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arma_3:server_configs [2025/12/27 20:45] – dragonflyarma_3:server_configs [2026/01/16 03:43] (current) – dragonfly
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 Listed on this page are all our config files for Arma 3, sanitized for security. Listed on this page are all our config files for Arma 3, sanitized for security.
- 
-<WRAP important> 
- 
-**Spoiler alert!** 
- 
-Reading configs will betray certain mechanics before you discover them in-game! 
- 
-</WRAP> 
  
 <WRAP alert> <WRAP alert>
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 ++++ ++++
  
-===== ServerSettings.ini =====+===== Basic.cfg =====
  
 ++++ Click here to expand | ++++ Click here to expand |
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 </WRAP> </WRAP>
  
-<code ini ServerSettings.ini> +<code c Basic.cfg> 
-# Players can hurt and kill other players +MinBandwidth = 768000; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 
-PVP=false+MaxBandwidth = 1000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
  
-# PVP is logged to admin chat +MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 
-PVPLogToolChat=true+MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 
 +MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
  
-# PVP is logged to file +MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 
-PVPLogToolFile=true+MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
  
-# Game time stops when there are no players online +MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. 
-PauseEmpty=true+</code>
  
-# Toggles global chat on or off. +++++
-GlobalChat=true+
  
-ChatStreams=s,r,a,w,y,sh,f,all+===== ServerProfile.Arma3Profile =====
  
-# Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos. +++++ Click here to expand |
-Open=true+
  
-# The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use < LINE>, without the space, to create a separate lines within your text. Use: \<RGB:1,0,0> This message will show up red! +<WRAP alert>
-ServerWelcomeMessage=<RGB:255,153,0>Welcome to TCGC: Necropolis!<LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Get your server at GTXGaming.co.uk+
  
-ServerImageLoginScreen=+**Admin's warning!**
  
-ServerImageLoadingScreen=+Do __NOT__ blindly copy these contents into the live server!!!
  
-ServerImageIcon=+</WRAP>
  
-# Add unknown usernames to the whitelist when players join. Clients will supply their own username/password on joining. (This is for Open=true servers) +<code c ServerProfile.Arma3Profile> 
-AutoCreateUserInWhiteList=true+class DifficultyPresets 
 +{ 
 + class CustomDifficulty 
 + { 
 + class Options 
 + { 
 + /* Simulation */
  
-# Display usernames above player's heads in-game. + reducedDamage = 0; // Reduced damage
-DisplayUserName=true+
  
-# Display first & last name above player's heads. + /* Situational awareness */
-ShowFirstAndLastName=false+
  
-UsernameDisguises=false+ groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always) 
 + friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) 
 + enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) 
 + detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) 
 + commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) 
 + waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) 
 + tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable)
  
-HideDisguisedUserName=false+ /* Personal awareness */
  
-SwitchZombiesOwnershipEachUpdate=false+ weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) 
 + stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) 
 + staminaBar = 1; // Stamina bar 
 + weaponCrosshair = 1; // Weapon crosshair 
 + visionAid = 0; // Vision aid
  
-# Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0) + /* View */
-SpawnPoint=0,0,0+
  
-# Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, players are free to hurt each other at any time if PVP is enabled. + thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99)) 
-SafetySystem=true+ cameraShake = 1; // Camera shake
  
-# Display a skull icon over the head of players who have entered PVP mode + /* Multiplayer */
-ShowSafety=true+
  
-# The time it takes for a player to enter and leave PVP mode Min: 0 Max: 1000 Default: 2 + scoreTable = 1; // Score table 
-SafetyToggleTimer=2+ deathMessages = 1; // Killed by 
 + vonID = 1; // VoN ID
  
-# The delay before a player can enter or leave PVP mode again, having recently done so Min: 0 Max: 1000 Default: 3 + /* Misc */
-SafetyCooldownTimer=3+
  
-# Min: 0 Max: 60 Default: 60 +            mapContentFriendly = 1; 
-SafetyDisconnectDelay=60+            mapContentEnemy = 0; 
 +            mapContentMines = 0 
 + autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. 
 + multipleSaves = 0; // Multiple saves 
 + }; 
 +  
 + // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). 
 + // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. 
 + aiLevelPreset = 3; 
 + };
  
-# Item types new players spawn with. Separate multiple item types with commas. Example: Base.Axe,Base.Bag_BigHikingBag + class CustomAILevel 
-SpawnItems=+ { 
 + skillAI = 0.55 
 + precisionAI = 0.20 
 + }; 
 +}; 
 +activeKeys[]= 
 +{ 
 + "BIS_Antistasi_SefrouRamal.SefrouRamal_done" 
 +}; 
 +</code>
  
-# Default starting port for player data. If UDP, this is this one of two ports used. Min: 0 Max: 65535 Default: 16261 +++++
-DefaultPort=17200+
  
-# Min: 0 Max: 65535 Default: 16262 +===== Addon Options (RHS) =====
-UDPPort=17300+
  
-# Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere Min: 0 Max: 2147483647 Default: 99654781 +++++ Click here to expand | 
-ResetID=905010+
  
-# Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt +<code c AddonOptions.txt> 
-Mods=+// ACE Advanced Ballistics 
 +ace_advanced_ballistics_ammoTemperatureEnabled = true; 
 +ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; 
 +ace_advanced_ballistics_bulletTraceEnabled = true; 
 +ace_advanced_ballistics_enabled = true; 
 +ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; 
 +ace_advanced_ballistics_simulationInterval = 0.05;
  
-# Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\ +// ACE Advanced Fatigue 
-Map=Muldraugh, KY+ace_advanced_fatigue_enabled = true; 
 +ace_advanced_fatigue_enableStaminaBar = true; 
 +ace_advanced_fatigue_fadeStaminaBar = true; 
 +ace_advanced_fatigue_loadFactor = 0.4; 
 +ace_advanced_fatigue_performanceFactor = 1.25; 
 +ace_advanced_fatigue_recoveryFactor = 5; 
 +ace_advanced_fatigue_terrainGradientFactor = 0.5;
  
-# Kick clients whose game files don't match the server's. +// ACE Advanced Missile Guidance 
-DoLuaChecksum=true+ace_missileguidance_chaffEffectivenessCoef = 1; 
 +ace_missileguidance_flareAngleCoef = 1; 
 +ace_missileguidance_flareEffectivenessCoef = 1;
  
-DenyLoginOnOverloadedServer=true+// ACE Advanced Throwing 
 +ace_advanced_throwing_enabled = true; 
 +ace_advanced_throwing_enablePickUp = true; 
 +ace_advanced_throwing_enablePickUpAttached = true; 
 +ace_advanced_throwing_enableTempWindInfo = true; 
 +ace_advanced_throwing_showMouseControls = true; 
 +ace_advanced_throwing_showThrowArc = true; 
 +ace_advanced_throwing_throwStepSetting = 8;
  
-# Shows the server on the in-game browser. (Note: Steam-enabled servers are always visible in the Steam server browser) +// ACE Advanced Vehicle Damage 
-Public=true+ace_vehicle_damage_enableCarDamage = true; 
 +ace_vehicle_damage_enabled = true;
  
-# Name of the server displayed in the in-game browser and, if applicable, the Steam browser +// ACE AI 
-PublicName=TCGC: Necropolis+ace_ai_assignNVG = false;
  
-# Description displayed in the in-game public server browser. Typing   will create a new line in your description +// ACE Arsenal 
-PublicDescription=Powered by The Collective Gaming Community+ace_arsenal_allowDefaultLoadouts = true; 
 +ace_arsenal_allowSharedLoadouts = true; 
 +ace_arsenal_camInverted = false; 
 +ace_arsenal_defaultToFavorites = false; 
 +ace_arsenal_enableIdentityTabs = true; 
 +ace_arsenal_enableModIcons = 1; 
 +ace_arsenal_EnableRPTLog = false; 
 +ace_arsenal_favoritesColor = [0.9,0.875,0.6]; 
 +ace_arsenal_fontHeight = 4.5; 
 +ace_arsenal_loadoutsSaveFace = false; 
 +ace_arsenal_loadoutsSaveInsignia = true; 
 +ace_arsenal_loadoutsSaveVoice = false; 
 +ace_arsenal_showUnavailableItems = 0;
  
-# Maximum number of players that can be on the server at one time. This excludes admins. +// ACE Artillery 
-# WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution. Min: 1 Max: 100 Default: 32 +ace_artillerytables_advancedCorrections = false; 
-MaxPlayers=10+ace_artillerytables_disableArtilleryComputer = false; 
 +ace_mk6mortar_airResistanceEnabled = false; 
 +ace_mk6mortar_allowCompass = true; 
 +ace_mk6mortar_allowComputerRangefinder = true; 
 +ace_mk6mortar_useAmmoHandling = false;
  
-# Ping limit, in milliseconds, before a player is kicked from the server. (Set to 0 to disable) Min: 0 Max: 2147483647 Default: 0 +// ACE Captives 
-PingLimit=0+ace_captives_allowHandcuffOwnSide = true; 
 +ace_captives_allowSurrender = true; 
 +ace_captives_requireSurrender = 1; 
 +ace_captives_requireSurrenderAi = false;
  
-# Items will not respawn in buildings that players have claimed as a safehouse +// ACE Casings 
-SafehousePreventsLootRespawn=true+ace_casings_enabled = true; 
 +ace_casings_maxCasings = 250;
  
-# Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers +// ACE Common 
-DropOffWhiteListAfterDeath=false+ace_common_allowFadeMusic = true; 
 +ace_common_checkExtensions = false; 
 +ace_common_checkPBOsAction = 0; 
 +ace_common_checkPBOsCheckAll = false; 
 +ace_common_checkPBOsWhitelist = "[]"; 
 +ace_common_deployedSwayFactor = 0.4; 
 +ace_common_displayTextColor = [0,0,0,0.1]; 
 +ace_common_displayTextFontColor = [1,1,1,1]; 
 +ace_common_enableSway = true; 
 +ace_common_epilepsyFriendlyMode = false; 
 +ace_common_magneticDeclination = false; 
 +ace_common_progressBarInfo = 2; 
 +ace_common_restedSwayFactor = 0.55; 
 +ace_common_settingFeedbackIcons = 1; 
 +ace_common_settingProgressBarLocation = 0; 
 +ace_common_swayFactor = 0.7;
  
-# All forms of fire are disabled - except for campfires +// ACE Cook-off 
-NoFire=true+ace_cookoff_ammoCookoffDuration = 0.75; 
 +ace_cookoff_cookoffDuration = 0.5; 
 +ace_cookoff_cookoffEnableProjectiles = true; 
 +ace_cookoff_cookoffEnableSound = true; 
 +ace_cookoff_destroyVehicleAfterCookoff = false; 
 +ace_cookoff_enableAmmobox = true; 
 +ace_cookoff_enableAmmoCookoff = true; 
 +ace_cookoff_enableFire = true; 
 +ace_cookoff_probabilityCoef = 0.5; 
 +ace_cookoff_removeAmmoDuringCookoff = true;
  
-# If checked, every time a player dies a global message will be displayed in the chat +// ACE Crew Served Weapons 
-AnnounceDeath=true+ace_csw_ammoHandling = 2; 
 +ace_csw_defaultAssemblyMode = false; 
 +ace_csw_dragAfterDeploy = false; 
 +ace_csw_handleExtraMagazines = true; 
 +ace_csw_handleExtraMagazinesType = 0; 
 +ace_csw_progressBarTimeCoefficent = 0.9;
  
-# Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area) Min: 0 Max: 2147483647 Default: 0 +// ACE Dragging 
-SaveWorldEveryMinutes=30+ace_dragging_allowRunWithLightweight = true; 
 +ace_dragging_dragAndFire = true; 
 +ace_dragging_skipContainerWeight = false; 
 +ace_dragging_weightCoefficient = 1;
  
-# Both admins and players can claim safehouses +// ACE Explosives 
-PlayerSafehouse=true+ace_explosives_customTimerDefault = 30; 
 +ace_explosives_customTimerMax = 900; 
 +ace_explosives_customTimerMin = 5; 
 +ace_explosives_explodeOnDefuse = true; 
 +ace_explosives_punishNonSpecialists = true; 
 +ace_explosives_requireSpecialist = false;
  
-# Only admins can claim safehouses +// ACE Field Rations 
-AdminSafehouse=false+ace_field_rations_zeusUpdates = false; 
 +acex_field_rations_affectAdvancedFatigue = true; 
 +acex_field_rations_enabled = false; 
 +acex_field_rations_hudShowLevel = 0; 
 +acex_field_rations_hudTransparency = -1; 
 +acex_field_rations_hudType = 0; 
 +acex_field_rations_hungerSatiated = 1.495; 
 +acex_field_rations_nearDepletedConsequence = 1; 
 +acex_field_rations_terrainObjectActions = true; 
 +acex_field_rations_thirstQuenched = 1.495; 
 +acex_field_rations_timeWithoutFood = 8; 
 +acex_field_rations_timeWithoutWater = 4; 
 +acex_field_rations_waterSourceActions = 2;
  
-# Allow non-members to enter a safehouse without being invited +// ACE Fire 
-SafehouseAllowTrepass=false+ace_fire_dropWeapon = 1; 
 +ace_fire_enabled = true; 
 +ace_fire_enableFlare = true; 
 +ace_fire_enableScreams = true;
  
-# Allow fire to damage safehouses +// ACE Fortify 
-SafehouseAllowFire=false+ace_fortify_markObjectsOnMap = 1; 
 +ace_fortify_timeCostCoefficient = 1; 
 +ace_fortify_timeMin = 1.5; 
 +acex_fortify_settingHint = 2;
  
-# Allow non-members to take items from safehouses +// ACE Fragmentation Simulation 
-SafehouseAllowLoot=false+ace_frag_enabled = true; 
 +ace_frag_reflectionsEnabled = true; 
 +ace_frag_spallEnabled = false; 
 +ace_frag_spallIntensity = 1;
  
-# Players will respawn in a safehouse that they were a member of before they died +// ACE G-Forces 
-SafehouseAllowRespawn=true+ace_gforces_coef = 1; 
 +ace_gforces_enabledFor = 1;
  
-# Players must have survived this number of in-game days before they are allowed to claim a safehouse Min: 0 Max: 2147483647 Default: 0 +// ACE Goggles 
-SafehouseDaySurvivedToClaim=0+ace_goggles_drawOverlay = true; 
 +ace_goggles_effects = 0; 
 +ace_goggles_showClearGlasses = false; 
 +ace_goggles_showInThirdPerson = false;
  
-# Players are automatically removed from a safehouse they have not visited for this many real-world hours Min: 0 Max: 2147483647 Default: 144 +// ACE Grenades 
-SafeHouseRemovalTime=144+ace_grenades_convertExplosives = true;
  
-# Governs whether players can claim non-residential buildings. +// ACE Headless 
-SafehouseAllowNonResidential=true+acex_headless_delay = 15; 
 +acex_headless_enabled = false; 
 +acex_headless_endMission = 0; 
 +acex_headless_log = false; 
 +acex_headless_transferLoadout = 0;
  
-SafehouseDisableDisguises=true+// ACE Hearing 
 +ace_hearing_autoAddEarplugsToUnits = 2; 
 +ace_hearing_disableEarRinging = true; 
 +ace_hearing_earplugsVolume = 0.5; 
 +ace_hearing_enableCombatDeafness = true; 
 +ace_hearing_enabledForZeusUnits = true; 
 +ace_hearing_enableNoiseDucking = true; 
 +ace_hearing_explosionDeafnessCoefficient = 0.15; 
 +ace_hearing_unconsciousnessVolume = 0.4;
  
-# Min: 0 Max: 2147483647 Default: 20000 +// ACE Interaction 
-MaxSafezoneSize=20000+ace_interaction_disableNegativeRating = false; 
 +ace_interaction_enableAnimActions = true; 
 +ace_interaction_enableGroupRenaming = true; 
 +ace_interaction_enableMagazinePassing = true; 
 +ace_interaction_enableTeamManagement = true; 
 +ace_interaction_enableThrowablePassing = true; 
 +ace_interaction_enableWeaponAttachments = true; 
 +ace_interaction_interactWithEnemyCrew = 0; 
 +ace_interaction_interactWithTerrainObjects = false; 
 +ace_interaction_remoteTeamManagement = true;
  
