faction_filter_1_UK3CB_LNM_B_groups = true; 
 +zen_faction_filter_1_UK3CB_LSM_B = true; 
 +zen_faction_filter_1_UK3CB_MDF_B = true; 
 +zen_faction_filter_1_UK3CB_MEC_B = true; 
 +zen_faction_filter_1_UK3CB_MEI_B = true; 
 +zen_faction_filter_1_UK3CB_NAP_B = true; 
 +zen_faction_filter_1_UK3CB_NAP_B_groups = true; 
 +zen_faction_filter_1_UK3CB_NFA_B = true; 
 +zen_faction_filter_1_UK3CB_NFA_B_groups = true; 
 +zen_faction_filter_1_UK3CB_NPD_B = true; 
 +zen_faction_filter_1_UK3CB_PLM_B = true; 
 +zen_faction_filter_1_UK3CB_TKA_B = true; 
 +zen_faction_filter_1_UK3CB_TKC_B = true; 
 +zen_faction_filter_1_UK3CB_TKM_B = true; 
 +zen_faction_filter_1_UK3CB_TKP_B = true; 
 +zen_faction_filter_1_UK3CB_TNM_B = true; 
 +zen_faction_filter_1_UK3CB_TPD_B = true; 
 +zen_faction_filter_1_UK3CB_UN_B = true; 
 +zen_faction_filter_1_UK3CB_WEI_B = true; 
 +zen_faction_filter_1_UK3CB_WEI_B_groups = true; 
 +zen_faction_filter_2_IND_C_F = true; 
 +zen_faction_filter_2_IND_E_F = true; 
 +zen_faction_filter_2_IND_F = true; 
 +zen_faction_filter_2_IND_G_F = true; 
 +zen_faction_filter_2_IND_L_F = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_air = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ground = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ground_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ng = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ng_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_chdkz_g = true; 
 +zen_faction_filter_2_rhsgref_faction_chdkz_g_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_nationalist = true; 
 +zen_faction_filter_2_rhsgref_faction_nationalist_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_tla_g = true; 
 +zen_faction_filter_2_rhsgref_faction_un = true; 
 +zen_faction_filter_2_rhssaf_faction_airforce = true; 
 +zen_faction_filter_2_rhssaf_faction_army = true; 
 +zen_faction_filter_2_rhssaf_faction_un = true; 
 +zen_faction_filter_2_UK3CB_AAF_I = true; 
 +zen_faction_filter_2_UK3CB_ADA_I = true; 
 +zen_faction_filter_2_UK3CB_ADC_I = true; 
 +zen_faction_filter_2_UK3CB_ADE_I = true; 
 +zen_faction_filter_2_UK3CB_ADG_I = true; 
 +zen_faction_filter_2_UK3CB_ADM_I = true; 
 +zen_faction_filter_2_UK3CB_ADP_I = true; 
 +zen_faction_filter_2_UK3CB_ADR_I = true; 
 +zen_faction_filter_2_UK3CB_APD_I = true; 
 +zen_faction_filter_2_UK3CB_ARD_I = true; 
 +zen_faction_filter_2_UK3CB_CCM_I = true; 
 +zen_faction_filter_2_UK3CB_CHC_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_I_groups = true; 
 +zen_faction_filter_2_UK3CB_CHD_W_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_W_I_groups = true; 
 +zen_faction_filter_2_UK3CB_CPD_I = true; 
 +zen_faction_filter_2_UK3CB_FIA_I = true; 
 +zen_faction_filter_2_UK3CB_GAF_I = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Desert = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Urban = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Winter = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Woodland = true; 
 +zen_faction_filter_2_UK3CB_KDF_I = true; 
 +zen_faction_filter_2_UK3CB_KRG_I = true; 
 +zen_faction_filter_2_UK3CB_LDF_I = true; 
 +zen_faction_filter_2_UK3CB_LDF_I_groups = true; 
 +zen_faction_filter_2_UK3CB_LFR_I = true; 
 +zen_faction_filter_2_UK3CB_LNM_I = true; 
 +zen_faction_filter_2_UK3CB_LNM_I_groups = true; 
 +zen_faction_filter_2_UK3CB_LSM_I = true; 
 +zen_faction_filter_2_UK3CB_MDF_I = true; 
 +zen_faction_filter_2_UK3CB_MEC_I = true; 
 +zen_faction_filter_2_UK3CB_MEE_I = true; 
 +zen_faction_filter_2_UK3CB_MEI_I = true; 
 +zen_faction_filter_2_UK3CB_NAP_I = true; 
 +zen_faction_filter_2_UK3CB_NAP_I_groups = true; 
 +zen_faction_filter_2_UK3CB_NFA_I = true; 
 +zen_faction_filter_2_UK3CB_NFA_I_groups = true; 
 +zen_faction_filter_2_UK3CB_NPD_I = true; 
 +zen_faction_filter_2_UK3CB_PLM_I = true; 
 +zen_faction_filter_2_UK3CB_TKA_I = true; 
 +zen_faction_filter_2_UK3CB_TKC_I = true; 
 +zen_faction_filter_2_UK3CB_TKM_I = true; 
 +zen_faction_filter_2_UK3CB_TKP_I = true; 
 +zen_faction_filter_2_UK3CB_TNM_I = true; 
 +zen_faction_filter_2_UK3CB_TPD_I = true; 
 +zen_faction_filter_2_UK3CB_UN_I = true; 
 +zen_faction_filter_2_UK3CB_WEI_I = true; 
 +zen_faction_filter_2_UK3CB_WEI_I_groups = true; 
 +zen_faction_filter_3_CIV_F = true; 
 +zen_faction_filter_3_CIV_IDAP_F = true; 
 +zen_faction_filter_3_IND_L_F = true; 
 +zen_faction_filter_3_rds_pol_civ = true; 
 +zen_faction_filter_3_rds_rus_civ = true; 
 +zen_faction_filter_3_UK3CB_ADC_C = true; 
 +zen_faction_filter_3_UK3CB_CHC_C = true; 
 +zen_faction_filter_3_UK3CB_MEC_C = true; 
 +zen_faction_filter_3_UK3CB_TKC_C true;
 </code> </code>
  
 ++++ ++++
- 
-===== Spawnpoints.lua ===== 
- 
-++++ Click here to expand | 
- 
-<WRAP alert> 
- 
-**Admin's warning!** 
- 
-Do __NOT__ blindly copy these contents into the live server!!! 
- 
-</WRAP> 
- 
-<code lua Spawnpoints.lua> 
-function SpawnPoints() 
- return { 
- unemployed = { 
- { worldX = 40, worldY = 22, posX = 67, posY = 201 } 
- } 
- } 
-end 
-</code> 
- 
-++++ 
- 
-===== SpawnRegions.lua ===== 
- 
-++++ Click here to expand | 
- 
-<WRAP alert> 
- 
-**Admin's warning!** 
- 
-Do __NOT__ blindly copy these contents into the live server!!! 
- 
-</WRAP> 
- 
-<code lua SpawnRegions.lua> 
-function SpawnRegions() 
- 
-  return { 
-  { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, 
-  { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, 
-  { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, 
-  { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, 
-  -- Uncomment the line below to add a custom spawnpoint for this server. 
- 
--- { name = "Twiggy's Bar", serverfile = "GTXGaming_spawnpoints.lua" }, 
- 
-  } 
- 
-end 
-</code> 
- 
-++++ 
- 
- 
arma_3/server_configs.1766868236.txt.gz · Last modified: by dragonfly