arma_3:server_configs
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Table of Contents
Arma 3 Antistasi Server Configs
Listed on this page are all our config files for Arma 3, sanitized for security.
Spoiler alert!
Reading configs will betray certain mechanics before you discover them in-game!
Admin's warning!
Do NOT blindly copy these contents into the live server!!!
Server.cfg
Admin's warning!
Do NOT blindly copy these contents into the live server!!!
- Server.cfg
// GLOBAL SETTINGS hostname = "TCGC: Crucible"; // The name of the server that shall be displayed in the public server list password = <REDACTED>; // Password for joining, eg connecting to the server passwordAdmin = "<REDACTED>"; // Password to become server admin. When in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = <REDACTED>; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Where the logfile should go and what it should be called // WELCOME MESSAGE ("Thanks For Joining Us!") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "", "", "", "", "", "", "", "", "", "Welcome to The Collective's Arma 3 Antistasi server!", "", "We hope you enjoy your stay.", "", "Rules:", "1. Don't be an ass", "2. Follow rule 1.", "", "", "", "", "", "", "", "Join Us On Discord! ~ https://thecollectivegc.com/discord" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 1; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) zeusCompositionScriptLevel = 2; //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 90; maxDesync = 350; maxPing = 300; maxPacketLoss = 75; kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = { -1, -1 }; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; steamProtocolMaxDataSize = 3196; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = false; // Randomly iterate through Missions list autoSelectMission = false; // Server auto selects next mission in cycle class Missions { class Mission1 { template ="Antistasi_Tanoa.Tanoa"; difficulty = "Custom"; //can be Recruit, Regular, Veteran or Custom. Custom needs setting up though. class Params { autoLoadLastGame = 60; //Automatically starts the mission 60 seconds after the first player connected to the server and no admin is logged in. {"No automatic load","1min","2min","3min","5min","10min"} LogLevel = 2; //Sets the log level during the setup. {"Error", "Info", "Debug", "Verbose"} A3A_logDebugConsole = 1; //Sets the Log debug console use during setup. {"None", "All non-dev", "All"} }; }; }; missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions available // ADMINS admins[] = { <REDACTED> };
Basic.cfg
Admin's warning!
Do NOT blindly copy these contents into the live server!!!
- Basic.cfg
MinBandwidth = 768000; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 1000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
ServerProfile.Arma3Profile
Admin's warning!
Do NOT blindly copy these contents into the live server!!!
- ServerProfile.Arma3Profile
class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar weaponCrosshair = 1; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 1; // Killed by vonID = 1; // VoN ID /* Misc */ mapContentFriendly = 1; mapContentEnemy = 1; mapContentMines = 1; autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.51; precisionAI = 0.43; }; }; activeKeys[]= { "BIS_Antistasi_SefrouRamal.SefrouRamal_done" };
SpawnRegions.lua
Admin's warning!
Do NOT blindly copy these contents into the live server!!!
- SpawnRegions.lua
function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, -- Uncomment the line below to add a custom spawnpoint for this server. -- { name = "Twiggy's Bar", serverfile = "GTXGaming_spawnpoints.lua" }, } end
arma_3/server_configs.1766868447.txt.gz · Last modified: by dragonfly