-# Allow players to destroy world objects with sledgehammers +// ACE Interaction Menu 
-AllowDestructionBySledgehammer=true+ace_gestures_showOnInteractionMenu = 2; 
 +ace_interact_menu_actionOnKeyRelease = true; 
 +ace_interact_menu_addBuildingActions = false; 
 +ace_interact_menu_alwaysUseCursorInteraction = false; 
 +ace_interact_menu_alwaysUseCursorSelfInteraction = true; 
 +ace_interact_menu_colorShadowMax = [0,0,0,1]; 
 +ace_interact_menu_colorShadowMin = [0,0,0,0.25]; 
 +ace_interact_menu_colorTextMax = [1,1,1,1]; 
 +ace_interact_menu_colorTextMin = [1,1,1,0.25]; 
 +ace_interact_menu_consolidateSingleChild = false; 
 +ace_interact_menu_cursorKeepCentered = false; 
 +ace_interact_menu_cursorKeepCenteredSelfInteraction = false; 
 +ace_interact_menu_menuAnimationSpeed = 0; 
 +ace_interact_menu_menuBackground = 0; 
 +ace_interact_menu_menuBackgroundSelf = 0; 
 +ace_interact_menu_selectorColor = [1,0,0]; 
 +ace_interact_menu_shadowSetting = 2; 
 +ace_interact_menu_textSize = 2; 
 +ace_interact_menu_useListMenu = true; 
 +ace_interact_menu_useListMenuSelf = false;
  
-# Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true). +// ACE Interaction Menu (Self) - More 
-SledgehammerOnlyInSafehouse=false+ace_interact_menu_more__ACE_Animations = false; 
 +ace_interact_menu_more__ACE_CheckAirTemperature = false; 
 +ace_interact_menu_more__ace_csw = false; 
 +ace_interact_menu_more__ACE_Equipment = false; 
 +ace_interact_menu_more__ACE_Explosives = false; 
 +ace_interact_menu_more__ace_field_rations = false; 
 +ace_interact_menu_more__ace_fortify = false; 
 +ace_interact_menu_more__ace_gestures = false; 
 +ace_interact_menu_more__ace_intelitems = false; 
 +ace_interact_menu_more__ACE_MapFlashlight = false; 
 +ace_interact_menu_more__ACE_MapGpsHide = false; 
 +ace_interact_menu_more__ACE_MapGpsShow = false; 
 +ace_interact_menu_more__ACE_MapTools = false; 
 +ace_interact_menu_more__ACE_Medical = false; 
 +ace_interact_menu_more__ace_medical_ai_heal = false; 
 +ace_interact_menu_more__ACE_Medical_Menu = false; 
 +ace_interact_menu_more__ACE_MoveRallypoint = false; 
 +ace_interact_menu_more__ACE_PlottingBoard = false; 
 +ace_interact_menu_more__ACE_PlottingBoardHide = false; 
 +ace_interact_menu_more__ACE_RepackMagazines = false; 
 +ace_interact_menu_more__ace_sandbag_place = false; 
 +ace_interact_menu_more__ACE_StartSurrenderingSelf = false; 
 +ace_interact_menu_more__ACE_StopEscortingSelf = false; 
 +ace_interact_menu_more__ACE_StopSurrenderingSelf = false; 
 +ace_interact_menu_more__ACE_Tags = false; 
 +ace_interact_menu_more__ACE_TeamManagement = false; 
 +ace_interact_menu_more__ace_zeus_create = false; 
 +ace_interact_menu_more__ace_zeus_delete = false; 
 +ace_interact_menu_more__aceax_ingame_gear = false; 
 +ace_interact_menu_more__acex_sitting_Stand = false; 
 +ace_interact_menu_more__SwitchToCamera = false; 
 +ace_interact_menu_more__tsp_animate_drop = false;
  
-# Time in seconds before the war starts. Min: 60 Max: 2147483647 Default: 600 +// ACE Interaction Menu (Self) - Move to Root 
-WarStartDelay=600+ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Advance = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_CeaseFire = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Cover = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Engage = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Follow = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Forward = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Freeze = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Go = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Hold = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Point = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Regroup = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Stop = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Up = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__ace_gestures_cat_gestures__ace_gestures_Warning = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_cancel = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_contact = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoIvan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_duoStefan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_kata = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_metal = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_pushups = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_squats = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_stefan = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_dances__tsp_animate_zozo = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_abort = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_bang = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_breach = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_frag = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_peek = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_ready = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_doors__tsp_animate_shotgun = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_bird = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_dab = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_heart = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_horns = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_jackoff = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_loser = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_mahalo = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_ok = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_paper = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_peace = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_rock = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_scissors = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsdown = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_emotes__tsp_animate_thumbsup = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_column = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_halt = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_line = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_formations__tsp_animate_wedge = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_inspect = false; 
 +ace_interact_menu_moveToRoot__ACE_Animations__tsp_animate_suicide = false; 
 +ace_interact_menu_moveToRoot__ace_csw__ace_csw_placeTripod = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags__ace_flags_furlFlag = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_marker_flags = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_activate = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_connectHeadphones = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_deactivate = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_disconnectHeadphones = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_mk6mortar_rangetable = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutInEarplugs = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutOnEHP = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEarplugs = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEHP = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trench_layFucker = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeBig = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__ace_trenches_digEnvelopeSmall = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeGiant = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeLongNameEmplacment = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeShort = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches__grad_trenches_digEnvelopeVehicle = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_ui_checkWeaponZeroing = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__ace_wardrobe = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__dirt_compat_ace_field_rations_ACEXWaterToCleanDirt = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_insert = false; 
 +ace_interact_menu_moveToRoot__ACE_Equipment__tsp_ace_earplug_remove = false; 
 +ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Cellphone = false; 
 +ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Place = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false; 
 +ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignCompass = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignNorth = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoard = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardAcrylic = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardRuler = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false; 
 +ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmLeft = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_ArmRight = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Head = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegLeft = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_LegRight = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso = false; 
 +ace_interact_menu_moveToRoot__ACE_Medical__ACE_Torso__TriageCard = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerMaptool = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerUp = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerHide = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerShow = false; 
 +ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardWipe = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamMain = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_remoteTeamManagement = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false; 
 +ace_interact_menu_moveToRoot__ACE_TeamManagement__diwako_dui_buddy_buddy_action_team_remove = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__ACE_Chemlight_IR = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_green = false; 
 +ace_interact_menu_moveToRoot__tsp_animate_drop__Chemlight_red = false;
  
-# War duration in seconds. Min: 60 Max: 2147483647 Default: 3600 +// ACE Kill Tracker 
-WarDuration=3600+ace_killtracker_showCrewKills = true; 
 +ace_killtracker_showMedicalWounds = 2; 
 +ace_killtracker_trackAI = true;
  
-# Safehouse hit points limit. Min: 0 Max: 2147483647 Default: 3 +// ACE Logistics 
-WarSafehouseHitPoints=3+ace_cargo_carryAfterUnload = true; 
 +ace_cargo_checkSizeInteraction = false; 
 +ace_cargo_enable = true; 
 +ace_cargo_enableDeploy = true; 
 +ace_cargo_enableRename = true; 
 +ace_cargo_loadTimeCoefficient = 4; 
 +ace_cargo_openAfterUnload = 0; 
 +ace_cargo_paradropTimeCoefficent = 2.5; 
 +ace_cargo_unloadOnKilled = 0.5; 
 +ace_rearm_distance = 20; 
 +ace_rearm_enabled = true; 
 +ace_rearm_level = 0; 
 +ace_rearm_supply = 0; 
 +ace_refuel_cargoRate = 10; 
 +ace_refuel_enabled = true; 
 +ace_refuel_hoseLength = 12; 
 +ace_refuel_progressDuration = 2; 
 +ace_refuel_rate = 1; 
 +ace_towing_addRopeToVehicleInventory = true;
  
-# ServerPlayerID determines if a character is from another server, or single player. This value may be changed by soft resets. If this number does match the client, the client must create a new character. This is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere +// ACE Magazine Repack 
-ServerPlayerID=<REDACTED>+ace_magazinerepack_repackAnimation = true; 
 +ace_magazinerepack_repackLoadedMagazines = true; 
 +ace_magazinerepack_timePerAmmo = 1.5; 
 +ace_magazinerepack_timePerBeltLink = 8; 
 +ace_magazinerepack_timePerMagazine = 2;
  
-# The port for the RCON (Remote Console) Min: 0 Max: 65535 Default: 27015 +// ACE Map 
-RCONPort=<REDACTED>+ace_map_BFT_Enabled = true; 
 +ace_map_BFT_HideAiGroups = false; 
 +ace_map_BFT_Interval = 1; 
 +ace_map_BFT_ShowPlayerNames = true; 
 +ace_map_DefaultChannel = 1; 
 +ace_map_mapGlow = true; 
 +ace_map_mapIllumination = true; 
 +ace_map_mapLimitZoom = false; 
 +ace_map_mapShake = true; 
 +ace_map_mapShowCursorCoordinates = true; 
 +ace_markers_moveRestriction = 0; 
 +ace_markers_timestampEnabled = true; 
 +ace_markers_timestampFormat = "HH:MM"; 
 +ace_markers_timestampHourFormat = 24; 
 +ace_markers_timestampTimezone = 0; 
 +ace_markers_TimestampUTCMinutesOffset = 0; 
 +ace_markers_timestampUTCOffset = 0;
  
-# RCON password (Pick a strong password) +// ACE Map Gestures 
-RCONPassword=<REDACTED>+ace_map_gestures_allowCurator = true; 
 +ace_map_gestures_allowSpectator = true; 
 +ace_map_gestures_briefingMode = 0; 
 +ace_map_gestures_defaultColor = [1,0.88,0,0.7]; 
 +ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; 
 +ace_map_gestures_enabled = true; 
 +ace_map_gestures_interval = 0.03; 
 +ace_map_gestures_maxRange = 7; 
 +ace_map_gestures_maxRangeCamera = 14; 
 +ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; 
 +ace_map_gestures_onlyShowFriendlys = false;
  
-# Enables global text chat integration with a Discord channel +// ACE Map Tools 
-DiscordEnable=false+ace_maptools_drawStraightLines = true; 
 +ace_maptools_plottingBoardAllowChannelDrawing = 1; 
 +ace_maptools_rotateModifierKey = 1;
  
-# Discord bot access token +// ACE Medical 
-DiscordToken=+ace_medical_ai_enabledFor = 2; 
 +ace_medical_ai_requireItems = 0; 
 +ace_medical_AIDamageThreshold = 0.5; 
 +ace_medical_alternateArmorPenetration = true; 
 +ace_medical_bleedingCoefficient = 1; 
 +ace_medical_blood_bloodLifetime = 900; 
 +ace_medical_blood_enabledFor = 2; 
 +ace_medical_blood_maxBloodObjects = 500; 
 +ace_medical_deathChance = 1; 
 +ace_medical_dropWeaponUnconsciousChance = 0; 
 +ace_medical_enableVehicleCrashes = true; 
 +ace_medical_fatalDamageSource = 2; 
 +ace_medical_fractureChance = 0.65; 
 +ace_medical_fractures = 1; 
 +ace_medical_ivFlowRate = 1; 
 +ace_medical_limbDamageThreshold = 5; 
 +ace_medical_limping = 1; 
 +ace_medical_painCoefficient = 1; 
 +ace_medical_painUnconsciousChance = 0.1; 
 +ace_medical_painUnconsciousThreshold = 0.55; 
 +ace_medical_playerDamageThreshold = 8.5; 
 +ace_medical_spontaneousWakeUpChance = 0.35; 
 +ace_medical_spontaneousWakeUpEpinephrineBoost = 8.75; 
 +ace_medical_statemachine_AIUnconsciousness = true; 
 +ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; 
 +ace_medical_statemachine_cardiacArrestTime = 300; 
 +ace_medical_statemachine_fatalInjuriesAI = 0; 
 +ace_medical_statemachine_fatalInjuriesPlayer = 0; 
 +ace_medical_useLimbDamage = 0; 
 +ace_medical_vitals_simulateSpO2 = true; 
 +ace_medical_windowOnWakeUp = 1;
  
-# The Discord channel name. (Try the separate channel ID option if having difficulties) +// ACE Medical Interface 
-DiscordChannel=+ace_medical_feedback_bloodVolumeEffectType = 0; 
 +ace_medical_feedback_enableHUDIndicators = true; 
 +ace_medical_feedback_painEffectType = 0; 
 +ace_medical_gui_bloodLossColor_0 = [0,0,0,1]; 
 +ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1]; 
 +ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1]; 
 +ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1]; 
 +ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1]; 
 +ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1]; 
 +ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1]; 
 +ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1]; 
 +ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1]; 
 +ace_medical_gui_bloodLossColor_9 = [1,0,0,1]; 
 +ace_medical_gui_bodyPartOutlineColor = [1,1,1,1]; 
 +ace_medical_gui_damageColor_0 = [0,0,0,1]; 
 +ace_medical_gui_damageColor_1 = [0.75,0.95,1,1]; 
 +ace_medical_gui_damageColor_2 = [0.62,0.86,1,1]; 
 +ace_medical_gui_damageColor_3 = [0.54,0.77,1,1]; 
 +ace_medical_gui_damageColor_4 = [0.48,0.67,1,1]; 
 +ace_medical_gui_damageColor_5 = [0.42,0.57,1,1]; 
 +ace_medical_gui_damageColor_6 = [0.37,0.47,1,1]; 
 +ace_medical_gui_damageColor_7 = [0.31,0.36,1,1]; 
 +ace_medical_gui_damageColor_8 = [0.22,0.23,1,1]; 
 +ace_medical_gui_damageColor_9 = [0,0,1,1]; 
 +ace_medical_gui_enableActions = 0; 
 +ace_medical_gui_enableMedicalMenu = 1; 
 +ace_medical_gui_enableSelfActions = true; 
 +ace_medical_gui_interactionMenuShowTriage = 1; 
 +ace_medical_gui_maxDistance = 3; 
 +ace_medical_gui_openAfterTreatment = true; 
 +ace_medical_gui_peekMedicalInfoReleaseDelay = 1; 
 +ace_medical_gui_peekMedicalOnHit = false; 
 +ace_medical_gui_peekMedicalOnHitDuration = 1; 
 +ace_medical_gui_showBleeding = 2; 
 +ace_medical_gui_showBloodlossEntry = true; 
 +ace_medical_gui_showDamageEntry = false; 
 +ace_medical_gui_tourniquetWarning = false;
  
-# The Discord channel ID. (Use if having difficulties with Discord channel name option) +// ACE Medical Treatment 
-DiscordChannelID=+ace_medical_treatment_advancedBandages = 0; 
 +ace_medical_treatment_advancedDiagnose = 0; 
 +ace_medical_treatment_advancedMedication = false; 
 +ace_medical_treatment_allowBodyBagUnconscious = false; 
 +ace_medical_treatment_allowGraveDigging = 1; 
 +ace_medical_treatment_allowLitterCreation = true; 
 +ace_medical_treatment_allowSelfIV = 1; 
 +ace_medical_treatment_allowSelfPAK = 1; 
 +ace_medical_treatment_allowSelfStitch = 0; 
 +ace_medical_treatment_allowSharedEquipment = 0; 
 +ace_medical_treatment_bandageEffectiveness = 1; 
 +ace_medical_treatment_bandageRollover = true; 
 +ace_medical_treatment_clearTrauma = 1; 
 +ace_medical_treatment_consumePAK = 0; 
 +ace_medical_treatment_consumeSurgicalKit = 0; 
 +ace_medical_treatment_convertItems = 0; 
 +ace_medical_treatment_cprSuccessChanceMax = 0.852272; 
 +ace_medical_treatment_cprSuccessChanceMin = 0.55; 
 +ace_medical_treatment_graveDiggingMarker = true; 
 +ace_medical_treatment_holsterRequired = 0; 
 +ace_medical_treatment_litterCleanupDelay = 600; 
 +ace_medical_treatment_locationAdenosine = 0; 
 +ace_medical_treatment_locationEpinephrine = 0; 
 +ace_medical_treatment_locationIV = 0; 
 +ace_medical_treatment_locationMorphine = 0; 
 +ace_medical_treatment_locationPAK = 0; 
 +ace_medical_treatment_locationsBoostTraining = false; 
 +ace_medical_treatment_locationSplint = 0; 
 +ace_medical_treatment_locationSurgicalKit = 3; 
 +ace_medical_treatment_maxLitterObjects = 500; 
 +ace_medical_treatment_medicAdenosine = 0; 
 +ace_medical_treatment_medicEpinephrine = 0; 
 +ace_medical_treatment_medicIV = 0; 
 +ace_medical_treatment_medicMorphine = 0; 
 +ace_medical_treatment_medicPAK = 0; 
 +ace_medical_treatment_medicSplint = 0; 
 +ace_medical_treatment_medicSurgicalKit = 0; 
 +ace_medical_treatment_numericalPulse = 1; 
 +ace_medical_treatment_timeCoefficientPAK = 1; 
 +ace_medical_treatment_treatmentTimeAutoinjector = 3; 
 +ace_medical_treatment_treatmentTimeBodyBag = 15; 
 +ace_medical_treatment_treatmentTimeCoeffZeus = 1; 
 +ace_medical_treatment_treatmentTimeCPR = 15; 
 +ace_medical_treatment_treatmentTimeGrave = 30; 
 +ace_medical_treatment_treatmentTimeIV = 7; 
 +ace_medical_treatment_treatmentTimeSplint = 5; 
 +ace_medical_treatment_treatmentTimeTourniquet = 3; 
 +ace_medical_treatment_treatmentTimeTrainedAutoinjector = 2; 
 +ace_medical_treatment_treatmentTimeTrainedIV = 5.5; 
 +ace_medical_treatment_treatmentTimeTrainedSplint = 4; 
 +ace_medical_treatment_treatmentTimeTrainedTourniquet = 2.5; 
 +ace_medical_treatment_woundReopenChance = 1; 
 +ace_medical_treatment_woundStitchTime = 5;
  
-# The Slack incoming webhook URL +// ACE Name Tags 
-WebhookAddress=+ace_nametags_ambientBrightnessAffectViewDist = 1; 
 +ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; 
 +ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; 
 +ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; 
 +ace_nametags_nametagColorMain = [1,1,1,1]; 
 +ace_nametags_nametagColorRed = [1,0.67,0.67,1]; 
 +ace_nametags_nametagColorYellow = [1,1,0.67,1]; 
 +ace_nametags_playerNamesMaxAlpha = 0.8; 
 +ace_nametags_playerNamesViewDistance = 10; 
 +ace_nametags_showCursorTagForVehicles = false; 
 +ace_nametags_showNamesForAI = false; 
 +ace_nametags_showPlayerNames = 1; 
 +ace_nametags_showPlayerRanks = true; 
 +ace_nametags_showSoundWaves = 1; 
 +ace_nametags_showVehicleCrewInfo = true; 
 +ace_nametags_tagSize = 2;
  
-# Clients must know this password to join the server. (Ignored when hosting a server via the Host button) +// ACE Nightvision 
-Password=<REDACTED>+ace_nightvision_aimDownSightsBlur = 1; 
 +ace_nightvision_disableNVGsWithSights = false; 
 +ace_nightvision_effectScaling = 0.2; 
 +ace_nightvision_fogScaling = 1.89107; 
 +ace_nightvision_noiseScaling = 0.111914; 
 +ace_nightvision_shutterEffects = true;
  
-# Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button. Min: 0 Max: 2147483647 Default: 0 +// ACE Overheating 
-MaxAccountsPerUser=0+ace_overheating_cookoffCoef = 1; 
 +ace_overheating_coolingCoef = 1.5; 
 +ace_overheating_displayTextOnJam = true; 
 +ace_overheating_enabled = true; 
 +ace_overheating_heatCoef = 0.75; 
 +ace_overheating_jamChanceCoef = 1; 
 +ace_overheating_overheatingDispersion = true; 
 +ace_overheating_overheatingRateOfFire = true; 
 +ace_overheating_particleEffectsAndDispersionDistance = 3000; 
 +ace_overheating_showParticleEffects = true; 
 +ace_overheating_showParticleEffectsForEveryone = false; 
 +ace_overheating_suppressorCoef = 0.25; 
 +ace_overheating_unJamFailChance = 0.1; 
 +ace_overheating_unJamOnreload = true; 
 +ace_overheating_unJamOnSwapBarrel = false;
  
-# Allow co-op/splitscreen players +// ACE Pointing 
-AllowCoop=true+ace_finger_enabled = false; 
 +ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; 
 +ace_finger_indicatorForSelf = true; 
 +ace_finger_maxRange = 4; 
 +ace_finger_proximityScaling = false; 
 +ace_finger_sizeCoef = 1;
  
-# Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep +// ACE Pylons 
-SleepAllowed=true+ace_pylons_enabledForZeus = true; 
 +ace_pylons_enabledFromAmmoTrucks = true; 
 +ace_pylons_rearmNewPylons = false; 
 +ace_pylons_requireEngineer = false; 
 +ace_pylons_requireToolkit = true; 
 +ace_pylons_searchDistance = 15; 
 +ace_pylons_timePerPylon = 5;
  
-# Players get tired and need to sleep. (Ignored if SleepAllowed=false) +// ACE Quick Mount 
-SleepNeeded=false+ace_quickmount_distance = 3; 
 +ace_quickmount_enabled = true; 
 +ace_quickmount_enableMenu = 3; 
 +ace_quickmount_priority = 0; 
 +ace_quickmount_speed = 18;
  
-# WIP: Activating this setting may cause visual desynchronization of player positions. +// ACE Repair 
-KnockedDownAllowed=false+ace_repair_addSpareParts = true; 
 +ace_repair_autoShutOffEngineWhenStartingRepair = false; 
 +ace_repair_consumeItem_toolKit = 0; 
 +ace_repair_displayTextOnRepair = true; 
 +ace_repair_enabled = true; 
 +ace_repair_engineerSetting_fullRepair = 1; 
 +ace_repair_engineerSetting_repair = 0; 
 +ace_repair_engineerSetting_wheel = 0; 
 +ace_repair_fullRepairLocation = 2; 
 +ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_locationsBoostTraining = false; 
 +ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_miscRepairTime = 15; 
 +ace_repair_patchWheelEnabled = 0; 
 +ace_repair_patchWheelLocation = ["ground","vehicle"]; 
 +ace_repair_patchWheelMaximumRepair = 0.3; 
 +ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"]; 
 +ace_repair_patchWheelTime = 5; 
 +ace_repair_repairDamageThreshold = 0.6; 
 +ace_repair_repairDamageThreshold_engineer = 0.4; 
 +ace_repair_timeCoefficientFullRepair = 1.5; 
 +ace_repair_wheelChangeTime = 10; 
 +ace_repair_wheelRepairRequiredItems = [];
  
-SneakModeHideFromOtherPlayers=true+// ACE Respawn 
 +ace_respawn_removeDeadBodiesDisconnected = true; 
 +ace_respawn_savePreDeathGear = false;
  
-UltraSpeedDoesnotAffectToAnimals=false+// ACE Scopes 
 +ace_scopes_correctZeroing = true; 
 +ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; 
 +ace_scopes_defaultZeroRange = 100; 
 +ace_scopes_enabled = true; 
 +ace_scopes_forceUseOfAdjustmentTurrets = false; 
 +ace_scopes_inScopeAdjustment = false; 
 +ace_scopes_overwriteZeroRange = false; 
 +ace_scopes_simplifiedZeroing = false; 
 +ace_scopes_useLegacyUI = false; 
 +ace_scopes_zeroReferenceBarometricPressure = 1013.25; 
 +ace_scopes_zeroReferenceHumidity = 0; 
 +ace_scopes_zeroReferenceTemperature = 15;
  
-# List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049 +// ACE Sitting 
-WorkshopItems=+acex_sitting_enable = true;
  
-# Show Steam usernames and avatars in the Players list. +// ACE Spectator 
-SteamScoreboard=false+ace_spectator_enableAI = false; 
 +ace_spectator_maxFollowDistance = 5; 
 +ace_spectator_restrictModes = 0; 
 +ace_spectator_restrictVisions = 0;
  
-# Enable the Steam VAC system +// ACE Switch Units 
-SteamVAC=true+ace_switchunits_enableSafeZone = true; 
 +ace_switchunits_enableSwitchUnits = false; 
 +ace_switchunits_safeZoneRadius = 100; 
 +ace_switchunits_switchToCivilian = false; 
 +ace_switchunits_switchToEast = false; 
 +ace_switchunits_switchToIndependent = false; 
 +ace_switchunits_switchToWest = false;
  
-# Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails +// ACE Trenches 
-UPnP=true+ace_trenches_bigEnvelopeDigDuration = 25; 
 +ace_trenches_bigEnvelopeRemoveDuration = 15; 
 +ace_trenches_smallEnvelopeDigDuration = 20; 
 +ace_trenches_smallEnvelopeRemoveDuration = 12;
  
-# VOIP is enabled when checked +// ACE Uncategorized 
-VoiceEnable=true+ace_fastroping_autoAddFRIES = true; 
 +ace_fastroping_requireRopeItems = false; 
 +ace_flags_enableCarrying = true; 
 +ace_flags_enablePlacing = true; 
 +ace_gunbag_swapGunbagEnabled = true; 
 +ace_hitreactions_minDamageToTrigger = 0.1; 
 +ace_hitreactions_weaponDropChanceArmHitAI = 0; 
 +ace_hitreactions_weaponDropChanceArmHitPlayer = 0; 
 +ace_inventory_inventoryDisplaySize = 0; 
 +ace_laser_dispersionCount = 2; 
 +ace_laser_showLaserOnMap = 3; 
 +ace_marker_flags_placeAnywhere = false; 
 +ace_microdagr_mapDataAvailable = 2; 
 +ace_microdagr_waypointPrecision = 3; 
 +ace_noradio_enabled = true; 
 +ace_optionsmenu_showNewsOnMainMenu = true; 
 +ace_overpressure_backblastDistanceCoefficient = 1; 
 +ace_overpressure_overpressureDistanceCoefficient = 1; 
 +ace_parachute_failureChance = 0; 
 +ace_parachute_hideAltimeter = true; 
 +ace_tagging_quickTag = 1;
  
-# The minimum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 10.00 +// ACE User Interface 
-VoiceMinDistance=10.0+ace_ui_allowSelectiveUI = true; 
 +ace_ui_ammoCount = true; 
 +ace_ui_ammoType = true; 
 +ace_ui_commandMenu = true; 
 +ace_ui_enableSpeedIndicator = true; 
 +ace_ui_firingMode = true; 
 +ace_ui_groupBar = false; 
 +ace_ui_gunnerAmmoCount = true; 
 +ace_ui_gunnerAmmoType = true; 
 +ace_ui_gunnerFiringMode = true; 
 +ace_ui_gunnerLaunchableCount = true; 
 +ace_ui_gunnerLaunchableName = true; 
 +ace_ui_gunnerMagCount = true; 
 +ace_ui_gunnerWeaponLowerInfoBackground = true; 
 +ace_ui_gunnerWeaponName = true; 
 +ace_ui_gunnerWeaponNameBackground = true; 
 +ace_ui_gunnerZeroing = true; 
 +ace_ui_hideDefaultActionIcon = false; 
 +ace_ui_magCount = true; 
 +ace_ui_soldierVehicleWeaponInfo = true; 
 +ace_ui_staminaBar = true; 
 +ace_ui_stance = true; 
 +ace_ui_throwableCount = true; 
 +ace_ui_throwableName = true; 
 +ace_ui_vehicleAltitude = true; 
 +ace_ui_vehicleCompass = true; 
 +ace_ui_vehicleDamage = true; 
 +ace_ui_vehicleFuelBar = true; 
 +ace_ui_vehicleInfoBackground = true; 
 +ace_ui_vehicleName = true; 
 +ace_ui_vehicleNameBackground = true; 
 +ace_ui_vehicleRadar = true; 
 +ace_ui_vehicleSpeed = true; 
 +ace_ui_weaponLowerInfoBackground = true; 
 +ace_ui_weaponName = true; 
 +ace_ui_weaponNameBackground = true; 
 +ace_ui_zeroing = true;
  
-# The maximum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 100.00 +// ACE Vehicle Lock 
-VoiceMaxDistance=100.0+ace_vehiclelock_defaultLockpickStrength = 10; 
 +ace_vehiclelock_lockVehicleInventory = false; 
 +ace_vehiclelock_vehicleStartingLockState = -1;
  
-# Toggle directional audio for VOIP +// ACE Vehicles 
-Voice3D=true+ace_novehicleclanlogo_enabled = false; 
 +ace_vehicles_hideEjectAction = true; 
 +ace_vehicles_keepEngineRunning = true; 
 +ace_vehicles_speedLimiterStep = 5; 
 +ace_viewports_enabled = true;
  
-# Min: 10.00 Max: 150.00 Default: 70.00 +// ACE View Distance Limiter 
-SpeedLimit=70.0+ace_viewdistance_enabled = true; 
 +ace_viewdistance_limitViewDistance = 10000; 
 +ace_viewdistance_objectViewDistanceCoeff = 0; 
 +ace_viewdistance_viewDistanceAirVehicle = 0; 
 +ace_viewdistance_viewDistanceLandVehicle = 0; 
 +ace_viewdistance_viewDistanceOnFoot = 0;
  
-LoginQueueEnabled=false+// ACE View Restriction 
 +acex_viewrestriction_mode = 0; 
 +acex_viewrestriction_modeSelectiveAir = 0; 
 +acex_viewrestriction_modeSelectiveFoot = 0; 
 +acex_viewrestriction_modeSelectiveLand = 0; 
 +acex_viewrestriction_modeSelectiveSea = 0; 
 +acex_viewrestriction_preserveView = false;
  
-# Min: 20 Max: 1200 Default: 60 +// ACE Volume 
-LoginQueueConnectTimeout=60+acex_volume_enabled = false; 
 +acex_volume_fadeDelay = 1; 
 +acex_volume_lowerInVehicles = true; 
 +acex_volume_reduction = 4; 
 +acex_volume_remindIfLowered = false; 
 +acex_volume_showNotification = false;
  
-# Set the IP from which the server is broadcast. This is for network configurations with multiple IP addresses, such as server farms +// ACE Wardrobe 
-server_browser_announced_ip=+ace_wardrobe_enableAction = true;
  
-# Players can respawn in-game at the coordinates where they died +// ACE Weapons 
-PlayerRespawnWithSelf=false+ace_common_persistentLaserEnabled = true; 
 +ace_reload_displayText = true; 
 +ace_reload_showCheckAmmoSelf = false; 
 +ace_reloadlaunchers_displayStatusText = true; 
 +ace_weaponselect_displayText = true;
  
-# Players can respawn in-game at a split screen / Remote Play player's location +// ACE Weather 
-PlayerRespawnWithOther=false+ace_weather_enabled = true; 
 +ace_weather_showCheckAirTemperature = true; 
 +ace_weather_updateInterval = 60; 
 +ace_weather_windSimulation = true;
  
-# Governs how fast time passes while players sleep. Value multiplies the speed of the time that passes during sleeping. Min: 1.00 Max: 100.00 Default: 40.00 +// ACE Wind Deflection 
-FastForwardMultiplier=40.0+ace_winddeflection_enabled = true; 
 +ace_winddeflection_simulationInterval = 0.05; 
 +ace_winddeflection_vehicleEnabled = true;
  
-# Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline) +// ACE Zeus 
-DisableSafehouseWhenPlayerConnected=false+ace_zeus_autoAddObjects = false; 
 +ace_zeus_canCreateZeus = -1; 
 +ace_zeus_radioOrdnance = false; 
 +ace_zeus_remoteWind = false; 
 +ace_zeus_revealMines = 0; 
 +ace_zeus_zeusAscension = false; 
 +ace_zeus_zeusBird = true;
  
-# Players can create factions when true +// Advanced Vault System 
-Faction=true+AVS_EnableVoiceSounds = true; 
 +AVS_Jump_MAINWEAP_X = "4"; 
 +AVS_Jump_MAINWEAP_Z = "1.7"; 
 +AVS_Jump_PIST_X = "6"; 
 +AVS_Jump_PIST_Z = "2.3"; 
 +AVS_Jump_UNARMED_X = "8"; 
 +AVS_Jump_UNARMED_Z = "2.7"; 
 +AVS_Jumping = true; 
 +AVS_Rolling = true; 
 +AVS_Sliding = true;
  
-# Players must survive this number of in-game days before being allowed to create a faction Min: 0 Max: 2147483647 Default: 0 +// Aiming Deadzone Fix 
-FactionDaySurvivedToCreate=0+PCT_lookfix_aim_coef = 0.299874; 
 +PCT_lookFix_allow_vertical = false; 
 +PCT_lookfix_coef = 0.399438; 
 +PCT_lookFix_freelook = true; 
 +PCT_lookFix_function = 1; 
 +PCT_lookFix_RTZ = true; 
 +PCT_lookfix_RTZ_constant = 0.304579; 
 +PCT_lookFix_vertical_cap = 0;
  
-# Number of players required as faction members before the faction owner can create a group tag Min: 1 Max: 2147483647 Default: 1 +// Antistasi 
-FactionPlayersRequiredForTag=1+HR_GRG_dLock = false; 
 +HR_GRG_LockLimit_Guest = 2; 
 +HR_GRG_LockLimit_Member = 3; 
 +HR_GRG_PoolBase = 20; 
 +HR_GRG_PoolIncr = 4; 
 +HR_GRG_Pylons_Enabled = true; 
 +HR_GRG_renderPlacementRays = false; 
 +HR_GRG_ServiceDisabled_Rearm = false; 
 +HR_GRG_ServiceDisabled_Refuel = false; 
 +HR_GRG_ServiceDisabled_Repair = false;
  
-# Disables radio transmissions from players with an access level +// Antistasi Ultimate 
-DisableRadioStaff=false+A3U_setting_enableAdvancedTowing = true; 
 +A3U_setting_enableCosmetics = true; 
 +A3U_setting_tierWarElite = 8; 
 +A3U_setting_tierWarHRLoss = 2; 
 +A3U_setting_tierWarMilitia = 3; 
 +A3U_setting_tierWarPunishments = 3;
  
-# Disables radio transmissions from players with 'admin' access level +// Community Base Addons 
-DisableRadioAdmin=true+cba_diagnostic_ConsoleIndentType = -1; 
 +cba_diagnostic_watchInfoRefreshRate = 0.2; 
 +cba_disposable_dropUsedLauncher = 2; 
 +cba_disposable_replaceDisposableLauncher = true; 
 +cba_events_repetitionMode = 2; 
 +cba_network_loadoutValidation = 0; 
 +cba_optics_usePipOptics = true; 
 +cba_quicktime_qteShorten = false; 
 +cba_ui_notifyLifetime = 4; 
 +cba_ui_StorePasswords = 1;
  
-# Disables radio transmissions from players with 'gm' access level +// D.I.R.T. - Dynamic Textures 
-DisableRadioGM=true+dirt_compat_ace_field_rations_allowACEXWaterToCleanDirt = true; 
 +dirt_main_additionalSelections = "camo,camo2"; 
 +dirt_main_affectAI = true; 
 +dirt_main_burnDecrease = 0.003; 
 +dirt_main_burnIncrease = 0.2; 
 +dirt_main_enable = true; 
 +dirt_main_explosionEH = true; 
 +dirt_main_groundDecrease = 0.003; 
 +dirt_main_groundIncrease = 0.02; 
 +dirt_main_maxDistance = 500; 
 +dirt_main_maxDistanceAnimations = 50; 
 +dirt_main_maxDynTextures = 100; 
 +dirt_main_precipitationDecrease = 0.003; 
 +dirt_main_precipitationDecreaseDirt = true; 
 +dirt_main_precipitationIncrease = 0.02; 
 +dirt_main_preWarmUp = true; 
 +dirt_main_sortByDistance = true; 
 +dirt_main_updateFrequency = 2;
  
-# Disables radio transmissions from players with 'overseer' access level +// Death and Hit Reactions 
-DisableRadioOverseer=false+WBK_DeathAnimMod_Death_Chance = "100"; 
 +WBK_DeathAnimMod_Death_NearWall = true; 
 +WBK_DeathAnimMod_Deaths_AI = true; 
 +WBK_DeathAnimMod_Deaths_HUGEANIMS = true; 
 +WBK_DeathAnimMod_Deaths_NECKSHOTS = true; 
 +WBK_DeathAnimMod_Deaths_PLR = true; 
 +WBK_DeathAnimMod_Flinch_AI = true; 
 +WBK_DeathAnimMod_Flinch_PLR = true; 
 +WBK_DeathAnimMod_Hit_AI = true; 
 +WBK_DeathAnimMod_Hit_Chance = "100"; 
 +WBK_DeathAnimMod_Hit_Chance_PLR = "15"; 
 +WBK_DeathAnimMod_Hit_PLR = true;
  
-# Disables radio transmissions from players with 'moderator' access level +// Drongo's Drone Tweaks 
-DisableRadioModerator=false+ddtAR2XAP = true; 
 +ddtBehaviourAware = true; 
 +ddtBehaviourCareless = false; 
 +ddtBehaviourCombat = true; 
 +ddtBehaviourSafe = true; 
 +ddtBehaviourStealth = false; 
 +ddtCooldownSeconds = "120"; 
 +ddtCycleLength = "30"; 
 +ddtCycleLengthAttack = "30"; 
 +ddtCycleLengthRC40 = "30"; 
 +ddtDebug = false; 
 +ddtExclusionBomber = "1000"; 
 +ddtExclusionFPV = "2000"; 
 +ddtExclusionRecon = "1500"; 
 +ddtLoiterChance = "50"; 
 +ddtRangeBomber = "2000"; 
 +ddtRangeFPV = "3000"; 
 +ddtReconAltCBA = "[100,200]"; 
 +ddtReconRad = "[2000,4000]"; 
 +ddtSideEast = true; 
 +ddtSideRes = true; 
 +ddtSideWest = true; 
 +ddtSoftThreshold = "100";
  
-# Disables radio transmissions from invisible players +// Drongo's DYEL 
-DisableRadioInvisible=true+dyelActiveInventory = true; 
 +dyelArrestDebug = true; 
 +dyelCarryBodies = true; 
 +dyelCarrySimpleObjects = true; 
 +dyelChat = true; 
 +dyelDebug = false; 
 +dyelGroupManagement = true; 
 +dyelInventoryMenu = false; 
 +dyelWeightLimit = "1000";
  
-# Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example:  -vehicle. Inputting * means do NOT write any vehicle command. Inputting:  +vehicle.installPart means DO write that command +// DUI - Squad Radar - Indicators 
-ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart+diwako_dui_indicators_crew_range_enabled = false; 
 +diwako_dui_indicators_fov_scale = false; 
 +diwako_dui_indicators_icon_buddy = true; 
 +diwako_dui_indicators_icon_leader = true; 
 +diwako_dui_indicators_icon_medic = true; 
 +diwako_dui_indicators_range = 20; 
 +diwako_dui_indicators_range_crew = 300; 
 +diwako_dui_indicators_range_scale = false; 
 +diwako_dui_indicators_rangeLimit = 100; 
 +diwako_dui_indicators_show = true; 
 +diwako_dui_indicators_size = 1; 
 +diwako_dui_indicators_style = "standard"; 
 +diwako_dui_indicators_useACENametagsRange = true;
  
-# Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log. +// DUI - Squad Radar - Line Compass 
-ClientActionLogs=ISEnterVehicle;ISExitVehicle;ISTakeEngineParts;+diwako_dui_linecompass_ACEFingeringColor = [1,0.66,0,1]; 
 +diwako_dui_linecompass_AllowNumericDrawBearing = true; 
 +diwako_dui_linecompass_CompassAvailableShown = true; 
 +diwako_dui_linecompass_compassRange = 35; 
 +diwako_dui_linecompass_compassRangeLimit = 50; 
 +diwako_dui_linecompass_CustomWaypointColor = [0,0,0.87,1]; 
 +diwako_dui_linecompass_DefaultIconColor = [0.5,0.87,0.5,1]; 
 +diwako_dui_linecompass_DrawBearing = 2; 
 +diwako_dui_linecompass_Enabled = false; 
 +diwako_dui_linecompass_enableOcclusion = false; 
 +diwako_dui_linecompass_IconOutline = 0; 
 +diwako_dui_linecompass_occlusionFadeSpeed = 3.5; 
 +diwako_dui_linecompass_SwapOrder = false; 
 +diwako_dui_linecompass_WaypointColor = [0,0,0.87,1];
  
-# Track changes in player perk levels in PerkLog.txt server log +// DUI - Squad Radar - Main 
-PerkLogs=true+diwako_dui_ace_hide_interaction = true; 
 +diwako_dui_colors = "standard"; 
 +diwako_dui_font = "RobotoCondensed"; 
 +diwako_dui_icon_style = "standard"; 
 +diwako_dui_main_hide_dialog = true; 
 +diwako_dui_main_hide_ui_by_default = false; 
 +diwako_dui_main_squadBlue = [0,0,1,1]; 
 +diwako_dui_main_squadGreen = [0,1,0,1]; 
 +diwako_dui_main_squadMain = [1,1,1,1]; 
 +diwako_dui_main_squadRed = [1,0,0,1]; 
 +diwako_dui_main_squadYellow = [1,1,0,1]; 
 +diwako_dui_main_trackingColor = [0.93,0.26,0.93,1]; 
 +diwako_dui_reset_ui_pos = false;
  
-# Maximum number of items that can be placed in a container.  Zero means there is no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit of 50 will mean only 50 nails can be stored.) Min: 0 Max: 9000 Default: 0 +// DUI - Squad Radar - Nametags 
-ItemNumbersLimitPerContainer=0+diwako_dui_nametags_customRankStyle = "[[""PRIVATE"",""CORPORAL"",""SERGEANT"",""LIEUTENANT"",""CAPTAIN"",""MAJOR"",""COLONEL""],[""Pvt."",""Cpl."",""Sgt."",""Lt."",""Capt."",""Maj."",""Col.""]]"; 
 +diwako_dui_nametags_deadColor = [0.2,0.2,0.2,1]; 
 +diwako_dui_nametags_deadRenderDistance = 3.5; 
 +diwako_dui_nametags_drawRank = true; 
 +diwako_dui_nametags_enabled = true; 
 +diwako_dui_nametags_enableFOVBoost = true; 
 +diwako_dui_nametags_enableOcclusion = true; 
 +diwako_dui_nametags_fadeInTime = 0.05; 
 +diwako_dui_nametags_fadeOutTime = 0.5; 
 +diwako_dui_nametags_fontGroup = "RobotoCondensedLight"; 
 +diwako_dui_nametags_fontGroupNameSize = 8; 
 +diwako_dui_nametags_fontName = "RobotoCondensedBold"; 
 +diwako_dui_nametags_fontNameSize = 10; 
 +diwako_dui_nametags_groupColor = [1,1,1,1]; 
 +diwako_dui_nametags_groupFontShadow = 1; 
 +diwako_dui_nametags_groupNameOtherGroupColor = [0.6,0.85,0.6,1]; 
 +diwako_dui_nametags_nameFontShadow = 1; 
 +diwako_dui_nametags_nameOtherGroupColor = [0.2,1,0,1]; 
 +diwako_dui_nametags_rankNameStyle = "default"; 
 +diwako_dui_nametags_renderDistance = 40; 
 +diwako_dui_nametags_showUnconAsDead = true; 
 +diwako_dui_nametags_useLIS = true; 
 +diwako_dui_nametags_useSideIsFriendly = true;
  
-# Number of days before old blood splats are removed. +// DUI - Squad Radar - Radar 
-# Removal happens when map chunks are loaded. +diwako_dui_compass_hide_alone_group = false; 
-# Zero means they will never disappear Min: 0 Max: 365 Default: 0 +diwako_dui_compass_hide_blip_alone_group = false; 
-BloodSplatLifespanDays=0+diwako_dui_compass_icon_scale = 1; 
 +diwako_dui_compass_opacity = 1; 
 +diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\milint\limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\milint\full.paa"]; 
 +diwako_dui_compassRange = 35; 
 +diwako_dui_compassRefreshrate = 0; 
 +diwako_dui_dir_showMildot = false; 
 +diwako_dui_dir_size = 1.4; 
 +diwako_dui_distanceWarning = 3; 
 +diwako_dui_enable_compass = true; 
 +diwako_dui_enable_compass_dir = 2; 
 +diwako_dui_enable_occlusion = false; 
 +diwako_dui_enable_occlusion_cone = 360; 
 +diwako_dui_hudScaling = 1; 
 +diwako_dui_namelist = true; 
 +diwako_dui_namelist_bg = 0; 
 +diwako_dui_namelist_only_buddy_icon = false; 
 +diwako_dui_namelist_size = 1; 
 +diwako_dui_namelist_text_shadow = 2; 
 +diwako_dui_namelist_width = 215; 
 +diwako_dui_radar_ace_finger = true; 
 +diwako_dui_radar_ace_medic = true; 
 +diwako_dui_radar_always_show_unit_numbers = false; 
 +diwako_dui_radar_compassRangeCrew = 500; 
 +diwako_dui_radar_compassRangeLimit = 50; 
 +diwako_dui_radar_dir_padding = 25; 
 +diwako_dui_radar_dir_shadow = 2; 
 +diwako_dui_radar_enable_seat_icons = 2; 
 +diwako_dui_radar_group_by_vehicle = false; 
 +diwako_dui_radar_icon_opacity = 1; 
 +diwako_dui_radar_icon_opacity_no_player = true; 
 +diwako_dui_radar_icon_priority_setting = 1; 
 +diwako_dui_radar_icon_scale_crew = 6; 
 +diwako_dui_radar_leadingZeroes = false; 
 +diwako_dui_radar_namelist_hideWhenLeader = false; 
 +diwako_dui_radar_namelist_vertical_spacing = 1; 
 +diwako_dui_radar_occlusion_fade_in_time = 1; 
 +diwako_dui_radar_occlusion_fade_time = 10; 
 +diwako_dui_radar_pointer_color = [1,0.5,0,1]; 
 +diwako_dui_radar_pointer_style = "standard"; 
 +diwako_dui_radar_show_cardinal_points = true; 
 +diwako_dui_radar_sortType = "none"; 
 +diwako_dui_radar_sqlFirst = false; 
 +diwako_dui_radar_syncGroup = false; 
 +diwako_dui_radar_vehicleCompassEnabled = false; 
 +diwako_dui_use_layout_editor = false;
  
-# Allow use of non-ASCII (cyrillic etc) characters in usernames +// Dynamic Camo System 
-AllowNonAsciiUsername=false+DYNCAS_enabled = true; 
 +DYNCAS_ghillieReduction = 0.2; 
 +DYNCAS_lowerLimit = 0.6; 
 +DYNCAS_nightCompensation = 0.8; 
 +DYNCAS_targetList = 0; 
 +DYNCAS_updateFrequency = 1; 
 +DYNCAS_upperLimit = 1.4;
  
-BanKickGlobalSound=true+// FPV Settings 
 +FPV_DefaultText = "TCGC"; 
 +FPV_isUavCaptive = true; 
 +FPV_MaxFlightDistance = 1500;
  
-# If enabled, when HoursForCorpseRemoval triggers, it will also remove player’s corpses from the ground. +// GRAD Trenches 
-RemovePlayerCorpsesOnCorpseRemoval=false+grad_trenches_functions_allowBigEnvelope = true; 
 +grad_trenches_functions_allowCamouflage = true; 
 +grad_trenches_functions_allowDigging = true; 
 +grad_trenches_functions_allowEffects = true; 
 +grad_trenches_functions_allowGiantEnvelope = true; 
 +grad_trenches_functions_allowHitDecay = true; 
 +grad_trenches_functions_allowLongEnvelope = true; 
 +grad_trenches_functions_allowShortEnvelope = true; 
 +grad_trenches_functions_allowSmallEnvelope = true; 
 +grad_trenches_functions_allowTextureLock = true; 
 +grad_trenches_functions_allowTrenchDecay = true; 
 +grad_trenches_functions_allowVehicleEnvelope = true; 
 +grad_trenches_functions_bigEnvelopeDamageMultiplier = 2; 
 +grad_trenches_functions_bigEnvelopeDigTime = 40; 
 +grad_trenches_functions_bigEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_buildFatigueFactor = 1; 
 +grad_trenches_functions_camouflageRequireEntrenchmentTool = true; 
 +grad_trenches_functions_createTrenchMarker = false; 
 +grad_trenches_functions_decayTime = 1800; 
 +grad_trenches_functions_giantEnvelopeDamageMultiplier = 1; 
 +grad_trenches_functions_giantEnvelopeDigTime = 90; 
 +grad_trenches_functions_giantEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_hitDecayMultiplier = 1; 
 +grad_trenches_functions_LongEnvelopeDigTime = 100; 
 +grad_trenches_functions_LongEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_playersInAreaRadius = 0; 
 +grad_trenches_functions_shortEnvelopeDamageMultiplier = 2; 
 +grad_trenches_functions_shortEnvelopeDigTime = 15; 
 +grad_trenches_functions_shortEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_smallEnvelopeDamageMultiplier = 3; 
 +grad_trenches_functions_smallEnvelopeDigTime = 30; 
 +grad_trenches_functions_smallEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_stopBuildingAtFatigueMax = true; 
 +grad_trenches_functions_textureLockDistance = 5; 
 +grad_trenches_functions_timeoutToDecay = 7200; 
 +grad_trenches_functions_vehicleEnvelopeDamageMultiplier = 1; 
 +grad_trenches_functions_vehicleEnvelopeDigTime = 120; 
 +grad_trenches_functions_vehicleEnvelopeRemovalTime = -1; 
 +grad_trenches_functions_vehicleTrenchBuildSpeed = 5;
  
-# If true, player can use the "delete all" button on bins. +// Hide Among The Grass 
-TrashDeleteAll=true+hatg_setting_building = true; 
 +hatg_setting_complex_detection = true; 
 +hatg_setting_cooldown = 30; 
 +hatg_setting_debug = false; 
 +hatg_setting_debug_conditions = false; 
 +hatg_setting_debug_detection = false; 
 +hatg_setting_debug_surface = false; 
 +hatg_setting_distance_close = 30; 
 +hatg_setting_distance_close_multiplier = 2; 
 +hatg_setting_distance_height = 2; 
 +hatg_setting_distance_reset = 5; 
 +hatg_setting_distance_shots = 4; 
 +hatg_setting_enable_crouch = true; 
 +hatg_setting_movement_crouch = 5; 
 +hatg_setting_mp_ai = false; 
 +hatg_setting_reveal_nearby = true; 
 +hatg_setting_simple = false; 
 +hatg_setting_simple_object = false; 
 +hatg_setting_surfaces = true;
  
-# If true, player can hit again when struck by another player. +// Hide Among The Grass -  Equipment 
-PVPMeleeWhileHitReaction=false+hatg_setting_equipment_ghillie_blacklist = "[]"; 
 +hatg_setting_equipment_ghillie_whitelist = "[""U_I_FullGhillie_ard"",""U_O_FullGhillie_ard"",""U_B_FullGhillie_ard"",""U_I_FullGhillie_lsh"",""U_O_FullGhillie_lsh"",""U_B_FullGhillie_lsh"",""U_I_FullGhillie_sard"",""U_O_FullGhillie_sard"",""U_B_FullGhillie_sard"",""U_I_GhillieSuit"",""U_O_GhillieSuit"",""U_B_GhillieSuit"",""U_O_T_FullGhillie_tna_F"",""U_B_T_FullGhillie_tna_F"",""U_O_T_Sniper_F"",""U_B_T_Sniper_F"",""CUP_U_B_CZ_WDL_Ghillie"",""CUP_U_O_RUS_Ghillie"",""CUP_U_B_BAF_DDPM_GHILLIE"",""CUP_U_B_BAF_DPM_GHILLIE"",""CUP_U_B_BAF_MTP_GHILLIE"",""CUP_U_B_CZ_DST_Ghillie"",""CUP_U_O_TK_Ghillie_Top"",""CUP_U_I_Ghillie_Top"",""U_SSU_Stealth_Uniform_Ghillie_HexcamBrown"",""U_SSU_Stealth_Uniform_Ghillie_HexcamGreen"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Alpine"",""U_SSU_Stealth_Uniform_Ghillie_AOR1"",""U_SSU_Stealth_Uniform_Ghillie_AOR2"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Black"",""U_SSU_Stealth_Uniform_Ghillie_Black"",""U_SSU_Stealth_Uniform_Ghillie_M81"",""U_SSU_Stealth_Uniform_Ghillie_MCAM"",""U_SSU_Stealth_Uniform_Ghillie_OCP"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Tropic"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Woodland""]"; 
 +hatg_setting_equipment_suppressor_blacklist = "[""ACE_muzzle_mzls_B"",""ACE_muzzle_mzls_L"",""ACE_muzzle_mzls_H"",""ACE_muzzle_mzls_93mmg"",""ACE_muzzle_mzls_338"",""ACE_muzzle_mzls_smg_01"",""ACE_muzzle_mzls_smg_02"",""muzzle_antenna_01_f"",""muzzle_antenna_02_f"",""muzzle_antenna_03_f"",""CUP_muzzle_mfsup_Flashhider_545x39_Black"",""CUP_muzzle_mfsup_Flashhider_545x39_OD"",""CUP_muzzle_mfsup_Flashhider_545x39_Tan"",""CUP_muzzle_mfsup_Flashhider_556x45_Black"",""CUP_muzzle_mfsup_Flashhider_556x45_OD"",""CUP_muzzle_mfsup_Flashhider_556x45_Tan"",""CUP_muzzle_mfsup_SCAR_L"",""CUP_muzzle_mfsup_SCAR_H"",""CUP_muzzle_mfsup_Flashhider_762x39_Black"",""CUP_muzzle_mfsup_Flashhider_762x39_OD"",""CUP_muzzle_mfsup_Flashhider_762x39_Tan"",""CUP_muzzle_mfsup_Flashhider_762x51_Black"",""CUP_muzzle_mfsup_Flashhider_762x51_OD"",""CUP_muzzle_mfsup_Flashhider_762x51_Tan"",""CUP_muzzle_mfsup_CSA"",""CUP_muzzle_mfsup_CSA_desert"",""CUP_muzzle_mfsup_CSA_woodland"",""CUP_muzzle_mfsup_flashhider_Sa58"",""CUP_muzzle_mfsup_Zendl"",""CUP_muzzle_mfsup_Zendl_desert"",""CUP_muzzle_mfsup_Zendl_woodland"",""CUP_acc_bfa"",""CUP_acc_sffh"",""CUP_muzzle_mfsup_Flashhider_PK_Black"",""CUP_muzzle_mfsup_Flashhider_PK_OD"",""CUP_muzzle_mfsup_Flashhider_PK_Tan"",""rhs_acc_ak5"",""rhs_acc_dtk"",""rhs_acc_dtk1983"",""rhs_acc_dtk1"",""rhs_acc_dtk2"",""rhs_acc_dtk3"",""rhs_acc_pgs64"",""rhs_acc_pgs64_74u"",""rhs_acc_pgs64_74un"",""rhs_acc_uuk"",""rhs_acc_dtk1l"",""rhs_acc_dtkakm"",""rhs_acc_dtkrpk"",""rhsusf_acc_ARDEC_M240"",""rhsgref_acc_falMuzzle_l1a1"",""rhsusf_acc_SF3P556"",""rhsusf_acc_SFMB556"",""rhsgref_acc_zendl"",""rhsusf_acc_m14_flashsuppresor"",""rhsusf_acc_m24_muzzlehider_black"",""rhsusf_acc_m24_muzzlehider_d"",""rhsusf_acc_m24_muzzlehider_wd"",""hlc_muzzle_Miter18T"",""hlc_muzzle_snds_ROTEX3P"",""hlc_muzzle_Gunfighter_comp"",""hlc_muzzle_Brevis"",""hlc_muzzle_MAG58_Brake"",""hlc_muzzle_17SBrake"",""hlc_muzzle_OEMDevice"",""hlc_muzzle_KX3_comp"",""hlc_muzzle_FSC30"",""hlc_muzzle_Cherrybomb"",""hlc_muzzle_SF3P_762R"",""hlc_muzzle_A1_FlashHider"",""hlc_muzzle_XM177E1_Moderator"",""hlc_muzzle_XM177E2_Moderator"",""hlc_muzzle_E1_FlashHider"",""hlc_muzzle_OEMDevice_556"",""hlc_muzzle_snds_ArsenalComp"",""hlc_muzzle_SF3P_762""]"; 
 +hatg_setting_equipment_suppressor_integral = "[""srifle_DMR_02_F"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""CUP_arifle_AS_VAL"",""CUP_arifle_AS_VAL_flash"",""CUP_arifle_AS_VAL_VFG"",""CUP_arifle_AS_VAL_top_rail"",""CUP_arifle_AS_VAL_flash_top"",""CUP_arifle_AS_VAL_VFG_top_rail"",""CUP_srifle_VSSVintorez"",""CUP_srifle_VSSVintorez_flash"",""CUP_srifle_VSSVintorez_VFG"",""CUP_srifle_VSSVintorez_top_rail"",""CUP_srifle_VSSVintorez_flash_top"",""CUP_srifle_VSSVintorez_VFG_top_rail"",""CUP_smg_MP5SD6"",""CUP_arifle_OTS14_GROZA_762_Grip"",""CUP_arifle_OTS14_GROZA_Grip"",""rhs_weap_asval"",""rhs_weap_asval_grip"",""rhs_weap_asval_grip_npz"",""rhs_weap_asval_npz"",""rhs_weap_vss"",""rhs_weap_vss_grip"",""rhs_weap_vss_grip_npz"",""rhs_weap_vss_npz"",""rhs_weap_m3a1_specops"",""hlc_rifle_honeybase"",""hlc_rifle_awcovert_BL"",""hlc_rifle_awcovert_FDE"",""hlc_rifle_awcovert"",""hlc_smg_mp5sd5"",""hlc_smg_mp5sd6""]"; 
 +hatg_setting_equipment_suppressor_whitelist = "[]";
  
-# If true, players will have to mouse over someone to see their display name. +// Hide Among The Grass -  UI 
-MouseOverToSeeDisplayName=true+hatg_setting_ui = false; 
 +hatg_setting_ui_colour_hidden = [0,1,0,1]; 
 +hatg_setting_ui_colour_revealed = [1,0,0,1]; 
 +hatg_setting_ui_fade = 0; 
 +hatg_setting_ui_font = "PuristaBold"; 
 +hatg_setting_ui_textsize = 2; 
 +hatg_setting_ui_use_image = false; 
 +hatg_setting_ui_x = 0; 
 +hatg_setting_ui_y = 0;
  
-# If true, automatically hide the player you can't see (like zombies). +// Ivory 
-HidePlayersBehindYou=true+ivory_setting_alertsound = false; 
 +ivory_setting_alertspeed = 100; 
 +ivory_setting_locnames = false;
  
-# Damage multiplier for PVP melee attacks. Min: 0.00 Max: 500.00 Default: 30.00 +// Loot to Vehicle for ACE and Antistasi Modified 
-PVPMeleeDamageModifier=30.0+LootToVehicleExtended_DeleteBodies = true; 
 +LootToVehicleExtended_MaxTransferDistance = 15; 
 +LootToVehicleExtended_PlayAnimation = true; 
 +LootToVehicleExtended_TransferSpeedSeconds = 1; 
 +LootToVehicleExtended_TransferUniform = true;
  
-# Damage multiplier for PVP ranged attacks. Min: 0.00 Max: 500.00 Default: 50.00 +// Mavic Settings 
-PVPFirearmDamageModifier=50.0+Mavic_Drop_Setting_allowedGrenades = "['Mavic_M67', 'Mavic_V40', 'Mavic_F1', 'Mavic_VOG25', 'Mavic_TBG', 'Mavic_M433']"; 
 +Mavic_Drop_Setting_dropAllowed = true; 
 +Mavic_Drop_Setting_windCoef = 0.11; 
 +mavic_setting_enableConnectionDistance = true; 
 +mavic_setting_hudCrosshair = 1; 
 +mavic_setting_hudDistanceUnit = 0; 
 +mavic_setting_hudHeading = false; 
 +mavic_setting_hudHeightUnit = 0; 
 +mavic_setting_hudHSpeedUnit = 0; 
 +mavic_setting_hudVSpeedUnit = 0; 
 +mavic_setting_landingProtection = true; 
 +mavic_setting_lightAllowed = false; 
 +mavic_setting_maxConnectionDistance = 6000; 
 +mavic_setting_showInterface = true; 
 +mavic_setting_vanillaInterface = false;
  
-# Modify the range of zombie attraction to cars. (Lower values can help with lag.) Min: 0.00 Max: 10.00 Default: 0.50 +// NIArms 
-CarEngineAttractionModifier=0.5+niarms_gripSwitch = true; 
 +niarms_magSwitch = true;
  
-# Governs whether players bump (and knock over) other players when running through them. +// No More Aircraft Bouncing 
-PlayerBumpPlayer=false+NMAB_setting_classExclusionsStr = ""; 
 +NMAB_setting_pfxHelicopters = true; 
 +NMAB_setting_pfxPlanes = true;
  
-# Controls display of remote players on the in-game map. 1=Hidden 2=Friends 3=Everyone Min: 1 Max: 3 Default: 1 +// Project SFX: Remastered 
-MapRemotePlayerVisibility=1+SFX_BreathingSounds_1 = false; 
 +SFX_BreathingSounds_1_1 = 0.5; 
 +SFX_BreathingSounds_2 = true; 
 +SFX_BreathingSounds_2_1 = 1; 
 +SFX_BreathingSounds_3 = true; 
 +SFX_BreathingSounds_3_1 = 1; 
 +SFX_DeathSounds_1 = true; 
 +SFX_DeathSounds_1_1 = true; 
 +SFX_DeathSounds_1_2 = true; 
 +SFX_DeathSounds_2 = 2; 
 +SFX_DeathSounds_2_1 = 40; 
 +SFX_DeathSounds_3 = 4.5; 
 +SFX_DeathSounds_3_1 = 1000; 
 +SFX_DeathSounds_4 = 5; 
 +SFX_DeathSounds_4_1 = 130; 
 +SFX_FemaleFacesArraySetting = "['F_clair','F_jill','B_female_bun_01','B_female_bun_02','B_female_bun_03','B_female_bun_04','fsof_femaleCauc01_BlueEyes_NoHair','fsof_femaleCauc01_BrownEyes_NoHair','fsof_femaleCauc01_GreenEyes_NoHair','fsof_femaleCauc01_HazelEyes_NoHair','fsof_femaleCauc01_BlueEyes_Bun_BlondeHair','fsof_femaleCauc01_BrownEyes_Bun_BlondeHair','fsof_femaleCauc01_GreenEyes_Bun_BlondeHair','fsof_femaleCauc01_HazelEyes_Bun_BlondeHair','fsof_femaleCauc01_BlueEyes_Bun_LBrownHair','fsof_femaleCauc01_BrownEyes_Bun_LBrownHair','fsof_femaleCauc01_GreenEyes_Bun_LBrownHair','fsof_femaleCauc01_HazelEyes_Bun_LBrownHair','fsof_femaleCauc01_BlueEyes_Bun_BrownHair','fsof_femaleCauc01_BrownEyes_Bun_BrownHair','fsof_femaleCauc01_GreenEyes_Bun_BrownHair','fsof_femaleCauc01_HazelEyes_Bun_BrownHair','fsof_femaleCauc01_BlueEyes_Bun_BlackHair','fsof_femaleCauc01_BrownEyes_Bun_BlackHair','fsof_femaleCauc01_GreenEyes_Bun_BlackHair','fsof_femaleCauc01_HazelEyes_Bun_BlackHair','fsof_femaleCauc01t2_BlueEyes_NoHair','fsof_femaleCauc01t2_BrownEyes_NoHair','fsof_femaleCauc01t2_GreenEyes_NoHair','fsof_femaleCauc01t2_HazelEyes_NoHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t2_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t2_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t2_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t2_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t2_HazelEyes_Bun_BlackHair','fsof_FemaleCauc01t3_BlueEyes_NoHair','fsof_FemaleCauc01t3_BrownEyes_NoHair','fsof_FemaleCauc01t3_GreenEyes_NoHair','fsof_FemaleCauc01t3_HazelEyes_NoHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t3_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t3_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t3_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t3_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t3_HazelEyes_Bun_BlackHair','fsof_FemaleCauc01t4_BlueEyes_NoHair','fsof_FemaleCauc01t4_BrownEyes_NoHair','fsof_FemaleCauc01t4_GreenEyes_NoHair','fsof_FemaleCauc01t4_HazelEyes_NoHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BlondeHair','fsof_FemaleCauc01t4_BlueEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_BrownEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_GreenEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_HazelEyes_Bun_LBrownHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BrownHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BrownHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BrownHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BrownHair','fsof_FemaleCauc01t4_BlueEyes_Bun_BlackHair','fsof_FemaleCauc01t4_BrownEyes_Bun_BlackHair','fsof_FemaleCauc01t4_GreenEyes_Bun_BlackHair','fsof_FemaleCauc01t4_HazelEyes_Bun_BlackHair','fsof_femaleCauc02_BlueEyes_NoHair','fsof_femaleCauc02_BrownEyes_NoHair','fsof_femaleCauc02_GreenEyes_NoHair','fsof_femaleCauc02_HazelEyes_NoHair','fsof_femaleCauc02_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02_BlueEyes_Bun_BrownHair','fsof_femaleCauc02_BrownEyes_Bun_BrownHair','fsof_femaleCauc02_GreenEyes_Bun_BrownHair','fsof_femaleCauc02_HazelEyes_Bun_BrownHair','fsof_femaleCauc02_BlueEyes_Bun_BlackHair','fsof_femaleCauc02_BrownEyes_Bun_BlackHair','fsof_femaleCauc02_GreenEyes_Bun_BlackHair','fsof_femaleCauc02_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t2_BlueEyes_NoHair','fsof_femaleCauc02t2_BrownEyes_NoHair','fsof_femaleCauc02t2_GreenEyes_NoHair','fsof_femaleCauc02t2_HazelEyes_NoHair','fsof_femaleCauc02t2_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t2_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t2_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t2_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t2_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t2_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t2_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t2_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t2_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t2_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t2_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t2_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t2_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t2_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t2_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t2_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t3_BlueEyes_NoHair','fsof_femaleCauc02t3_BrownEyes_NoHair','fsof_femaleCauc02t3_GreenEyes_NoHair','fsof_femaleCauc02t3_HazelEyes_NoHair','fsof_femaleCauc02t3_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t3_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t3_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t3_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t3_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t3_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t3_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t3_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t3_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t3_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t3_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t3_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t3_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t3_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t3_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t3_HazelEyes_Bun_BlackHair','fsof_femaleCauc02t4_BlueEyes_NoHair','fsof_femaleCauc02t4_BrownEyes_NoHair','fsof_femaleCauc02t4_GreenEyes_NoHair','fsof_femaleCauc02t4_HazelEyes_NoHair','fsof_femaleCauc02t4_BlueEyes_Bun_BlondeHair','fsof_femaleCauc02t4_BrownEyes_Bun_BlondeHair','fsof_femaleCauc02t4_GreenEyes_Bun_BlondeHair','fsof_femaleCauc02t4_HazelEyes_Bun_BlondeHair','fsof_femaleCauc02t4_BlueEyes_Bun_LBrownHair','fsof_femaleCauc02t4_BrownEyes_Bun_LBrownHair','fsof_femaleCauc02t4_GreenEyes_Bun_LBrownHair','fsof_femaleCauc02t4_HazelEyes_Bun_LBrownHair','fsof_femaleCauc02t4_BlueEyes_Bun_BrownHair','fsof_femaleCauc02t4_BrownEyes_Bun_BrownHair','fsof_femaleCauc02t4_GreenEyes_Bun_BrownHair','fsof_femaleCauc02t4_HazelEyes_Bun_BrownHair','fsof_femaleCauc02t4_BlueEyes_Bun_BlackHair','fsof_femaleCauc02t4_BrownEyes_Bun_BlackHair','fsof_femaleCauc02t4_GreenEyes_Bun_BlackHair','fsof_femaleCauc02t4_HazelEyes_Bun_BlackHair','fsof_femaleBlk01_HazelEyes_BlkHair','fsof_femaleBlk01_BrownEyes_BlkHair','fsof_femaleBlk01_BrownEyes_NoHair','fsof_femaleBlk01_HazelEyes_NoHair','fsof_femaleAsi01_BrownEyes_BlkHair','fsof_femaleAsi01_BrownEyes_NoHair','TCGM_Fem_Gonzalez','TCGM_Fem_Fox','TCGM_Fem_FoxBun','TCGM_Fem_Fenty','TCGM_Fem_Liu','TCGM_Fem_Zhu','TCGM_Fem_Stone','TCGM_Fem_StoneBun','TCGM_Fem_Eilish','TCGM_Fem_EilishBun','TCGM_Fem_Portman','TCGM_Fem_Ayres','TCGM_Fem_Hobson','TCGM_Fem_Lynch','TCGM_MakF_FoxClub1','TCGM_MakF_FoxClub2','TCGM_MakF_FoxGothic1','TCGM_MakF_FoxViking1','TCGM_MakF_FoxPunk1','TCGM_MakF_FoxCommand','TCGM_MakF_FoxQuiet','TCGM_MakF_GonzalezClub1','TCGM_MakF_GonzalezClub2','TCGM_MakF_GonzalezGothic1','TCGM_MakF_GonzalezViking1','TCGM_MakF_GonzalezPunk1','TCGM_MakF_GonzalezCommand','TCGM_MakF_GonzalezQuiet','TCGM_MakF_FentyClub1','TCGM_MakF_FentyClub2','TCGM_MakF_FentyGothic1','TCGM_MakF_FentyViking1','TCGM_MakF_FentyPunk1','TCGM_MakF_FentyCommand','TCGM_MakF_FentyQuiet','TCGM_MakF_LiuClub1','TCGM_MakF_LiuClub2','TCGM_MakF_LiuGothic1','TCGM_MakF_LiuViking1','TCGM_MakF_LiuPunk1','TCGM_MakF_LiuCommand','TCGM_MakF_LiuQuiet','TCGM_MakF_StoneClub1','TCGM_MakF_StoneClub2','TCGM_MakF_StoneGothic1','TCGM_MakF_StoneViking1','TCGM_MakF_StonePunk1','TCGM_MakF_StoneCommand','TCGM_MakF_StoneQuiet','TCGM_MakF_EilishClub1','TCGM_MakF_EilishClub2','TCGM_MakF_EilishGothic1','TCGM_MakF_EilishViking1','TCGM_MakF_EilishPunk1','TCGM_MakF_EilishCommand','TCGM_MakF_EilishQuiet','TCGM_MakF_PortmanClub1','TCGM_MakF_PortmanClub2','TCGM_MakF_PortmanGothic1','TCGM_MakF_PortmanViking1','TCGM_MakF_PortmanPunk1','TCGM_MakF_PortmanCommand','TCGM_MakF_PortmanQuiet','TCGM_MakF_AyresClub1','TCGM_MakF_AyresClub2','TCGM_MakF_AyresGothic1','TCGM_MakF_AyresViking1','TCGM_MakF_AyresPunk1','TCGM_MakF_AyresCommand','TCGM_MakF_AyresQuiet','TCGM_MakF_HobsonClub1','TCGM_MakF_HobsonClub2','TCGM_MakF_HobsonGothic1','TCGM_MakF_HobsonViking1','TCGM_MakF_HobsonPunk1','TCGM_MakF_HobsonCommand','TCGM_MakF_HobsonQuiet','TCGM_MakF_ZhuClub1','TCGM_MakF_ZhuClub2','TCGM_MakF_ZhuGothic1','TCGM_MakF_ZhuViking1','TCGM_MakF_ZhuPunk1','TCGM_MakF_ZhuCommand','TCGM_MakF_ZhuQuiet','TCGM_MakF_LynchClub1','TCGM_MakF_LynchClub2','TCGM_MakF_LynchGothic1','TCGM_MakF_LynchViking1','TCGM_MakF_LynchPunk1','TCGM_MakF_LynchCommand','TCGM_MakF_LynchQuiet','ZEPHIK_Female_face_1','Smith_v2','Tyler','Oakes_v2', 'Mason_v2','Arnott','Arnott_h','Mason','Mason_h','Oakes','Oakes_h','Smith','Smith_h', 'max_female1','max_female2','max_female3','max_female4','max_female5','max_female6','max_female7','max_female8','max_female9','max_female10','max_female11','max_female12','max_female13','max_female14','max_female15','Fem_1','Fem_2','Fem_3','Fem_4','Fem_5','Fem_6','Fem_7','Fem_8','Fem_9','Fem_3B','Fem_5B','Fem_7B','Fem_A','Fem_B','Fem_C','Fem_D','Fem_E','Fem_F']"; 
 +SFX_FiringSounds_1 = true; 
 +SFX_FiringSounds_1_1 = 1.1; 
 +SFX_FiringSounds_2 = true; 
 +SFX_FoleySounds_1 = true; 
 +SFX_FoleySounds_2 = true; 
 +SFX_FoleySounds_3 = true; 
 +SFX_InventorySounds_1 = true; 
 +SFX_InventorySounds_2 = true; 
 +SFX_SupressionSounds_1 = true; 
 +SFX_SupressionSounds_2 = true; 
 +SFX_SupressionSounds_3 = true; 
 +SFX_SupressionSounds_4 = true; 
 +SFX_VehicleSounds_1 = true; 
 +SFX_VehicleSounds_2 = 3; 
 +SFX_VehicleSounds_2_1 = 300; 
 +SFX_VehicleSounds_3 = 3; 
 +SFX_VehicleSounds_3_1 = 5000;
  
-# Min: 1 Max: 300 Default: 5 +// TRENCHES COMPAT 
-BackupsCount=20+ILBINEK_TRENCHES_SUNKEN_TIME = 30;
  
-BackupsOnStart=true+// TSP Animate 
 +tsp_cba_animate_Abort = true; 
 +tsp_cba_animate_Advance = true; 
 +tsp_cba_animate_attachment = true; 
 +tsp_cba_animate_Bang = true; 
 +tsp_cba_animate_Bird = true; 
 +tsp_cba_animate_black = "[""optic_tws_mg""]"; 
 +tsp_cba_animate_Breach = true; 
 +tsp_cba_animate_Cancel = true; 
 +tsp_cba_animate_cant = true; 
 +tsp_cba_animate_captive = true; 
 +tsp_cba_animate_carry = 2; 
 +tsp_cba_animate_Cease Fire = true; 
 +tsp_cba_animate_clacker = true; 
 +tsp_cba_animate_Column = true; 
 +tsp_cba_animate_commands = true; 
 +tsp_cba_animate_compass = true; 
 +tsp_cba_animate_Contact = true; 
 +tsp_cba_animate_Cover = true; 
 +tsp_cba_animate_Dab = true; 
 +tsp_cba_animate_door = true; 
 +tsp_cba_animate_drop = "[[""Green Chemlight"",""Chemlight_green""],[""Red Chemlight"",""Chemlight_red""],[""IR Chemlight"",""ACE_Chemlight_IR""]]"; 
 +tsp_cba_animate_drop_ace = false; 
 +tsp_cba_animate_drop_infinite = false; 
 +tsp_cba_animate_Duo = true; 
 +tsp_cba_animate_Engage = true; 
 +tsp_cba_animate_Follow = true; 
 +tsp_cba_animate_Forward = true; 
 +tsp_cba_animate_Frag = true; 
 +tsp_cba_animate_Freeze = true; 
 +tsp_cba_animate_friend = 2; 
 +tsp_cba_animate_Go = true; 
 +tsp_cba_animate_grenade = true; 
 +tsp_cba_animate_Halt = true; 
 +tsp_cba_animate_Heart = true; 
 +tsp_cba_animate_Hold = true; 
 +tsp_cba_animate_Horns = true; 
 +tsp_cba_animate_Inspect = true; 
 +tsp_cba_animate_Ivan = true; 
 +tsp_cba_animate_Jackoff = true; 
 +tsp_cba_animate_Kata = true; 
 +tsp_cba_animate_ladder = true; 
 +tsp_cba_animate_lift = true; 
 +tsp_cba_animate_Line = true; 
 +tsp_cba_animate_Loser = true; 
 +tsp_cba_animate_Mahalo = true; 
 +tsp_cba_animate_map = true; 
 +tsp_cba_animate_Metal = true; 
 +tsp_cba_animate_nvg = true; 
 +tsp_cba_animate_object = 0.75; 
 +tsp_cba_animate_Ok = true; 
 +tsp_cba_animate_Paper = true; 
 +tsp_cba_animate_Peace = true; 
 +tsp_cba_animate_Peek = true; 
 +tsp_cba_animate_Point = true; 
 +tsp_cba_animate_poll = 0.25; 
 +tsp_cba_animate_port = true; 
 +tsp_cba_animate_Pushups = true; 
 +tsp_cba_animate_Ready = true; 
 +tsp_cba_animate_Regroup = true; 
 +tsp_cba_animate_Rock = true; 
 +tsp_cba_animate_Scissors = true; 
 +tsp_cba_animate_shake = 0; 
 +tsp_cba_animate_Shotgun = true; 
 +tsp_cba_animate_sling = true; 
 +tsp_cba_animate_sling_add = false; 
 +tsp_cba_animate_sling_arsenal = false; 
 +tsp_cba_animate_sling_pos = "[[-0.65, 0.85, 0.72], [-90, 40, 70]]"; 
 +tsp_cba_animate_sling_required = true; 
 +tsp_cba_animate_sling_scroll = true; 
 +tsp_cba_animate_sling_sprint = false; 
 +tsp_cba_animate_sling_style = "adhd"; 
 +tsp_cba_animate_sound = 0.5; 
 +tsp_cba_animate_sprint = true; 
 +tsp_cba_animate_Squats = true; 
 +tsp_cba_animate_Stefan = true; 
 +tsp_cba_animate_Stop = true; 
 +tsp_cba_animate_style = ""; 
 +tsp_cba_animate_style_autorifle = "loose_"; 
 +tsp_cba_animate_style_shotgun = "butt_"; 
 +tsp_cba_animate_style_sniper = "loose_"; 
 +tsp_cba_animate_Suicide = true; 
 +tsp_cba_animate_tactical = true; 
 +tsp_cba_animate_tap = true; 
 +tsp_cba_animate_throw = true; 
 +tsp_cba_animate_ThumbsDown = true; 
 +tsp_cba_animate_ThumbsUp = true; 
 +tsp_cba_animate_uav = true; 
 +tsp_cba_animate_Up = true; 
 +tsp_cba_animate_walk = true; 
 +tsp_cba_animate_walk_default = 1; 
 +tsp_cba_animate_walk_lower = 1; 
 +tsp_cba_animate_walk_max = 1.6; 
 +tsp_cba_animate_Warning = true; 
 +tsp_cba_animate_watch = true; 
 +tsp_cba_animate_Wedge = true; 
 +tsp_cba_animate_Zozo = true;
  
-BackupsOnVersionChange=true+// TSP Breach 
 +tsp_cba_breach = true; 
 +tsp_cba_breach_ace = true; 
 +tsp_cba_breach_ammo = "[  
 +""B_12Gauge_Slug_NoCartridge"",""B_12Gauge_Pellets_Submunition"",  
 +""rhs_ammo_12g_slug"",""rhs_ammo_12g_00buckshot"",""rhs_ammo_m576_buckshot"",  
 +""UK3CB_BAF_B_12Gauge_Slug"",""UK3CB_BAF_B_12Gauge_Pellets"",  
 +""CUP_12Gauge_Slug"",""CUP_B_12Gauge_Pellets"",""CUP_B_12Gauge_74Slug"",  
 +""CUP_12Gauge_Pellets_Submunition_No0_Buck"",""CUP_12Gauge_Pellets_Submunition_No00_Buck"",  
 +""ACE_12Gauge_Pellets_Submunition_No0_Buck"",""HLC_12G_Buck""  
 +]"; 
 +tsp_cba_breach_ammo_multiplier = 1; 
 +tsp_cba_breach_auto = 5; 
 +tsp_cba_breach_break = true; 
 +tsp_cba_breach_fuse = 3; 
 +tsp_cba_breach_lock_blacklist = "[]"; 
 +tsp_cba_breach_lock_door = 0; 
 +tsp_cba_breach_lock_house = 0; 
 +tsp_cba_breach_lockpick = "[0,0.75,0.5,0.05]"; 
 +tsp_cba_breach_military = "[  
 +""Land_Budova4_in"",  
 +""Land_Budova4"",  
 +""Barrack2"",  
 +""Land_Barrack2"",  
 +""Land_MilOffices_V1_F"",  
 +""Land_Mil_Barracks_L_EP1"",  
 +""Land_Barrack2_EP1"",  
 +""Land_Mil_Barracks_EP1"",  
 +""Land_Mil_Barracks_no_interior_EP1_CUP"",  
 +""Land_Mil_Barracks_i_EP1"",  
 +""Land_Mil_Barracks_L"",  
 +""Land_Mil_Barracks_no_interior_CUP"",  
 +""Land_Mil_Barracks_i"",  
 +""Land_Mil_Barracks"",  
 +""Land_GuardHouse_02_F"",  
 +""Land_Mil_Guardhouse_EP1"",  
 +""Land_Mil_Guardhouse"",  
 +""Land_Mil_Guardhouse_no_interior_CUP"",  
 +""Land_GuardHouse_02_grey_F"",  
 +""Land_Barracks_03_F"",  
 +""Land_Barracks_05_F"",  
 +""Land_Barracks_02_F"",  
 +""Land_Barracks_04_F"",  
 +""Land_ControlTower_02_F"",  
 +""Land_Mil_Guardhouse_no_interior_EP1_CUP"",  
 +""Land_Radar_01_HQ_F"",  
 +""Land_i_Barracks_V2_F"",  
 +""Land_i_Barracks_V1_F"",  
 +""Land_u_Barracks_V2_F"",  
 +""Land_Barracks_06_F"",  
 +""Land_Mil_House_dam_EP1"",  
 +""Land_Barracks_01_grey_F"",  
 +""Land_Barracks_01_dilapidated_F"",  
 +""Land_Mil_House_EP1"",  
 +""Land_Army_hut2_int"",  
 +""Land_Barracks_01_camo_F"",  
 +""Land_Army_hut_int"",  
 +""Land_Army_hut3_long"",  
 +""Land_Army_hut2"",  
 +""Land_Army_hut3_long_int""  
 +]"; 
 +tsp_cba_breach_paperclip = "[0,0.5,0.25,0.15]"; 
 +tsp_cba_breach_picking_time = 20; 
 +tsp_cba_breach_ragdoll_distance = 5; 
 +tsp_cba_breach_ragdoll_force = 1; 
 +tsp_cba_breach_reinforced = "[  
 +""Land_Ammostore2"",  
 +""Land_Garaz_s_tankem"",  
 +""Land_Garaz_bez_tanku"",  
 +""Land_Cargo_House_V4_F"",  
 +""Land_Cargo_Tower_V1_F"",  
 +""Land_Cargo_HQ_V4_F"",  
 +""Land_Cargo_Tower_V1_No4_F"",  
 +""Land_Cargo_Tower_V1_No5_F"",  
 +""Land_Cargo_Tower_V1_No7_F"",  
 +""Land_Cargo_Tower_V4_F"",  
 +""Land_Cargo_Tower_V1_No2_F"",  
 +""Land_Cargo_Tower_V2_F"",  
 +""Land_Cargo_Tower_V3_F"",  
 +""Land_Cargo_Tower_V1_No1_F"",  
 +""Land_Cargo_Tower_V1_No3_F"",  
 +""Land_Cargo_HQ_V2_F"",  
 +""Land_Medevac_HQ_V1_F"",  
 +""Land_Cargo_HQ_V1_F"",  
 +""Land_Cargo_House_V2_F"",  
 +""Land_Medevac_house_V1_F"",  
 +""Land_Cargo_Tower_V1_No6_F"",  
 +""Land_Cargo_House_V1_F"",  
 +""Land_Cargo_HQ_V3_F"",  
 +""Land_Cargo_House_V3_F""  
 +]"; 
 +tsp_cba_breach_shock = 240; 
 +tsp_cba_breach_stun = true; 
 +tsp_cba_breach_vanilla = false; 
 +tsp_cba_breach_walls = "[  
 +[""AHHH"", ""Land_BrickWall_04_l_5m_F"",""Land_BrickWall_04_l_5m_d_F""],  
 +[""AHHH"", ""Land_BrickWall_03_l_5m_v2_F"",""Land_BrickWall_03_l_5m_v2_d_F""],  
 +[""AHHH"", ""Land_BrickWall_03_l_5m_v1_F"",""Land_BrickWall_03_l_5m_v2_d_F""],  
 +[""AHHH"", ""Land_BrickWall_02_l_5m_F"",""Land_BrickWall_02_l_5m_d_F""],  
 +[""AHHH"", ""Land_BrickWall_01_l_5m_F"",""Land_BrickWall_01_l_5m_d_F""],  
 +[""AHHH"", ""Land_Stone_8m_F"",""Land_Stone_8mD_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_yellow_F"",""Land_WallCity_01_8m_dmg_yellow_F""],  
 +[""AHHH"", ""Land_City_8m_F"",""Land_City_8mD_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_whiteblue_F"",""Land_WallCity_01_8m_dmg_whiteblue_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_blue_F"",""Land_WallCity_01_8m_dmg_blue_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_grey_F"",""Land_WallCity_01_8m_dmg_grey_F""],  
 +[""AHHH"", ""Land_WallCity_01_8m_pink_F"",""Land_WallCity_01_8m_dmg_pink_F""],  
 +[""AHHH"", ""Land_SilageWall_01_l_5m_F"",""Land_SilageWall_01_l_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_02_m_8m_F"",""Land_ConcreteWall_02_m_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_01_m_4m_F"",""Land_ConcreteWall_01_m_d_F""],  
 +[""AHHH"", ""Land_ConcreteWall_01_m_8m_F"",""Land_ConcreteWall_01_m_d_F""],  
 +[""AHHH"", ""Land_PipeFence_01_m_8m_F"",""Land_PipeFence_01_m_d_F""],  
 +[""AHHH"", ""Land_City2_8m_F"",""Land_City2_8mD_F""],  
 +[""AHHH"", ""Land_Wall_IndCnc_4_F"",""Land_Wall_IndCnc_End_2_F""],  
 +[""AHHH"", ""Land_CamoConcreteWall_01_l_4m_v1_F"",""Land_CamoConcreteWall_01_l_end_v1_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_4m_F"",""Land_Mil_WallBig_4m_damaged_center_F""],  
 +[""mil_wallbig_4m_battered_f"", ""Land_Mil_WallBig_4m_battered_F"",""Land_Mil_WallBig_4m_damaged_right_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_Corner_F"",""Land_Mil_WallBig_debris_F""],  
 +[""AHHH"", ""Land_Mil_WallBig_corner_battered_F"",""Land_Mil_WallBig_debris_F""]  
 +]";
  
-# Min: 0 Max: 1500 Default: 0 +// TSP Breach - Flashbang 
-BackupsPeriod=0+tsp_cba_flashbang_brightness = 1; 
 +tsp_cba_flashbang_distance = 10; 
 +tsp_cba_flashbang_fire = true; 
 +tsp_cba_flashbang_friends = 0.1; 
 +tsp_cba_flashbang_intensity = 1; 
 +tsp_cba_flashbang_smoke = true; 
 +tsp_cba_flashbang_sparks = true; 
 +tsp_cba_flashbang_spray = 0.4; 
 +tsp_cba_flashbang_surrender = 0.1; 
 +tsp_cba_flashbang_volume = 5;
  
-# Disables vehicle towing +// TSP Core 
-DisableVehicleTowing=false+tsp_cba_angle = -0.1; 
 +tsp_cba_compat = false; 
 +tsp_cba_core_chvd = false; 
 +tsp_cba_core_pause = false; 
 +tsp_cba_hint = "None"; 
 +tsp_cba_hint_distance = 20; 
 +tsp_param_faction = false;
  
-# Disables trailer towing +// UK3CB Factions 
-DisableTrailerTowing=false+uk3cb_pipstretchfactor = 0; 
 +uk3cb_preferedOptic = 0; 
 +uk3cb_preferedOpticHighMag = 0;
  
-# Disables burnt vehicle towing +// Zeus Enhanced 
-DisableBurntTowing=false+zen_area_markers_editableMarkers = 0; 
 +zen_building_markers_enabled = false; 
 +zen_camera_adaptiveSpeed = true; 
 +zen_camera_defaultSpeedCoef = 1; 
 +zen_camera_fastSpeedCoef = 1; 
 +zen_camera_followTerrain = true; 
 +zen_common_ascensionMessages = true; 
 +zen_common_autoAddObjects = false; 
 +zen_common_cameraBird = true; 
 +zen_common_darkMode = true; 
 +zen_common_disableGearAnim = false; 
 +zen_common_preferredArsenal = 1; 
 +zen_compat_ace_hideModules = true; 
 +zen_context_menu_enabled = 2; 
 +zen_context_menu_overrideWaypoints = false; 
 +zen_editor_addGroupIcons = false; 
 +zen_editor_addModIcons = false; 
 +zen_editor_declutterEmptyTree = true; 
 +zen_editor_disableLiveSearch = false; 
 +zen_editor_moveDisplayToEdge = true; 
 +zen_editor_parachuteSounds = true; 
 +zen_editor_previews_enabled = true; 
 +zen_editor_randomizeCopyPaste = false; 
 +zen_editor_removeWatermark = true; 
 +zen_editor_unitRadioMessages = 0; 
 +zen_placement_enabled = false; 
 +zen_remote_control_cameraExitPosition = 2; 
 +zen_visibility_enabled = 0; 
 +zen_visibility_maxDistance = 5000; 
 +zen_vision_enableBlackHot = false; 
 +zen_vision_enableBlackHotGreenCold = false; 
 +zen_vision_enableBlackHotRedCold = false; 
 +zen_vision_enableGreenHotCold = false; 
 +zen_vision_enableNVG = true; 
 +zen_vision_enableRedGreenThermal = false; 
 +zen_vision_enableRedHotCold = false; 
 +zen_vision_enableWhiteHot = true; 
 +zen_vision_enableWhiteHotRedCold = false;
  
-# Path to the file with the list of words to be prohibited. Each word must be on a separate line +// Zeus Enhanced - Attributes 
-BadWordListFile=+zen_attributes_enableAbilities = true; 
 +zen_attributes_enableAmmo = true; 
 +zen_attributes_enableAmmoCargo = true; 
 +zen_attributes_enableArsenal = true; 
 +zen_attributes_enableBuildingMarker = true; 
 +zen_attributes_enableDamage = true; 
 +zen_attributes_enableEngine = true; 
 +zen_attributes_enableExecute = true; 
 +zen_attributes_enableFuel = true; 
 +zen_attributes_enableFuelCargo = true; 
 +zen_attributes_enableGarage = true; 
 +zen_attributes_enableGroupBehaviour = true; 
 +zen_attributes_enableGroupCombatMode = true; 
 +zen_attributes_enableGroupExecute = true; 
 +zen_attributes_enableGroupFormation = true; 
 +zen_attributes_enableGroupID = true; 
 +zen_attributes_enableGroupSide = true; 
 +zen_attributes_enableGroupSkill = true; 
 +zen_attributes_enableGroupSpeed = true; 
 +zen_attributes_enableGroupStance = true; 
 +zen_attributes_enableHealth = true; 
 +zen_attributes_enableInventory = true; 
 +zen_attributes_enableLights = true; 
 +zen_attributes_enableMarkerAlpha = true; 
 +zen_attributes_enableMarkerColor = true; 
 +zen_attributes_enableMarkerText = true; 
 +zen_attributes_enableName = true; 
 +zen_attributes_enablePlateNumber = true; 
 +zen_attributes_enableRank = true; 
 +zen_attributes_enableRepairCargo = true; 
 +zen_attributes_enableRespawnPosition = true; 
 +zen_attributes_enableRespawnVehicle = true; 
 +zen_attributes_enableSensors = true; 
 +zen_attributes_enableSkill = true; 
 +zen_attributes_enableSkills = true; 
 +zen_attributes_enableStance = true; 
 +zen_attributes_enableStates = true; 
 +zen_attributes_enableTraits = true; 
 +zen_attributes_enableVehicleLock = true; 
 +zen_attributes_enableWaypointBehaviour = true; 
 +zen_attributes_enableWaypointCombatMode = true; 
 +zen_attributes_enableWaypointFormation = true; 
 +zen_attributes_enableWaypointLoiterAltitude = true; 
 +zen_attributes_enableWaypointLoiterDirection = true; 
 +zen_attributes_enableWaypointLoiterRadius = true; 
 +zen_attributes_enableWaypointSpeed = true; 
 +zen_attributes_enableWaypointTimeout = true; 
 +zen_attributes_enableWaypointType = true;
  
-# Path to the file with the list of words that should be allowed, even if they contain bad word. Each word should be on a separate line. +// Zeus Enhanced - Faction Filter 
-GoodWordListFile= +zen_faction_filter_0_OPF_F = true; 
- +zen_faction_filter_0_OPF_G_F = true; 
-# What to do with the sender of a bad word in the chat: 1 - ban, 2 - kick, 3 - record the violation in the database, 4 - mute +zen_faction_filter_0_OPF_GEN_F = true; 
-BadWordPolicy=3 +zen_faction_filter_0_OPF_R_F = true; 
- +zen_faction_filter_0_OPF_T_F = true; 
-# The symbol or piece of text that will replace the bad word +zen_faction_filter_0_rhs_faction_msv = true; 
-BadWordReplacement=[HIDDEN] +zen_faction_filter_0_rhs_faction_rva = true; 
- +zen_faction_filter_0_rhs_faction_tv = true; 
-# Disables safety system anti-cheat protection. +zen_faction_filter_0_rhs_faction_vdv = true; 
-AntiCheatSafety=4 +zen_faction_filter_0_rhs_faction_vmf = true; 
- +zen_faction_filter_0_rhs_faction_vpvo = true; 
-AntiCheatMovement=4 +zen_faction_filter_0_rhs_faction_vv = true; 
- +zen_faction_filter_0_rhs_faction_vvs = true; 
-# Disables character hit anti-cheat protection. +zen_faction_filter_0_rhs_faction_vvs_c = true; 
-AntiCheatHit=4 +zen_faction_filter_0_rhsgref_faction_chdkz = true; 
- +zen_faction_filter_0_rhsgref_faction_chdkz_groups = true; 
-# Disables packet checks anti-cheat protection. +zen_faction_filter_0_rhsgref_faction_tla = true; 
-AntiCheatPacket=4 +zen_faction_filter_0_rhssaf_faction_airforce_opfor = true; 
- +zen_faction_filter_0_rhssaf_faction_army_opfor = true; 
-# Disables player permissions anti-cheat protection. +zen_faction_filter_0_UK3CB_AAF_O = true; 
-AntiCheatPermission=4 +zen_faction_filter_0_UK3CB_ADA_O = true; 
- +zen_faction_filter_0_UK3CB_ADC_O = true; 
-# Disables player XP anti-cheat protection. +zen_faction_filter_0_UK3CB_ADE_O = true; 
-AntiCheatXP=4 +zen_faction_filter_0_UK3CB_ADG_O = true; 
- +zen_faction_filter_0_UK3CB_ADM_O = true; 
-# Disables fire checks anti-cheat protection. +zen_faction_filter_0_UK3CB_ADP_O = true; 
-AntiCheatFire=4 +zen_faction_filter_0_UK3CB_ADR_O = true; 
- +zen_faction_filter_0_UK3CB_APD_O = true; 
-# Disables safehouse anti-cheat protection. +zen_faction_filter_0_UK3CB_ARD_O = true; 
-AntiCheatSafeHouse=4 +zen_faction_filter_0_UK3CB_CCM_O = true; 
- +zen_faction_filter_0_UK3CB_CHC_O = true; 
-# Disables recipe checks anti-cheat protection. +zen_faction_filter_0_UK3CB_CHD_O = true; 
-AntiCheatRecipe=4 +zen_faction_filter_0_UK3CB_CHD_O_groups = true; 
- +zen_faction_filter_0_UK3CB_CHD_W_O = true; 
-AntiCheatPlayer=4 +zen_faction_filter_0_UK3CB_CHD_W_O_groups = true; 
- +zen_faction_filter_0_UK3CB_CPD_O = true; 
-# Disables checksum anti-cheat protection. +zen_faction_filter_0_UK3CB_CSAT_A_O = true; 
-AntiCheatChecksum=4 +zen_faction_filter_0_UK3CB_CSAT_B_O = true; 
- +zen_faction_filter_0_UK3CB_CSAT_F_O = true; 
-# Disables item checks anti-cheat protection. +zen_faction_filter_0_UK3CB_CSAT_G_O = true; 
-AntiCheatItem=4 +zen_faction_filter_0_UK3CB_CSAT_M_O = true; 
- +zen_faction_filter_0_UK3CB_CSAT_N_O = true; 
-AntiCheatServerCustomization=4 +zen_faction_filter_0_UK3CB_CSAT_S_O = true; 
- +zen_faction_filter_0_UK3CB_CSAT_U_O = true; 
-# Sets the multiplayer update period in seconds. Statistics is disabled if value is 0. Min: 0 Max: 10 Default: 1 +zen_faction_filter_0_UK3CB_CSAT_W_O = true; 
-MultiplayerStatisticsPeriod=1 +zen_faction_filter_0_UK3CB_CW_SOV_O_EARLY = true; 
- +zen_faction_filter_0_UK3CB_CW_SOV_O_LATE = true; 
-# Disables scoreboard. +zen_faction_filter_0_UK3CB_FIA_O = true; 
-DisableScoreboard=false +zen_faction_filter_0_UK3CB_GAF_O = true; 
- +zen_faction_filter_0_UK3CB_ION_O_Desert = true; 
-# Hides admins in the player list. +zen_faction_filter_0_UK3CB_ION_O_Urban = true; 
-HideAdminsInPlayerList=false +zen_faction_filter_0_UK3CB_ION_O_Winter = true; 
- +zen_faction_filter_0_UK3CB_ION_O_Woodland = true; 
-# The worldgen seed used to generate the world. +zen_faction_filter_0_UK3CB_KDF_O = true; 
-# If you want to change this, put a new value in and delete map_worldgen.bin in your save directory. +zen_faction_filter_0_UK3CB_KRG_O = true; 
-Seed=UwwcCJmRdilwJyGc +zen_faction_filter_0_UK3CB_LDF_O = true; 
- +zen_faction_filter_0_UK3CB_LDF_O_groups = true; 
-UsePhysicsHitReaction=false +zen_faction_filter_0_UK3CB_LFR_O = true; 
- +zen_faction_filter_0_UK3CB_LNM_O = true; 
-# Min: 64 Max: 1024 Default: 200 +zen_faction_filter_0_UK3CB_LNM_O_groups = true; 
-ChatMessageCharacterLimit=200 +zen_faction_filter_0_UK3CB_LSM_O = true; 
- +zen_faction_filter_0_UK3CB_MDF_O = true; 
-# Min: 1 Max: 30 Default: 3 +zen_faction_filter_0_UK3CB_MEC_O = true; 
-ChatMessageSlowModeTime=3+zen_faction_filter_0_UK3CB_MEE_O = true; 
 +zen_faction_filter_0_UK3CB_MEI_O = true; 
 +zen_faction_filter_0_UK3CB_NAP_O = true; 
 +zen_faction_filter_0_UK3CB_NAP_O_groups = true; 
 +zen_faction_filter_0_UK3CB_NFA_O = true; 
 +zen_faction_filter_0_UK3CB_NFA_O_groups = true; 
 +zen_faction_filter_0_UK3CB_NPD_O = true; 
 +zen_faction_filter_0_UK3CB_PLM_O = true; 
 +zen_faction_filter_0_UK3CB_TKA_O = true; 
 +zen_faction_filter_0_UK3CB_TKC_O = true; 
 +zen_faction_filter_0_UK3CB_TKM_O = true; 
 +zen_faction_filter_0_UK3CB_TKP_O = true; 
 +zen_faction_filter_0_UK3CB_TNM_O = true; 
 +zen_faction_filter_0_UK3CB_TPD_O = true; 
 +zen_faction_filter_0_UK3CB_WEI_O = true; 
 +zen_faction_filter_0_UK3CB_WEI_O_groups = true; 
 +zen_faction_filter_1_BLU_CTRG_F = true; 
 +zen_faction_filter_1_BLU_F = true; 
 +zen_faction_filter_1_BLU_G_F = true; 
 +zen_faction_filter_1_BLU_GEN_F = true; 
 +zen_faction_filter_1_BLU_T_F = true; 
 +zen_faction_filter_1_BLU_W_F = true; 
 +zen_faction_filter_1_rhs_faction_socom = true; 
 +zen_faction_filter_1_rhs_faction_usaf = true; 
 +zen_faction_filter_1_rhs_faction_usarmy_d = true; 
 +zen_faction_filter_1_rhs_faction_usarmy_wd = true; 
 +zen_faction_filter_1_rhs_faction_usmc_d = true; 
 +zen_faction_filter_1_rhs_faction_usmc_wd = true; 
 +zen_faction_filter_1_rhs_faction_usn = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_air_b = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ground_b = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ground_b_groups = true; 
 +zen_faction_filter_1_rhsgref_faction_cdf_ng_b = true; 
 +zen_faction_filter_1_rhsgref_faction_hidf = true; 
 +zen_faction_filter_1_UK3CB_AAF_B = true; 
 +zen_faction_filter_1_UK3CB_ADA_B = true; 
 +zen_faction_filter_1_UK3CB_ADC_B = true; 
 +zen_faction_filter_1_UK3CB_ADG_B = true; 
 +zen_faction_filter_1_UK3CB_ADM_B = true; 
 +zen_faction_filter_1_UK3CB_ADP_B = true; 
 +zen_faction_filter_1_UK3CB_ADR_B = true; 
 +zen_faction_filter_1_UK3CB_ANA_B = true; 
 +zen_faction_filter_1_UK3CB_ANP_B = true; 
 +zen_faction_filter_1_UK3CB_APD_B = true; 
 +zen_faction_filter_1_UK3CB_ARD_B = true; 
 +zen_faction_filter_1_UK3CB_CCM_B = true; 
 +zen_faction_filter_1_UK3CB_CHC_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_B_groups = true; 
 +zen_faction_filter_1_UK3CB_CHD_W_B = true; 
 +zen_faction_filter_1_UK3CB_CHD_W_B_groups = true; 
 +zen_faction_filter_1_UK3CB_CPD_B = true; 
 +zen_faction_filter_1_UK3CB_CW_US_B_EARLY = true; 
 +zen_faction_filter_1_UK3CB_CW_US_B_LATE = true; 
 +zen_faction_filter_1_UK3CB_FIA_B = true; 
 +zen_faction_filter_1_UK3CB_GAF_B = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Desert = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Urban = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Winter = true; 
 +zen_faction_filter_1_UK3CB_ION_B_Woodland = true; 
 +zen_faction_filter_1_UK3CB_KDF_B = true; 
 +zen_faction_filter_1_UK3CB_KRG_B = true; 
 +zen_faction_filter_1_UK3CB_LDF_B = true; 
 +zen_faction_filter_1_UK3CB_LDF_B_groups = true; 
 +zen_faction_filter_1_UK3CB_LFR_B = true; 
 +zen_faction_filter_1_UK3CB_LNM_B = true; 
 +zen_faction_filter_1_UK3CB_LNM_B_groups = true; 
 +zen_faction_filter_1_UK3CB_LSM_B = true; 
 +zen_faction_filter_1_UK3CB_MDF_B = true; 
 +zen_faction_filter_1_UK3CB_MEC_B = true; 
 +zen_faction_filter_1_UK3CB_MEI_B = true; 
 +zen_faction_filter_1_UK3CB_NAP_B = true; 
 +zen_faction_filter_1_UK3CB_NAP_B_groups = true; 
 +zen_faction_filter_1_UK3CB_NFA_B = true; 
 +zen_faction_filter_1_UK3CB_NFA_B_groups = true; 
 +zen_faction_filter_1_UK3CB_NPD_B = true; 
 +zen_faction_filter_1_UK3CB_PLM_B = true; 
 +zen_faction_filter_1_UK3CB_TKA_B = true; 
 +zen_faction_filter_1_UK3CB_TKC_B = true; 
 +zen_faction_filter_1_UK3CB_TKM_B = true; 
 +zen_faction_filter_1_UK3CB_TKP_B = true; 
 +zen_faction_filter_1_UK3CB_TNM_B = true; 
 +zen_faction_filter_1_UK3CB_TPD_B = true; 
 +zen_faction_filter_1_UK3CB_UN_B = true; 
 +zen_faction_filter_1_UK3CB_WEI_B = true; 
 +zen_faction_filter_1_UK3CB_WEI_B_groups = true; 
 +zen_faction_filter_2_IND_C_F = true; 
 +zen_faction_filter_2_IND_E_F = true; 
 +zen_faction_filter_2_IND_F = true; 
 +zen_faction_filter_2_IND_G_F = true; 
 +zen_faction_filter_2_IND_L_F = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_air = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ground = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ground_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ng = true; 
 +zen_faction_filter_2_rhsgref_faction_cdf_ng_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_chdkz_g = true; 
 +zen_faction_filter_2_rhsgref_faction_chdkz_g_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_nationalist = true; 
 +zen_faction_filter_2_rhsgref_faction_nationalist_groups = true; 
 +zen_faction_filter_2_rhsgref_faction_tla_g = true; 
 +zen_faction_filter_2_rhsgref_faction_un = true; 
 +zen_faction_filter_2_rhssaf_faction_airforce = true; 
 +zen_faction_filter_2_rhssaf_faction_army = true; 
 +zen_faction_filter_2_rhssaf_faction_un = true; 
 +zen_faction_filter_2_UK3CB_AAF_I = true; 
 +zen_faction_filter_2_UK3CB_ADA_I = true; 
 +zen_faction_filter_2_UK3CB_ADC_I = true; 
 +zen_faction_filter_2_UK3CB_ADE_I = true; 
 +zen_faction_filter_2_UK3CB_ADG_I = true; 
 +zen_faction_filter_2_UK3CB_ADM_I = true; 
 +zen_faction_filter_2_UK3CB_ADP_I = true; 
 +zen_faction_filter_2_UK3CB_ADR_I = true; 
 +zen_faction_filter_2_UK3CB_APD_I = true; 
 +zen_faction_filter_2_UK3CB_ARD_I = true; 
 +zen_faction_filter_2_UK3CB_CCM_I = true; 
 +zen_faction_filter_2_UK3CB_CHC_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_I_groups = true; 
 +zen_faction_filter_2_UK3CB_CHD_W_I = true; 
 +zen_faction_filter_2_UK3CB_CHD_W_I_groups = true; 
 +zen_faction_filter_2_UK3CB_CPD_I = true; 
 +zen_faction_filter_2_UK3CB_FIA_I = true; 
 +zen_faction_filter_2_UK3CB_GAF_I = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Desert = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Urban = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Winter = true; 
 +zen_faction_filter_2_UK3CB_ION_I_Woodland = true; 
 +zen_faction_filter_2_UK3CB_KDF_I = true; 
 +zen_faction_filter_2_UK3CB_KRG_I = true; 
 +zen_faction_filter_2_UK3CB_LDF_I = true; 
 +zen_faction_filter_2_UK3CB_LDF_I_groups = true; 
 +zen_faction_filter_2_UK3CB_LFR_I = true; 
 +zen_faction_filter_2_UK3CB_LNM_I = true; 
 +zen_faction_filter_2_UK3CB_LNM_I_groups = true; 
 +zen_faction_filter_2_UK3CB_LSM_I = true; 
 +zen_faction_filter_2_UK3CB_MDF_I = true; 
 +zen_faction_filter_2_UK3CB_MEC_I = true; 
 +zen_faction_filter_2_UK3CB_MEE_I = true; 
 +zen_faction_filter_2_UK3CB_MEI_I = true; 
 +zen_faction_filter_2_UK3CB_NAP_I = true; 
 +zen_faction_filter_2_UK3CB_NAP_I_groups = true; 
 +zen_faction_filter_2_UK3CB_NFA_I = true; 
 +zen_faction_filter_2_UK3CB_NFA_I_groups = true; 
 +zen_faction_filter_2_UK3CB_NPD_I = true; 
 +zen_faction_filter_2_UK3CB_PLM_I = true; 
 +zen_faction_filter_2_UK3CB_TKA_I = true; 
 +zen_faction_filter_2_UK3CB_TKC_I = true; 
 +zen_faction_filter_2_UK3CB_TKM_I = true; 
 +zen_faction_filter_2_UK3CB_TKP_I = true; 
 +zen_faction_filter_2_UK3CB_TNM_I = true; 
 +zen_faction_filter_2_UK3CB_TPD_I = true; 
 +zen_faction_filter_2_UK3CB_UN_I = true; 
 +zen_faction_filter_2_UK3CB_WEI_I = true; 
 +zen_faction_filter_2_UK3CB_WEI_I_groups = true; 
 +zen_faction_filter_3_CIV_F = true; 
 +zen_faction_filter_3_CIV_IDAP_F = true; 
 +zen_faction_filter_3_IND_L_F = true; 
 +zen_faction_filter_3_rds_pol_civ = true; 
 +zen_faction_filter_3_rds_rus_civ = true; 
 +zen_faction_filter_3_UK3CB_ADC_C = true; 
 +zen_faction_filter_3_UK3CB_CHC_C = true; 
 +zen_faction_filter_3_UK3CB_MEC_C = true; 
 +zen_faction_filter_3_UK3CB_TKC_C = true;
 </code> </code>
  
 ++++ ++++
- 
-===== Spawnpoints.lua ===== 
- 
-++++ Click here to expand | 
- 
-<WRAP alert> 
- 
-**Admin's warning!** 
- 
-Do __NOT__ blindly copy these contents into the live server!!! 
- 
-</WRAP> 
- 
-<code lua Spawnpoints.lua> 
-function SpawnPoints() 
- return { 
- unemployed = { 
- { worldX = 40, worldY = 22, posX = 67, posY = 201 } 
- } 
- } 
-end 
-</code> 
- 
-++++ 
- 
-===== SpawnRegions.lua ===== 
- 
-++++ Click here to expand | 
- 
-<WRAP alert> 
- 
-**Admin's warning!** 
- 
-Do __NOT__ blindly copy these contents into the live server!!! 
- 
-</WRAP> 
- 
-<code lua SpawnRegions.lua> 
-function SpawnRegions() 
- 
-  return { 
-  { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, 
-  { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, 
-  { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, 
-  { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, 
-  -- Uncomment the line below to add a custom spawnpoint for this server. 
- 
--- { name = "Twiggy's Bar", serverfile = "GTXGaming_spawnpoints.lua" }, 
- 
-  } 
- 
-end 
-</code> 
- 
-++++ 
- 
- 
arma_3/server_configs.1766868304.txt.gz · Last modified: by dragonfly